1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_state.h"
37 #define SP_NEW_VIEWPORT 0x1
38 #define SP_NEW_RASTERIZER 0x2
40 #define SP_NEW_BLEND 0x8
41 #define SP_NEW_CLIP 0x10
42 #define SP_NEW_SCISSOR 0x20
43 #define SP_NEW_STIPPLE 0x40
44 #define SP_NEW_FRAMEBUFFER 0x80
45 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
46 #define SP_NEW_CONSTANTS 0x200
47 #define SP_NEW_SAMPLER 0x400
48 #define SP_NEW_TEXTURE 0x800
49 #define SP_NEW_VERTEX 0x1000
50 #define SP_NEW_VS 0x2000
51 #define SP_NEW_QUERY 0x4000
55 struct tgsi_interp_coef
;
56 struct tgsi_exec_machine
;
59 /** Subclass of pipe_shader_state (though it doesn't really need to be).
61 * This is starting to look an awful lot like a quad pipeline stage...
63 struct sp_fragment_shader
{
64 struct pipe_shader_state shader
;
66 void (*prepare
)( struct sp_fragment_shader
*shader
,
67 struct tgsi_exec_machine
*machine
,
68 struct tgsi_sampler
*samplers
);
70 /* Run the shader - this interface will get cleaned up in the
73 unsigned (*run
)( struct sp_fragment_shader
*shader
,
74 struct tgsi_exec_machine
*machine
,
75 struct quad_header
*quad
);
78 void (*delete)( struct sp_fragment_shader
* );
83 /** Subclass of pipe_shader_state */
84 struct sp_vertex_shader
{
85 struct pipe_shader_state shader
;
86 struct draw_vertex_shader
*draw_data
;
92 softpipe_create_blend_state(struct pipe_context
*,
93 const struct pipe_blend_state
*);
94 void softpipe_bind_blend_state(struct pipe_context
*,
96 void softpipe_delete_blend_state(struct pipe_context
*,
100 softpipe_create_sampler_state(struct pipe_context
*,
101 const struct pipe_sampler_state
*);
102 void softpipe_bind_sampler_state(struct pipe_context
*, unsigned, void *);
103 void softpipe_delete_sampler_state(struct pipe_context
*, void *);
106 softpipe_create_depth_stencil_state(struct pipe_context
*,
107 const struct pipe_depth_stencil_alpha_state
*);
108 void softpipe_bind_depth_stencil_state(struct pipe_context
*, void *);
109 void softpipe_delete_depth_stencil_state(struct pipe_context
*, void *);
112 softpipe_create_rasterizer_state(struct pipe_context
*,
113 const struct pipe_rasterizer_state
*);
114 void softpipe_bind_rasterizer_state(struct pipe_context
*, void *);
115 void softpipe_delete_rasterizer_state(struct pipe_context
*, void *);
117 void softpipe_set_framebuffer_state( struct pipe_context
*,
118 const struct pipe_framebuffer_state
* );
120 void softpipe_set_blend_color( struct pipe_context
*pipe
,
121 const struct pipe_blend_color
*blend_color
);
123 void softpipe_set_clip_state( struct pipe_context
*,
124 const struct pipe_clip_state
* );
126 void softpipe_set_constant_buffer(struct pipe_context
*,
127 uint shader
, uint index
,
128 const struct pipe_constant_buffer
*buf
);
130 void *softpipe_create_fs_state(struct pipe_context
*,
131 const struct pipe_shader_state
*);
132 void softpipe_bind_fs_state(struct pipe_context
*, void *);
133 void softpipe_delete_fs_state(struct pipe_context
*, void *);
134 void *softpipe_create_vs_state(struct pipe_context
*,
135 const struct pipe_shader_state
*);
136 void softpipe_bind_vs_state(struct pipe_context
*, void *);
137 void softpipe_delete_vs_state(struct pipe_context
*, void *);
139 void softpipe_set_polygon_stipple( struct pipe_context
*,
140 const struct pipe_poly_stipple
* );
142 void softpipe_set_scissor_state( struct pipe_context
*,
143 const struct pipe_scissor_state
* );
145 void softpipe_set_sampler_texture( struct pipe_context
*,
147 struct pipe_texture
* );
149 void softpipe_set_viewport_state( struct pipe_context
*,
150 const struct pipe_viewport_state
* );
152 void softpipe_set_vertex_element(struct pipe_context
*,
154 const struct pipe_vertex_element
*);
156 void softpipe_set_vertex_buffer(struct pipe_context
*,
158 const struct pipe_vertex_buffer
*);
161 void softpipe_update_derived( struct softpipe_context
*softpipe
);
164 boolean
softpipe_draw_arrays(struct pipe_context
*pipe
, unsigned mode
,
165 unsigned start
, unsigned count
);
167 boolean
softpipe_draw_elements(struct pipe_context
*pipe
,
168 struct pipe_buffer
*indexBuffer
,
170 unsigned mode
, unsigned start
, unsigned count
);
174 softpipe_map_surfaces(struct softpipe_context
*sp
);
177 softpipe_unmap_surfaces(struct softpipe_context
*sp
);
180 softpipe_map_texture_surfaces(struct softpipe_context
*sp
);
183 softpipe_unmap_texture_surfaces(struct softpipe_context
*sp
);
187 softpipe_get_vertex_info(struct softpipe_context
*softpipe
);
190 softpipe_get_vbuf_vertex_info(struct softpipe_context
*softpipe
);