1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
35 #include "draw/draw_context.h"
37 #include "sp_context.h"
39 #include "sp_texture.h"
40 #include "sp_tex_sample.h"
41 #include "sp_tex_tile_cache.h"
45 struct pipe_sampler_state base
;
46 struct sp_sampler_variant
*variants
;
47 struct sp_sampler_variant
*current
;
50 static struct sp_sampler
*sp_sampler( struct pipe_sampler_state
*sampler
)
52 return (struct sp_sampler
*)sampler
;
57 softpipe_create_sampler_state(struct pipe_context
*pipe
,
58 const struct pipe_sampler_state
*sampler
)
60 struct sp_sampler
*sp_sampler
= CALLOC_STRUCT(sp_sampler
);
62 sp_sampler
->base
= *sampler
;
63 sp_sampler
->variants
= NULL
;
65 return (void *)sp_sampler
;
70 softpipe_bind_fragment_sampler_states(struct pipe_context
*pipe
,
71 unsigned num
, void **sampler
)
73 struct softpipe_context
*softpipe
= softpipe_context(pipe
);
76 assert(num
<= PIPE_MAX_SAMPLERS
);
79 if (num
== softpipe
->num_samplers
[PIPE_SHADER_FRAGMENT
] &&
80 !memcmp(softpipe
->samplers
[PIPE_SHADER_FRAGMENT
], sampler
, num
* sizeof(void *)))
83 draw_flush(softpipe
->draw
);
85 for (i
= 0; i
< num
; ++i
)
86 softpipe
->samplers
[PIPE_SHADER_FRAGMENT
][i
] = sampler
[i
];
87 for (i
= num
; i
< PIPE_MAX_SAMPLERS
; ++i
)
88 softpipe
->samplers
[PIPE_SHADER_FRAGMENT
][i
] = NULL
;
90 softpipe
->num_samplers
[PIPE_SHADER_FRAGMENT
] = num
;
92 softpipe
->dirty
|= SP_NEW_SAMPLER
;
97 softpipe_bind_vertex_sampler_states(struct pipe_context
*pipe
,
98 unsigned num_samplers
,
101 struct softpipe_context
*softpipe
= softpipe_context(pipe
);
104 assert(num_samplers
<= PIPE_MAX_VERTEX_SAMPLERS
);
106 /* Check for no-op */
107 if (num_samplers
== softpipe
->num_samplers
[PIPE_SHADER_VERTEX
] &&
108 !memcmp(softpipe
->samplers
[PIPE_SHADER_VERTEX
], samplers
, num_samplers
* sizeof(void *)))
111 draw_flush(softpipe
->draw
);
113 for (i
= 0; i
< num_samplers
; ++i
)
114 softpipe
->samplers
[PIPE_SHADER_VERTEX
][i
] = samplers
[i
];
115 for (i
= num_samplers
; i
< PIPE_MAX_VERTEX_SAMPLERS
; ++i
)
116 softpipe
->samplers
[PIPE_SHADER_VERTEX
][i
] = NULL
;
118 softpipe
->num_samplers
[PIPE_SHADER_VERTEX
] = num_samplers
;
120 draw_set_samplers(softpipe
->draw
,
121 softpipe
->samplers
[PIPE_SHADER_VERTEX
],
122 softpipe
->num_samplers
[PIPE_SHADER_VERTEX
]);
124 softpipe
->dirty
|= SP_NEW_SAMPLER
;
128 softpipe_bind_geometry_sampler_states(struct pipe_context
*pipe
,
129 unsigned num_samplers
,
132 struct softpipe_context
*softpipe
= softpipe_context(pipe
);
135 assert(num_samplers
<= PIPE_MAX_GEOMETRY_SAMPLERS
);
137 /* Check for no-op */
138 if (num_samplers
== softpipe
->num_samplers
[PIPE_SHADER_GEOMETRY
] &&
139 !memcmp(softpipe
->samplers
[PIPE_SHADER_GEOMETRY
], samplers
, num_samplers
* sizeof(void *)))
142 draw_flush(softpipe
->draw
);
144 for (i
= 0; i
< num_samplers
; ++i
)
145 softpipe
->samplers
[PIPE_SHADER_GEOMETRY
][i
] = samplers
[i
];
146 for (i
= num_samplers
; i
< PIPE_MAX_SAMPLERS
; ++i
)
147 softpipe
->samplers
[PIPE_SHADER_GEOMETRY
][i
] = NULL
;
149 softpipe
->num_samplers
[PIPE_SHADER_GEOMETRY
] = num_samplers
;
151 softpipe
->dirty
|= SP_NEW_SAMPLER
;
155 static struct pipe_sampler_view
*
156 softpipe_create_sampler_view(struct pipe_context
*pipe
,
157 struct pipe_resource
*resource
,
158 const struct pipe_sampler_view
*templ
)
160 struct pipe_sampler_view
*view
= CALLOC_STRUCT(pipe_sampler_view
);
164 view
->reference
.count
= 1;
165 view
->texture
= NULL
;
