draw: implement pipeline statistics in the draw module
[mesa.git] / src / gallium / drivers / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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12 * the following conditions:
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35 #include "util/u_blitter.h"
36
37 #include "draw/draw_vertex.h"
38
39 #include "sp_quad_pipe.h"
40
41
42 /** Do polygon stipple in the draw module? */
43 #define DO_PSTIPPLE_IN_DRAW_MODULE 0
44
45 /** Do polygon stipple with the util module? */
46 #define DO_PSTIPPLE_IN_HELPER_MODULE 1
47
48
49 struct softpipe_vbuf_render;
50 struct draw_context;
51 struct draw_stage;
52 struct softpipe_tile_cache;
53 struct softpipe_tex_tile_cache;
54 struct sp_fragment_shader;
55 struct sp_vertex_shader;
56 struct sp_velems_state;
57 struct sp_so_state;
58
59 struct softpipe_context {
60 struct pipe_context pipe; /**< base class */
61
62 /** Constant state objects */
63 struct pipe_blend_state *blend;
64 struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
65 struct pipe_depth_stencil_alpha_state *depth_stencil;
66 struct pipe_rasterizer_state *rasterizer;
67 struct sp_fragment_shader *fs;
68 struct sp_fragment_shader_variant *fs_variant;
69 struct sp_vertex_shader *vs;
70 struct sp_geometry_shader *gs;
71 struct sp_velems_state *velems;
72 struct sp_so_state *so;
73
74 /** Other rendering state */
75 struct pipe_blend_color blend_color;
76 struct pipe_blend_color blend_color_clamped;
77 struct pipe_stencil_ref stencil_ref;
78 struct pipe_clip_state clip;
79 struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
80 struct pipe_framebuffer_state framebuffer;
81 struct pipe_poly_stipple poly_stipple;
82 struct pipe_scissor_state scissor;
83 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
84
85 struct pipe_viewport_state viewport;
86 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
87 struct pipe_index_buffer index_buffer;
88
89 struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
90 unsigned num_so_targets;
91
92 struct pipe_query_data_so_statistics so_stats;
93 unsigned num_primitives_generated;
94
95 struct pipe_query_data_pipeline_statistics pipeline_statistics;
96 unsigned active_statistics_queries;
97
98 unsigned num_samplers[PIPE_SHADER_TYPES];
99 unsigned num_sampler_views[PIPE_SHADER_TYPES];
100
101 unsigned num_vertex_buffers;
102
103 unsigned dirty; /**< Mask of SP_NEW_x flags */
104
105 /* Counter for occlusion queries. Note this supports overlapping
106 * queries.
107 */
108 uint64_t occlusion_count;
109 unsigned active_query_count;
110
111 /** Mapped vertex buffers */
112 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
113
114 /** Mapped constant buffers */
115 const void *mapped_constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
116 unsigned const_buffer_size[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
117
118 /** Vertex format */
119 struct vertex_info vertex_info;
120 struct vertex_info vertex_info_vbuf;
121
122 /** Which vertex shader output slot contains point size */
123 int psize_slot;
124
125 /** The reduced version of the primitive supplied by the state tracker */
126 unsigned reduced_api_prim;
127
128 /** Derived information about which winding orders to cull */
129 unsigned cull_mode;
130
131 /**
132 * The reduced primitive after unfilled triangles, wide-line decomposition,
133 * etc, are taken into account. This is the primitive type that's actually
134 * rasterized.
135 */
136 unsigned reduced_prim;
137
138 /** Derived from scissor and surface bounds: */
139 struct pipe_scissor_state cliprect;
140
141 unsigned line_stipple_counter;
142
143 /** Conditional query object and mode */
144 struct pipe_query *render_cond_query;
145 uint render_cond_mode;
146
147 /** Polygon stipple items */
148 struct {
149 struct pipe_resource *texture;
150 struct pipe_sampler_state *sampler;
151 struct pipe_sampler_view *sampler_view;
152 } pstipple;
153
154 /** Software quad rendering pipeline */
155 struct {
156 struct quad_stage *shade;
157 struct quad_stage *depth_test;
158 struct quad_stage *blend;
159 struct quad_stage *pstipple;
160 struct quad_stage *first; /**< points to one of the above stages */
161 } quad;
162
163 /** TGSI exec things */
164 struct {
165 struct sp_tgsi_sampler *sampler[PIPE_SHADER_TYPES];
166 } tgsi;
167
168 struct tgsi_exec_machine *fs_machine;
169
170 /** The primitive drawing context */
171 struct draw_context *draw;
172
173 /** Draw module backend */
174 struct vbuf_render *vbuf_backend;
175 struct draw_stage *vbuf;
176
177 struct blitter_context *blitter;
178
179 boolean dirty_render_cache;
180
181 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
182 struct softpipe_tile_cache *zsbuf_cache;
183
184 unsigned tex_timestamp;
185
186 /*
187 * Texture caches for vertex, fragment, geometry stages.
188 * Don't use PIPE_SHADER_TYPES here to avoid allocating unused memory
189 * for compute shaders.
190 * XXX wouldn't it make more sense for the tile cache to just be part
191 * of sp_sampler_view?
192 */
193 struct softpipe_tex_tile_cache *tex_cache[PIPE_SHADER_GEOMETRY+1][PIPE_MAX_SHADER_SAMPLER_VIEWS];
194
195 unsigned dump_fs : 1;
196 unsigned dump_gs : 1;
197 unsigned no_rast : 1;
198 };
199
200
201 static INLINE struct softpipe_context *
202 softpipe_context( struct pipe_context *pipe )
203 {
204 return (struct softpipe_context *)pipe;
205 }
206
207
208 struct pipe_context *
209 softpipe_create_context( struct pipe_screen *, void *priv );
210
211 struct pipe_resource *
212 softpipe_user_buffer_create(struct pipe_screen *screen,
213 void *ptr,
214 unsigned bytes,
215 unsigned bind_flags);
216
217 #define SP_UNREFERENCED 0
218 #define SP_REFERENCED_FOR_READ (1 << 0)
219 #define SP_REFERENCED_FOR_WRITE (1 << 1)
220
221 unsigned int
222 softpipe_is_resource_referenced( struct pipe_context *pipe,
223 struct pipe_resource *texture,
224 unsigned level, int layer);
225
226 #endif /* SP_CONTEXT_H */