softpipe: remove old prim_setup draw stage
[mesa.git] / src / gallium / drivers / softpipe / sp_state_derived.c
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3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_private.h"
34 #include "sp_context.h"
35 #include "sp_screen.h"
36 #include "sp_state.h"
37 #include "sp_texture.h"
38 #include "sp_tex_tile_cache.h"
39
40
41 /**
42 * Mark the current vertex layout as "invalid".
43 * We'll validate the vertex layout later, when we start to actually
44 * render a point or line or tri.
45 */
46 static void
47 invalidate_vertex_layout(struct softpipe_context *softpipe)
48 {
49 softpipe->vertex_info.num_attribs = 0;
50 }
51
52
53 /**
54 * The vertex info describes how to convert the post-transformed vertices
55 * (simple float[][4]) used by the 'draw' module into vertices for
56 * rasterization.
57 *
58 * This function validates the vertex layout and returns a pointer to a
59 * vertex_info object.
60 */
61 struct vertex_info *
62 softpipe_get_vertex_info(struct softpipe_context *softpipe)
63 {
64 struct vertex_info *vinfo = &softpipe->vertex_info;
65
66 if (vinfo->num_attribs == 0) {
67 /* compute vertex layout now */
68 const struct sp_fragment_shader *spfs = softpipe->fs;
69 const enum interp_mode colorInterp
70 = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
71 struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
72 const uint num = draw_num_vs_outputs(softpipe->draw);
73 uint i;
74
75 /* Tell draw_vbuf to simply emit the whole post-xform vertex
76 * as-is. No longer any need to try and emit draw vertex_header
77 * info.
78 */
79 vinfo_vbuf->num_attribs = 0;
80 for (i = 0; i < num; i++) {
81 draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
82 }
83 draw_compute_vertex_size(vinfo_vbuf);
84
85 /*
86 * Loop over fragment shader inputs, searching for the matching output
87 * from the vertex shader.
88 */
89 vinfo->num_attribs = 0;
90 for (i = 0; i < spfs->info.num_inputs; i++) {
91 int src;
92 switch (spfs->info.input_semantic_name[i]) {
93 case TGSI_SEMANTIC_POSITION:
94 src = draw_find_vs_output(softpipe->draw,
95 TGSI_SEMANTIC_POSITION, 0);
96 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
97 break;
98
99 case TGSI_SEMANTIC_COLOR:
100 src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_COLOR,
101 spfs->info.input_semantic_index[i]);
102 draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
103 break;
104
105 case TGSI_SEMANTIC_FOG:
106 src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_FOG, 0);
107 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
108 break;
109
110 case TGSI_SEMANTIC_GENERIC:
111 case TGSI_SEMANTIC_FACE:
112 /* this includes texcoords and varying vars */
113 src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_GENERIC,
114 spfs->info.input_semantic_index[i]);
115 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
116 break;
117
118 default:
119 assert(0);
120 }
121 }
122
123 softpipe->psize_slot = draw_find_vs_output(softpipe->draw,
124 TGSI_SEMANTIC_PSIZE, 0);
125 if (softpipe->psize_slot > 0) {
126 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
127 softpipe->psize_slot);
128 }
129
130 draw_compute_vertex_size(vinfo);
131 }
132
133 return vinfo;
134 }
135
136
137 /**
138 * Called from vbuf module.
139 *
140 * Note that there's actually two different vertex layouts in softpipe.
141 *
142 * The normal one is computed in softpipe_get_vertex_info() above and is
143 * used by the point/line/tri "setup" code.
144 *
145 * The other one (this one) is only used by the vbuf module (which is
146 * not normally used by default but used in testing). For the vbuf module,
147 * we basically want to pass-through the draw module's vertex layout as-is.
148 * When the softpipe vbuf code begins drawing, the normal vertex layout
149 * will come into play again.
150 */
151 struct vertex_info *
152 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe)
153 {
154 (void) softpipe_get_vertex_info(softpipe);
155 return &softpipe->vertex_info_vbuf;
156 }
157
158
159 /**
160 * Recompute cliprect from scissor bounds, scissor enable and surface size.
161 */
162 static void
163 compute_cliprect(struct softpipe_context *sp)
164 {
165 /* SP_NEW_FRAMEBUFFER
166 */
167 uint surfWidth = sp->framebuffer.width;
168 uint surfHeight = sp->framebuffer.height;
169
170 /* SP_NEW_RASTERIZER
171 */
172 if (sp->rasterizer->scissor) {
173
174 /* SP_NEW_SCISSOR
175 *
176 * clip to scissor rect:
177 */
178 sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
179 sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
180 sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
181 sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
182 }
183 else {
184 /* clip to surface bounds */
185 sp->cliprect.minx = 0;
186 sp->cliprect.miny = 0;
187 sp->cliprect.maxx = surfWidth;
188 sp->cliprect.maxy = surfHeight;
189 }
190 }
191
192
193 static void
194 update_tgsi_samplers( struct softpipe_context *softpipe )
195 {
196 unsigned i;
197
198 softpipe_reset_sampler_varients( softpipe );
199
200 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
201 struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[i];
202 if (tc->texture) {
203 struct softpipe_texture *spt = softpipe_texture(tc->texture);
204 if (spt->timestamp != tc->timestamp) {
205 sp_tex_tile_cache_validate_texture( tc );
206 _debug_printf("INV %d %d\n", tc->timestamp, spt->timestamp);
207 tc->timestamp = spt->timestamp;
208 }
209 }
210 }
211 }
212
213
214 /* Hopefully this will remain quite simple, otherwise need to pull in
215 * something like the state tracker mechanism.
216 */
217 void softpipe_update_derived( struct softpipe_context *softpipe )
218 {
219 struct softpipe_screen *sp_screen = softpipe_screen(softpipe->pipe.screen);
220
221 /* Check for updated textures.
222 */
223 if (softpipe->tex_timestamp != sp_screen->timestamp) {
224 softpipe->tex_timestamp = sp_screen->timestamp;
225 softpipe->dirty |= SP_NEW_TEXTURE;
226 }
227
228 if (softpipe->dirty & (SP_NEW_SAMPLER |
229 SP_NEW_TEXTURE |
230 SP_NEW_FS |
231 SP_NEW_VS))
232 update_tgsi_samplers( softpipe );
233
234 if (softpipe->dirty & (SP_NEW_RASTERIZER |
235 SP_NEW_FS |
236 SP_NEW_VS))
237 invalidate_vertex_layout( softpipe );
238
239 if (softpipe->dirty & (SP_NEW_SCISSOR |
240 SP_NEW_RASTERIZER |
241 SP_NEW_FRAMEBUFFER))
242 compute_cliprect(softpipe);
243
244 if (softpipe->dirty & (SP_NEW_BLEND |
245 SP_NEW_DEPTH_STENCIL_ALPHA |
246 SP_NEW_FRAMEBUFFER |
247 SP_NEW_FS))
248 sp_build_quad_pipeline(softpipe);
249
250 softpipe->dirty = 0;
251 }