1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * \brief Primitive rasterization/rendering (points, lines, triangles)
31 * \author Keith Whitwell <keithw@vmware.com>
35 #include "sp_context.h"
37 #include "sp_quad_pipe.h"
40 #include "draw/draw_context.h"
41 #include "pipe/p_shader_tokens.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
54 float dx
; /**< X(v1) - X(v0), used only during setup */
55 float dy
; /**< Y(v1) - Y(v0), used only during setup */
56 float dxdy
; /**< dx/dy */
57 float sx
, sy
; /**< first sample point coord */
58 int lines
; /**< number of lines on this edge */
63 * Max number of quads (2x2 pixel blocks) to process per batch.
64 * This can't be arbitrarily increased since we depend on some 32-bit
65 * bitmasks (two bits per quad).
71 * Triangle setup info.
72 * Also used for line drawing (taking some liberties).
74 struct setup_context
{
75 struct softpipe_context
*softpipe
;
77 /* Vertices are just an array of floats making up each attribute in
78 * turn. Currently fixed at 4 floats, but should change in time.
79 * Codegen will help cope with this.
81 const float (*vmax
)[4];
82 const float (*vmid
)[4];
83 const float (*vmin
)[4];
84 const float (*vprovoke
)[4];
96 struct quad_header quad
[MAX_QUADS
];
97 struct quad_header
*quad_ptrs
[MAX_QUADS
];
100 struct tgsi_interp_coef coef
[PIPE_MAX_SHADER_INPUTS
];
101 struct tgsi_interp_coef posCoef
; /* For Z, W */
104 int left
[2]; /**< [0] = row0, [1] = row1 */
110 uint numFragsEmitted
; /**< per primitive */
111 uint numFragsWritten
; /**< per primitive */
114 unsigned cull_face
; /* which faces cull */
115 unsigned nr_vertex_attrs
;
125 * Clip setup->quad against the scissor/surface bounds.
128 quad_clip(struct setup_context
*setup
, struct quad_header
*quad
)
130 unsigned viewport_index
= quad
[0].input
.viewport_index
;
131 const struct pipe_scissor_state
*cliprect
= &setup
->softpipe
->cliprect
[viewport_index
];
132 const int minx
= (int) cliprect
->minx
;
133 const int maxx
= (int) cliprect
->maxx
;
134 const int miny
= (int) cliprect
->miny
;
135 const int maxy
= (int) cliprect
->maxy
;
137 if (quad
->input
.x0
>= maxx
||
138 quad
->input
.y0
>= maxy
||
139 quad
->input
.x0
+ 1 < minx
||
140 quad
->input
.y0
+ 1 < miny
) {
141 /* totally clipped */
142 quad
->inout
.mask
= 0x0;
145 if (quad
->input
.x0
< minx
)
146 quad
->inout
.mask
&= (MASK_BOTTOM_RIGHT
| MASK_TOP_RIGHT
);
147 if (quad
->input
.y0
< miny
)
148 quad
->inout
.mask
&= (MASK_BOTTOM_LEFT
| MASK_BOTTOM_RIGHT
);
149 if (quad
->input
.x0
== maxx
- 1)
150 quad
->inout
.mask
&= (MASK_BOTTOM_LEFT
| MASK_TOP_LEFT
);
151 if (quad
->input
.y0
== maxy
- 1)
152 quad
->inout
.mask
&= (MASK_TOP_LEFT
| MASK_TOP_RIGHT
);
157 * Emit a quad (pass to next stage) with clipping.
160 clip_emit_quad(struct setup_context
*setup
, struct quad_header
*quad
)
162 quad_clip(setup
, quad
);
164 if (quad
->inout
.mask
) {
165 struct softpipe_context
*sp
= setup
->softpipe
;
168 setup
->numFragsEmitted
+= util_bitcount(quad
->inout
.mask
);
171 sp
->quad
.first
->run( sp
->quad
.first
, &quad
, 1 );
178 * Given an X or Y coordinate, return the block/quad coordinate that it
196 * Render a horizontal span of quads
199 flush_spans(struct setup_context
*setup
)
201 const int step
= MAX_QUADS
;
202 const int xleft0
= setup
->span
.left
[0];
203 const int xleft1
= setup
->span
.left
[1];
204 const int xright0
= setup
->span
.right
[0];
205 const int xright1
= setup
->span
.right
[1];
206 struct quad_stage
*pipe
= setup
->softpipe
->quad
.first
;
208 const int minleft
= block_x(MIN2(xleft0
, xleft1
));
209 const int maxright
= MAX2(xright0
, xright1
);
212 /* process quads in horizontal chunks of 16 */
213 for (x
= minleft
; x
< maxright
; x
+= step
) {
214 unsigned skip_left0
= CLAMP(xleft0
- x
, 0, step
);
215 unsigned skip_left1
= CLAMP(xleft1
- x
, 0, step
);
216 unsigned skip_right0
= CLAMP(x
+ step
- xright0
, 0, step
);
217 unsigned skip_right1
= CLAMP(x
+ step
- xright1
, 0, step
);
221 unsigned skipmask_left0
= (1U << skip_left0
) - 1U;
222 unsigned skipmask_left1
= (1U << skip_left1
) - 1U;
224 /* These calculations fail when step == 32 and skip_right == 0.
