Merge branch 'gallium-0.1' into gallium-tex-surfaces
[mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Author:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "draw/draw_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_inlines.h"
35 #include "pipe/p_util.h"
36 #include "sp_clear.h"
37 #include "sp_context.h"
38 #include "sp_flush.h"
39 #include "sp_prim_setup.h"
40 #include "sp_prim_vbuf.h"
41 #include "sp_state.h"
42 #include "sp_surface.h"
43 #include "sp_tile_cache.h"
44 #include "sp_texture.h"
45 #include "sp_winsys.h"
46 #include "sp_query.h"
47
48
49
50 /**
51 * Map any drawing surfaces which aren't already mapped
52 */
53 void
54 softpipe_map_surfaces(struct softpipe_context *sp)
55 {
56 unsigned i;
57
58 for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
59 sp_tile_cache_map_surfaces(sp->cbuf_cache[i]);
60 }
61
62 sp_tile_cache_map_surfaces(sp->zsbuf_cache);
63 }
64
65
66 /**
67 * Unmap any mapped drawing surfaces
68 */
69 void
70 softpipe_unmap_surfaces(struct softpipe_context *sp)
71 {
72 uint i;
73
74 for (i = 0; i < sp->framebuffer.num_cbufs; i++)
75 sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
76 sp_flush_tile_cache(sp, sp->zsbuf_cache);
77
78 for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
79 sp_tile_cache_unmap_surfaces(sp->cbuf_cache[i]);
80 }
81 sp_tile_cache_unmap_surfaces(sp->zsbuf_cache);
82 }
83
84
85 static void softpipe_destroy( struct pipe_context *pipe )
86 {
87 struct softpipe_context *softpipe = softpipe_context( pipe );
88 struct pipe_winsys *ws = pipe->winsys;
89 uint i;
90
91 draw_destroy( softpipe->draw );
92
93 softpipe->quad.polygon_stipple->destroy( softpipe->quad.polygon_stipple );
94 softpipe->quad.earlyz->destroy( softpipe->quad.earlyz );
95 softpipe->quad.shade->destroy( softpipe->quad.shade );
96 softpipe->quad.alpha_test->destroy( softpipe->quad.alpha_test );
97 softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
98 softpipe->quad.stencil_test->destroy( softpipe->quad.stencil_test );
99 softpipe->quad.occlusion->destroy( softpipe->quad.occlusion );
100 softpipe->quad.coverage->destroy( softpipe->quad.coverage );
101 softpipe->quad.blend->destroy( softpipe->quad.blend );
102 softpipe->quad.colormask->destroy( softpipe->quad.colormask );
103 softpipe->quad.output->destroy( softpipe->quad.output );
104
105 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
106 sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
107 sp_destroy_tile_cache(softpipe->zsbuf_cache);
108
109 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
110 sp_destroy_tile_cache(softpipe->tex_cache[i]);
111
112 for (i = 0; i < Elements(softpipe->constants); i++) {
113 if (softpipe->constants[i].buffer) {
114 pipe_buffer_reference(ws, &softpipe->constants[i].buffer, NULL);
115 }
116 }
117
118 FREE( softpipe );
119 }
120
121
122 struct pipe_context *
123 softpipe_create( struct pipe_screen *screen,
124 struct pipe_winsys *pipe_winsys,
125 void *unused )
126 {
127 struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
128 uint i;
129
130 #ifdef PIPE_ARCH_X86
131 softpipe->use_sse = GETENV( "GALLIUM_NOSSE" ) == NULL;
132 #else
133 softpipe->use_sse = FALSE;
134 #endif
135
136 softpipe->dump_fs = GETENV( "GALLIUM_DUMP_FS" ) != NULL;
137
138 softpipe->pipe.winsys = pipe_winsys;
139 softpipe->pipe.screen = screen;
140 softpipe->pipe.destroy = softpipe_destroy;
141
142 /* state setters */
143 softpipe->pipe.create_blend_state = softpipe_create_blend_state;
144 softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
145 softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
146
147 softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
148 softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
149 softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
150
151 softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
152 softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
153 softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
154
155 softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
156 softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
157 softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
158
159 softpipe->pipe.create_fs_state = softpipe_create_fs_state;
160 softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
161 softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
162
163 softpipe->pipe.create_vs_state = softpipe_create_vs_state;
164 softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
165 softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
166
167 softpipe->pipe.set_blend_color = softpipe_set_blend_color;
168 softpipe->pipe.set_clip_state = softpipe_set_clip_state;
169 softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
170 softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
171 softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
172 softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
173 softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
174 softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
175
176 softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
177 softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
178
179 softpipe->pipe.draw_arrays = softpipe_draw_arrays;
180 softpipe->pipe.draw_elements = softpipe_draw_elements;
181 softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
182
183
184 softpipe->pipe.clear = softpipe_clear;
185 softpipe->pipe.flush = softpipe_flush;
186
187 softpipe_init_query_funcs( softpipe );
188 softpipe_init_texture_funcs( softpipe );
189
190 /*
191 * Alloc caches for accessing drawing surfaces and textures.
192 * Must be before quad stage setup!
193 */
194 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
195 softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
196 softpipe->zsbuf_cache = sp_create_tile_cache( screen );
197
198 for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
199 softpipe->tex_cache[i] = sp_create_tile_cache( screen );
200
201
202 /* setup quad rendering stages */
203 softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
204 softpipe->quad.earlyz = sp_quad_earlyz_stage(softpipe);
205 softpipe->quad.shade = sp_quad_shade_stage(softpipe);
206 softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
207 softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
208 softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
209 softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
210 softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
211 softpipe->quad.blend = sp_quad_blend_stage(softpipe);
212 softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
213 softpipe->quad.output = sp_quad_output_stage(softpipe);
214
215 /*
216 * Create drawing context and plug our rendering stage into it.
217 */
218 softpipe->draw = draw_create();
219 assert(softpipe->draw);
220 softpipe->setup = sp_draw_render_stage(softpipe);
221
222 if (GETENV( "SP_NO_RAST" ) != NULL)
223 softpipe->no_rast = TRUE;
224
225 if (GETENV( "SP_VBUF" ) != NULL) {
226 sp_init_vbuf(softpipe);
227 }
228 else {
229 draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
230 }
231
232 /* plug in AA line/point stages */
233 draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
234 draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
235
236 #if USE_DRAW_STAGE_PSTIPPLE
237 /* Do polygon stipple w/ texture map + frag prog? */
238 draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
239 #endif
240
241 sp_init_surface_functions(softpipe);
242
243 return &softpipe->pipe;
244 }