gallium: added tgsi_shader_field to sp_fragment_shader
[mesa.git] / src / gallium / drivers / softpipe / sp_quad.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 #include "sp_context.h"
30 #include "sp_state.h"
31 #include "pipe/p_shader_tokens.h"
32
33 static void
34 sp_push_quad_first(
35 struct softpipe_context *sp,
36 struct quad_stage *quad )
37 {
38 quad->next = sp->quad.first;
39 sp->quad.first = quad;
40 }
41
42 static void
43 sp_build_depth_stencil(
44 struct softpipe_context *sp )
45 {
46 if (sp->depth_stencil->stencil[0].enabled ||
47 sp->depth_stencil->stencil[1].enabled) {
48 sp_push_quad_first( sp, sp->quad.stencil_test );
49 }
50 else if (sp->depth_stencil->depth.enabled &&
51 sp->framebuffer.zsbuf) {
52 sp_push_quad_first( sp, sp->quad.depth_test );
53 }
54 }
55
56 void
57 sp_build_quad_pipeline(struct softpipe_context *sp)
58 {
59 boolean early_depth_test =
60 sp->depth_stencil->depth.enabled &&
61 sp->framebuffer.zsbuf &&
62 !sp->depth_stencil->alpha.enabled &&
63 !sp->fs->uses_kill &&
64 !sp->fs->info.writes_z;
65
66 /* build up the pipeline in reverse order... */
67
68 sp->quad.first = sp->quad.output;
69
70 if (sp->blend->colormask != 0xf) {
71 sp_push_quad_first( sp, sp->quad.colormask );
72 }
73
74 if (sp->blend->blend_enable ||
75 sp->blend->logicop_enable) {
76 sp_push_quad_first( sp, sp->quad.blend );
77 }
78
79 if (sp->framebuffer.num_cbufs == 1) {
80 /* the usual case: write to exactly one colorbuf */
81 sp->current_cbuf = 0;
82 }
83 else {
84 /* insert bufloop stage */
85 sp_push_quad_first( sp, sp->quad.bufloop );
86 }
87
88 if (sp->depth_stencil->depth.occlusion_count) {
89 sp_push_quad_first( sp, sp->quad.occlusion );
90 }
91
92 if (sp->rasterizer->poly_smooth ||
93 sp->rasterizer->line_smooth ||
94 sp->rasterizer->point_smooth) {
95 sp_push_quad_first( sp, sp->quad.coverage );
96 }
97
98 if (!early_depth_test) {
99 sp_build_depth_stencil( sp );
100 }
101
102 if (sp->depth_stencil->alpha.enabled) {
103 sp_push_quad_first( sp, sp->quad.alpha_test );
104 }
105
106 /* XXX always enable shader? */
107 if (1) {
108 sp_push_quad_first( sp, sp->quad.shade );
109 }
110
111 if (early_depth_test) {
112 sp_build_depth_stencil( sp );
113 sp_push_quad_first( sp, sp->quad.earlyz );
114 }
115
116 #if !USE_DRAW_STAGE_PSTIPPLE
117 if (sp->rasterizer->poly_stipple_enable) {
118 sp_push_quad_first( sp, sp->quad.polygon_stipple );
119 }
120 #endif
121 }