gallium: improvements, or extensions at least, to the passthrough path
[mesa.git] / src / gallium / drivers / softpipe / sp_prim_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Post-transform vertex buffering. This is an optional part of the
30 * softpipe rendering pipeline.
31 * Probably not desired in general, but useful for testing/debuggin.
32 * Enabled/Disabled with SP_VBUF env var.
33 *
34 * Authors
35 * Brian Paul
36 */
37
38
39 #include "sp_context.h"
40 #include "sp_state.h"
41 #include "sp_prim_vbuf.h"
42 #include "draw/draw_context.h"
43 #include "draw/draw_private.h"
44 #include "draw/draw_vbuf.h"
45
46
47 #define SP_MAX_VBUF_INDEXES 1024
48 #define SP_MAX_VBUF_SIZE 4096
49
50
51 /**
52 * Subclass of vbuf_render.
53 */
54 struct softpipe_vbuf_render
55 {
56 struct vbuf_render base;
57 struct softpipe_context *softpipe;
58 uint prim;
59 uint vertex_size;
60 void *vertex_buffer;
61 };
62
63
64 /** cast wrapper */
65 static struct softpipe_vbuf_render *
66 softpipe_vbuf_render(struct vbuf_render *vbr)
67 {
68 return (struct softpipe_vbuf_render *) vbr;
69 }
70
71
72
73 static const struct vertex_info *
74 sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
75 {
76 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
77 return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
78 }
79
80
81 static void *
82 sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
83 ushort vertex_size, ushort nr_vertices)
84 {
85 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
86 assert(!cvbr->vertex_buffer);
87 cvbr->vertex_buffer = align_malloc(vertex_size * nr_vertices, 16);
88 cvbr->vertex_size = vertex_size;
89 return cvbr->vertex_buffer;
90 }
91
92
93 static void
94 sp_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
95 unsigned vertex_size, unsigned vertices_used)
96 {
97 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
98 align_free(vertices);
99 assert(vertices == cvbr->vertex_buffer);
100 cvbr->vertex_buffer = NULL;
101 }
102
103
104 static boolean
105 sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
106 {
107 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
108 if (prim == PIPE_PRIM_TRIANGLES ||
109 prim == PIPE_PRIM_LINES ||
110 prim == PIPE_PRIM_POINTS) {
111 cvbr->prim = prim;
112 return TRUE;
113 }
114 else {
115 return FALSE;
116 }
117
118 }
119
120
121 /**
122 * Recalculate prim's determinant.
123 * XXX is this needed?
124 */
125 static void
126 calc_det(struct prim_header *header)
127 {
128 /* Window coords: */
129 const float *v0 = header->v[0]->data[0];
130 const float *v1 = header->v[1]->data[0];
131 const float *v2 = header->v[2]->data[0];
132
133 /* edge vectors e = v0 - v2, f = v1 - v2 */
134 const float ex = v0[0] - v2[0];
135 const float ey = v0[1] - v2[1];
136 const float fx = v1[0] - v2[0];
137 const float fy = v1[1] - v2[1];
138
139 /* det = cross(e,f).z */
140 header->det = ex * fy - ey * fx;
141 }
142
143
144 static void
145 sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr_indices)
146 {
147 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
148 struct softpipe_context *softpipe = cvbr->softpipe;
149 struct draw_stage *setup = softpipe->setup;
150 struct prim_header prim;
151 unsigned vertex_size = softpipe->vertex_info_vbuf.size * sizeof(float);
152 unsigned i, j;
153 void *vertex_buffer = cvbr->vertex_buffer;
154
155 prim.det = 0;
156 prim.reset_line_stipple = 0;
157 prim.edgeflags = 0;
158 prim.pad = 0;
159
160 switch (cvbr->prim) {
161 case PIPE_PRIM_TRIANGLES:
162 for (i = 0; i < nr_indices; i += 3) {
163 for (j = 0; j < 3; j++)
164 prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
165 indices[i+j] * vertex_size);
166
167 calc_det(&prim);
168 setup->tri( setup, &prim );
169 }
170 break;
171
172 case PIPE_PRIM_LINES:
173 for (i = 0; i < nr_indices; i += 2) {
174 for (j = 0; j < 2; j++)
175 prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
176 indices[i+j] * vertex_size);
177
178 setup->line( setup, &prim );
179 }
180 break;
181
182 case PIPE_PRIM_POINTS:
183 for (i = 0; i < nr_indices; i++) {
184 prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
185 indices[i] * vertex_size);
186 setup->point( setup, &prim );
187 }
188 break;
189 }
190
191 setup->flush( setup, 0 );
192 }
193
194
195 /**
196 * This function is hit when the draw module is working in pass-through mode.
197 * It's up to us to convert the vertex array into point/line/tri prims.
