softpipe: implement blit
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
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11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "vl/vl_decoder.h"
42 #include "vl/vl_video_buffer.h"
43 #include "sp_clear.h"
44 #include "sp_context.h"
45 #include "sp_flush.h"
46 #include "sp_prim_vbuf.h"
47 #include "sp_state.h"
48 #include "sp_surface.h"
49 #include "sp_tile_cache.h"
50 #include "sp_tex_tile_cache.h"
51 #include "sp_texture.h"
52 #include "sp_query.h"
53 #include "sp_screen.h"
54
55
56 /**
57 * Map any drawing surfaces which aren't already mapped
58 */
59 void
60 softpipe_map_transfers(struct softpipe_context *sp)
61 {
62 unsigned i;
63
64 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
65 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
66 }
67
68 sp_tile_cache_map_transfers(sp->zsbuf_cache);
69 }
70
71
72 /**
73 * Unmap any mapped drawing surfaces
74 */
75 void
76 softpipe_unmap_transfers(struct softpipe_context *sp)
77 {
78 uint i;
79
80 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
81 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
82 }
83
84 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
85 }
86
87
88 static void
89 softpipe_destroy( struct pipe_context *pipe )
90 {
91 struct softpipe_context *softpipe = softpipe_context( pipe );
92 uint i, sh;
93
94 #if DO_PSTIPPLE_IN_HELPER_MODULE
95 if (softpipe->pstipple.sampler)
96 pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
97
98 pipe_resource_reference(&softpipe->pstipple.texture, NULL);
99 pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
100 #endif
101
102 if (softpipe->blitter) {
103 util_blitter_destroy(softpipe->blitter);
104 }
105
106 if (softpipe->draw)
107 draw_destroy( softpipe->draw );
108
109 if (softpipe->quad.shade)
110 softpipe->quad.shade->destroy( softpipe->quad.shade );
111
112 if (softpipe->quad.depth_test)
113 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
114
115 if (softpipe->quad.blend)
116 softpipe->quad.blend->destroy( softpipe->quad.blend );
117
118 if (softpipe->quad.pstipple)
119 softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
120
121 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
122 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
123 pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
124 }
125
126 sp_destroy_tile_cache(softpipe->zsbuf_cache);
127 pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
128
129 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
130 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
131 sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
132 pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
133 }
134 }
135
136 for (sh = 0; sh < Elements(softpipe->constants); sh++) {
137 for (i = 0; i < Elements(softpipe->constants[0]); i++) {
138 if (softpipe->constants[sh][i]) {
139 pipe_resource_reference(&softpipe->constants[sh][i], NULL);
140 }
141 }
142 }
143
144 for (i = 0; i < softpipe->num_vertex_buffers; i++) {
145 pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
146 }
147
148 tgsi_exec_machine_destroy(softpipe->fs_machine);
149
150 FREE( softpipe );
151 }
152
153
154 /**
155 * if (the texture is being used as a framebuffer surface)
156 * return SP_REFERENCED_FOR_WRITE
157 * else if (the texture is a bound texture source)
158 * return SP_REFERENCED_FOR_READ
159 * else
160 * return SP_UNREFERENCED
161 */
162 unsigned int
163 softpipe_is_resource_referenced( struct pipe_context *pipe,
164 struct pipe_resource *texture,
165 unsigned level, int layer)
166 {
167 struct softpipe_context *softpipe = softpipe_context( pipe );
168 unsigned i, sh;
169
170 if (texture->target == PIPE_BUFFER)
171 return SP_UNREFERENCED;
172
173 /* check if any of the bound drawing surfaces are this texture */
174 if (softpipe->dirty_render_cache) {
175 for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
176 if (softpipe->framebuffer.cbufs[i] &&
177 softpipe->framebuffer.cbufs[i]->texture == texture) {
178 return SP_REFERENCED_FOR_WRITE;
179 }
180 }
181 if (softpipe->framebuffer.zsbuf &&
182 softpipe->framebuffer.zsbuf->texture == texture) {
183 return SP_REFERENCED_FOR_WRITE;
184 }
185 }
186
187 /* check if any of the tex_cache textures are this texture */
188 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
189 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
190 if (softpipe->tex_cache[sh][i] &&
191 softpipe->tex_cache[sh][i]->texture == texture)
192 return SP_REFERENCED_FOR_READ;
193 }
194 }
195
196 return SP_UNREFERENCED;
197 }
198
199
200
201
202 static void
