Code reorganization: update build.
[mesa.git] / src / gallium / drivers / softpipe / sp_prim_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Post-transform vertex buffering. This is an optional part of the
30 * softpipe rendering pipeline.
31 * Probably not desired in general, but useful for testing/debuggin.
32 * Enabled/Disabled with SP_VBUF env var.
33 *
34 * Authors
35 * Brian Paul
36 */
37
38
39 #include "sp_context.h"
40 #include "sp_state.h"
41 #include "sp_prim_vbuf.h"
42 #include "draw/draw_context.h"
43 #include "draw/draw_private.h"
44 #include "draw/draw_vbuf.h"
45
46
47 #define SP_MAX_VBUF_INDEXES 1024
48 #define SP_MAX_VBUF_SIZE 4096
49
50
51 /**
52 * Subclass of vbuf_render.
53 */
54 struct softpipe_vbuf_render
55 {
56 struct vbuf_render base;
57 struct softpipe_context *softpipe;
58 uint prim;
59 uint vertex_size;
60 void *vertex_buffer;
61 };
62
63
64 /** cast wrapper */
65 static struct softpipe_vbuf_render *
66 softpipe_vbuf_render(struct vbuf_render *vbr)
67 {
68 return (struct softpipe_vbuf_render *) vbr;
69 }
70
71
72
73 static const struct vertex_info *
74 sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
75 {
76 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
77 return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
78 }
79
80
81 static void *
82 sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
83 ushort vertex_size, ushort nr_vertices)
84 {
85 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
86 assert(!cvbr->vertex_buffer);
87 cvbr->vertex_buffer = align_malloc(vertex_size * nr_vertices, 16);
88 cvbr->vertex_size = vertex_size;
89 return cvbr->vertex_buffer;
90 }
91
92
93 static void
94 sp_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
95 unsigned vertex_size, unsigned vertices_used)
96 {
97 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
98 align_free(vertices);
99 assert(vertices == cvbr->vertex_buffer);
100 cvbr->vertex_buffer = NULL;
101 }
102
103
104 static void
105 sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
106 {
107 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
108 cvbr->prim = prim;
109 }
110
111
112 /**
113 * Recalculate prim's determinant.
114 * XXX is this needed?
115 */
116 static void
117 calc_det(struct prim_header *header)
118 {
119 /* Window coords: */
120 const float *v0 = header->v[0]->data[0];
121 const float *v1 = header->v[1]->data[0];
122 const float *v2 = header->v[2]->data[0];
123
124 /* edge vectors e = v0 - v2, f = v1 - v2 */
125 const float ex = v0[0] - v2[0];
126 const float ey = v0[1] - v2[1];
127 const float fx = v1[0] - v2[0];
128 const float fy = v1[1] - v2[1];
129
130 /* det = cross(e,f).z */
131 header->det = ex * fy - ey * fx;
132 }
133
134
135 static void
136 sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr_indices)
137 {
138 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
139 struct softpipe_context *softpipe = cvbr->softpipe;
140 struct draw_stage *setup = softpipe->setup;
141 struct prim_header prim;
142 unsigned vertex_size = softpipe->vertex_info_vbuf.size * sizeof(float);
143 unsigned i, j;
144 void *vertex_buffer = cvbr->vertex_buffer;
145
146 prim.det = 0;
147 prim.reset_line_stipple = 0;
148 prim.edgeflags = 0;
149 prim.pad = 0;
150
151 switch (cvbr->prim) {
152 case PIPE_PRIM_TRIANGLES:
153 for (i = 0; i < nr_indices; i += 3) {
154 for (j = 0; j < 3; j++)
155 prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
156 indices[i+j] * vertex_size);
157
158 calc_det(&prim);
159 setup->tri( setup, &prim );
160 }
161 break;
162
163 case PIPE_PRIM_LINES:
164 for (i = 0; i < nr_indices; i += 2) {
165 for (j = 0; j < 2; j++)
166 prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
167 indices[i+j] * vertex_size);
168
169 setup->line( setup, &prim );
170 }
171 break;
172
173 case PIPE_PRIM_POINTS:
174 for (i = 0; i < nr_indices; i++) {
175 prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
176 indices[i] * vertex_size);
177 setup->point( setup, &prim );
178 }
179 break;
180 }
181
182 setup->flush( setup, 0 );
183 }
184
185
186 static void
187 sp_vbuf_destroy(struct vbuf_render *vbr)
188 {
189 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
190 cvbr->softpipe->vbuf_render = NULL;
191 FREE(cvbr);
192 }
193
194
195 /**
196 * Initialize the post-transform vertex buffer information for the given
197 * context.
198 */
199 void
200 sp_init_vbuf(struct softpipe_context *sp)
201 {
202 assert(sp->draw);
203
204 sp->vbuf_render = CALLOC_STRUCT(softpipe_vbuf_render);
205
206 sp->vbuf_render->base.max_indices = SP_MAX_VBUF_INDEXES;
207 sp->vbuf_render->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
208
209 sp->vbuf_render->base.get_vertex_info = sp_vbuf_get_vertex_info;
210 sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices;
211 sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive;
212 sp->vbuf_render->base.draw = sp_vbuf_draw;
213 sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices;
214 sp->vbuf_render->base.destroy = sp_vbuf_destroy;
215
216 sp->vbuf_render->softpipe = sp;
217
218 sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base);
219
220 draw_set_rasterize_stage(sp->draw, sp->vbuf);
221 }