226 unsigned skipmask_right0
= ~0U << (unsigned)(step
- skip_right0
);
227 unsigned skipmask_right1
= ~0U << (unsigned)(step
- skip_right1
);
229 unsigned mask0
= ~skipmask_left0
& ~skipmask_right0
;
230 unsigned mask1
= ~skipmask_left1
& ~skipmask_right1
;
234 unsigned quadmask
= (mask0
& 3) | ((mask1
& 3) << 2);
236 setup
->quad
[q
].input
.x0
= lx
;
237 setup
->quad
[q
].input
.y0
= setup
->span
.y
;
238 setup
->quad
[q
].input
.facing
= setup
->facing
;
239 setup
->quad
[q
].inout
.mask
= quadmask
;
240 setup
->quad_ptrs
[q
] = &setup
->quad
[q
];
243 setup
->numFragsEmitted
+= util_bitcount(quadmask
);
249 } while (mask0
| mask1
);
251 pipe
->run( pipe
, setup
->quad_ptrs
, q
);
257 setup
->span
.right
[0] = 0;
258 setup
->span
.right
[1] = 0;
259 setup
->span
.left
[0] = 1000000; /* greater than right[0] */
260 setup
->span
.left
[1] = 1000000; /* greater than right[1] */
266 print_vertex(const struct setup_context
*setup
,
270 debug_printf(" Vertex: (%p)\n", (void *) v
);
271 for (i
= 0; i
< setup
->nr_vertex_attrs
; i
++) {
272 debug_printf(" %d: %f %f %f %f\n", i
,
273 v
[i
][0], v
[i
][1], v
[i
][2], v
[i
][3]);
274 if (util_is_inf_or_nan(v
[i
][0])) {
275 debug_printf(" NaN!\n");
283 * Sort the vertices from top to bottom order, setting up the triangle
284 * edge fields (ebot, emaj, etop).
285 * \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise
288 setup_sort_vertices(struct setup_context
*setup
,
290 const float (*v0
)[4],
291 const float (*v1
)[4],
292 const float (*v2
)[4])
294 if (setup
->softpipe
->rasterizer
->flatshade_first
)
295 setup
->vprovoke
= v0
;
297 setup
->vprovoke
= v2
;
299 /* determine bottom to top order of vertices */
346 setup
->ebot
.dx
= setup
->vmid
[0][0] - setup
->vmin
[0][0];
347 setup
->ebot
.dy
= setup
->vmid
[0][1] - setup
->vmin
[0][1];
348 setup
->emaj
.dx
= setup
->vmax
[0][0] - setup
->vmin
[0][0];
349 setup
->emaj
.dy
= setup
->vmax
[0][1] - setup
->vmin
[0][1];
350 setup
->etop
.dx
= setup
->vmax
[0][0] - setup
->vmid
[0][0];
351 setup
->etop
.dy
= setup
->vmax
[0][1] - setup
->vmid
[0][1];
354 * Compute triangle's area. Use 1/area to compute partial
355 * derivatives of attributes later.
357 * The area will be the same as prim->det, but the sign may be
358 * different depending on how the vertices get sorted above.
360 * To determine whether the primitive is front or back facing we
361 * use the prim->det value because its sign is correct.
364 const float area
= (setup
->emaj
.dx
* setup
->ebot
.dy
-
365 setup
->ebot
.dx
* setup
->emaj
.dy
);
367 setup
->oneoverarea
= 1.0f
/ area
;
370 debug_printf("%s one-over-area %f area %f det %f\n",
371 __FUNCTION__, setup->oneoverarea, area, det );
373 if (util_is_inf_or_nan(setup
->oneoverarea
))
377 /* We need to know if this is a front or back-facing triangle for:
378 * - the GLSL gl_FrontFacing fragment attribute (bool)
379 * - two-sided stencil test
380 * 0 = front-facing, 1 = back-facing
384 (setup
->softpipe
->rasterizer
->front_ccw
));
387 unsigned face
= setup
->facing
== 0 ? PIPE_FACE_FRONT
: PIPE_FACE_BACK
;
389 if (face
& setup
->cull_face
)
394 /* Prepare pixel offset for rasterisation:
395 * - pixel center (0.5, 0.5) for GL, or
396 * - assume (0.0, 0.0) for other APIs.
398 if (setup
->softpipe
->rasterizer
->half_pixel_center
) {
399 setup
->pixel_offset
= 0.5f
;
401 setup
->pixel_offset
= 0.0f
;
408 /* Apply cylindrical wrapping to v0, v1, v2 coordinates, if enabled.
409 * Input coordinates must be in [0, 1] range, otherwise results are undefined.
410 * Some combinations of coordinates produce invalid results,
411 * but this behaviour is acceptable.
414 tri_apply_cylindrical_wrap(float v0
,
417 uint cylindrical_wrap
,
420 if (cylindrical_wrap
) {
427 else if (delta
< -0.5f
) {
435 else if (delta
< -0.5f
) {
443 else if (delta
< -0.5f
) {
455 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
456 * The value value comes from vertex[slot][i].
457 * The result will be put into setup->coef[slot].a0[i].
458 * \param slot which attribute slot
459 * \param i which component of the slot (0..3)
462 const_coeff(struct setup_context
*setup
,
463 struct tgsi_interp_coef
*coef
,
464 uint vertSlot
, uint i
)
471 /* need provoking vertex info!
473 coef
->a0
[i
] = setup
->vprovoke
[vertSlot
][i
];
478 * Compute a0, dadx and dady for a linearly interpolated coefficient,
480 * v[0], v[1] and v[2] are vmin, vmid and vmax, respectively.
483 tri_linear_coeff(struct setup_context
*setup
,
484 struct tgsi_interp_coef
*coef
,
488 float botda
= v
[1] - v
[0];
489 float majda
= v
[2] - v
[0];
490 float a
= setup
->ebot
.dy
* majda
- botda
* setup
->emaj
.dy
;
491 float b
= setup
->emaj
.dx
* botda
- majda
* setup
->ebot
.dx
;
492 float dadx
= a
* setup
->oneoverarea
;
493 float dady
= b
* setup
->oneoverarea
;
497 coef
->dadx
[i
] = dadx
;
498 coef
->dady
[i
] = dady
;
500 /* calculate a0 as the value which would be sampled for the
501 * fragment at (0,0), taking into account that we want to sample at
502 * pixel centers, in other words (pixel_offset, pixel_offset).
504 * this is neat but unfortunately not a good way to do things for
505 * triangles with very large values of dadx or dady as it will
506 * result in the subtraction and re-addition from a0 of a very
507 * large number, which means we'll end up loosing a lot of the
508 * fractional bits and precision from a0. the way to fix this is
509 * to define a0 as the sample at a pixel center somewhere near vmin
510 * instead - i'll switch to this later.
