Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / gallium / drivers / softpipe / sp_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_CONTEXT_H
32 #define SP_CONTEXT_H
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36
37 #include "draw/draw_vertex.h"
38
39 #include "sp_quad.h"
40
41
42 /**
43 * This is a temporary variable for testing draw-stage polygon stipple.
44 * If zero, do stipple in sp_quad_stipple.c
45 */
46 #define USE_DRAW_STAGE_PSTIPPLE 1
47
48 /* Number of threads working on individual quads.
49 * Setting to 1 disables this feature.
50 */
51 #define SP_NUM_QUAD_THREADS 1
52
53 struct softpipe_winsys;
54 struct softpipe_vbuf_render;
55 struct draw_context;
56 struct draw_stage;
57 struct softpipe_tile_cache;
58 struct sp_fragment_shader;
59 struct sp_vertex_shader;
60
61
62 struct softpipe_context {
63 struct pipe_context pipe; /**< base class */
64
65 /* The most recent drawing state as set by the driver:
66 */
67 const struct pipe_blend_state *blend;
68 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
69 const struct pipe_depth_stencil_alpha_state *depth_stencil;
70 const struct pipe_rasterizer_state *rasterizer;
71 const struct sp_fragment_shader *fs;
72 const struct sp_vertex_shader *vs;
73
74 struct pipe_blend_color blend_color;
75 struct pipe_clip_state clip;
76 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
77 struct pipe_framebuffer_state framebuffer;
78 struct pipe_poly_stipple poly_stipple;
79 struct pipe_scissor_state scissor;
80 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
81 struct pipe_viewport_state viewport;
82 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
83 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
84 unsigned dirty;
85
86 unsigned num_samplers;
87 unsigned num_textures;
88 unsigned num_vertex_elements;
89 unsigned num_vertex_buffers;
90
91 boolean no_rast;
92
93 /* Counter for occlusion queries. Note this supports overlapping
94 * queries.
95 */
96 uint64 occlusion_count;
97
98 /*
99 * Mapped vertex buffers
100 */
101 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
102
103 /** Mapped constant buffers */
104 void *mapped_constants[PIPE_SHADER_TYPES];
105
106 /** Vertex format */
107 struct vertex_info vertex_info;
108 struct vertex_info vertex_info_vbuf;
109
110 int psize_slot;
111
112 unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
113
114 #if 0
115 /* Stipple derived state:
116 */
117 ubyte stipple_masks[16][16];
118 #endif
119
120 /** Derived from scissor and surface bounds: */
121 struct pipe_scissor_state cliprect;
122
123 unsigned line_stipple_counter;
124
125 /** Software quad rendering pipeline */
126 struct {
127 struct quad_stage *polygon_stipple;
128 struct quad_stage *earlyz;
129 struct quad_stage *shade;
130 struct quad_stage *alpha_test;
131 struct quad_stage *stencil_test;
132 struct quad_stage *depth_test;
133 struct quad_stage *occlusion;
134 struct quad_stage *coverage;
135 struct quad_stage *blend;
136 struct quad_stage *colormask;
137 struct quad_stage *output;
138
139 struct quad_stage *first; /**< points to one of the above stages */
140 } quad[SP_NUM_QUAD_THREADS];
141
142 /** The primitive drawing context */
143 struct draw_context *draw;
144 struct draw_stage *setup;
145 struct draw_stage *vbuf;
146 struct softpipe_vbuf_render *vbuf_render;
147
148 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
149 struct softpipe_tile_cache *zsbuf_cache;
150
151 struct softpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
152
153 int use_sse : 1;
154 int dump_fs : 1;
155 };
156
157
158 static INLINE struct softpipe_context *
159 softpipe_context( struct pipe_context *pipe )
160 {
161 return (struct softpipe_context *)pipe;
162 }
163
164 #endif /* SP_CONTEXT_H */
165