Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / drivers / softpipe / sp_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_inlines.h"
36 #include "pipe/p_util.h"
37 #include "pipe/p_winsys.h"
38
39 #include "sp_context.h"
40 #include "sp_state.h"
41 #include "sp_texture.h"
42 #include "sp_tile_cache.h"
43 #include "sp_screen.h"
44
45
46 /* Simple, maximally packed layout.
47 */
48
49 static unsigned minify( unsigned d )
50 {
51 return MAX2(1, d>>1);
52 }
53
54
55 /* Conventional allocation path for non-display textures:
56 */
57 static boolean
58 softpipe_texture_layout(struct pipe_screen *screen,
59 struct softpipe_texture * spt)
60 {
61 struct pipe_winsys *ws = screen->winsys;
62 struct pipe_texture *pt = &spt->base;
63 unsigned level;
64 unsigned width = pt->width[0];
65 unsigned height = pt->height[0];
66 unsigned depth = pt->depth[0];
67
68 unsigned buffer_size = 0;
69
70 for (level = 0; level <= pt->last_level; level++) {
71 pt->width[level] = width;
72 pt->height[level] = height;
73 pt->depth[level] = depth;
74 pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
75 pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
76 spt->stride[level] = pt->nblocksx[level]*pt->block.size;
77
78 spt->level_offset[level] = buffer_size;
79
80 buffer_size += (pt->nblocksy[level] *
81 ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
82 spt->stride[level]);
83
84 width = minify(width);
85 height = minify(height);
86 depth = minify(depth);
87 }
88
89 spt->buffer = ws->buffer_create(ws, 32,
90 PIPE_BUFFER_USAGE_PIXEL,
91 buffer_size);
92
93 return spt->buffer != NULL;
94 }
95
96
97
98 /* Hack it up to use the old winsys->surface_alloc_storage()
99 * method for now:
100 */
101 static boolean
102 softpipe_displaytarget_layout(struct pipe_screen *screen,
103 struct softpipe_texture * spt)
104 {
105 struct pipe_winsys *ws = screen->winsys;
106 struct pipe_surface surf;
107 unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
108 PIPE_BUFFER_USAGE_CPU_WRITE |
109 PIPE_BUFFER_USAGE_GPU_READ |
110 PIPE_BUFFER_USAGE_GPU_WRITE);
111
112
113 memset(&surf, 0, sizeof(surf));
114
115 ws->surface_alloc_storage( ws,
116 &surf,
117 spt->base.width[0],
118 spt->base.height[0],
119 spt->base.format,
120 flags,
121 spt->base.tex_usage);
122
123 /* Now extract the goodies:
124 */
125 spt->buffer = surf.buffer;
126 spt->stride[0] = surf.stride;
127
128 return spt->buffer != NULL;
129 }
130
131
132
133
134
135 static struct pipe_texture *
136 softpipe_texture_create(struct pipe_screen *screen,
137 const struct pipe_texture *templat)
138 {
139 struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
140 if (!spt)
141 return NULL;
142
143 spt->base = *templat;
144 spt->base.refcount = 1;
145 spt->base.screen = screen;
146
147 if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
148 if (!softpipe_displaytarget_layout(screen, spt))
149 goto fail;
150 }
151 else {
152 if (!softpipe_texture_layout(screen, spt))
153 goto fail;
154 }
155
156 assert(spt->base.refcount == 1);
157 return &spt->base;
158
159 fail:
160 FREE(spt);
161 return NULL;
162 }
163
164
165 static void
166 softpipe_texture_release(struct pipe_screen *screen,
167 struct pipe_texture **pt)
168 {
169 if (!*pt)
170 return;
171
172 if (--(*pt)->refcount <= 0) {
173 struct softpipe_texture *spt = softpipe_texture(*pt);
174
175 pipe_buffer_reference(screen->winsys, &spt->buffer, NULL);
176 FREE(spt);
177 }
178 *pt = NULL;
179 }
180
181
182 static struct pipe_surface *
183 softpipe_get_tex_surface(struct pipe_screen *screen,
184 struct pipe_texture *pt,
185 unsigned face, unsigned level, unsigned zslice,
186 unsigned usage)
187 {
188 struct pipe_winsys *ws = screen->winsys;