512 coef
->a0
[i
] = (v
[0] -
513 (dadx
* (setup
->vmin
[0][0] - setup
->pixel_offset
) +
514 dady
* (setup
->vmin
[0][1] - setup
->pixel_offset
)));
519 * Compute a0, dadx and dady for a perspective-corrected interpolant,
521 * We basically multiply the vertex value by 1/w before computing
522 * the plane coefficients (a0, dadx, dady).
523 * Later, when we compute the value at a particular fragment position we'll
524 * divide the interpolated value by the interpolated W at that fragment.
525 * v[0], v[1] and v[2] are vmin, vmid and vmax, respectively.
528 tri_persp_coeff(struct setup_context
*setup
,
529 struct tgsi_interp_coef
*coef
,
533 /* premultiply by 1/w (v[0][3] is always W):
535 float mina
= v
[0] * setup
->vmin
[0][3];
536 float mida
= v
[1] * setup
->vmid
[0][3];
537 float maxa
= v
[2] * setup
->vmax
[0][3];
538 float botda
= mida
- mina
;
539 float majda
= maxa
- mina
;
540 float a
= setup
->ebot
.dy
* majda
- botda
* setup
->emaj
.dy
;
541 float b
= setup
->emaj
.dx
* botda
- majda
* setup
->ebot
.dx
;
542 float dadx
= a
* setup
->oneoverarea
;
543 float dady
= b
* setup
->oneoverarea
;
547 coef
->dadx
[i
] = dadx
;
548 coef
->dady
[i
] = dady
;
549 coef
->a0
[i
] = (mina
-
550 (dadx
* (setup
->vmin
[0][0] - setup
->pixel_offset
) +
551 dady
* (setup
->vmin
[0][1] - setup
->pixel_offset
)));
556 * Special coefficient setup for gl_FragCoord.
557 * X and Y are trivial, though Y may have to be inverted for OpenGL.
558 * Z and W are copied from posCoef which should have already been computed.
559 * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
562 setup_fragcoord_coeff(struct setup_context
*setup
, uint slot
)
564 const struct tgsi_shader_info
*fsInfo
= &setup
->softpipe
->fs_variant
->info
;
565 boolean origin_lower_left
=
566 fsInfo
->properties
[TGSI_PROPERTY_FS_COORD_ORIGIN
];
567 boolean pixel_center_integer
=
568 fsInfo
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
];
571 setup
->coef
[slot
].a0
[0] = pixel_center_integer
? 0.0f
: 0.5f
;
572 setup
->coef
[slot
].dadx
[0] = 1.0f
;
573 setup
->coef
[slot
].dady
[0] = 0.0f
;
575 setup
->coef
[slot
].a0
[1] =
576 (origin_lower_left
? setup
->softpipe
->framebuffer
.height
-1 : 0)
577 + (pixel_center_integer
? 0.0f
: 0.5f
);
578 setup
->coef
[slot
].dadx
[1] = 0.0f
;
579 setup
->coef
[slot
].dady
[1] = origin_lower_left
? -1.0f
: 1.0f
;
581 setup
->coef
[slot
].a0
[2] = setup
->posCoef
.a0
[2];
582 setup
->coef
[slot
].dadx
[2] = setup
->posCoef
.dadx
[2];
583 setup
->coef
[slot
].dady
[2] = setup
->posCoef
.dady
[2];
585 setup
->coef
[slot
].a0
[3] = setup
->posCoef
.a0
[3];
586 setup
->coef
[slot
].dadx
[3] = setup
->posCoef
.dadx
[3];
587 setup
->coef
[slot
].dady
[3] = setup
->posCoef
.dady
[3];
593 * Compute the setup->coef[] array dadx, dady, a0 values.
594 * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
597 setup_tri_coefficients(struct setup_context
*setup
)
599 struct softpipe_context
*softpipe
= setup
->softpipe
;
600 const struct tgsi_shader_info
*fsInfo
= &setup
->softpipe
->fs_variant
->info
;
601 const struct sp_setup_info
*sinfo
= &softpipe
->setup_info
;
605 assert(sinfo
->valid
);
607 /* z and w are done by linear interpolation:
609 v
[0] = setup
->vmin
[0][2];
610 v
[1] = setup
->vmid
[0][2];
611 v
[2] = setup
->vmax
[0][2];
612 tri_linear_coeff(setup
, &setup
->posCoef
, 2, v
);
614 v
[0] = setup
->vmin
[0][3];
615 v
[1] = setup
->vmid
[0][3];
616 v
[2] = setup
->vmax
[0][3];
617 tri_linear_coeff(setup
, &setup
->posCoef
, 3, v
);
619 /* setup interpolation for all the remaining attributes:
621 for (fragSlot
= 0; fragSlot
< fsInfo
->num_inputs
; fragSlot
++) {
622 const uint vertSlot
= sinfo
->attrib
[fragSlot
].src_index
;
625 switch (sinfo
->attrib
[fragSlot
].interp
) {
626 case SP_INTERP_CONSTANT
:
627 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++) {
628 const_coeff(setup
, &setup
->coef
[fragSlot
], vertSlot
, j
);
631 case SP_INTERP_LINEAR
:
632 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++) {
633 tri_apply_cylindrical_wrap(setup
->vmin
[vertSlot
][j
],
634 setup
->vmid
[vertSlot
][j
],
635 setup
->vmax
[vertSlot
][j
],
636 fsInfo
->input_cylindrical_wrap
[fragSlot
