3a3359d303dbdf91ae6a750b2196632a5d0589c4
[mesa.git] / src / gallium / drivers / softpipe / sp_quad_pipe.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "sp_context.h"
30 #include "sp_state.h"
31 #include "pipe/p_shader_tokens.h"
32
33 static void
34 sp_push_quad_first( struct softpipe_context *sp,
35 struct quad_stage *quad )
36 {
37 quad->next = sp->quad.first;
38 sp->quad.first = quad;
39 }
40
41 static void
42 sp_build_depth_stencil( struct softpipe_context *sp )
43 {
44 if (sp->depth_stencil->stencil[0].enabled ||
45 sp->depth_stencil->stencil[1].enabled) {
46 sp_push_quad_first( sp, sp->quad.stencil_test );
47 }
48 else if (sp->depth_stencil->depth.enabled &&
49 sp->framebuffer.zsbuf) {
50 sp_push_quad_first( sp, sp->quad.depth_test );
51 }
52 }
53
54 void
55 sp_build_quad_pipeline(struct softpipe_context *sp)
56 {
57 boolean early_depth_test =
58 sp->depth_stencil->depth.enabled &&
59 sp->framebuffer.zsbuf &&
60 !sp->depth_stencil->alpha.enabled &&
61 !sp->fs->info.uses_kill &&
62 !sp->fs->info.writes_z;
63
64 /* build up the pipeline in reverse order... */
65 sp->quad.first = sp->quad.output;
66
67 if (sp->blend->colormask != 0xf) {
68 sp_push_quad_first( sp, sp->quad.colormask );
69 }
70
71 if (sp->blend->blend_enable ||
72 sp->blend->logicop_enable) {
73 sp_push_quad_first( sp, sp->quad.blend );
74 }
75
76 if (sp->active_query_count) {
77 sp_push_quad_first( sp, sp->quad.occlusion );
78 }
79
80 if (sp->rasterizer->poly_smooth ||
81 sp->rasterizer->line_smooth ||
82 sp->rasterizer->point_smooth) {
83 sp_push_quad_first( sp, sp->quad.coverage );
84 }
85
86 if (!early_depth_test) {
87 sp_build_depth_stencil( sp );
88 }
89
90 if (sp->depth_stencil->alpha.enabled) {
91 sp_push_quad_first( sp, sp->quad.alpha_test );
92 }
93
94 /* XXX always enable shader? */
95 if (1) {
96 sp_push_quad_first( sp, sp->quad.shade );
97 }
98
99 if (early_depth_test) {
100 sp_build_depth_stencil( sp );
101 sp_push_quad_first( sp, sp->quad.earlyz );
102 }
103 }
104