45b1390de4d2987be0161eb3e7a71ba2a5b58b05
[mesa.git] / src / gallium / drivers / softpipe / sp_draw_arrays.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Author:
29 * Brian Paul
30 * Keith Whitwell
31 */
32
33
34 #include "pipe/p_defines.h"
35 #include "pipe/p_context.h"
36 #include "util/u_inlines.h"
37 #include "util/u_prim.h"
38
39 #include "sp_context.h"
40 #include "sp_query.h"
41 #include "sp_state.h"
42 #include "sp_texture.h"
43
44 #include "draw/draw_context.h"
45
46 /**
47 * This function handles drawing indexed and non-indexed prims,
48 * instanced and non-instanced drawing, with or without min/max element
49 * indexes.
50 * All the other drawing functions are expressed in terms of this
51 * function.
52 *
53 * For non-indexed prims, indexBuffer should be NULL.
54 * For non-instanced drawing, instanceCount should be 1.
55 * When the min/max element indexes aren't known, minIndex should be 0
56 * and maxIndex should be ~0.
57 */
58 void
59 softpipe_draw_vbo(struct pipe_context *pipe,
60 const struct pipe_draw_info *info)
61 {
62 struct softpipe_context *sp = softpipe_context(pipe);
63 struct draw_context *draw = sp->draw;
64 const void *mapped_indices = NULL;
65 unsigned i;
66
67 if (!softpipe_check_render_cond(sp))
68 return;
69
70 sp->reduced_api_prim = u_reduced_prim(info->mode);
71
72 if (sp->dirty) {
73 softpipe_update_derived(sp, sp->reduced_api_prim);
74 }
75
76 /* Map vertex buffers */
77 for (i = 0; i < sp->num_vertex_buffers; i++) {
78 const void *buf = sp->vertex_buffer[i].user_buffer;
79 size_t size = ~0;
80 if (!buf) {
81 if (!sp->vertex_buffer[i].buffer) {
82 continue;
83 }
84 buf = softpipe_resource(sp->vertex_buffer[i].buffer)->data;
85 size = sp->vertex_buffer[i].buffer->width0;
86 }
87 draw_set_mapped_vertex_buffer(draw, i, buf, size);
88 }
89
90 /* Map index buffer, if present */
91 if (info->indexed) {
92 unsigned available_space = ~0;
93 mapped_indices = sp->index_buffer.user_buffer;
94 if (!mapped_indices) {
95 mapped_indices = softpipe_resource(sp->index_buffer.buffer)->data;
96 if (sp->index_buffer.buffer->width0 > sp->index_buffer.offset)
97 available_space =
98 (sp->index_buffer.buffer->width0 - sp->index_buffer.offset);
99 else
100 available_space = 0;
101 }
102
103 draw_set_indexes(draw,
104 (ubyte *) mapped_indices + sp->index_buffer.offset,
105 sp->index_buffer.index_size, available_space);
106 }
107
108
109 for (i = 0; i < sp->num_so_targets; i++) {
110 void *buf = softpipe_resource(sp->so_targets[i]->target.buffer)->data;
111 sp->so_targets[i]->mapping = buf;
112 }
113
114 draw_set_mapped_so_targets(draw, sp->num_so_targets,
115 sp->so_targets);
116
117 if (sp->gs && !sp->gs->shader.tokens) {
118 /* we have an empty geometry shader with stream output, so
119 attach the stream output info to the current vertex shader */
120 if (sp->vs) {
121 draw_vs_attach_so(sp->vs->draw_data, &sp->gs->shader.stream_output);
122 }
123 }
124 draw_collect_pipeline_statistics(draw,
125 sp->active_statistics_queries > 0);
126
127 /* draw! */
128 draw_vbo(draw, info);
129
130 /* unmap vertex/index buffers - will cause draw module to flush */
131 for (i = 0; i < sp->num_vertex_buffers; i++) {
132 draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
133 }
134 if (mapped_indices) {
135 draw_set_indexes(draw, NULL, 0, 0);
136 }
137
138 draw_set_mapped_so_targets(draw, 0, NULL);
139
140 /*
141 * TODO: Flush only when a user vertex/index buffer is present
142 * (or even better, modify draw module to do this
143 * internally when this condition is seen?)
144 */
145 draw_flush(draw);
146
147 /* Note: leave drawing surfaces mapped */
148 sp->dirty_render_cache = TRUE;
149 }