] & (1 << j
),
638 tri_linear_coeff(setup
, &setup
->coef
[fragSlot
], j
, v
);
641 case SP_INTERP_PERSPECTIVE
:
642 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++) {
643 tri_apply_cylindrical_wrap(setup
->vmin
[vertSlot
][j
],
644 setup
->vmid
[vertSlot
][j
],
645 setup
->vmax
[vertSlot
][j
],
646 fsInfo
->input_cylindrical_wrap
[fragSlot
] & (1 << j
),
648 tri_persp_coeff(setup
, &setup
->coef
[fragSlot
], j
, v
);
652 setup_fragcoord_coeff(setup
, fragSlot
);
658 if (fsInfo
->input_semantic_name
[fragSlot
] == TGSI_SEMANTIC_FACE
) {
659 /* convert 0 to 1.0 and 1 to -1.0 */
660 setup
->coef
[fragSlot
].a0
[0] = setup
->facing
* -2.0f
+ 1.0f
;
661 setup
->coef
[fragSlot
].dadx
[0] = 0.0;
662 setup
->coef
[fragSlot
].dady
[0] = 0.0;
666 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++) {
667 debug_printf("attr[%d].%c: a0:%f dx:%f dy:%f\n",
669 setup
->coef
[fragSlot
].a0
[j
],
670 setup
->coef
[fragSlot
].dadx
[j
],
671 setup
->coef
[fragSlot
].dady
[j
]);
679 setup_tri_edges(struct setup_context
*setup
)
681 float vmin_x
= setup
->vmin
[0][0] + setup
->pixel_offset
;
682 float vmid_x
= setup
->vmid
[0][0] + setup
->pixel_offset
;
684 float vmin_y
= setup
->vmin
[0][1] - setup
->pixel_offset
;
685 float vmid_y
= setup
->vmid
[0][1] - setup
->pixel_offset
;
686 float vmax_y
= setup
->vmax
[0][1] - setup
->pixel_offset
;
688 setup
->emaj
.sy
= ceilf(vmin_y
);
689 setup
->emaj
.lines
= (int) ceilf(vmax_y
- setup
->emaj
.sy
);
690 setup
->emaj
.dxdy
= setup
->emaj
.dy
? setup
->emaj
.dx
/ setup
->emaj
.dy
: .0f
;
691 setup
->emaj
.sx
= vmin_x
+ (setup
->emaj
.sy
- vmin_y
) * setup
->emaj
.dxdy
;
693 setup
->etop
.sy
= ceilf(vmid_y
);
694 setup
->etop
.lines
= (int) ceilf(vmax_y
- setup
->etop
.sy
);
695 setup
->etop
.dxdy
= setup
->etop
.dy
? setup
->etop
.dx
/ setup
->etop
.dy
: .0f
;
696 setup
->etop
.sx
= vmid_x
+ (setup
->etop
.sy
- vmid_y
) * setup
->etop
.dxdy
;
698 setup
->ebot
.sy
= ceilf(vmin_y
);
699 setup
->ebot
.lines
= (int) ceilf(vmid_y
- setup
->ebot
.sy
);
700 setup
->ebot
.dxdy
= setup
->ebot
.dy
? setup
->ebot
.dx
/ setup
->ebot
.dy
: .0f
;
701 setup
->ebot
.sx
= vmin_x
+ (setup
->ebot
.sy
- vmin_y
) * setup
->ebot
.dxdy
;
706 * Render the upper or lower half of a triangle.
707 * Scissoring/cliprect is applied here too.
710 subtriangle(struct setup_context
*setup
,
714 unsigned viewport_index
)
716 const struct pipe_scissor_state
*cliprect
= &setup
->softpipe
->cliprect
[viewport_index
];
717 const int minx
= (int) cliprect
->minx
;
718 const int maxx
= (int) cliprect
->maxx
;
719 const int miny
= (int) cliprect
->miny
;
720 const int maxy
= (int) cliprect
->maxy
;
721 int y
, start_y
, finish_y
;
722 int sy
= (int)eleft
->sy
;
724 assert((int)eleft
->sy
== (int) eright
->sy
);
727 /* clip top/bottom */
732 finish_y
= sy
+ lines
;
740 debug_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
743 for (y
= start_y
; y
< finish_y
; y
++) {
745 /* avoid accumulating adds as floats don't have the precision to
746 * accurately iterate large triangle edges that way. luckily we
747 * can just multiply these days.
749 * this is all drowned out by the attribute interpolation anyway.
751 int left
= (int)(eleft
->sx
+ y
* eleft
->dxdy
);
752 int right
= (int)(eright
->sx
+ y
* eright
->dxdy
);
754 /* clip left/right */
762 if (block(_y
) != setup
->span
.y
) {
764 setup
->span
.y
= block(_y
);
767 setup
->span
.left
[_y
&1] = left
;
768 setup
->span
.right
[_y
&1] = right
;
773 /* save the values so that emaj can be restarted:
775 eleft
->sx
+= lines
* eleft
->dxdy
;
776 eright
->sx
+= lines
* eright
->dxdy
;
783 * Recalculate prim's determinant. This is needed as we don't have
784 * get this information through the vbuf_render interface & we must
788 calc_det(const float (*v0
)[4],
789 const float (*v1
)[4],
790 const float (*v2
)[4])
792 /* edge vectors e = v0 - v2, f = v1 - v2 */
793 const float ex
= v0
[0][0] - v2
[0][0];
794 const float ey
= v0
[0][1] - v2
[0][1];
795 const float fx
= v1
[0][0] - v2
[0][0];
796 const float fy
= v1
[0][1] - v2
[0][1];
798 /* det = cross(e,f).z */
799 return ex
* fy
- ey
* fx
;
804 * Do setup for triangle rasterization, then render the triangle.
