3a3359d303dbdf91ae6a750b2196632a5d0589c4
1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "sp_context.h"
31 #include "pipe/p_shader_tokens.h"
34 sp_push_quad_first( struct softpipe_context
*sp
,
35 struct quad_stage
*quad
)
37 quad
->next
= sp
->quad
.first
;
38 sp
->quad
.first
= quad
;
42 sp_build_depth_stencil( struct softpipe_context
*sp
)
44 if (sp
->depth_stencil
->stencil
[0].enabled
||
45 sp
->depth_stencil
->stencil
[1].enabled
) {
46 sp_push_quad_first( sp
, sp
->quad
.stencil_test
);
48 else if (sp
->depth_stencil
->depth
.enabled
&&
49 sp
->framebuffer
.zsbuf
) {
50 sp_push_quad_first( sp
, sp
->quad
.depth_test
);
55 sp_build_quad_pipeline(struct softpipe_context
*sp
)
57 boolean early_depth_test
=
58 sp
->depth_stencil
->depth
.enabled
&&
59 sp
->framebuffer
.zsbuf
&&
60 !sp
->depth_stencil
->alpha
.enabled
&&
61 !sp
->fs
->info
.uses_kill
&&
62 !sp
->fs
->info
.writes_z
;
64 /* build up the pipeline in reverse order... */
65 sp
->quad
.first
= sp
->quad
.output
;
67 if (sp
->blend
->colormask
!= 0xf) {
68 sp_push_quad_first( sp
, sp
->quad
.colormask
);
71 if (sp
->blend
->blend_enable
||
72 sp
->blend
->logicop_enable
) {
73 sp_push_quad_first( sp
, sp
->quad
.blend
);
76 if (sp
->active_query_count
) {
77 sp_push_quad_first( sp
, sp
->quad
.occlusion
);
80 if (sp
->rasterizer
->poly_smooth
||
81 sp
->rasterizer
->line_smooth
||
82 sp
->rasterizer
->point_smooth
) {
83 sp_push_quad_first( sp
, sp
->quad
.coverage
);
86 if (!early_depth_test
) {
87 sp_build_depth_stencil( sp
);
90 if (sp
->depth_stencil
->alpha
.enabled
) {
91 sp_push_quad_first( sp
, sp
->quad
.alpha_test
);
94 /* XXX always enable shader? */
96 sp_push_quad_first( sp
, sp
->quad
.shade
);
99 if (early_depth_test
) {
100 sp_build_depth_stencil( sp
);
101 sp_push_quad_first( sp
, sp
->quad
.earlyz
);