1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Execute fragment shader using runtime SSE code generation.
32 #include "sp_context.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_memory.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "tgsi/tgsi_sse2.h"
44 #if defined(PIPE_ARCH_X86)
46 #include "rtasm/rtasm_x86sse.h"
48 /* Surely this should be defined somewhere in a tgsi header:
50 typedef void (PIPE_CDECL
*codegen_function
)(
51 const struct tgsi_exec_vector
*input
,
52 struct tgsi_exec_vector
*output
,
53 const float (*constant
)[4],
54 struct tgsi_exec_vector
*temporary
,
55 const struct tgsi_interp_coef
*coef
,
56 float (*immediates
)[4]
57 //, const struct tgsi_exec_vector *quadPos
62 * Subclass of sp_fragment_shader
64 struct sp_sse_fragment_shader
66 struct sp_fragment_shader base
;
67 struct x86_function sse2_program
;
68 codegen_function func
;
69 float immediates
[TGSI_EXEC_NUM_IMMEDIATES
][4];
74 static INLINE
struct sp_sse_fragment_shader
*
75 sp_sse_fragment_shader(const struct sp_fragment_shader
*base
)
77 return (struct sp_sse_fragment_shader
*) base
;
82 fs_sse_prepare( const struct sp_fragment_shader
*base
,
83 struct tgsi_exec_machine
*machine
,
84 struct tgsi_sampler
**samplers
)
89 /* TODO: codegenerate the whole run function, skip this wrapper.
90 * TODO: break dependency on tgsi_exec_machine struct
91 * TODO: push Position calculation into the generated shader
92 * TODO: process >1 quad at a time
95 fs_sse_run( const struct sp_fragment_shader
*base
,
96 struct tgsi_exec_machine
*machine
,
97 struct quad_header
*quad
)
99 struct sp_sse_fragment_shader
*shader
= sp_sse_fragment_shader(base
);
101 /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
102 sp_setup_pos_vector(quad
->posCoef
,
103 (float)quad
->input
.x0
, (float)quad
->input
.y0
,
107 tgsi_set_kill_mask(machine
, 0x0);
108 tgsi_set_exec_mask(machine
, 1, 1, 1, 1);
110 shader
->func( machine
->Inputs
,
114 machine
->InterpCoefs
,
116 // , &machine->QuadPos
119 return ~(machine
->Temps
[TGSI_EXEC_TEMP_KILMASK_I
].xyzw
[TGSI_EXEC_TEMP_KILMASK_C
].u
[0]);
124 fs_sse_delete( struct sp_fragment_shader
*base
)
126 struct sp_sse_fragment_shader
*shader
= sp_sse_fragment_shader(base
);
128 x86_release_func( &shader
->sse2_program
);
133 struct sp_fragment_shader
*
134 softpipe_create_fs_sse(struct softpipe_context
*softpipe
,
135 const struct pipe_shader_state
*templ
)
137 struct sp_sse_fragment_shader
*shader
;
139 if (!softpipe
->use_sse
)
142 shader
= CALLOC_STRUCT(sp_sse_fragment_shader
);
146 x86_init_func( &shader
->sse2_program
);
148 if (!tgsi_emit_sse2( templ
->tokens
, &shader
->sse2_program
,
149 shader
->immediates
, FALSE
)) {
154 shader
->func
= (codegen_function
) x86_get_func( &shader
->sse2_program
);
156 x86_release_func( &shader
->sse2_program
);
161 shader
->base
.shader
.tokens
= NULL
; /* don't hold reference to templ->tokens */
162 shader
->base
.prepare
= fs_sse_prepare
;
163 shader
->base
.run
= fs_sse_run
;
164 shader
->base
.delete = fs_sse_delete
;
166 return &shader
->base
;
172 /* Maybe put this variant in the header file.
174 struct sp_fragment_shader
*
175 softpipe_create_fs_sse(struct softpipe_context
*softpipe
,
176 const struct pipe_shader_state
*templ
)