adca5df73d8eefa6c19ef7e1ce42cad1f3c9ca8f
[mesa.git] / src / gallium / drivers / softpipe / sp_quad_fs.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 * Copyright 2008 VMware, Inc. All rights reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /* Vertices are just an array of floats, with all the attributes
30 * packed. We currently assume a layout like:
31 *
32 * attr[0][0..3] - window position
33 * attr[1..n][0..3] - remaining attributes.
34 *
35 * Attributes are assumed to be 4 floats wide but are packed so that
36 * all the enabled attributes run contiguously.
37 */
38
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
41 #include "pipe/p_defines.h"
42 #include "pipe/p_shader_tokens.h"
43
44 #include "sp_context.h"
45 #include "sp_state.h"
46 #include "sp_quad.h"
47 #include "sp_quad_pipe.h"
48 #include "sp_texture.h"
49 #include "sp_tex_sample.h"
50
51
52 struct quad_shade_stage
53 {
54 struct quad_stage stage; /**< base class */
55 struct tgsi_exec_machine machine;
56 struct tgsi_exec_vector *inputs, *outputs;
57 };
58
59
60 /** cast wrapper */
61 static INLINE struct quad_shade_stage *
62 quad_shade_stage(struct quad_stage *qs)
63 {
64 return (struct quad_shade_stage *) qs;
65 }
66
67
68
69 /**
70 * Execute fragment shader for the four fragments in the quad.
71 */
72 static void
73 shade_quad(
74 struct quad_stage *qs,
75 struct quad_header *quad )
76 {
77 struct quad_shade_stage *qss = quad_shade_stage( qs );
78 struct softpipe_context *softpipe = qs->softpipe;
79 struct tgsi_exec_machine *machine = &qss->machine;
80 boolean z_written;
81
82 /* Consts do not require 16 byte alignment. */
83 machine->Consts = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT];
84
85 machine->InterpCoefs = quad->coef;
86
87 /* run shader */
88 quad->inout.mask &= softpipe->fs->run( softpipe->fs,
89 &qss->machine,
90 quad );
91
92 /* store outputs */
93 z_written = FALSE;
94 {
95 const ubyte *sem_name = softpipe->fs->info.output_semantic_name;
96 const ubyte *sem_index = softpipe->fs->info.output_semantic_index;
97 const uint n = qss->stage.softpipe->fs->info.num_outputs;
98 uint i;
99 for (i = 0; i < n; i++) {
100 switch (sem_name[i]) {
101 case TGSI_SEMANTIC_COLOR:
102 {
103 uint cbuf = sem_index[i];
104 memcpy(quad->output.color[cbuf],
105 &machine->Outputs[i].xyzw[0].f[0],
106 sizeof(quad->output.color[0]) );
107 }
108 break;
109 case TGSI_SEMANTIC_POSITION:
110 {
111 uint j;
112 for (j = 0; j < 4; j++) {
113 quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j];
114 }
115 z_written = TRUE;
116 }
117 break;
118 }
119 }
120 }
121
122 if (!z_written) {
123 /* compute Z values now, as in the quad earlyz stage */
124 /* XXX we should really only do this if the earlyz stage is not used */
125 const float fx = (float) quad->input.x0;
126 const float fy = (float) quad->input.y0;
127 const float dzdx = quad->posCoef->dadx[2];
128 const float dzdy = quad->posCoef->dady[2];
129 const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy;
130
131 quad->output.depth[0] = z0;
132 quad->output.depth[1] = z0 + dzdx;
133 quad->output.depth[2] = z0 + dzdy;
134 quad->output.depth[3] = z0 + dzdx + dzdy;
135 }
136
137 /* shader may cull fragments */
138 if( quad->inout.mask ) {
139 qs->next->run( qs->next, quad );
140 }
141 }
142
143 /**
144 * Per-primitive (or per-begin?) setup
145 */
146 static void shade_begin(struct quad_stage *qs)
147 {
148 struct quad_shade_stage *qss = quad_shade_stage(qs);
149 struct softpipe_context *softpipe = qs->softpipe;
150
151 softpipe->fs->prepare( softpipe->fs,
152 &qss->machine,
153 (struct tgsi_sampler **)
154 softpipe->tgsi.frag_samplers_list );
155
156 qs->next->begin(qs->next);
157 }
158
159
160 static void shade_destroy(struct quad_stage *qs)
161 {
162 struct quad_shade_stage *qss = (struct quad_shade_stage *) qs;
163
164 tgsi_exec_machine_free_data(&qss->machine);
165 FREE( qss->inputs );
166 FREE( qss->outputs );
167 FREE( qs );
168 }
169
170
171 struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
172 {
173 struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);
174
175 /* allocate storage for program inputs/outputs, aligned to 16 bytes */
176 qss->inputs = MALLOC(PIPE_MAX_ATTRIBS * sizeof(*qss->inputs) + 16);
177 qss->outputs = MALLOC(PIPE_MAX_ATTRIBS * sizeof(*qss->outputs) + 16);
178 qss->machine.Inputs = align16(qss->inputs);
179 qss->machine.Outputs = align16(qss->outputs);
180
181 qss->stage.softpipe = softpipe;
182 qss->stage.begin = shade_begin;
183 qss->stage.run = shade_quad;
184 qss->stage.destroy = shade_destroy;
185
186 tgsi_exec_machine_init( &qss->machine );
187
188 return &qss->stage;
189 }