softpipe: fix unreliable FS variant binding bug
[mesa.git] / src / gallium / drivers / softpipe / sp_state_derived.c
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3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #include "util/u_inlines.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_pstipple.h"
32 #include "pipe/p_shader_tokens.h"
33 #include "draw/draw_context.h"
34 #include "draw/draw_vertex.h"
35 #include "sp_context.h"
36 #include "sp_screen.h"
37 #include "sp_state.h"
38 #include "sp_texture.h"
39 #include "sp_tex_tile_cache.h"
40
41
42 /**
43 * Mark the current vertex layout as "invalid".
44 * We'll validate the vertex layout later, when we start to actually
45 * render a point or line or tri.
46 */
47 static void
48 invalidate_vertex_layout(struct softpipe_context *softpipe)
49 {
50 softpipe->vertex_info.num_attribs = 0;
51 }
52
53
54 /**
55 * The vertex info describes how to convert the post-transformed vertices
56 * (simple float[][4]) used by the 'draw' module into vertices for
57 * rasterization.
58 *
59 * This function validates the vertex layout and returns a pointer to a
60 * vertex_info object.
61 */
62 struct vertex_info *
63 softpipe_get_vertex_info(struct softpipe_context *softpipe)
64 {
65 struct vertex_info *vinfo = &softpipe->vertex_info;
66
67 if (vinfo->num_attribs == 0) {
68 /* compute vertex layout now */
69 const struct tgsi_shader_info *fsInfo = &softpipe->fs_variant->info;
70 struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
71 const uint num = draw_num_shader_outputs(softpipe->draw);
72 uint i;
73
74 /* Tell draw_vbuf to simply emit the whole post-xform vertex
75 * as-is. No longer any need to try and emit draw vertex_header
76 * info.
77 */
78 vinfo_vbuf->num_attribs = 0;
79 for (i = 0; i < num; i++) {
80 draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
81 }
82 draw_compute_vertex_size(vinfo_vbuf);
83
84 /*
85 * Loop over fragment shader inputs, searching for the matching output
86 * from the vertex shader.
87 */
88 vinfo->num_attribs = 0;
89 for (i = 0; i < fsInfo->num_inputs; i++) {
90 int src;
91 enum interp_mode interp = INTERP_LINEAR;
92
93 switch (fsInfo->input_interpolate[i]) {
94 case TGSI_INTERPOLATE_CONSTANT:
95 interp = INTERP_CONSTANT;
96 break;
97 case TGSI_INTERPOLATE_LINEAR:
98 interp = INTERP_LINEAR;
99 break;
100 case TGSI_INTERPOLATE_PERSPECTIVE:
101 interp = INTERP_PERSPECTIVE;
102 break;
103 case TGSI_INTERPOLATE_COLOR:
104 assert(fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR);
105 break;
106 default:
107 assert(0);
108 }
109
110 switch (fsInfo->input_semantic_name[i]) {
111 case TGSI_SEMANTIC_POSITION:
112 interp = INTERP_POS;
113 break;
114
115 case TGSI_SEMANTIC_COLOR:
116 if (fsInfo->input_interpolate[i] == TGSI_INTERPOLATE_COLOR) {
117 if (softpipe->rasterizer->flatshade)
118 interp = INTERP_CONSTANT;
119 else
120 interp = INTERP_PERSPECTIVE;
121 }
122 break;
123 }
124
125 /* this includes texcoords and varying vars */
126 src = draw_find_shader_output(softpipe->draw,
127 fsInfo->input_semantic_name[i],
128 fsInfo->input_semantic_index[i]);
129 if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR && src == 0)
130 /* try and find a bcolor */
131 src = draw_find_shader_output(softpipe->draw,
132 TGSI_SEMANTIC_BCOLOR, fsInfo->input_semantic_index[i]);
133
134 draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
135 }
136
137 softpipe->psize_slot = draw_find_shader_output(softpipe->draw,
138 TGSI_SEMANTIC_PSIZE, 0);
139 if (softpipe->psize_slot > 0) {
140 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
141 softpipe->psize_slot);
142 }
143
144 draw_compute_vertex_size(vinfo);
145 }
146
147 return vinfo;
148 }
149
150
151 /**
152 * Called from vbuf module.