166 pipe_resource_reference(&view
->texture
, resource
);
167 view
->context
= pipe
;
175 softpipe_sampler_view_destroy(struct pipe_context
*pipe
,
176 struct pipe_sampler_view
*view
)
178 pipe_resource_reference(&view
->texture
, NULL
);
184 softpipe_set_fragment_sampler_views(struct pipe_context
*pipe
,
186 struct pipe_sampler_view
**views
)
188 struct softpipe_context
*softpipe
= softpipe_context(pipe
);
191 assert(num
<= PIPE_MAX_SAMPLERS
);
193 /* Check for no-op */
194 if (num
== softpipe
->num_sampler_views
[PIPE_SHADER_FRAGMENT
] &&
195 !memcmp(softpipe
->sampler_views
[PIPE_SHADER_FRAGMENT
], views
,
196 num
* sizeof(struct pipe_sampler_view
*)))
199 draw_flush(softpipe
->draw
);
201 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
202 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
204 pipe_sampler_view_reference(&softpipe
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
], view
);
205 sp_tex_tile_cache_set_sampler_view(softpipe
->tex_cache
[PIPE_SHADER_FRAGMENT
][i
], view
);
208 softpipe
->num_sampler_views
[PIPE_SHADER_FRAGMENT
] = num
;
210 softpipe
->dirty
|= SP_NEW_TEXTURE
;
215 softpipe_set_vertex_sampler_views(struct pipe_context
*pipe
,
217 struct pipe_sampler_view
**views
)
219 struct softpipe_context
*softpipe
= softpipe_context(pipe
);
222 assert(num
<= PIPE_MAX_VERTEX_SAMPLERS
);
224 /* Check for no-op */
225 if (num
== softpipe
->num_sampler_views
[PIPE_SHADER_VERTEX
] &&
226 !memcmp(softpipe
->sampler_views
[PIPE_SHADER_VERTEX
],
227 views
, num
* sizeof(struct pipe_sampler_view
*))) {
231 draw_flush(softpipe
->draw
);
233 for (i
= 0; i
< PIPE_MAX_VERTEX_SAMPLERS
; i
++) {
234 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
236 pipe_sampler_view_reference(&softpipe
->sampler_views
[PIPE_SHADER_VERTEX
][i
], view
);
237 sp_tex_tile_cache_set_sampler_view(softpipe
->tex_cache
[PIPE_SHADER_VERTEX
][i
], view
);
240 softpipe
->num_sampler_views
[PIPE_SHADER_VERTEX
] = num
;
242 draw_set_sampler_views(softpipe
->draw
,
243 softpipe
->sampler_views
[PIPE_SHADER_VERTEX
],
244 softpipe
->num_sampler_views
[PIPE_SHADER_VERTEX
]);
246 softpipe
->dirty
|= SP_NEW_TEXTURE
;
251 softpipe_set_geometry_sampler_views(struct pipe_context
*pipe
,
253 struct pipe_sampler_view
**views
)
255 struct softpipe_context
*softpipe
= softpipe_context(pipe
);
258 assert(num
<= PIPE_MAX_GEOMETRY_SAMPLERS
);
260 /* Check for no-op */
261 if (num
== softpipe
->num_sampler_views
[PIPE_SHADER_GEOMETRY
] &&
262 !memcmp(softpipe
->sampler_views
[PIPE_SHADER_GEOMETRY
], views
, num
* sizeof(struct pipe_sampler_view
*))) {
266 draw_flush(softpipe
->draw
);
268 for (i
= 0; i
< PIPE_MAX_GEOMETRY_SAMPLERS
; i
++) {
269 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
271 pipe_sampler_view_reference(&softpipe
->sampler_views
[PIPE_SHADER_GEOMETRY
][i
], view
);
272 sp_tex_tile_cache_set_sampler_view(softpipe
->tex_cache
[PIPE_SHADER_GEOMETRY
][i
], view
);
275 softpipe
->num_sampler_views
[PIPE_SHADER_GEOMETRY
] = num
;
277 softpipe
->dirty
|= SP_NEW_TEXTURE
;
282 * Find/create an sp_sampler_variant object for sampling the given texture,
283 * sampler and tex unit.
285 * Note that the tex unit is significant. We can't re-use a sampler
286 * variant for multiple texture units because the sampler variant contains
287 * the texture object pointer. If the texture object pointer were stored
288 * somewhere outside the sampler variant, we could re-use samplers for
289 * multiple texture units.