807 sp_setup_tri(struct setup_context
*setup
,
808 const float (*v0
)[4],
809 const float (*v1
)[4],
810 const float (*v2
)[4])
814 unsigned viewport_index
= 0;
816 debug_printf("Setup triangle:\n");
817 print_vertex(setup
, v0
);
818 print_vertex(setup
, v1
);
819 print_vertex(setup
, v2
);
822 if (setup
->softpipe
->no_rast
|| setup
->softpipe
->rasterizer
->rasterizer_discard
)
825 det
= calc_det(v0
, v1
, v2
);
827 debug_printf("%s\n", __FUNCTION__ );
831 setup
->numFragsEmitted
= 0;
832 setup
->numFragsWritten
= 0;
835 if (!setup_sort_vertices( setup
, det
, v0
, v1
, v2
))
838 setup_tri_coefficients( setup
);
839 setup_tri_edges( setup
);
841 assert(setup
->softpipe
->reduced_prim
== PIPE_PRIM_TRIANGLES
);
844 setup
->span
.right
[0] = 0;
845 setup
->span
.right
[1] = 0;
846 /* setup->span.z_mode = tri_z_mode( setup->ctx ); */
847 if (setup
->softpipe
->layer_slot
> 0) {
848 layer
= *(unsigned *)setup
->vprovoke
[setup
->softpipe
->layer_slot
];
849 layer
= MIN2(layer
, setup
->max_layer
);
851 setup
->quad
[0].input
.layer
= layer
;
853 if (setup
->softpipe
->viewport_index_slot
> 0) {
854 unsigned *udata
= (unsigned*)v0
[setup
->softpipe
->viewport_index_slot
];
855 viewport_index
= sp_clamp_viewport_idx(*udata
);
857 setup
->quad
[0].input
.viewport_index
= viewport_index
;
859 /* init_constant_attribs( setup ); */
861 if (setup
->oneoverarea
< 0.0) {
864 subtriangle(setup
, &setup
->emaj
, &setup
->ebot
, setup
->ebot
.lines
, viewport_index
);
865 subtriangle(setup
, &setup
->emaj
, &setup
->etop
, setup
->etop
.lines
, viewport_index
);
870 subtriangle(setup
, &setup
->ebot
, &setup
->emaj
, setup
->ebot
.lines
, viewport_index
);
871 subtriangle(setup
, &setup
->etop
, &setup
->emaj
, setup
->etop
.lines
, viewport_index
);
874 flush_spans( setup
);
876 if (setup
->softpipe
->active_statistics_queries
) {
877 setup
->softpipe
->pipeline_statistics
.c_primitives
++;
881 printf("Tri: %u frags emitted, %u written\n",
882 setup
->numFragsEmitted
,
883 setup
->numFragsWritten
);
888 /* Apply cylindrical wrapping to v0, v1 coordinates, if enabled.
889 * Input coordinates must be in [0, 1] range, otherwise results are undefined.
892 line_apply_cylindrical_wrap(float v0
,
894 uint cylindrical_wrap
,
897 if (cylindrical_wrap
) {
904 else if (delta
< -0.5f
) {
915 * Compute a0, dadx and dady for a linearly interpolated coefficient,
917 * v[0] and v[1] are vmin and vmax, respectively.
920 line_linear_coeff(const struct setup_context
*setup
,
921 struct tgsi_interp_coef
*coef
,
925 const float da
= v
[1] - v
[0];
926 const float dadx
= da
* setup
->emaj
.dx
* setup
->oneoverarea
;
927 const float dady
= da
* setup
->emaj
.dy
* setup
->oneoverarea
;
928 coef
->dadx
[i
] = dadx
;
929 coef
->dady
[i
] = dady
;
930 coef
->a0
[i
] = (v
[0] -
931 (dadx
* (setup
->vmin
[0][0] - setup
->pixel_offset
) +
932 dady
* (setup
->vmin
[0][1] - setup
->pixel_offset
)));
937 * Compute a0, dadx and dady for a perspective-corrected interpolant,
939 * v[0] and v[1] are vmin and vmax, respectively.
942 line_persp_coeff(const struct setup_context
*setup
,
943 struct tgsi_interp_coef
*coef
,
947 const float a0
= v
[0] * setup
->vmin
[0][3];
948 const float a1
= v
[1] * setup
->vmax
[0][3];
949 const float da
= a1
- a0
;
950 const float dadx
= da
* setup
->emaj
.dx
* setup
->oneoverarea
;
951 const float dady
= da
* setup
->emaj
.dy
* setup
->oneoverarea
;
952 coef
->dadx
[i
] = dadx
;
953 coef
->dady
[i
] = dady
;
955 (dadx
* (setup
->vmin
[0][0] - setup
->pixel_offset
) +
956 dady
* (setup
->vmin
[0][1] - setup
->pixel_offset
)));
961 * Compute the setup->coef[] array dadx, dady, a0 values.
962 * Must be called after setup->vmin,vmax are initialized.
965 setup_line_coefficients(struct setup_context
*setup
,
966 const float (*v0
)[4],
967 const float (*v1
)[4])
969 struct softpipe_context
*softpipe
= setup
->softpipe
;
970 const struct tgsi_shader_info
*fsInfo
= &setup
->softpipe
->fs_variant
->info
;
971 const struct sp_setup_info
*sinfo
= &softpipe
->setup_info
;
976 assert(sinfo
->valid
);
978 /* use setup->vmin, vmax to point to vertices */
979 if (softpipe
->rasterizer
->flatshade_first
)
980 setup
->vprovoke
= v0
;
982 setup
->vprovoke
= v1
;
986 setup
->emaj
.dx
= setup
->vmax
[0][0] - setup
->vmin
[0][0];
987 setup
->emaj
.dy
= setup
->vmax
[0][1] - setup
->vmin
[0][1];
989 /* NOTE: this is not really area but something proportional to it */
990 area
= setup
->emaj
.dx
* setup
->emaj
.dx
+ setup
->emaj
.dy
* setup
->emaj
.dy
;
991 if (area
== 0.0f
|| util_is_inf_or_nan(area
))
993 setup
->oneoverarea
= 1.0f
/ area
;
995 /* z and w are done by linear interpolation:
997 v
[0] = setup
->vmin
[0][2];
998 v
[1] = setup
->vmax
[0][2];
999 line_linear_coeff(setup
, &setup
->posCoef
, 2, v
);
1001 v
[0] = setup
->vmin
[0][3];
1002 v
[1] = setup
->vmax
[0][3];
1003 line_linear_coeff(setup
, &setup
->posCoef
, 3, v
);
1005 /* setup interpolation for all the remaining attributes:
1007 for (fragSlot
= 0; fragSlot
< fsInfo
->num_inputs
; fragSlot
++) {
1008 const uint vertSlot
= sinfo
->attrib
[fragSlot
].src_index
;
1011 switch (sinfo
->attrib
[fragSlot
].interp
) {
1012 case SP_INTERP_CONSTANT
:
1013 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++)
1014 const_coeff(setup
, &setup
->coef
[fragSlot
], vertSlot
, j
);
1016 case SP_INTERP_LINEAR
:
1017 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++) {
1018 line_apply_cylindrical_wrap(setup
->vmin
[vertSlot
][j
],
1019 setup
->vmax
[vertSlot
][j
],
1020 fsInfo
->input_cylindrical_wrap
[fragSlot
] & (1 << j
),
1022 line_linear_coeff(setup
, &setup
->coef
[fragSlot
], j
, v
);
1025 case SP_INTERP_PERSPECTIVE
:
1026 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++) {
1027 line_apply_cylindrical_wrap(setup
->vmin
[vertSlot
][j
],
1028 setup
->vmax
[vertSlot
][j
],
1029 fsInfo
->input_cylindrical_wrap
[fragSlot
] & (1 << j
),
1031 line_persp_coeff(setup
, &setup
->coef
[fragSlot
], j
, v
);
1035 setup_fragcoord_coeff(setup
, fragSlot
);
1041 if (fsInfo
->input_semantic_name
[fragSlot
] == TGSI_SEMANTIC_FACE
) {
1042 /* convert 0 to 1.0 and 1 to -1.0 */
1043 setup
->coef
[fragSlot
].a0
[0] = setup
->facing
* -2.0f
+ 1.0f
;
1044 setup
->coef
[fragSlot
].dadx
[0] = 0.0;
1045 setup
->coef
[fragSlot
].dady
[0] = 0.0;
1053 * Plot a pixel in a line segment.
