1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
5 * Copyright 2008 VMware, Inc. All rights reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "util/u_upload_mgr.h"
41 #include "tgsi/tgsi_exec.h"
42 #include "sp_buffer.h"
44 #include "sp_context.h"
46 #include "sp_prim_vbuf.h"
48 #include "sp_surface.h"
49 #include "sp_tile_cache.h"
50 #include "sp_tex_tile_cache.h"
51 #include "sp_texture.h"
53 #include "sp_screen.h"
54 #include "sp_tex_sample.h"
58 softpipe_destroy( struct pipe_context
*pipe
)
60 struct softpipe_context
*softpipe
= softpipe_context( pipe
);
63 #if DO_PSTIPPLE_IN_HELPER_MODULE
64 if (softpipe
->pstipple
.sampler
)
65 pipe
->delete_sampler_state(pipe
, softpipe
->pstipple
.sampler
);
67 pipe_resource_reference(&softpipe
->pstipple
.texture
, NULL
);
68 pipe_sampler_view_reference(&softpipe
->pstipple
.sampler_view
, NULL
);
71 if (softpipe
->blitter
) {
72 util_blitter_destroy(softpipe
->blitter
);
76 draw_destroy( softpipe
->draw
);
78 if (softpipe
->quad
.shade
)
79 softpipe
->quad
.shade
->destroy( softpipe
->quad
.shade
);
81 if (softpipe
->quad
.depth_test
)
82 softpipe
->quad
.depth_test
->destroy( softpipe
->quad
.depth_test
);
84 if (softpipe
->quad
.blend
)
85 softpipe
->quad
.blend
->destroy( softpipe
->quad
.blend
);
87 if (softpipe
->quad
.pstipple
)
88 softpipe
->quad
.pstipple
->destroy( softpipe
->quad
.pstipple
);
90 if (softpipe
->pipe
.stream_uploader
)
91 u_upload_destroy(softpipe
->pipe
.stream_uploader
);
93 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++) {
94 sp_destroy_tile_cache(softpipe
->cbuf_cache
[i
]);
95 pipe_surface_reference(&softpipe
->framebuffer
.cbufs
[i
], NULL
);
98 sp_destroy_tile_cache(softpipe
->zsbuf_cache
);
99 pipe_surface_reference(&softpipe
->framebuffer
.zsbuf
, NULL
);
101 for (sh
= 0; sh
< ARRAY_SIZE(softpipe
->tex_cache
); sh
++) {
102 for (i
= 0; i
< ARRAY_SIZE(softpipe
->tex_cache
[0]); i
++) {
103 sp_destroy_tex_tile_cache(softpipe
->tex_cache
[sh
][i
]);
104 pipe_sampler_view_reference(&softpipe
->sampler_views
[sh
][i
], NULL
);
108 for (sh
= 0; sh
< ARRAY_SIZE(softpipe
->constants
); sh
++) {
109 for (i
= 0; i
< ARRAY_SIZE(softpipe
->constants
[0]); i
++) {
110 if (softpipe
->constants
[sh
][i
]) {
111 pipe_resource_reference(&softpipe
->constants
[sh
][i
], NULL
);
116 for (i
= 0; i
< softpipe
->num_vertex_buffers
; i
++) {
117 pipe_vertex_buffer_unreference(&softpipe
->vertex_buffer
[i
]);
120 tgsi_exec_machine_destroy(softpipe
->fs_machine
);
122 for (i
= 0; i
< PIPE_SHADER_TYPES
; i
++) {
123 FREE(softpipe
->tgsi
.sampler
[i
]);
124 FREE(softpipe
->tgsi
.image
[i
]);
125 FREE(softpipe
->tgsi
.buffer
[i
]);
133 * if (the texture is being used as a framebuffer surface)
134 * return SP_REFERENCED_FOR_WRITE
135 * else if (the texture is a bound texture source)
136 * return SP_REFERENCED_FOR_READ
138 * return SP_UNREFERENCED
141 softpipe_is_resource_referenced( struct pipe_context
*pipe
,
142 struct pipe_resource
*texture
,
143 unsigned level
, int layer
)
145 struct softpipe_context
*softpipe
= softpipe_context( pipe
);
148 if (texture
->target
== PIPE_BUFFER
)
149 return SP_UNREFERENCED
;
151 /* check if any of the bound drawing surfaces are this texture */
