Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / drivers / softpipe / sp_quad.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "sp_context.h"
30 #include "sp_state.h"
31 #include "pipe/p_shader_tokens.h"
32
33 static void
34 sp_push_quad_first(
35 struct softpipe_context *sp,
36 struct quad_stage *quad )
37 {
38 quad->next = sp->quad.first;
39 sp->quad.first = quad;
40 }
41
42 static void
43 sp_build_depth_stencil(
44 struct softpipe_context *sp )
45 {
46 if (sp->depth_stencil->stencil[0].enabled ||
47 sp->depth_stencil->stencil[1].enabled) {
48 sp_push_quad_first( sp, sp->quad.stencil_test );
49 }
50 else if (sp->depth_stencil->depth.enabled &&
51 sp->framebuffer.zsbuf) {
52 sp_push_quad_first( sp, sp->quad.depth_test );
53 }
54 }
55
56 void
57 sp_build_quad_pipeline(struct softpipe_context *sp)
58 {
59 boolean early_depth_test =
60 sp->depth_stencil->depth.enabled &&
61 sp->framebuffer.zsbuf &&
62 !sp->depth_stencil->alpha.enabled &&
63 !sp->fs->info.uses_kill &&
64 !sp->fs->info.writes_z;
65
66 /* build up the pipeline in reverse order... */
67
68 sp->quad.first = sp->quad.output;
69
70 if (sp->blend->colormask != 0xf) {
71 sp_push_quad_first( sp, sp->quad.colormask );
72 }
73
74 if (sp->blend->blend_enable ||
75 sp->blend->logicop_enable) {
76 sp_push_quad_first( sp, sp->quad.blend );
77 }
78
79 if (sp->depth_stencil->depth.occlusion_count) {
80 sp_push_quad_first( sp, sp->quad.occlusion );
81 }
82
83 if (sp->rasterizer->poly_smooth ||
84 sp->rasterizer->line_smooth ||
85 sp->rasterizer->point_smooth) {
86 sp_push_quad_first( sp, sp->quad.coverage );
87 }
88
89 if (!early_depth_test) {
90 sp_build_depth_stencil( sp );
91 }
92
93 if (sp->depth_stencil->alpha.enabled) {
94 sp_push_quad_first( sp, sp->quad.alpha_test );
95 }
96
97 /* XXX always enable shader? */
98 if (1) {
99 sp_push_quad_first( sp, sp->quad.shade );
100 }
101
102 if (early_depth_test) {
103 sp_build_depth_stencil( sp );
104 sp_push_quad_first( sp, sp->quad.earlyz );
105 }
106
107 #if !USE_DRAW_STAGE_PSTIPPLE
108 if (sp->rasterizer->poly_stipple_enable) {
109 sp_push_quad_first( sp, sp->quad.polygon_stipple );
110 }
111 #endif
112 }