softpipe: asst comments, clean-ups
[mesa.git] / src / gallium / drivers / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36
37 #include "draw/draw_vertex.h"
38
39 #include "sp_quad_pipe.h"
40 #include "sp_tex_sample.h"
41
42
43 /**
44 * This is a temporary variable for testing draw-stage polygon stipple.
45 * If zero, do stipple in sp_quad_stipple.c
46 */
47 #define USE_DRAW_STAGE_PSTIPPLE 1
48
49 /* Number of threads working on individual quads.
50 * Setting to 1 disables this feature.
51 */
52 #define SP_NUM_QUAD_THREADS 1
53
54 struct softpipe_vbuf_render;
55 struct draw_context;
56 struct draw_stage;
57 struct softpipe_tile_cache;
58 struct sp_fragment_shader;
59 struct sp_vertex_shader;
60
61
62 struct softpipe_context {
63 struct pipe_context pipe; /**< base class */
64
65 /** Constant state objects */
66 const struct pipe_blend_state *blend;
67 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
68 const struct pipe_depth_stencil_alpha_state *depth_stencil;
69 const struct pipe_rasterizer_state *rasterizer;
70 const struct sp_fragment_shader *fs;
71 const struct sp_vertex_shader *vs;
72
73 /** Other rendering state */
74 struct pipe_blend_color blend_color;
75 struct pipe_clip_state clip;
76 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
77 struct pipe_framebuffer_state framebuffer;
78 struct pipe_poly_stipple poly_stipple;
79 struct pipe_scissor_state scissor;
80 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
81 struct pipe_viewport_state viewport;
82 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
83 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
84
85 unsigned num_samplers;
86 unsigned num_textures;
87 unsigned num_vertex_elements;
88 unsigned num_vertex_buffers;
89
90 unsigned dirty; /**< Mask of SP_NEW_x flags */
91
92 /* Counter for occlusion queries. Note this supports overlapping
93 * queries.
94 */
95 uint64_t occlusion_count;
96
97 /** Mapped vertex buffers */
98 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
99
100 /** Mapped constant buffers */
101 void *mapped_constants[PIPE_SHADER_TYPES];
102
103 /** Vertex format */
104 struct vertex_info vertex_info;
105 struct vertex_info vertex_info_vbuf;
106
107 /** Which vertex shader output slot contains point size */
108 int psize_slot;
109
110 unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
111
112 /** Derived from scissor and surface bounds: */
113 struct pipe_scissor_state cliprect;
114
115 unsigned line_stipple_counter;
116
117 /** Software quad rendering pipeline */
118 struct {
119 struct quad_stage *polygon_stipple;
120 struct quad_stage *earlyz;
121 struct quad_stage *shade;
122 struct quad_stage *alpha_test;
123 struct quad_stage *stencil_test;
124 struct quad_stage *depth_test;
125 struct quad_stage *occlusion;
126 struct quad_stage *coverage;
127 struct quad_stage *blend;
128 struct quad_stage *colormask;
129 struct quad_stage *output;
130
131 struct quad_stage *first; /**< points to one of the above stages */
132 } quad[SP_NUM_QUAD_THREADS];
133
134 /** TGSI exec things */
135 struct {
136 struct sp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
137 struct sp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
138 struct sp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
139 struct sp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
140 } tgsi;
141
142 /** The primitive drawing context */
143 struct draw_context *draw;
144 struct draw_stage *setup;
145 struct draw_stage *vbuf;
146 struct softpipe_vbuf_render *vbuf_render;
147
148 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
149 struct softpipe_tile_cache *zsbuf_cache;
150
151 struct softpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
152
153 unsigned use_sse : 1;
154 unsigned dump_fs : 1;
155 unsigned no_rast : 1;
156 };
157
158
159 static INLINE struct softpipe_context *
160 softpipe_context( struct pipe_context *pipe )
161 {
162 return (struct softpipe_context *)pipe;
163 }
164
165 #endif /* SP_CONTEXT_H */
166