Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / drivers / softpipe / sp_state_fs.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "sp_context.h"
29 #include "sp_state.h"
30 #include "sp_fs.h"
31
32 #include "pipe/p_defines.h"
33 #include "pipe/p_util.h"
34 #include "pipe/p_inlines.h"
35 #include "pipe/p_winsys.h"
36 #include "pipe/p_shader_tokens.h"
37 #include "draw/draw_context.h"
38 #include "tgsi/util/tgsi_dump.h"
39 #include "tgsi/util/tgsi_scan.h"
40
41
42 void *
43 softpipe_create_fs_state(struct pipe_context *pipe,
44 const struct pipe_shader_state *templ)
45 {
46 struct softpipe_context *softpipe = softpipe_context(pipe);
47 struct sp_fragment_shader *state;
48
49 /* debug */
50 if (softpipe->dump_fs)
51 tgsi_dump(templ->tokens, 0);
52
53 /* codegen */
54 state = softpipe_create_fs_llvm( softpipe, templ );
55 if (!state) {
56 state = softpipe_create_fs_sse( softpipe, templ );
57 if (!state) {
58 state = softpipe_create_fs_exec( softpipe, templ );
59 }
60 }
61
62 assert(state);
63
64 /* get/save the summary info for this shader */
65 tgsi_scan_shader(templ->tokens, &state->info);
66
67 return state;
68 }
69
70
71 void
72 softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
73 {
74 struct softpipe_context *softpipe = softpipe_context(pipe);
75
76 softpipe->fs = (struct sp_fragment_shader *) fs;
77
78 softpipe->dirty |= SP_NEW_FS;
79 }
80
81
82 void
83 softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
84 {
85 struct softpipe_context *softpipe = softpipe_context(pipe);
86 struct sp_fragment_shader *state = fs;
87
88 assert(fs != softpipe->fs);
89
90 state->delete( state );
91 }
92
93
94 void *
95 softpipe_create_vs_state(struct pipe_context *pipe,
96 const struct pipe_shader_state *templ)
97 {
98 struct softpipe_context *softpipe = softpipe_context(pipe);
99 struct sp_vertex_shader *state;
100
101 state = CALLOC_STRUCT(sp_vertex_shader);
102 if (state == NULL ) {
103 return NULL;
104 }
105
106 state->shader = *templ;
107
108 state->draw_data = draw_create_vertex_shader(softpipe->draw,
109 &state->shader);
110 if (state->draw_data == NULL) {
111 FREE( state );
112 return NULL;
113 }
114
115 return state;
116 }
117
118
119 void
120 softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
121 {
122 struct softpipe_context *softpipe = softpipe_context(pipe);
123
124 softpipe->vs = (const struct sp_vertex_shader *)vs;
125
126 draw_bind_vertex_shader(softpipe->draw,
127 (softpipe->vs ? softpipe->vs->draw_data : NULL));
128
129 softpipe->dirty |= SP_NEW_VS;
130 }
131
132
133 void
134 softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
135 {
136 struct softpipe_context *softpipe = softpipe_context(pipe);
137
138 struct sp_vertex_shader *state =
139 (struct sp_vertex_shader *)vs;
140
141 draw_delete_vertex_shader(softpipe->draw, state->draw_data);
142 FREE( state );
143 }
144
145
146
147 void
148 softpipe_set_constant_buffer(struct pipe_context *pipe,
149 uint shader, uint index,
150 const struct pipe_constant_buffer *buf)
151 {
152 struct softpipe_context *softpipe = softpipe_context(pipe);
153 struct pipe_winsys *ws = pipe->winsys;
154
155 assert(shader < PIPE_SHADER_TYPES);
156 assert(index == 0);
157
158 /* note: reference counting */
159 pipe_buffer_reference(ws,
160 &softpipe->constants[shader].buffer,
161 buf->buffer);
162 softpipe->constants[shader].size = buf->size;
163
164 softpipe->dirty |= SP_NEW_CONSTANTS;
165 }