152 if (softpipe
->dirty_render_cache
) {
153 for (i
= 0; i
< softpipe
->framebuffer
.nr_cbufs
; i
++) {
154 if (softpipe
->framebuffer
.cbufs
[i
] &&
155 softpipe
->framebuffer
.cbufs
[i
]->texture
== texture
) {
156 return SP_REFERENCED_FOR_WRITE
;
159 if (softpipe
->framebuffer
.zsbuf
&&
160 softpipe
->framebuffer
.zsbuf
->texture
== texture
) {
161 return SP_REFERENCED_FOR_WRITE
;
165 /* check if any of the tex_cache textures are this texture */
166 for (sh
= 0; sh
< ARRAY_SIZE(softpipe
->tex_cache
); sh
++) {
167 for (i
= 0; i
< ARRAY_SIZE(softpipe
->tex_cache
[0]); i
++) {
168 if (softpipe
->tex_cache
[sh
][i
] &&
169 softpipe
->tex_cache
[sh
][i
]->texture
== texture
)
170 return SP_REFERENCED_FOR_READ
;
174 return SP_UNREFERENCED
;
181 softpipe_render_condition(struct pipe_context
*pipe
,
182 struct pipe_query
*query
,
184 enum pipe_render_cond_flag mode
)
186 struct softpipe_context
*softpipe
= softpipe_context( pipe
);
188 softpipe
->render_cond_query
= query
;
189 softpipe
->render_cond_mode
= mode
;
190 softpipe
->render_cond_cond
= condition
;
195 softpipe_set_debug_callback(struct pipe_context
*pipe
,
196 const struct pipe_debug_callback
*cb
)
198 struct softpipe_context
*softpipe
= softpipe_context(pipe
);
201 softpipe
->debug
= *cb
;
203 memset(&softpipe
->debug
, 0, sizeof(softpipe
->debug
));
207 struct pipe_context
*
208 softpipe_create_context(struct pipe_screen
*screen
,
209 void *priv
, unsigned flags
)
211 struct softpipe_screen
*sp_screen
= softpipe_screen(screen
);
212 struct softpipe_context
*softpipe
= CALLOC_STRUCT(softpipe_context
);
217 for (i
= 0; i
< PIPE_SHADER_TYPES
; i
++) {
218 softpipe
->tgsi
.sampler
[i
] = sp_create_tgsi_sampler();
221 for (i
= 0; i
< PIPE_SHADER_TYPES
; i
++) {
222 softpipe
->tgsi
.image
[i
] = sp_create_tgsi_image();
225 for (i
= 0; i
< PIPE_SHADER_TYPES
; i
++) {
226 softpipe
->tgsi
.buffer
[i
] = sp_create_tgsi_buffer();
229 softpipe
->pipe
.screen
= screen
;
230 softpipe
->pipe
.destroy
= softpipe_destroy
;
231 softpipe
->pipe
.priv
= priv
;
234 softpipe_init_blend_funcs(&softpipe
->pipe
);
235 softpipe_init_clip_funcs(&softpipe
->pipe
);
236 softpipe_init_query_funcs( softpipe
);
237 softpipe_init_rasterizer_funcs(&softpipe
->pipe
);
238 softpipe_init_sampler_funcs(&softpipe
->pipe
);
239 softpipe_init_shader_funcs(&softpipe
->pipe
);
240 softpipe_init_streamout_funcs(&softpipe
->pipe
);
241 softpipe_init_texture_funcs( &softpipe
->pipe
);
242 softpipe_init_vertex_funcs(&softpipe
->pipe
);
243 softpipe_init_image_funcs(&softpipe
->pipe
);
245 softpipe
->pipe
.set_framebuffer_state
= softpipe_set_framebuffer_state
;
246 softpipe
->pipe
.set_debug_callback
= softpipe_set_debug_callback
;
248 softpipe
->pipe
.draw_vbo
= softpipe_draw_vbo
;
250 softpipe
->pipe
.launch_grid
= softpipe_launch_grid
;
252 softpipe
->pipe
.clear
= softpipe_clear
;
253 softpipe
->pipe
.flush
= softpipe_flush_wrapped
;
254 softpipe
->pipe
.texture_barrier
= softpipe_texture_barrier
;
255 softpipe
->pipe
.memory_barrier
= softpipe_memory_barrier
;
256 softpipe
->pipe
.render_condition
= softpipe_render_condition
;
259 * Alloc caches for accessing drawing surfaces and textures.
260 * Must be before quad stage setup!
