gallium: get rid of bufloop quad stage
[mesa.git] / src / gallium / drivers / softpipe / sp_fs_sse.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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26 **************************************************************************/
27
28
29 #include "sp_context.h"
30 #include "sp_state.h"
31 #include "sp_fs.h"
32 #include "sp_headers.h"
33
34
35 #include "pipe/p_state.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "tgsi/exec/tgsi_exec.h"
40 #include "tgsi/exec/tgsi_sse2.h"
41
42
43 #if defined(__i386__) || defined(__386__)
44
45 #include "rtasm/rtasm_x86sse.h"
46
47 /* Surely this should be defined somewhere in a tgsi header:
48 */
49 typedef void (XSTDCALL *codegen_function)(
50 const struct tgsi_exec_vector *input,
51 struct tgsi_exec_vector *output,
52 float (*constant)[4],
53 struct tgsi_exec_vector *temporary,
54 const struct tgsi_interp_coef *coef
55 //, const struct tgsi_exec_vector *quadPos
56 );
57
58
59 struct sp_sse_fragment_shader {
60 struct sp_fragment_shader base;
61 struct x86_function sse2_program;
62 codegen_function func;
63 };
64
65
66
67 static void
68 fs_sse_prepare( struct sp_fragment_shader *base,
69 struct tgsi_exec_machine *machine,
70 struct tgsi_sampler *samplers )
71 {
72 }
73
74
75 /* TODO: codegenerate the whole run function, skip this wrapper.
76 * TODO: break dependency on tgsi_exec_machine struct
77 * TODO: push Position calculation into the generated shader
78 * TODO: process >1 quad at a time
79 */
80 static unsigned
81 fs_sse_run( struct sp_fragment_shader *base,
82 struct tgsi_exec_machine *machine,
83 struct quad_header *quad )
84 {
85 struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
86
87 /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
88 sp_setup_pos_vector(quad->posCoef,
89 (float)quad->x0, (float)quad->y0,
90 machine->Temps);
91
92 /* init kill mask */
93 machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0] = 0x0;
94
95 shader->func( machine->Inputs,
96 machine->Outputs,
97 machine->Consts,
98 machine->Temps,
99 machine->InterpCoefs
100 // , &machine->QuadPos
101 );
102
103 return ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
104 }
105
106
107 static void
108 fs_sse_delete( struct sp_fragment_shader *base )
109 {
110 struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
111
112 x86_release_func( &shader->sse2_program );
113 FREE(shader);
114 }
115
116
117 struct sp_fragment_shader *
118 softpipe_create_fs_sse(struct softpipe_context *softpipe,
119 const struct pipe_shader_state *templ)
120 {
121 struct sp_sse_fragment_shader *shader;
122
123 if (!softpipe->use_sse)
124 return NULL;
125
126 shader = CALLOC_STRUCT(sp_sse_fragment_shader);
127 if (!shader)
128 return NULL;
129
130 x86_init_func( &shader->sse2_program );
131
132 if (!tgsi_emit_sse2_fs( templ->tokens, &shader->sse2_program )) {
133 FREE(shader);
134 return NULL;
135 }
136
137 shader->func = (codegen_function) x86_get_func( &shader->sse2_program );
138 assert(shader->func);
139
140 shader->base.shader = *templ;
141 shader->base.prepare = fs_sse_prepare;
142 shader->base.run = fs_sse_run;
143 shader->base.delete = fs_sse_delete;
144
145 return &shader->base;
146 }
147
148
149 #else
150
151 /* Maybe put this varient in the header file.
152 */
153 struct sp_fragment_shader *
154 softpipe_create_fs_sse(struct softpipe_context *softpipe,
155 const struct pipe_shader_state *templ)
156 {
157 return NULL;
158 }
159
160 #endif