1056 plot(struct setup_context
*setup
, int x
, int y
)
1058 const int iy
= y
& 1;
1059 const int ix
= x
& 1;
1060 const int quadX
= x
- ix
;
1061 const int quadY
= y
- iy
;
1062 const int mask
= (1 << ix
) << (2 * iy
);
1064 if (quadX
!= setup
->quad
[0].input
.x0
||
1065 quadY
!= setup
->quad
[0].input
.y0
)
1067 /* flush prev quad, start new quad */
1069 if (setup
->quad
[0].input
.x0
!= -1)
1070 clip_emit_quad(setup
, &setup
->quad
[0]);
1072 setup
->quad
[0].input
.x0
= quadX
;
1073 setup
->quad
[0].input
.y0
= quadY
;
1074 setup
->quad
[0].inout
.mask
= 0x0;
1077 setup
->quad
[0].inout
.mask
|= mask
;
1082 * Do setup for line rasterization, then render the line.
1083 * Single-pixel width, no stipple, etc. We rely on the 'draw' module
1084 * to handle stippling and wide lines.
1087 sp_setup_line(struct setup_context
*setup
,
1088 const float (*v0
)[4],
1089 const float (*v1
)[4])
1091 int x0
= (int) v0
[0][0];
1092 int x1
= (int) v1
[0][0];
1093 int y0
= (int) v0
[0][1];
1094 int y1
= (int) v1
[0][1];
1099 unsigned viewport_index
= 0;
1102 debug_printf("Setup line:\n");
1103 print_vertex(setup
, v0
);
1104 print_vertex(setup
, v1
);
1107 if (setup
->softpipe
->no_rast
|| setup
->softpipe
->rasterizer
->rasterizer_discard
)
1110 if (dx
== 0 && dy
== 0)
1113 if (!setup_line_coefficients(setup
, v0
, v1
))
1116 assert(v0
[0][0] < 1.0e9
);
1117 assert(v0
[0][1] < 1.0e9
);
1118 assert(v1
[0][0] < 1.0e9
);
1119 assert(v1
[0][1] < 1.0e9
);
1122 dx
= -dx
; /* make positive */
1130 dy
= -dy
; /* make positive */
1139 assert(setup
->softpipe
->reduced_prim
== PIPE_PRIM_LINES
);
1141 setup
->quad
[0].input
.x0
= setup
->quad
[0].input
.y0
= -1;
1142 setup
->quad
[0].inout
.mask
= 0x0;
1143 if (setup
->softpipe
->layer_slot
> 0) {
1144 layer
= *(unsigned *)setup
->vprovoke
[setup
->softpipe
->layer_slot
];
1145 layer
= MIN2(layer
, setup
->max_layer
);
1147 setup
->quad
[0].input
.layer
= layer
;
1149 if (setup
->softpipe
->viewport_index_slot
> 0) {
1150 unsigned *udata
= (unsigned*)setup
->vprovoke
[setup
->softpipe
->viewport_index_slot
];
1151 viewport_index
= sp_clamp_viewport_idx(*udata
);
1153 setup
->quad
[0].input
.viewport_index
= viewport_index
;
1155 /* XXX temporary: set coverage to 1.0 so the line appears
1156 * if AA mode happens to be enabled.
1158 setup
->quad
[0].input
.coverage
[0] =
1159 setup
->quad
[0].input
.coverage
[1] =
1160 setup
->quad
[0].input
.coverage
[2] =
1161 setup
->quad
[0].input
.coverage
[3] = 1.0;
1164 /*** X-major line ***/
1166 const int errorInc
= dy
+ dy
;
1167 int error
= errorInc
- dx
;
1168 const int errorDec
= error
- dx
;
1170 for (i
= 0; i
< dx
; i
++) {
1171 plot(setup
, x0
, y0
);
1184 /*** Y-major line ***/
1186 const int errorInc
= dx
+ dx
;
1187 int error
= errorInc
- dy
;
1188 const int errorDec
= error
- dy
;
1190 for (i
= 0; i
< dy
; i
++) {
1191 plot(setup
, x0
, y0
);
1204 /* draw final quad */
1205 if (setup
->quad
[0].inout
.mask
) {
1206 clip_emit_quad(setup
, &setup
->quad
[0]);
1212 point_persp_coeff(const struct setup_context
*setup
,
1213 const float (*vert
)[4],
1214 struct tgsi_interp_coef
*coef
,
1215 uint vertSlot
, uint i
)
1218 coef
->dadx
[i
] = 0.0F
;
1219 coef
->dady
[i
] = 0.0F
;
1220 coef
->a0
[i
] = vert
[vertSlot
][i
] * vert
[0][3];
1225 * Do setup for point rasterization, then render the point.
1226 * Round or square points...
1227 * XXX could optimize a lot for 1-pixel points.