198 */
199 static void
200 sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
201 {
202 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
203 struct softpipe_context *softpipe = cvbr->softpipe;
204 struct draw_stage *setup = softpipe->setup;
205 struct prim_header prim;
206 const void *vertex_buffer = cvbr->vertex_buffer;
207 const unsigned vertex_size = softpipe->vertex_info_vbuf.size * sizeof(float);
208 unsigned i;
209
210 prim.det = 0;
211 prim.reset_line_stipple = 0;
212 prim.edgeflags = 0;
213 prim.pad = 0;
214
215 #define VERTEX(I) \
216 (struct vertex_header *) ((char *) vertex_buffer + (I) * vertex_size)
217
218 switch (cvbr->prim) {
219 case PIPE_PRIM_POINTS:
220 for (i = 0; i < nr; i++) {
221 prim.v[0] = VERTEX(i);
222 setup->point( setup, &prim );
223 }
224 break;
225 case PIPE_PRIM_LINES:
226 assert(nr % 2 == 0);
227 for (i = 0; i < nr; i += 2) {
228 prim.v[0] = VERTEX(i);
229 prim.v[1] = VERTEX(i + 1);
230 setup->line( setup, &prim );
231 }
232 break;
233 case PIPE_PRIM_LINE_STRIP:
234 for (i = 1; i < nr; i++) {
235 prim.v[0] = VERTEX(i - 1);
236 prim.v[1] = VERTEX(i);
237 setup->line( setup, &prim );
238 }
239 break;
240 case PIPE_PRIM_TRIANGLES:
241 assert(nr % 3 == 0);
242 for (i = 0; i < nr; i += 3) {
243 prim.v[0] = VERTEX(i + 0);
244 prim.v[1] = VERTEX(i + 1);
245 prim.v[2] = VERTEX(i + 2);
246 calc_det(&prim);
247 setup->tri( setup, &prim );
248 }
249 break;
250 case PIPE_PRIM_TRIANGLE_STRIP:
251 assert(nr >= 3);
252 for (i = 2; i < nr; i++) {
253 prim.v[0] = VERTEX(i - 2);
254 prim.v[1] = VERTEX(i - 1);
255 prim.v[2] = VERTEX(i);
256 calc_det(&prim);
257 setup->tri( setup, &prim );
258 }
259 break;
260 case PIPE_PRIM_TRIANGLE_FAN:
261 assert(nr >= 3);
262 for (i = 2; i < nr; i++) {
263 prim.v[0] = VERTEX(0);
264 prim.v[1] = VERTEX(i - 1);
265 prim.v[2] = VERTEX(i);
266 calc_det(&prim);
267 setup->tri( setup, &prim );
268 }
269 break;
270 case PIPE_PRIM_QUADS:
271 assert(nr % 4 == 0);
272 for (i = 0; i < nr; i += 4) {
273 prim.v[0] = VERTEX(i + 0);
274 prim.v[1] = VERTEX(i + 1);
275 prim.v[2] = VERTEX(i + 2);
276 calc_det(&prim);
277 setup->tri( setup, &prim );
278
279 prim.v[0] = VERTEX(i + 0);
280 prim.v[1] = VERTEX(i + 2);
281 prim.v[2] = VERTEX(i + 3);
282 calc_det(&prim);
283 setup->tri( setup, &prim );
284 }
285 break;
286 case PIPE_PRIM_QUAD_STRIP:
287 assert(nr >= 4);
288 for (i = 2; i < nr; i += 2) {
289 prim.v[0] = VERTEX(i - 2);
290 prim.v[1] = VERTEX(i);
291 prim.v[2] = VERTEX(i + 1);
292 calc_det(&prim);
293 setup->tri( setup, &prim );
294
295 prim.v[0] = VERTEX(i - 2);
296 prim.v[1] = VERTEX(i + 1);
297 prim.v[2] = VERTEX(i - 1);
298 calc_det(&prim);
299 setup->tri( setup, &prim );
300 }
301 break;
302 case PIPE_PRIM_POLYGON:
303 /* draw as tri fan */
304 for (i = 2; i < nr; i++) {
305 prim.v[0] = VERTEX(0);
306 prim.v[1] = VERTEX(i - 1);
307 prim.v[2] = VERTEX(i);
308 calc_det(&prim);
309 setup->tri( setup, &prim );
310 }
311 break;
312 default:
313 /* XXX finish remaining prim types */
314 assert(0);
315 }
316
317 #undef VERTEX
318 }
319
320
321
322 static void
323 sp_vbuf_destroy(struct vbuf_render *vbr)
324 {
325 struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
326 cvbr->softpipe->vbuf_render = NULL;
327 FREE(cvbr);
328 }
329
330
331 /**
332 * Initialize the post-transform vertex buffer information for the given
333 * context.
334 */
335 void
336 sp_init_vbuf(struct softpipe_context *sp)
337 {
338 assert(sp->draw);
339
340 sp->vbuf_render = CALLOC_STRUCT(softpipe_vbuf_render);
341
342 sp->vbuf_render->base.max_indices = SP_MAX_VBUF_INDEXES;
343 sp->vbuf_render->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
344
345 sp->vbuf_render->base.get_vertex_info = sp_vbuf_get_vertex_info;
346 sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices;
347 sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive;
348 sp->vbuf_render->base.draw = sp_vbuf_draw;
349 sp->vbuf_render->base.draw_arrays = sp_vbuf_draw_arrays;
350 sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices;
351 sp->vbuf_render->base.destroy = sp_vbuf_destroy;
352
353 sp->vbuf_render->softpipe = sp;
354
355 sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base);
356
357 draw_set_rasterize_stage(sp->draw, sp->vbuf);
358
359 draw_set_render(sp->draw, &sp->vbuf_render->base);
360 }