153 *
154 * Note that there's actually two different vertex layouts in softpipe.
155 *
156 * The normal one is computed in softpipe_get_vertex_info() above and is
157 * used by the point/line/tri "setup" code.
158 *
159 * The other one (this one) is only used by the vbuf module (which is
160 * not normally used by default but used in testing). For the vbuf module,
161 * we basically want to pass-through the draw module's vertex layout as-is.
162 * When the softpipe vbuf code begins drawing, the normal vertex layout
163 * will come into play again.
164 */
165 struct vertex_info *
166 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe)
167 {
168 (void) softpipe_get_vertex_info(softpipe);
169 return &softpipe->vertex_info_vbuf;
170 }
171
172
173 /**
174 * Recompute cliprect from scissor bounds, scissor enable and surface size.
175 */
176 static void
177 compute_cliprect(struct softpipe_context *sp)
178 {
179 /* SP_NEW_FRAMEBUFFER
180 */
181 uint surfWidth = sp->framebuffer.width;
182 uint surfHeight = sp->framebuffer.height;
183
184 /* SP_NEW_RASTERIZER
185 */
186 if (sp->rasterizer->scissor) {
187
188 /* SP_NEW_SCISSOR
189 *
190 * clip to scissor rect:
191 */
192 sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
193 sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
194 sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
195 sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
196 }
197 else {
198 /* clip to surface bounds */
199 sp->cliprect.minx = 0;
200 sp->cliprect.miny = 0;
201 sp->cliprect.maxx = surfWidth;
202 sp->cliprect.maxy = surfHeight;
203 }
204 }
205
206
207 static void
208 update_tgsi_samplers( struct softpipe_context *softpipe )
209 {
210 unsigned i, sh;
211
212 softpipe_reset_sampler_variants( softpipe );
213
214 for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
215 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
216 struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[sh][i];
217 if (tc && tc->texture) {
218 struct softpipe_resource *spt = softpipe_resource(tc->texture);
219 if (spt->timestamp != tc->timestamp) {
220 sp_tex_tile_cache_validate_texture( tc );
221 /*
222 _debug_printf("INV %d %d\n", tc->timestamp, spt->timestamp);
223 */
224 tc->timestamp = spt->timestamp;
225 }
226 }
227 }
228 }
229 }
230
231
232 static void
233 update_fragment_shader(struct softpipe_context *softpipe, unsigned prim)
234 {
235 struct sp_fragment_shader_variant_key key;
236
237 memset(&key, 0, sizeof(key));
238
239 if (prim == PIPE_PRIM_TRIANGLES)
240 key.polygon_stipple = softpipe->rasterizer->poly_stipple_enable;
241
242 if (softpipe->fs) {
243 softpipe->fs_variant = softpipe_find_fs_variant(softpipe,
244 softpipe->fs, &key);
245
246 /* prepare the TGSI interpreter for FS execution */
247 softpipe->fs_variant->prepare(softpipe->fs_variant,
248 softpipe->fs_machine,
249 (struct tgsi_sampler **) softpipe->
250 tgsi.samplers_list[PIPE_SHADER_FRAGMENT]);
251 }
252 else {
253 softpipe->fs_variant = NULL;
254 }
255
256 /* This would be the logical place to pass the fragment shader
257 * to the draw module. However, doing this here, during state
258 * validation, causes problems with the 'draw' module helpers for
259 * wide/AA/stippled lines.
260 * In principle, the draw's fragment shader should be per-variant
261 * but that doesn't work. So we use a single draw fragment shader
262 * per fragment shader, not per variant.
263 */
264 #if 0
265 if (softpipe->fs_variant) {
266 draw_bind_fragment_shader(softpipe->draw,
267 softpipe->fs_variant->draw_shader);
268 }
269 else {
270 draw_bind_fragment_shader(softpipe->draw, NULL);
271 }
272 #endif
273 }
274
275
276 /**
277 * This should be called when the polygon stipple pattern changes.
