gallium: make p_winsys internal
[mesa.git] / src / gallium / drivers / softpipe / sp_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_inlines.h"
36 #include "pipe/internal/p_winsys_screen.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
39
40 #include "sp_context.h"
41 #include "sp_state.h"
42 #include "sp_texture.h"
43 #include "sp_tile_cache.h"
44 #include "sp_screen.h"
45
46
47 /* Simple, maximally packed layout.
48 */
49
50 static unsigned minify( unsigned d )
51 {
52 return MAX2(1, d>>1);
53 }
54
55
56 /* Conventional allocation path for non-display textures:
57 */
58 static boolean
59 softpipe_texture_layout(struct pipe_screen *screen,
60 struct softpipe_texture * spt)
61 {
62 struct pipe_winsys *ws = screen->winsys;
63 struct pipe_texture *pt = &spt->base;
64 unsigned level;
65 unsigned width = pt->width[0];
66 unsigned height = pt->height[0];
67 unsigned depth = pt->depth[0];
68
69 unsigned buffer_size = 0;
70
71 for (level = 0; level <= pt->last_level; level++) {
72 pt->width[level] = width;
73 pt->height[level] = height;
74 pt->depth[level] = depth;
75 pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
76 pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
77 spt->stride[level] = pt->nblocksx[level]*pt->block.size;
78
79 spt->level_offset[level] = buffer_size;
80
81 buffer_size += (pt->nblocksy[level] *
82 ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
83 spt->stride[level]);
84
85 width = minify(width);
86 height = minify(height);
87 depth = minify(depth);
88 }
89
90 spt->buffer = ws->buffer_create(ws, 32,
91 PIPE_BUFFER_USAGE_PIXEL,
92 buffer_size);
93
94 return spt->buffer != NULL;
95 }
96
97 static boolean
98 softpipe_displaytarget_layout(struct pipe_screen *screen,
99 struct softpipe_texture * spt)
100 {
101 struct pipe_winsys *ws = screen->winsys;
102 unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
103 PIPE_BUFFER_USAGE_GPU_READ_WRITE);
104
105 spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
106 spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
107
108 spt->buffer = ws->surface_buffer_create( ws,
109 spt->base.width[0],
110 spt->base.height[0],
111 spt->base.format,
112 usage,
113 &spt->stride[0]);
114
115 return spt->buffer != NULL;
116 }
117
118
119
120
121
122 static struct pipe_texture *
123 softpipe_texture_create(struct pipe_screen *screen,
124 const struct pipe_texture *templat)
125 {
126 struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
127 if (!spt)
128 return NULL;
129
130 spt->base = *templat;
131 spt->base.refcount = 1;
132 spt->base.screen = screen;
133
134 if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
135 if (!softpipe_displaytarget_layout(screen, spt))
136 goto fail;
137 }
138 else {
139 if (!softpipe_texture_layout(screen, spt))
140 goto fail;
141 }
142
143 assert(spt->base.refcount == 1);
144 return &spt->base;
145
146 fail:
147 FREE(spt);
148 return NULL;
149 }
150
151
152 static struct pipe_texture *
153 softpipe_texture_blanket(struct pipe_screen * screen,
154 const struct pipe_texture *base,
155 const unsigned *stride,
156 struct pipe_buffer *buffer)
157 {
158 struct softpipe_texture *spt;
159 assert(screen);
160
161 /* Only supports one type */
162 if (base->target != PIPE_TEXTURE_2D ||
163 base->last_level != 0 ||
164 base->depth[0] != 1) {
165 return NULL;
166 }
167
168 spt = CALLOC_STRUCT(softpipe_texture);
169 if (!spt)
170 return NULL;
171
172 spt->base = *base;
173 spt->base.refcount = 1;
174 spt->base.screen = screen;
175 spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
176 spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
177 spt->stride[0] = stride[0];
178
179 pipe_buffer_reference(screen, &spt->buffer, buffer);
180
181 return &spt->base;
182 }
183
184
185 static void
186 softpipe_texture_release(struct pipe_screen *screen,
187 struct pipe_texture **pt)
188 {
189 if (!*pt)
190 return;
191
192 if (--(*pt)->refcount <= 0) {
193 struct softpipe_texture *spt = softpipe_texture(*pt);
194
195 pipe_buffer_reference(screen, &spt->buffer, NULL);
196 FREE(spt);
