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HEAD
Added few more stubs so that control reaches to DestroyDevice().
[mesa.git]
/
src
/
gallium
/
drivers
/
softpipe
/
Makefile.sources
1
C_SOURCES := \
2
sp_buffer.c \
3
sp_buffer.h \
4
sp_clear.c \
5
sp_clear.h \
6
sp_context.c \
7
sp_context.h \
8
sp_compute.c \
9
sp_draw_arrays.c \
10
sp_fence.c \
11
sp_fence.h \
12
sp_flush.c \
13
sp_flush.h \
14
sp_fs_exec.c \
15
sp_fs.h \
16
sp_image.c \
17
sp_image.h \
18
sp_limits.h \
19
sp_prim_vbuf.c \
20
sp_prim_vbuf.h \
21
sp_public.h \
22
sp_quad_blend.c \
23
sp_quad_depth_test.c \
24
sp_quad_depth_test_tmp.h \
25
sp_quad_fs.c \
26
sp_quad.h \
27
sp_quad_pipe.c \
28
sp_quad_pipe.h \
29
sp_quad_stipple.c \
30
sp_query.c \
31
sp_query.h \
32
sp_screen.c \
33
sp_screen.h \
34
sp_setup.c \
35
sp_setup.h \
36
sp_state_blend.c \
37
sp_state_clip.c \
38
sp_state_derived.c \
39
sp_state_image.c \
40
sp_state.h \
41
sp_state_rasterizer.c \
42
sp_state_sampler.c \
43
sp_state_shader.c \
44
sp_state_so.c \
45
sp_state_surface.c \
46
sp_state_vertex.c \
47
sp_surface.c \
48
sp_surface.h \
49
sp_tex_sample.c \
50
sp_tex_sample.h \
51
sp_tex_tile_cache.c \
52
sp_tex_tile_cache.h \
53
sp_texture.c \
54
sp_texture.h \
55
sp_tile_cache.c \
56
sp_tile_cache.h