1230 sp_setup_point(struct setup_context
*setup
,
1231 const float (*v0
)[4])
1233 struct softpipe_context
*softpipe
= setup
->softpipe
;
1234 const struct tgsi_shader_info
*fsInfo
= &setup
->softpipe
->fs_variant
->info
;
1235 const int sizeAttr
= setup
->softpipe
->psize_slot
;
1237 = sizeAttr
> 0 ? v0
[sizeAttr
][0]
1238 : setup
->softpipe
->rasterizer
->point_size
;
1239 const float halfSize
= 0.5F
* size
;
1240 const boolean round
= (boolean
) setup
->softpipe
->rasterizer
->point_smooth
;
1241 const float x
= v0
[0][0]; /* Note: data[0] is always position */
1242 const float y
= v0
[0][1];
1243 const struct sp_setup_info
*sinfo
= &softpipe
->setup_info
;
1246 unsigned viewport_index
= 0;
1248 debug_printf("Setup point:\n");
1249 print_vertex(setup
, v0
);
1252 assert(sinfo
->valid
);
1254 if (setup
->softpipe
->no_rast
|| setup
->softpipe
->rasterizer
->rasterizer_discard
)
1257 assert(setup
->softpipe
->reduced_prim
== PIPE_PRIM_POINTS
);
1259 if (setup
->softpipe
->layer_slot
> 0) {
1260 layer
= *(unsigned *)v0
[setup
->softpipe
->layer_slot
];
1261 layer
= MIN2(layer
, setup
->max_layer
);
1263 setup
->quad
[0].input
.layer
= layer
;
1265 if (setup
->softpipe
->viewport_index_slot
> 0) {
1266 unsigned *udata
= (unsigned*)v0
[setup
->softpipe
->viewport_index_slot
];
1267 viewport_index
= sp_clamp_viewport_idx(*udata
);
1269 setup
->quad
[0].input
.viewport_index
= viewport_index
;
1271 /* For points, all interpolants are constant-valued.
1272 * However, for point sprites, we'll need to setup texcoords appropriately.
1273 * XXX: which coefficients are the texcoords???
1274 * We may do point sprites as textured quads...
1276 * KW: We don't know which coefficients are texcoords - ultimately
1277 * the choice of what interpolation mode to use for each attribute
1278 * should be determined by the fragment program, using
1279 * per-attribute declaration statements that include interpolation
1280 * mode as a parameter. So either the fragment program will have
1281 * to be adjusted for pointsprite vs normal point behaviour, or
1282 * otherwise a special interpolation mode will have to be defined
1283 * which matches the required behaviour for point sprites. But -
1284 * the latter is not a feature of normal hardware, and as such
1285 * probably should be ruled out on that basis.
1287 setup
->vprovoke
= v0
;
1290 const_coeff(setup
, &setup
->posCoef
, 0, 2);
1291 const_coeff(setup
, &setup
->posCoef
, 0, 3);
1293 for (fragSlot
= 0; fragSlot
< fsInfo
->num_inputs
; fragSlot
++) {
1294 const uint vertSlot
= sinfo
->attrib
[fragSlot
].src_index
;
1297 switch (sinfo
->attrib
[fragSlot
].interp
) {
1298 case SP_INTERP_CONSTANT
:
1300 case SP_INTERP_LINEAR
:
1301 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++)
1302 const_coeff(setup
, &setup
->coef
[fragSlot
], vertSlot
, j
);
1304 case SP_INTERP_PERSPECTIVE
:
1305 for (j
= 0; j
< TGSI_NUM_CHANNELS
; j
++)
1306 point_persp_coeff(setup
, setup
->vprovoke
,
1307 &setup
->coef
[fragSlot
], vertSlot
, j
);
1310 setup_fragcoord_coeff(setup
, fragSlot
);
1316 if (fsInfo
->input_semantic_name
[fragSlot
] == TGSI_SEMANTIC_FACE
) {
1317 /* convert 0 to 1.0 and 1 to -1.0 */
1318 setup
->coef
[fragSlot
].a0
[0] = setup
->facing
* -2.0f
+ 1.0f
;
1319 setup
->coef
[fragSlot
].dadx
[0] = 0.0;
1320 setup
->coef
[fragSlot
].dady
[0] = 0.0;
1325 if (halfSize
<= 0.5 && !round
) {
1326 /* special case for 1-pixel points */
1327 const int ix
= ((int) x
) & 1;
1328 const int iy
= ((int) y
) & 1;
1329 setup
->quad
[0].input
.x0
= (int) x
- ix
;
1330 setup
->quad
[0].input
.y0
= (int) y
- iy
;
1331 setup
->quad
[0].inout
.mask
= (1 << ix
) << (2 * iy
);
1332 clip_emit_quad(setup
, &setup
->quad
[0]);
1336 /* rounded points */
1337 const int ixmin
= block((int) (x
- halfSize
));
1338 const int ixmax
= block((int) (x
+ halfSize
));
1339 const int iymin
= block((int) (y
- halfSize
));
1340 const int iymax
= block((int) (y
+ halfSize
));
1341 const float rmin
= halfSize
- 0.7071F
; /* 0.7071 = sqrt(2)/2 */
1342 const float rmax
= halfSize
+ 0.7071F
;
1343 const float rmin2
= MAX2(0.0F
, rmin
* rmin
);
1344 const float rmax2
= rmax
* rmax
;
1345 const float cscale
= 1.0F
/ (rmax2
- rmin2
);
1348 for (iy
= iymin
; iy
<= iymax
; iy
+= 2) {
1349 for (ix
= ixmin
; ix
<= ixmax
; ix
+= 2) {
1350 float dx
, dy
, dist2
, cover
;
1352 setup
->quad
[0].inout
.mask
= 0x0;
1354 dx
= (ix
+ 0.5f
) - x
;
1355 dy
= (iy
+ 0.5f
) - y
;
1356 dist2
= dx
* dx
+ dy
* dy
;
1357 if (dist2