278 * We create a new texture from the stipple pattern and create a new
279 * sampler view.
280 */
281 static void
282 update_polygon_stipple_pattern(struct softpipe_context *softpipe)
283 {
284 struct pipe_resource *tex;
285 struct pipe_sampler_view *view;
286
287 tex = util_pstipple_create_stipple_texture(&softpipe->pipe,
288 softpipe->poly_stipple.stipple);
289 pipe_resource_reference(&softpipe->pstipple.texture, tex);
290 pipe_resource_reference(&tex, NULL);
291
292 view = util_pstipple_create_sampler_view(&softpipe->pipe,
293 softpipe->pstipple.texture);
294 pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, view);
295 pipe_sampler_view_reference(&view, NULL);
296 }
297
298
299 /**
300 * Should be called when polygon stipple is enabled/disabled or when
301 * the fragment shader changes.
302 * We add/update the fragment sampler and sampler views to sample from
303 * the polygon stipple texture. The texture unit that we use depends on
304 * the fragment shader (we need to use a unit not otherwise used by the
305 * shader).
306 */
307 static void
308 update_polygon_stipple_enable(struct softpipe_context *softpipe, unsigned prim)
309 {
310 if (prim == PIPE_PRIM_TRIANGLES &&
311 softpipe->fs_variant->key.polygon_stipple) {
312 const unsigned unit = softpipe->fs_variant->stipple_sampler_unit;
313
314 /* sampler state */
315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler;
316
317 /* sampler view */
318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit],
319 softpipe->pstipple.sampler_view);
320
321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit],
322 softpipe->pstipple.sampler_view);
323
324 softpipe->dirty |= SP_NEW_SAMPLER;
325 }
326 }
327
328
329 /* Hopefully this will remain quite simple, otherwise need to pull in
330 * something like the state tracker mechanism.
331 */
332 void
333 softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim)
334 {
335 struct softpipe_screen *sp_screen = softpipe_screen(softpipe->pipe.screen);
336
337 /* Check for updated textures.
338 */
339 if (softpipe->tex_timestamp != sp_screen->timestamp) {
340 softpipe->tex_timestamp = sp_screen->timestamp;
341 softpipe->dirty |= SP_NEW_TEXTURE;
342 }
343
344 #if DO_PSTIPPLE_IN_HELPER_MODULE
345 if (softpipe->dirty & SP_NEW_STIPPLE)
346 /* before updating samplers! */
347 update_polygon_stipple_pattern(softpipe);
348 #endif
349
350 if (softpipe->dirty & (SP_NEW_RASTERIZER |
351 SP_NEW_FS))
352 update_fragment_shader(softpipe, prim);
353
354 #if DO_PSTIPPLE_IN_HELPER_MODULE
355 if (softpipe->dirty & (SP_NEW_RASTERIZER |
356 SP_NEW_STIPPLE |
357 SP_NEW_FS))
358 update_polygon_stipple_enable(softpipe, prim);
359 #endif
360
361 if (softpipe->dirty & (SP_NEW_SAMPLER |
362 SP_NEW_TEXTURE |
363 SP_NEW_FS |
364 SP_NEW_VS))
365 update_tgsi_samplers( softpipe );
366
367 if (softpipe->dirty & (SP_NEW_RASTERIZER |
368 SP_NEW_FS |
369 SP_NEW_VS))
370 invalidate_vertex_layout( softpipe );
371
372 if (softpipe->dirty & (SP_NEW_SCISSOR |
373 SP_NEW_RASTERIZER |
374 SP_NEW_FRAMEBUFFER))
375 compute_cliprect(softpipe);
376
377 if (softpipe->dirty & (SP_NEW_BLEND |
378 SP_NEW_DEPTH_STENCIL_ALPHA |
379 SP_NEW_FRAMEBUFFER |
380 SP_NEW_FS))
381 sp_build_quad_pipeline(softpipe);
382
383 softpipe->dirty = 0;
384 }