197 }
198 *pt = NULL;
199 }
200
201
202 static struct pipe_surface *
203 softpipe_get_tex_surface(struct pipe_screen *screen,
204 struct pipe_texture *pt,
205 unsigned face, unsigned level, unsigned zslice,
206 unsigned usage)
207 {
208 struct softpipe_texture *spt = softpipe_texture(pt);
209 struct pipe_surface *ps;
210
211 assert(level <= pt->last_level);
212
213 ps = CALLOC_STRUCT(pipe_surface);
214 ps->refcount = 1;
215 if (ps) {
216 assert(ps->refcount);
217 pipe_texture_reference(&ps->texture, pt);
218 pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
219 ps->format = pt->format;
220 ps->block = pt->block;
221 ps->width = pt->width[level];
222 ps->height = pt->height[level];
223 ps->nblocksx = pt->nblocksx[level];
224 ps->nblocksy = pt->nblocksy[level];
225 ps->stride = spt->stride[level];
226 ps->offset = spt->level_offset[level];
227 ps->usage = usage;
228
229 /* Because we are softpipe, anything that the state tracker
230 * thought was going to be done with the GPU will actually get
231 * done with the CPU. Let's adjust the flags to take that into
232 * account.
233 */
234 if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
235 /* GPU_WRITE means "render" and that can involve reads (blending) */
236 ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
237 }
238
239 if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
240 ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
241
242 if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
243 PIPE_BUFFER_USAGE_GPU_WRITE)) {
244 /* Mark the surface as dirty. The tile cache will look for this. */
245 spt->modified = TRUE;
246 }
247
248 ps->face = face;
249 ps->level = level;
250 ps->zslice = zslice;
251
252 if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
253 ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
254 ps->nblocksy *
255 ps->stride;
256 }
257 else {
258 assert(face == 0);
259 assert(zslice == 0);
260 }
261 }
262 return ps;
263 }
264
265
266 static void
267 softpipe_tex_surface_release(struct pipe_screen *screen,
268 struct pipe_surface **s)
269 {
270 struct pipe_surface *surf = *s;
271 /* Effectively do the texture_update work here - if texture images
272 * needed post-processing to put them into hardware layout, this is
273 * where it would happen. For softpipe, nothing to do.
274 */
275 assert ((*s)->texture);
276 if (--surf->refcount == 0) {
277 pipe_texture_reference(&surf->texture, NULL);
278 pipe_buffer_reference(screen, &surf->buffer, NULL);
279 FREE(surf);
280 }
281 *s = NULL;
282 }
283
284
285 static void *
286 softpipe_surface_map( struct pipe_screen *screen,
287 struct pipe_surface *surface,
288 unsigned flags )
289 {
290 ubyte *map;
291
292 if (flags & ~surface->usage) {
293 assert(0);
294 return NULL;
295 }
296
297 map = pipe_buffer_map( screen, surface->buffer, flags );
298 if (map == NULL)
299 return NULL;
300
301 /* May want to different things here depending on read/write nature
302 * of the map:
303 */
304 if (surface->texture &&
305 (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
306 {
307 /* Do something to notify sharing contexts of a texture change.
308 * In softpipe, that would mean flushing the texture cache.
309 */
310 softpipe_screen(screen)->timestamp++;
311 }
312
313 return map + surface->offset;
314 }
315
316
317 static void
318 softpipe_surface_unmap(struct pipe_screen *screen,
319 struct pipe_surface *surface)
320 {
321 pipe_buffer_unmap( screen, surface->buffer );
322 }
323
324
325 void
326 softpipe_init_texture_funcs(struct softpipe_context *sp)
327 {
328 }
329
330
331 void
332 softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
333 {
334 screen->texture_create = softpipe_texture_create;
335 screen->texture_blanket = softpipe_texture_blanket;
336 screen->texture_release = softpipe_texture_release;
337
338 screen->get_tex_surface = softpipe_get_tex_surface;
339 screen->tex_surface_release = softpipe_tex_surface_release;
340
341 screen->surface_map = softpipe_surface_map;
342 screen->surface_unmap = softpipe_surface_unmap;
343 }