1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "sp_context.h"
32 #include "sp_headers.h"
35 #include "pipe/p_state.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_util.h"
38 #include "pipe/p_inlines.h"
39 #include "tgsi/exec/tgsi_exec.h"
40 #include "tgsi/exec/tgsi_sse2.h"
45 #include "rtasm/rtasm_x86sse.h"
47 /* Surely this should be defined somewhere in a tgsi header:
49 typedef void (XSTDCALL
*codegen_function
)(
50 const struct tgsi_exec_vector
*input
,
51 struct tgsi_exec_vector
*output
,
52 const float (*constant
)[4],
53 struct tgsi_exec_vector
*temporary
,
54 const struct tgsi_interp_coef
*coef
,
55 float (*immediates
)[4]
56 //, const struct tgsi_exec_vector *quadPos
60 struct sp_sse_fragment_shader
{
61 struct sp_fragment_shader base
;
62 struct x86_function sse2_program
;
63 codegen_function func
;
64 float immediates
[TGSI_EXEC_NUM_IMMEDIATES
][4];
70 fs_sse_prepare( const struct sp_fragment_shader
*base
,
71 struct tgsi_exec_machine
*machine
,
72 struct tgsi_sampler
*samplers
)
77 /* TODO: codegenerate the whole run function, skip this wrapper.
78 * TODO: break dependency on tgsi_exec_machine struct
79 * TODO: push Position calculation into the generated shader
80 * TODO: process >1 quad at a time
83 fs_sse_run( const struct sp_fragment_shader
*base
,
84 struct tgsi_exec_machine
*machine
,
85 struct quad_header
*quad
)
87 struct sp_sse_fragment_shader
*shader
= (struct sp_sse_fragment_shader
*) base
;
89 /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
90 sp_setup_pos_vector(quad
->posCoef
,
91 (float)quad
->x0
, (float)quad
->y0
,
95 machine
->Temps
[TGSI_EXEC_TEMP_KILMASK_I
].xyzw
[TGSI_EXEC_TEMP_KILMASK_C
].u
[0] = 0x0;
97 shader
->func( machine
->Inputs
,
101 machine
->InterpCoefs
,
103 // , &machine->QuadPos
106 return ~(machine
->Temps
[TGSI_EXEC_TEMP_KILMASK_I
].xyzw
[TGSI_EXEC_TEMP_KILMASK_C
].u
[0]);
111 fs_sse_delete( struct sp_fragment_shader
*base
)
113 struct sp_sse_fragment_shader
*shader
= (struct sp_sse_fragment_shader
*) base
;
115 x86_release_func( &shader
->sse2_program
);
120 struct sp_fragment_shader
*
121 softpipe_create_fs_sse(struct softpipe_context
*softpipe
,
122 const struct pipe_shader_state
*templ
)
124 struct sp_sse_fragment_shader
*shader
;
126 if (!softpipe
->use_sse
)
129 shader
= CALLOC_STRUCT(sp_sse_fragment_shader
);
133 x86_init_func( &shader
->sse2_program
);
135 if (!tgsi_emit_sse2( templ
->tokens
, &shader
->sse2_program
,
136 shader
->immediates
, FALSE
)) {
141 shader
->func
= (codegen_function
) x86_get_func( &shader
->sse2_program
);
143 x86_release_func( &shader
->sse2_program
);
148 shader
->base
.shader
= *templ
;
149 shader
->base
.prepare
= fs_sse_prepare
;
150 shader
->base
.run
= fs_sse_run
;
151 shader
->base
.delete = fs_sse_delete
;
153 return &shader
->base
;
159 /* Maybe put this varient in the header file.
161 struct sp_fragment_shader
*
162 softpipe_create_fs_sse(struct softpipe_context
*softpipe
,
163 const struct pipe_shader_state
*templ
)