262 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; i
++)
263 softpipe
->cbuf_cache
[i
] = sp_create_tile_cache( &softpipe
->pipe
);
264 softpipe
->zsbuf_cache
= sp_create_tile_cache( &softpipe
->pipe
);
266 /* Allocate texture caches */
267 for (sh
= 0; sh
< ARRAY_SIZE(softpipe
->tex_cache
); sh
++) {
268 for (i
= 0; i
< ARRAY_SIZE(softpipe
->tex_cache
[0]); i
++) {
269 softpipe
->tex_cache
[sh
][i
] = sp_create_tex_tile_cache(&softpipe
->pipe
);
270 if (!softpipe
->tex_cache
[sh
][i
])
275 softpipe
->fs_machine
= tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT
);
277 /* setup quad rendering stages */
278 softpipe
->quad
.shade
= sp_quad_shade_stage(softpipe
);
279 softpipe
->quad
.depth_test
= sp_quad_depth_test_stage(softpipe
);
280 softpipe
->quad
.blend
= sp_quad_blend_stage(softpipe
);
281 softpipe
->quad
.pstipple
= sp_quad_polygon_stipple_stage(softpipe
);
283 softpipe
->pipe
.stream_uploader
= u_upload_create_default(&softpipe
->pipe
);
284 if (!softpipe
->pipe
.stream_uploader
)
286 softpipe
->pipe
.const_uploader
= softpipe
->pipe
.stream_uploader
;
289 * Create drawing context and plug our rendering stage into it.
291 if (sp_screen
->use_llvm
)
292 softpipe
->draw
= draw_create(&softpipe
->pipe
);
294 softpipe
->draw
= draw_create_no_llvm(&softpipe
->pipe
);
298 draw_texture_sampler(softpipe
->draw
,
300 (struct tgsi_sampler
*)
301 softpipe
->tgsi
.sampler
[PIPE_SHADER_VERTEX
]);
303 draw_texture_sampler(softpipe
->draw
,
304 PIPE_SHADER_GEOMETRY
,
305 (struct tgsi_sampler
*)
306 softpipe
->tgsi
.sampler
[PIPE_SHADER_GEOMETRY
]);
308 draw_image(softpipe
->draw
,
310 (struct tgsi_image
*)
311 softpipe
->tgsi
.image
[PIPE_SHADER_VERTEX
]);
313 draw_image(softpipe
->draw
,
314 PIPE_SHADER_GEOMETRY
,
315 (struct tgsi_image
*)
316 softpipe
->tgsi
.image
[PIPE_SHADER_GEOMETRY
]);
318 draw_buffer(softpipe
->draw
,
320 (struct tgsi_buffer
*)
321 softpipe
->tgsi
.buffer
[PIPE_SHADER_VERTEX
]);
323 draw_buffer(softpipe
->draw
,
324 PIPE_SHADER_GEOMETRY
,
325 (struct tgsi_buffer
*)
326 softpipe
->tgsi
.buffer
[PIPE_SHADER_GEOMETRY
]);
328 softpipe
->vbuf_backend
= sp_create_vbuf_backend(softpipe
);
329 if (!softpipe
->vbuf_backend
)
332 softpipe
->vbuf
= draw_vbuf_stage(softpipe
->draw
, softpipe
->vbuf_backend
);
336 draw_set_rasterize_stage(softpipe
->draw
, softpipe
->vbuf
);
337 draw_set_render(softpipe
->draw
, softpipe
->vbuf_backend
);
339 softpipe
->blitter
= util_blitter_create(&softpipe
->pipe
);
340 if (!softpipe
->blitter
) {
344 /* must be done before installing Draw stages */
345 util_blitter_cache_all_shaders(softpipe
->blitter
);
347 /* plug in AA line/point stages */
348 draw_install_aaline_stage(softpipe
->draw
, &softpipe
->pipe
);
349 draw_install_aapoint_stage(softpipe
->draw
, &softpipe
->pipe
);
351 /* Do polygon stipple w/ texture map + frag prog? */
352 #if DO_PSTIPPLE_IN_DRAW_MODULE
353 draw_install_pstipple_stage(softpipe
->draw
, &softpipe
->pipe
);
356 draw_wide_point_sprites(softpipe
->draw
, TRUE
);
358 sp_init_surface_functions(softpipe
);
360 #if DO_PSTIPPLE_IN_HELPER_MODULE
361 /* create the polgon stipple sampler */
362 softpipe
->pstipple
.sampler
= util_pstipple_create_sampler(&softpipe
->pipe
);
365 return &softpipe
->pipe
;
368 softpipe_destroy(&softpipe
->pipe
);