<= rmax2
) {
1358 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
1359 setup
->quad
[0].input
.coverage
[QUAD_TOP_LEFT
] = MIN2(cover
, 1.0f
);
1360 setup
->quad
[0].inout
.mask
|= MASK_TOP_LEFT
;
1363 dx
= (ix
+ 1.5f
) - x
;
1364 dy
= (iy
+ 0.5f
) - y
;
1365 dist2
= dx
* dx
+ dy
* dy
;
1366 if (dist2
<= rmax2
) {
1367 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
1368 setup
->quad
[0].input
.coverage
[QUAD_TOP_RIGHT
] = MIN2(cover
, 1.0f
);
1369 setup
->quad
[0].inout
.mask
|= MASK_TOP_RIGHT
;
1372 dx
= (ix
+ 0.5f
) - x
;
1373 dy
= (iy
+ 1.5f
) - y
;
1374 dist2
= dx
* dx
+ dy
* dy
;
1375 if (dist2
<= rmax2
) {
1376 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
1377 setup
->quad
[0].input
.coverage
[QUAD_BOTTOM_LEFT
] = MIN2(cover
, 1.0f
);
1378 setup
->quad
[0].inout
.mask
|= MASK_BOTTOM_LEFT
;
1381 dx
= (ix
+ 1.5f
) - x
;
1382 dy
= (iy
+ 1.5f
) - y
;
1383 dist2
= dx
* dx
+ dy
* dy
;
1384 if (dist2
<= rmax2
) {
1385 cover
= 1.0F
- (dist2
- rmin2
) * cscale
;
1386 setup
->quad
[0].input
.coverage
[QUAD_BOTTOM_RIGHT
] = MIN2(cover
, 1.0f
);
1387 setup
->quad
[0].inout
.mask
|= MASK_BOTTOM_RIGHT
;
1390 if (setup
->quad
[0].inout
.mask
) {
1391 setup
->quad
[0].input
.x0
= ix
;
1392 setup
->quad
[0].input
.y0
= iy
;
1393 clip_emit_quad(setup
, &setup
->quad
[0]);
1400 const int xmin
= (int) (x
+ 0.75 - halfSize
);
1401 const int ymin
= (int) (y
+ 0.25 - halfSize
);
1402 const int xmax
= xmin
+ (int) size
;
1403 const int ymax
= ymin
+ (int) size
;
1404 /* XXX could apply scissor to xmin,ymin,xmax,ymax now */
1405 const int ixmin
= block(xmin
);
1406 const int ixmax
= block(xmax
- 1);
1407 const int iymin
= block(ymin
);
1408 const int iymax
= block(ymax
- 1);
1412 debug_printf("(%f, %f) -> X:%d..%d Y:%d..%d\n", x, y, xmin, xmax,ymin,ymax);
1414 for (iy
= iymin
; iy
<= iymax
; iy
+= 2) {
1417 /* above the top edge */
1418 rowMask
&= (MASK_BOTTOM_LEFT
| MASK_BOTTOM_RIGHT
);
1420 if (iy
+ 1 >= ymax
) {
1421 /* below the bottom edge */
1422 rowMask
&= (MASK_TOP_LEFT
| MASK_TOP_RIGHT
);
1425 for (ix
= ixmin
; ix
<= ixmax
; ix
+= 2) {
1426 uint mask
= rowMask
;
1429 /* fragment is past left edge of point, turn off left bits */
1430 mask
&= (MASK_BOTTOM_RIGHT
| MASK_TOP_RIGHT
);
1432 if (ix
+ 1 >= xmax
) {
1433 /* past the right edge */
1434 mask
&= (MASK_BOTTOM_LEFT
| MASK_TOP_LEFT
);
1437 setup
->quad
[0].inout
.mask
= mask
;
1438 setup
->quad
[0].input
.x0
= ix
;
1439 setup
->quad
[0].input
.y0
= iy
;
1440 clip_emit_quad(setup
, &setup
->quad
[0]);
1449 * Called by vbuf code just before we start buffering primitives.
1452 sp_setup_prepare(struct setup_context
*setup
)
1454 struct softpipe_context
*sp
= setup
->softpipe
;
1456 unsigned max_layer
= ~0;
1458 softpipe_update_derived(sp
, sp
->reduced_api_prim
);
1461 /* Note: nr_attrs is only used for debugging (vertex printing) */
1462 setup
->nr_vertex_attrs
= draw_num_shader_outputs(sp
->draw
);
1465 * Determine how many layers the fb has (used for clamping layer value).
1466 * OpenGL (but not d3d10) permits different amount of layers per rt, however
1467 * results are undefined if layer exceeds the amount of layers of ANY
1468 * attachment hence don't need separate per cbuf and zsbuf max.
1470 for (i
= 0; i
< setup
->softpipe
->framebuffer
.nr_cbufs
; i
++) {
1471 struct pipe_surface
*cbuf
= setup
->softpipe
->framebuffer
.cbufs
[i
];
1473 max_layer
= MIN2(max_layer
,
1474 cbuf
->u
.tex
.last_layer
- cbuf
->u
.tex
.first_layer
);
1479 setup
->max_layer
= max_layer
;
1481 sp
->quad
.first
->begin( sp
->quad
.first
);
1483 if (sp
->reduced_api_prim
== PIPE_PRIM_TRIANGLES
&&
1484 sp
->rasterizer
->fill_front
== PIPE_POLYGON_MODE_FILL
&&
1485 sp
->rasterizer
->fill_back
== PIPE_POLYGON_MODE_FILL
) {
1486 /* we'll do culling */
1487 setup
->cull_face
= sp
->rasterizer
->cull_face
;
1490 /* 'draw' will do culling */
1491 setup
->cull_face
= PIPE_FACE_NONE
;
1497 sp_setup_destroy_context(struct setup_context
*setup
)
1504 * Create a new primitive setup/render stage.
1506 struct setup_context
*
1507 sp_setup_create_context(struct softpipe_context
*softpipe
)
1509 struct setup_context
*setup
= CALLOC_STRUCT(setup_context
);
1512 setup
->softpipe
= softpipe
;
1514 for (i
= 0; i
< MAX_QUADS
; i
++) {
1515 setup
->quad
[i
].coef
= setup
->coef
;
1516 setup
->quad
[i
].posCoef
= &setup
->posCoef
;
1519 setup
->span
.left
[0] = 1000000; /* greater than right[0] */
1520 setup
->span
.left
[1] = 1000000; /* greater than right[1] */