softpipe: add SSBO/shader atomics support.
[mesa.git] / src / gallium / drivers / softpipe / Makefile.sources
1 C_SOURCES := \
2 sp_buffer.c \
3 sp_clear.c \
4 sp_clear.h \
5 sp_context.c \
6 sp_context.h \
7 sp_draw_arrays.c \
8 sp_fence.c \
9 sp_fence.h \
10 sp_flush.c \
11 sp_flush.h \
12 sp_fs_exec.c \
13 sp_fs.h \
14 sp_image.c \
15 sp_image.h \
16 sp_limits.h \
17 sp_prim_vbuf.c \
18 sp_prim_vbuf.h \
19 sp_public.h \
20 sp_quad_blend.c \
21 sp_quad_depth_test.c \
22 sp_quad_depth_test_tmp.h \
23 sp_quad_fs.c \
24 sp_quad.h \
25 sp_quad_pipe.c \
26 sp_quad_pipe.h \
27 sp_quad_stipple.c \
28 sp_query.c \
29 sp_query.h \
30 sp_screen.c \
31 sp_screen.h \
32 sp_setup.c \
33 sp_setup.h \
34 sp_state_blend.c \
35 sp_state_clip.c \
36 sp_state_derived.c \
37 sp_state_image.c \
38 sp_state.h \
39 sp_state_rasterizer.c \
40 sp_state_sampler.c \
41 sp_state_shader.c \
42 sp_state_so.c \
43 sp_state_surface.c \
44 sp_state_vertex.c \
45 sp_surface.c \
46 sp_surface.h \
47 sp_tex_sample.c \
48 sp_tex_sample.h \
49 sp_tex_tile_cache.c \
50 sp_tex_tile_cache.h \
51 sp_texture.c \
52 sp_texture.h \
53 sp_tile_cache.c \
54 sp_tile_cache.h