gallium: Make sure we flush before some texture / buffer operations.
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
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9 * "Software"), to deal in the Software without restriction, including
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11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27 **************************************************************************/
28
29 /* Author:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "draw/draw_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_math.h"
36 #include "util/u_memory.h"
37 #include "sp_clear.h"
38 #include "sp_context.h"
39 #include "sp_flush.h"
40 #include "sp_prim_setup.h"
41 #include "sp_prim_vbuf.h"
42 #include "sp_state.h"
43 #include "sp_surface.h"
44 #include "sp_tile_cache.h"
45 #include "sp_texture.h"
46 #include "sp_winsys.h"
47 #include "sp_query.h"
48
49
50
51 /**
52 * Map any drawing surfaces which aren't already mapped
53 */
54 void
55 softpipe_map_transfers(struct softpipe_context *sp)
56 {
57 unsigned i;
58
59 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
60 sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
61 }
62
63 sp_tile_cache_map_transfers(sp->zsbuf_cache);
64 }
65
66
67 /**
68 * Unmap any mapped drawing surfaces
69 */
70 void
71 softpipe_unmap_transfers(struct softpipe_context *sp)
72 {
73 uint i;
74
75 for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
76 sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
77 sp_flush_tile_cache(sp, sp->zsbuf_cache);
78
79 for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
80 sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
81 }
82 sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
83 }
84
85
86 static void softpipe_destroy( struct pipe_context *pipe )
87 {
88 struct softpipe_context *softpipe = softpipe_context( pipe );
89 uint i;
90
91 if (softpipe->draw)
92 draw_destroy( softpipe->draw );
93
94 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
95 softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
96 softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
97 softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
98 softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
99 softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
100 softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
101 softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
102 softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
103 softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
104 softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
105 softpipe->quad[i].output->destroy( softpipe->quad[i].output );
106 }
107
108 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
109 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
110 sp_destroy_tile_cache(softpipe->zsbuf_cache);
111
112 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
113 sp_destroy_tile_cache(softpipe->tex_cache[i]);
114
115 for (i = 0; i < Elements(softpipe->constants); i++) {
116 if (softpipe->constants[i].buffer) {
117 pipe_buffer_reference(&softpipe->constants[i].buffer, NULL);
118 }
119 }
120
121 FREE( softpipe );
122 }
123
124 static unsigned int
125 softpipe_is_texture_referenced( struct pipe_context *pipe,
126 struct pipe_texture *texture,
127 unsigned face, unsigned level,
128 unsigned zslice)
129 {
130 return PIPE_UNREFERENCED;
131 }
132
133 static unsigned int
134 softpipe_is_buffer_referenced( struct pipe_context *pipe,
135 struct pipe_buffer *buf)
136 {
137 return PIPE_UNREFERENCED;
138 }
139
140 struct pipe_context *
141 softpipe_create( struct pipe_screen *screen,
142 struct pipe_winsys *pipe_winsys,
143 void *unused )
144 {
145 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
146 uint i;
147
148 util_init_math();
149
150 #ifdef PIPE_ARCH_X86
151 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
152 #else
153 softpipe->use_sse = FALSE;
154 #endif
155
156 softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
157
158 softpipe->pipe.winsys = pipe_winsys;
159 softpipe->pipe.screen = screen;
160 softpipe->pipe.destroy = softpipe_destroy;
161
162 /* state setters */
163 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
164 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
165 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
166
167 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
168 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
169 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
170
171 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
172 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
173 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
174
175 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
176 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
177 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
178
179 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
180 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
181 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
182
183 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
184 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
185 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
186
187 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
188 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
189 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
190 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
191 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
192 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
193 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
194 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
195
196 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
197 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
198
199 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
200 softpipe->pipe.draw_elements = softpipe_draw_elements;
201 softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
202 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
203
204
205 softpipe->pipe.clear = softpipe_clear;
206 softpipe->pipe.flush = softpipe_flush;
207
208 softpipe->pipe.is_texture_referenced = softpipe_is_texture_referenced;
209 softpipe->pipe.is_buffer_referenced = softpipe_is_buffer_referenced;
210
211 softpipe_init_query_funcs( softpipe );
212 softpipe_init_texture_funcs( softpipe );
213
214 /*
215 * Alloc caches for accessing drawing surfaces and textures.
216 * Must be before quad stage setup!
217 */
218 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
219 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
220 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
221
222 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
223 softpipe->tex_cache[i] = sp_create_tile_cache( screen );
224
225
226 /* setup quad rendering stages */
227 for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
228 softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
229 softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
230 softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
231 softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
232 softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
233 softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
234 softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
235 softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
236 softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
237 softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
238 softpipe->quad[i].output = sp_quad_output_stage(softpipe);
239 }
240
241 /* vertex shader samplers */
242 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
243 softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
244 softpipe->tgsi.vert_samplers[i].unit = i;
245 softpipe->tgsi.vert_samplers[i].sp = softpipe;
246 softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
247 softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
248 }
249
250 /* fragment shader samplers */
251 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
252 softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
253 softpipe->tgsi.frag_samplers[i].unit = i;
254 softpipe->tgsi.frag_samplers[i].sp = softpipe;
255 softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
256 softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
257 }
258
259 /*
260 * Create drawing context and plug our rendering stage into it.
261 */
262 softpipe->draw = draw_create();
263 if (!softpipe->draw)
264 goto fail;
265
266 draw_texture_samplers(softpipe->draw,
267 PIPE_MAX_SAMPLERS,
268 (struct tgsi_sampler **)
269 softpipe->tgsi.vert_samplers_list);
270
271 softpipe->setup = sp_draw_render_stage(softpipe);
272 if (!softpipe->setup)
273 goto fail;
274
275 if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
276 softpipe->no_rast = TRUE;
277
278 if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
279 /* Deprecated path -- vbuf is the intended interface to the draw module:
280 */
281 draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
282 }
283 else {
284 sp_init_vbuf(softpipe);
285 }
286
287 /* plug in AA line/point stages */
288 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
289 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
290
291 #if USE_DRAW_STAGE_PSTIPPLE
292 /* Do polygon stipple w/ texture map + frag prog? */
293 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
294 #endif
295
296 sp_init_surface_functions(softpipe);
297
298 return &softpipe->pipe;
299
300 fail:
301 softpipe_destroy(&softpipe->pipe);
302 return NULL;
303 }
304