203 softpipe_render_condition( struct pipe_context *pipe,
204 struct pipe_query *query,
205 uint mode )
206 {
207 struct softpipe_context *softpipe = softpipe_context( pipe );
208
209 softpipe->render_cond_query = query;
210 softpipe->render_cond_mode = mode;
211 }
212
213
214
215 struct pipe_context *
216 softpipe_create_context( struct pipe_screen *screen,
217 void *priv )
218 {
219 struct softpipe_screen *sp_screen = softpipe_screen(screen);
220 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
221 uint i, sh;
222
223 util_init_math();
224
225 softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
226 softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
227
228 softpipe->pipe.screen = screen;
229 softpipe->pipe.destroy = softpipe_destroy;
230 softpipe->pipe.priv = priv;
231
232 /* state setters */
233 softpipe_init_blend_funcs(&softpipe->pipe);
234 softpipe_init_clip_funcs(&softpipe->pipe);
235 softpipe_init_query_funcs( softpipe );
236 softpipe_init_rasterizer_funcs(&softpipe->pipe);
237 softpipe_init_sampler_funcs(&softpipe->pipe);
238 softpipe_init_shader_funcs(&softpipe->pipe);
239 softpipe_init_streamout_funcs(&softpipe->pipe);
240 softpipe_init_texture_funcs( &softpipe->pipe );
241 softpipe_init_vertex_funcs(&softpipe->pipe);
242
243 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
244
245 softpipe->pipe.draw_vbo = softpipe_draw_vbo;
246
247 softpipe->pipe.clear = softpipe_clear;
248 softpipe->pipe.flush = softpipe_flush_wrapped;
249
250 softpipe->pipe.render_condition = softpipe_render_condition;
251
252 softpipe->pipe.create_video_decoder = vl_create_decoder;
253 softpipe->pipe.create_video_buffer = vl_video_buffer_create;
254
255 /*
256 * Alloc caches for accessing drawing surfaces and textures.
257 * Must be before quad stage setup!
258 */
259 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
260 softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
261 softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
262
263 /* Allocate texture caches */
264 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
265 for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
266 softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
267 if (!softpipe->tex_cache[sh][i])
268 goto fail;
269 }
270 }
271
272 softpipe->fs_machine = tgsi_exec_machine_create();
273
274 /* setup quad rendering stages */
275 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
276 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
277 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
278 softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
279
280
281 /*
282 * Create drawing context and plug our rendering stage into it.
283 */
284 if (sp_screen->use_llvm)
285 softpipe->draw = draw_create(&softpipe->pipe);
286 else
287 softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
288 if (!softpipe->draw)
289 goto fail;
290
291 draw_texture_samplers(softpipe->draw,
292 PIPE_SHADER_VERTEX,
293 PIPE_MAX_SAMPLERS,
294 (struct tgsi_sampler **)
295 softpipe->tgsi.samplers_list[PIPE_SHADER_VERTEX]);
296
297 draw_texture_samplers(softpipe->draw,
298 PIPE_SHADER_GEOMETRY,
299 PIPE_MAX_SAMPLERS,
300 (struct tgsi_sampler **)
301 softpipe->tgsi.samplers_list[PIPE_SHADER_GEOMETRY]);
302
303 if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
304 softpipe->no_rast = TRUE;
305
306 softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
307 if (!softpipe->vbuf_backend)
308 goto fail;
309
310 softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
311 if (!softpipe->vbuf)
312 goto fail;
313
314 draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
315 draw_set_render(softpipe->draw, softpipe->vbuf_backend);
316
317 softpipe->blitter = util_blitter_create(&softpipe->pipe);
318 if (!softpipe->blitter) {
319 goto fail;
320 }
321
322 /* must be done before installing Draw stages */
323 util_blitter_cache_all_shaders(softpipe->blitter);
324
325 /* plug in AA line/point stages */
326 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
327 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
328
329 /* Do polygon stipple w/ texture map + frag prog? */
330 #if DO_PSTIPPLE_IN_DRAW_MODULE
331 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
332 #endif
333
334 draw_wide_point_sprites(softpipe->draw, TRUE);
335
336 sp_init_surface_functions(softpipe);
337
338 #if DO_PSTIPPLE_IN_HELPER_MODULE
339 /* create the polgon stipple sampler */
340 softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
341 #endif
342
343 return &softpipe->pipe;
344
345 fail:
346 softpipe_destroy(&softpipe->pipe);
347 return NULL;
348 }