1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_context.h"
36 #include "draw/draw_vertex.h"
38 #include "sp_quad_pipe.h"
41 /** Do polygon stipple in the driver here, or in the draw module? */
42 #define DO_PSTIPPLE_IN_DRAW_MODULE 1
45 struct softpipe_vbuf_render
;
48 struct softpipe_tile_cache
;
49 struct softpipe_tex_tile_cache
;
50 struct sp_fragment_shader
;
51 struct sp_vertex_shader
;
52 struct sp_velems_state
;
55 struct softpipe_context
{
56 struct pipe_context pipe
; /**< base class */
58 /** Constant state objects */
59 struct pipe_blend_state
*blend
;
60 struct pipe_sampler_state
*sampler
[PIPE_MAX_SAMPLERS
];
61 struct pipe_sampler_state
*vertex_samplers
[PIPE_MAX_VERTEX_SAMPLERS
];
62 struct pipe_depth_stencil_alpha_state
*depth_stencil
;
63 struct pipe_rasterizer_state
*rasterizer
;
64 struct sp_fragment_shader
*fs
;
65 struct sp_vertex_shader
*vs
;
66 struct sp_geometry_shader
*gs
;
67 struct sp_velems_state
*velems
;
69 /** Other rendering state */
70 struct pipe_blend_color blend_color
;
71 struct pipe_stencil_ref stencil_ref
;
72 struct pipe_clip_state clip
;
73 struct pipe_resource
*constants
[PIPE_SHADER_TYPES
][PIPE_MAX_CONSTANT_BUFFERS
];
74 struct pipe_framebuffer_state framebuffer
;
75 struct pipe_poly_stipple poly_stipple
;
76 struct pipe_scissor_state scissor
;
77 struct pipe_sampler_view
*sampler_views
[PIPE_MAX_SAMPLERS
];
78 struct pipe_sampler_view
*vertex_sampler_views
[PIPE_MAX_VERTEX_SAMPLERS
];
79 struct pipe_viewport_state viewport
;
80 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
82 unsigned num_samplers
;
83 unsigned num_sampler_views
;
84 unsigned num_vertex_samplers
;
85 unsigned num_vertex_sampler_views
;
86 unsigned num_vertex_buffers
;
88 unsigned dirty
; /**< Mask of SP_NEW_x flags */
90 /* Counter for occlusion queries. Note this supports overlapping
93 uint64_t occlusion_count
;
94 unsigned active_query_count
;
96 /** Mapped vertex buffers */
97 ubyte
*mapped_vbuffer
[PIPE_MAX_ATTRIBS
];
99 /** Mapped constant buffers */
100 const void *mapped_constants
[PIPE_SHADER_TYPES
][PIPE_MAX_CONSTANT_BUFFERS
];
103 struct vertex_info vertex_info
;
104 struct vertex_info vertex_info_vbuf
;
106 /** Which vertex shader output slot contains point size */
109 /** The reduced version of the primitive supplied by the state tracker */
110 unsigned reduced_api_prim
;
113 * The reduced primitive after unfilled triangles, wide-line decomposition,
114 * etc, are taken into account. This is the primitive type that's actually
117 unsigned reduced_prim
;
119 /** Derived from scissor and surface bounds: */
120 struct pipe_scissor_state cliprect
;
122 unsigned line_stipple_counter
;
124 /** Conditional query object and mode */
125 struct pipe_query
*render_cond_query
;
126 uint render_cond_mode
;
128 /** Software quad rendering pipeline */
130 struct quad_stage
*shade
;
131 struct quad_stage
*depth_test
;
132 struct quad_stage
*blend
;
133 struct quad_stage
*pstipple
;
134 struct quad_stage
*first
; /**< points to one of the above stages */
137 /** TGSI exec things */
139 struct sp_sampler_varient
*vert_samplers_list
[PIPE_MAX_VERTEX_SAMPLERS
];
140 struct sp_sampler_varient
*frag_samplers_list
[PIPE_MAX_SAMPLERS
];
143 /** The primitive drawing context */
144 struct draw_context
*draw
;
146 /** Draw module backend */
147 struct vbuf_render
*vbuf_backend
;
148 struct draw_stage
*vbuf
;
150 boolean dirty_render_cache
;
152 struct softpipe_tile_cache
*cbuf_cache
[PIPE_MAX_COLOR_BUFS
];
153 struct softpipe_tile_cache
*zsbuf_cache
;
155 unsigned tex_timestamp
;
156 struct softpipe_tex_tile_cache
*tex_cache
[PIPE_MAX_SAMPLERS
];
157 struct softpipe_tex_tile_cache
*vertex_tex_cache
[PIPE_MAX_VERTEX_SAMPLERS
];
159 unsigned use_sse
: 1;
160 unsigned dump_fs
: 1;
161 unsigned dump_gs
: 1;
162 unsigned no_rast
: 1;
166 static INLINE
struct softpipe_context
*
167 softpipe_context( struct pipe_context
*pipe
)
169 return (struct softpipe_context
*)pipe
;
173 softpipe_reset_sampler_varients(struct softpipe_context
*softpipe
);
175 struct pipe_context
*
176 softpipe_create_context( struct pipe_screen
*, void *priv
);
179 #endif /* SP_CONTEXT_H */