56a8f55d7747b0a06edf025ee1b110fd16aff6ce
1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * Copyright 2008 VMware, Inc. All rights reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 /* Vertices are just an array of floats, with all the attributes
30 * packed. We currently assume a layout like:
32 * attr[0][0..3] - window position
33 * attr[1..n][0..3] - remaining attributes.
35 * Attributes are assumed to be 4 floats wide but are packed so that
36 * all the enabled attributes run contiguously.
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_shader_tokens.h"
44 #include "sp_context.h"
47 #include "sp_quad_pipe.h"
48 #include "sp_texture.h"
49 #include "sp_tex_sample.h"
52 struct quad_shade_stage
54 struct quad_stage stage
; /**< base class */
55 struct tgsi_exec_machine
*machine
;
56 struct tgsi_exec_vector
*inputs
, *outputs
;
61 static INLINE
struct quad_shade_stage
*
62 quad_shade_stage(struct quad_stage
*qs
)
64 return (struct quad_shade_stage
*) qs
;
69 * Execute fragment shader for the four fragments in the quad.
72 shade_quad(struct quad_stage
*qs
, struct quad_header
*quad
)
74 struct quad_shade_stage
*qss
= quad_shade_stage( qs
);
75 struct softpipe_context
*softpipe
= qs
->softpipe
;
76 struct tgsi_exec_machine
*machine
= qss
->machine
;
80 quad
->inout
.mask
&= softpipe
->fs
->run( softpipe
->fs
, machine
, quad
);
81 if (quad
->inout
.mask
== 0)
87 const ubyte
*sem_name
= softpipe
->fs
->info
.output_semantic_name
;
88 const ubyte
*sem_index
= softpipe
->fs
->info
.output_semantic_index
;
89 const uint n
= qss
->stage
.softpipe
->fs
->info
.num_outputs
;
91 for (i
= 0; i
< n
; i
++) {
92 switch (sem_name
[i
]) {
93 case TGSI_SEMANTIC_COLOR
:
95 uint cbuf
= sem_index
[i
];
96 memcpy(quad
->output
.color
[cbuf
],
97 &machine
->Outputs
[i
].xyzw
[0].f
[0],
98 sizeof(quad
->output
.color
[0]) );
101 case TGSI_SEMANTIC_POSITION
:
104 for (j
= 0; j
< 4; j
++) {
105 quad
->output
.depth
[j
] = machine
->Outputs
[0].xyzw
[2].f
[j
];
120 coverage_quad(struct quad_stage
*qs
, struct quad_header
*quad
)
122 struct softpipe_context
*softpipe
= qs
->softpipe
;
125 /* loop over colorbuffer outputs */
126 for (cbuf
= 0; cbuf
< softpipe
->framebuffer
.nr_cbufs
; cbuf
++) {
127 float (*quadColor
)[4] = quad
->output
.color
[cbuf
];
129 for (j
= 0; j
< QUAD_SIZE
; j
++) {
130 assert(quad
->input
.coverage
[j
] >= 0.0);
131 assert(quad
->input
.coverage
[j
] <= 1.0);
132 quadColor
[3][j
] *= quad
->input
.coverage
[j
];
140 shade_quads(struct quad_stage
*qs
,
141 struct quad_header
*quads
[],
144 struct quad_shade_stage
*qss
= quad_shade_stage( qs
);
145 struct softpipe_context
*softpipe
= qs
->softpipe
;
146 struct tgsi_exec_machine
*machine
= qss
->machine
;
148 unsigned i
, pass
= 0;
150 machine
->Consts
= softpipe
->mapped_constants
[PIPE_SHADER_FRAGMENT
];
151 machine
->InterpCoefs
= quads
[0]->coef
;
153 for (i
= 0; i
< nr
; i
++) {
154 if (!shade_quad(qs
, quads
[i
]))
157 if (/*do_coverage*/ 0)
158 coverage_quad( qs
, quads
[i
] );
160 quads
[pass
++] = quads
[i
];
164 qs
->next
->run(qs
->next
, quads
, pass
);
172 * Per-primitive (or per-begin?) setup
175 shade_begin(struct quad_stage
*qs
)
177 struct quad_shade_stage
*qss
= quad_shade_stage(qs
);
178 struct softpipe_context
*softpipe
= qs
->softpipe
;
180 softpipe
->fs
->prepare( softpipe
->fs
,
182 (struct tgsi_sampler
**)
183 softpipe
->tgsi
.frag_samplers_list
);
185 qs
->next
->begin(qs
->next
);
190 shade_destroy(struct quad_stage
*qs
)
192 struct quad_shade_stage
*qss
= (struct quad_shade_stage
*) qs
;
194 tgsi_exec_machine_destroy(qss
->machine
);
201 sp_quad_shade_stage( struct softpipe_context
*softpipe
)
203 struct quad_shade_stage
*qss
= CALLOC_STRUCT(quad_shade_stage
);
207 qss
->stage
.softpipe
= softpipe
;
208 qss
->stage
.begin
= shade_begin
;
209 qss
->stage
.run
= shade_quads
;
210 qss
->stage
.destroy
= shade_destroy
;
212 qss
->machine
= tgsi_exec_machine_create();
219 if (qss
&& qss
->machine
)
220 tgsi_exec_machine_destroy(qss
->machine
);