291 static struct sp_sampler_variant
*
292 get_sampler_variant( unsigned unit
,
293 struct sp_sampler
*sampler
,
294 struct pipe_sampler_view
*view
,
297 struct softpipe_resource
*sp_texture
= softpipe_resource(view
->texture
);
298 struct sp_sampler_variant
*v
= NULL
;
299 union sp_sampler_key key
;
301 /* if this fails, widen the key.unit field and update this assertion */
302 assert(PIPE_MAX_SAMPLERS
<= 16);
304 key
.bits
.target
= sp_texture
->base
.target
;
305 key
.bits
.is_pot
= sp_texture
->pot
;
306 key
.bits
.processor
= processor
;
307 key
.bits
.unit
= unit
;
308 key
.bits
.swizzle_r
= view
->swizzle_r
;
309 key
.bits
.swizzle_g
= view
->swizzle_g
;
310 key
.bits
.swizzle_b
= view
->swizzle_b
;
311 key
.bits
.swizzle_a
= view
->swizzle_a
;
314 if (sampler
->current
&&
315 key
.value
== sampler
->current
->key
.value
) {
316 v
= sampler
->current
;
320 for (v
= sampler
->variants
; v
; v
= v
->next
)
321 if (v
->key
.value
== key
.value
)
325 v
= sp_create_sampler_variant( &sampler
->base
, key
);
326 v
->next
= sampler
->variants
;
327 sampler
->variants
= v
;
331 sampler
->current
= v
;
337 * Reset the sampler variants for a shader stage (vert, frag, geom).
340 reset_sampler_variants(struct softpipe_context
*softpipe
,
342 unsigned tgsi_shader
,
347 for (i
= 0; i
<= max_sampler
; i
++) {
348 if (softpipe
->samplers
[shader
][i
]) {
349 softpipe
->tgsi
.samplers_list
[shader
][i
] =
350 get_sampler_variant(i
,
351 sp_sampler(softpipe
->samplers
[shader
][i
]),
352 softpipe
->sampler_views
[shader
][i
],
355 sp_sampler_variant_bind_view(softpipe
->tgsi
.samplers_list
[shader
][i
],
356 softpipe
->tex_cache
[shader
][i
],
357 softpipe
->sampler_views
[shader
][i
]);
364 softpipe_reset_sampler_variants(struct softpipe_context
*softpipe
)
366 /* It's a bit hard to build these samplers ahead of time -- don't
367 * really know which samplers are going to be used for vertex and
371 /* XXX note: PIPE_SHADER_x != TGSI_PROCESSOR_x (fix that someday) */
372 reset_sampler_variants(softpipe
,
374 TGSI_PROCESSOR_VERTEX
,
375 softpipe
->vs
->max_sampler
);
377 reset_sampler_variants(softpipe
,
378 PIPE_SHADER_FRAGMENT
,
379 TGSI_PROCESSOR_FRAGMENT
,
380 softpipe
->fs_variant
->info
.file_max
[TGSI_FILE_SAMPLER
]);
383 reset_sampler_variants(softpipe
,
384 PIPE_SHADER_GEOMETRY
,
385 TGSI_PROCESSOR_GEOMETRY
,
386 softpipe
->gs
->max_sampler
);
392 softpipe_delete_sampler_state(struct pipe_context
*pipe
,
395 struct sp_sampler
*sp_sampler
= (struct sp_sampler
*)sampler
;
396 struct sp_sampler_variant
*v
, *tmp
;
398 for (v
= sp_sampler
->variants
; v
; v
= tmp
) {
400 sp_sampler_variant_destroy(v
);
408 softpipe_init_sampler_funcs(struct pipe_context
*pipe
)
410 pipe
->create_sampler_state
= softpipe_create_sampler_state
;
411 pipe
->bind_fragment_sampler_states
= softpipe_bind_fragment_sampler_states
;
412 pipe
->bind_vertex_sampler_states
= softpipe_bind_vertex_sampler_states
;
413 pipe
->bind_geometry_sampler_states
= softpipe_bind_geometry_sampler_states
;
414 pipe
->delete_sampler_state
= softpipe_delete_sampler_state
;
416 pipe
->set_fragment_sampler_views
= softpipe_set_fragment_sampler_views
;
417 pipe
->set_vertex_sampler_views
= softpipe_set_vertex_sampler_views
;
418 pipe
->set_geometry_sampler_views
= softpipe_set_geometry_sampler_views
;
420 pipe
->create_sampler_view
= softpipe_create_sampler_view
;
421 pipe
->sampler_view_destroy
= softpipe_sampler_view_destroy
;