gallium: get rid of bufloop quad stage
[mesa.git] / src / gallium / drivers / softpipe / sp_headers.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_HEADERS_H
32 #define SP_HEADERS_H
33
34 #include "pipe/p_state.h"
35 #include "tgsi/exec/tgsi_exec.h"
36
37 #define PRIM_POINT 1
38 #define PRIM_LINE 2
39 #define PRIM_TRI 3
40
41
42 /* The rasterizer generates 2x2 quads of fragment and feeds them to
43 * the current fp_machine (see below).
44 * Remember that Y=0=top with Y increasing down the window.
45 */
46 #define QUAD_TOP_LEFT 0
47 #define QUAD_TOP_RIGHT 1
48 #define QUAD_BOTTOM_LEFT 2
49 #define QUAD_BOTTOM_RIGHT 3
50
51 #define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
52 #define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
53 #define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
54 #define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
55 #define MASK_ALL 0xf
56
57
58 /**
59 * Encodes everything we need to know about a 2x2 pixel block. Uses
60 * "Channel-Serial" or "SoA" layout.
61 */
62 struct quad_header {
63 int x0;
64 int y0;
65 unsigned mask:4;
66 unsigned facing:1; /**< Front (0) or back (1) facing? */
67 unsigned prim:2; /**< PRIM_POINT, LINE, TRI */
68
69 struct {
70 /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */
71 float color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][QUAD_SIZE];
72 float depth[QUAD_SIZE];
73 } outputs;
74
75 float coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */
76
77 const struct tgsi_interp_coef *coef;
78 const struct tgsi_interp_coef *posCoef;
79
80 unsigned nr_attrs;
81 };
82
83
84 #endif /* SP_HEADERS_H */