softpipe: don't use samplers with prebaked sampler and sampler_view state
[mesa.git] / src / gallium / drivers / softpipe / sp_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef SP_STATE_H
32 #define SP_STATE_H
33
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h"
36
37
38 #define SP_NEW_VIEWPORT 0x1
39 #define SP_NEW_RASTERIZER 0x2
40 #define SP_NEW_FS 0x4
41 #define SP_NEW_BLEND 0x8
42 #define SP_NEW_CLIP 0x10
43 #define SP_NEW_SCISSOR 0x20
44 #define SP_NEW_STIPPLE 0x40
45 #define SP_NEW_FRAMEBUFFER 0x80
46 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
47 #define SP_NEW_CONSTANTS 0x200
48 #define SP_NEW_SAMPLER 0x400
49 #define SP_NEW_TEXTURE 0x800
50 #define SP_NEW_VERTEX 0x1000
51 #define SP_NEW_VS 0x2000
52 #define SP_NEW_QUERY 0x4000
53 #define SP_NEW_GS 0x8000
54 #define SP_NEW_SO 0x10000
55 #define SP_NEW_SO_BUFFERS 0x20000
56
57
58 struct tgsi_sampler;
59 struct tgsi_exec_machine;
60 struct vertex_info;
61
62
63 struct sp_fragment_shader_variant_key
64 {
65 boolean polygon_stipple;
66 };
67
68
69 struct sp_fragment_shader_variant
70 {
71 const struct tgsi_token *tokens;
72 struct sp_fragment_shader_variant_key key;
73 struct tgsi_shader_info info;
74
75 unsigned stipple_sampler_unit;
76
77 /* See comments about this elsewhere */
78 #if 0
79 struct draw_fragment_shader *draw_shader;
80 #endif
81
82 void (*prepare)(const struct sp_fragment_shader_variant *shader,
83 struct tgsi_exec_machine *machine,
84 struct tgsi_sampler *sampler);
85
86 unsigned (*run)(const struct sp_fragment_shader_variant *shader,
87 struct tgsi_exec_machine *machine,
88 struct quad_header *quad);
89
90 /* Deletes this instance of the object */
91 void (*delete)(struct sp_fragment_shader_variant *shader,
92 struct tgsi_exec_machine *machine);
93
94 struct sp_fragment_shader_variant *next;
95 };
96
97
98 /** Subclass of pipe_shader_state */
99 struct sp_fragment_shader {
100 struct pipe_shader_state shader;
101 struct sp_fragment_shader_variant *variants;
102 struct draw_fragment_shader *draw_shader;
103 };
104
105
106 /** Subclass of pipe_shader_state */
107 struct sp_vertex_shader {
108 struct pipe_shader_state shader;
109 struct draw_vertex_shader *draw_data;
110 int max_sampler; /* -1 if no samplers */
111 };
112
113 /** Subclass of pipe_shader_state */
114 struct sp_geometry_shader {
115 struct pipe_shader_state shader;
116 struct draw_geometry_shader *draw_data;
117 int max_sampler;
118 };
119
120 struct sp_velems_state {
121 unsigned count;
122 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
123 };
124
125 struct sp_so_state {
126 struct pipe_stream_output_info base;
127 };
128
129
130 void
131 softpipe_init_blend_funcs(struct pipe_context *pipe);
132
133 void
134 softpipe_init_clip_funcs(struct pipe_context *pipe);
135
136 void
137 softpipe_init_sampler_funcs(struct pipe_context *pipe);
138
139 void
140 softpipe_init_rasterizer_funcs(struct pipe_context *pipe);
141
142 void
143 softpipe_init_shader_funcs(struct pipe_context *pipe);
144
145 void
146 softpipe_init_streamout_funcs(struct pipe_context *pipe);
147
148 void
149 softpipe_init_vertex_funcs(struct pipe_context *pipe);
150
151 void
152 softpipe_set_framebuffer_state(struct pipe_context *,
153 const struct pipe_framebuffer_state *);
154
155 void
156 softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim);
157
158 void
159 softpipe_set_sampler_views(struct pipe_context *pipe,
160 unsigned shader,
161 unsigned start,
162 unsigned num,
163 struct pipe_sampler_view **views);
164
165
166 void
167 softpipe_draw_vbo(struct pipe_context *pipe,
168 const struct pipe_draw_info *info);
169
170 void
171 softpipe_map_texture_surfaces(struct softpipe_context *sp);
172
173 void
174 softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
175
176
177 struct vertex_info *
178 softpipe_get_vertex_info(struct softpipe_context *softpipe);
179
180 struct vertex_info *
181 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
182
183
184 struct sp_fragment_shader_variant *
185 softpipe_find_fs_variant(struct softpipe_context *softpipe,
186 struct sp_fragment_shader *fs,
187 const struct sp_fragment_shader_variant_key *key);
188
189
190 struct sp_fragment_shader_variant *
191 softpipe_find_fs_variant(struct softpipe_context *softpipe,
192 struct sp_fragment_shader *fs,
193 const struct sp_fragment_shader_variant_key *key);
194
195
196 #endif