189 struct softpipe_texture *spt = softpipe_texture(pt);
190 struct pipe_surface *ps;
191
192 assert(level <= pt->last_level);
193
194 ps = ws->surface_alloc(ws);
195 if (ps) {
196 assert(ps->refcount);
197 assert(ps->winsys);
198 pipe_buffer_reference(ws, &ps->buffer, spt->buffer);
199 ps->format = pt->format;
200 ps->block = pt->block;
201 ps->width = pt->width[level];
202 ps->height = pt->height[level];
203 ps->nblocksx = pt->nblocksx[level];
204 ps->nblocksy = pt->nblocksy[level];
205 ps->stride = spt->stride[level];
206 ps->offset = spt->level_offset[level];
207 ps->usage = usage;
208
209 /* Because we are softpipe, anything that the state tracker
210 * thought was going to be done with the GPU will actually get
211 * done with the CPU. Let's adjust the flags to take that into
212 * account.
213 */
214 if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
215 /* GPU_WRITE means "render" and that can involve reads (blending) */
216 ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
217 }
218
219 if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
220 ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
221
222 if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
223 PIPE_BUFFER_USAGE_GPU_WRITE)) {
224 /* Mark the surface as dirty. The tile cache will look for this. */
225 spt->modified = TRUE;
226 }
227
228 pipe_texture_reference(&ps->texture, pt);
229 ps->face = face;
230 ps->level = level;
231 ps->zslice = zslice;
232
233 if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
234 ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
235 ps->nblocksy *
236 ps->stride;
237 }
238 else {
239 assert(face == 0);
240 assert(zslice == 0);
241 }
242 }
243 return ps;
244 }
245
246
247 static void
248 softpipe_tex_surface_release(struct pipe_screen *screen,
249 struct pipe_surface **s)
250 {
251 /* Effectively do the texture_update work here - if texture images
252 * needed post-processing to put them into hardware layout, this is
253 * where it would happen. For softpipe, nothing to do.
254 */
255 assert ((*s)->texture);
256 pipe_texture_reference(&(*s)->texture, NULL);
257
258 screen->winsys->surface_release(screen->winsys, s);
259 }
260
261
262 static void *
263 softpipe_surface_map( struct pipe_screen *screen,
264 struct pipe_surface *surface,
265 unsigned flags )
266 {
267 ubyte *map;
268
269 if (flags & ~surface->usage) {
270 assert(0);
271 return NULL;
272 }
273
274 map = screen->winsys->buffer_map( screen->winsys, surface->buffer, flags );
275 if (map == NULL)
276 return NULL;
277
278 /* May want to different things here depending on read/write nature
279 * of the map:
280 */
281 if (surface->texture &&
282 (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
283 {
284 /* Do something to notify sharing contexts of a texture change.
285 * In softpipe, that would mean flushing the texture cache.
286 */
287 softpipe_screen(screen)->timestamp++;
288 }
289
290 return map + surface->offset;
291 }
292
293
294 static void
295 softpipe_surface_unmap(struct pipe_screen *screen,
296 struct pipe_surface *surface)
297 {
298 screen->winsys->buffer_unmap( screen->winsys, surface->buffer );
299 }
300
301
302 void
303 softpipe_init_texture_funcs(struct softpipe_context *sp)
304 {
305 }
306
307
308 void
309 softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
310 {
311 screen->texture_create = softpipe_texture_create;
312 screen->texture_release = softpipe_texture_release;
313
314 screen->get_tex_surface = softpipe_get_tex_surface;
315 screen->tex_surface_release = softpipe_tex_surface_release;
316
317 screen->surface_map = softpipe_surface_map;
318 screen->surface_unmap = softpipe_surface_unmap;
319 }