1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_state.h"
35 #include "tgsi/util/tgsi_scan.h"
38 #define SP_NEW_VIEWPORT 0x1
39 #define SP_NEW_RASTERIZER 0x2
41 #define SP_NEW_BLEND 0x8
42 #define SP_NEW_CLIP 0x10
43 #define SP_NEW_SCISSOR 0x20
44 #define SP_NEW_STIPPLE 0x40
45 #define SP_NEW_FRAMEBUFFER 0x80
46 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
47 #define SP_NEW_CONSTANTS 0x200
48 #define SP_NEW_SAMPLER 0x400
49 #define SP_NEW_TEXTURE 0x800
50 #define SP_NEW_VERTEX 0x1000
51 #define SP_NEW_VS 0x2000
52 #define SP_NEW_QUERY 0x4000
56 struct tgsi_exec_machine
;
59 /** Subclass of pipe_shader_state (though it doesn't really need to be).
61 * This is starting to look an awful lot like a quad pipeline stage...
63 struct sp_fragment_shader
{
64 struct pipe_shader_state shader
;
66 struct tgsi_shader_info info
;
68 void (*prepare
)( const struct sp_fragment_shader
*shader
,
69 struct tgsi_exec_machine
*machine
,
70 struct tgsi_sampler
*samplers
);
72 /* Run the shader - this interface will get cleaned up in the
75 unsigned (*run
)( const struct sp_fragment_shader
*shader
,
76 struct tgsi_exec_machine
*machine
,
77 struct quad_header
*quad
);
80 void (*delete)( struct sp_fragment_shader
* );
85 /** Subclass of pipe_shader_state */
86 struct sp_vertex_shader
{
87 struct pipe_shader_state shader
;
88 struct draw_vertex_shader
*draw_data
;
94 softpipe_create_blend_state(struct pipe_context
*,
95 const struct pipe_blend_state
*);
96 void softpipe_bind_blend_state(struct pipe_context
*,
98 void softpipe_delete_blend_state(struct pipe_context
*,
102 softpipe_create_sampler_state(struct pipe_context
*,
103 const struct pipe_sampler_state
*);
104 void softpipe_bind_sampler_states(struct pipe_context
*, unsigned, void **);
105 void softpipe_delete_sampler_state(struct pipe_context
*, void *);
108 softpipe_create_depth_stencil_state(struct pipe_context
*,
109 const struct pipe_depth_stencil_alpha_state
*);
110 void softpipe_bind_depth_stencil_state(struct pipe_context
*, void *);
111 void softpipe_delete_depth_stencil_state(struct pipe_context
*, void *);
114 softpipe_create_rasterizer_state(struct pipe_context
*,
115 const struct pipe_rasterizer_state
*);
116 void softpipe_bind_rasterizer_state(struct pipe_context
*, void *);
117 void softpipe_delete_rasterizer_state(struct pipe_context
*, void *);
119 void softpipe_set_framebuffer_state( struct pipe_context
*,
120 const struct pipe_framebuffer_state
* );
122 void softpipe_set_blend_color( struct pipe_context
*pipe
,
123 const struct pipe_blend_color
*blend_color
);
125 void softpipe_set_clip_state( struct pipe_context
*,
126 const struct pipe_clip_state
* );
128 void softpipe_set_constant_buffer(struct pipe_context
*,
129 uint shader
, uint index
,
130 const struct pipe_constant_buffer
*buf
);
132 void *softpipe_create_fs_state(struct pipe_context
*,
133 const struct pipe_shader_state
*);
134 void softpipe_bind_fs_state(struct pipe_context
*, void *);
135 void softpipe_delete_fs_state(struct pipe_context
*, void *);
136 void *softpipe_create_vs_state(struct pipe_context
*,
137 const struct pipe_shader_state
*);
138 void softpipe_bind_vs_state(struct pipe_context
*, void *);
139 void softpipe_delete_vs_state(struct pipe_context
*, void *);
141 void softpipe_set_polygon_stipple( struct pipe_context
*,
142 const struct pipe_poly_stipple
* );
144 void softpipe_set_scissor_state( struct pipe_context
*,
145 const struct pipe_scissor_state
* );
147 void softpipe_set_sampler_textures( struct pipe_context
*,
149 struct pipe_texture
** );
151 void softpipe_set_viewport_state( struct pipe_context
*,
152 const struct pipe_viewport_state
* );
154 void softpipe_set_vertex_element(struct pipe_context
*,
156 const struct pipe_vertex_element
*);
158 void softpipe_set_vertex_buffer(struct pipe_context
*,
160 const struct pipe_vertex_buffer
*);
163 void softpipe_update_derived( struct softpipe_context
*softpipe
);
166 boolean
softpipe_draw_arrays(struct pipe_context
*pipe
, unsigned mode
,
167 unsigned start
, unsigned count
);
169 boolean
softpipe_draw_elements(struct pipe_context
*pipe
,
170 struct pipe_buffer
*indexBuffer
,
172 unsigned mode
, unsigned start
, unsigned count
);
176 softpipe_map_surfaces(struct softpipe_context
*sp
);
179 softpipe_unmap_surfaces(struct softpipe_context
*sp
);
182 softpipe_map_texture_surfaces(struct softpipe_context
*sp
);
185 softpipe_unmap_texture_surfaces(struct softpipe_context
*sp
);
189 softpipe_get_vertex_info(struct softpipe_context
*softpipe
);
192 softpipe_get_vbuf_vertex_info(struct softpipe_context
*softpipe
);