softpipe: remove backwards dependency from tilecache to softpipe
[mesa.git] / src / gallium / drivers / softpipe / sp_tile_cache.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 /**
29 * Texture tile caching.
30 *
31 * Author:
32 * Brian Paul
33 */
34
35 #include "pipe/p_inlines.h"
36 #include "util/u_memory.h"
37 #include "util/u_tile.h"
38 #include "sp_context.h"
39 #include "sp_surface.h"
40 #include "sp_texture.h"
41 #include "sp_tile_cache.h"
42
43 #define NUM_ENTRIES 50
44
45
46 /** XXX move these */
47 #define MAX_WIDTH 2048
48 #define MAX_HEIGHT 2048
49
50
51 struct softpipe_tile_cache
52 {
53 struct pipe_screen *screen;
54 struct pipe_surface *surface; /**< the surface we're caching */
55 struct pipe_transfer *transfer;
56 void *transfer_map;
57 struct pipe_texture *texture; /**< if caching a texture */
58 struct softpipe_cached_tile entries[NUM_ENTRIES];
59 uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
60 float clear_color[4]; /**< for color bufs */
61 uint clear_val; /**< for z+stencil, or packed color clear value */
62 boolean depth_stencil; /**< Is the surface a depth/stencil format? */
63
64 struct pipe_transfer *tex_trans;
65 void *tex_trans_map;
66 int tex_face, tex_level, tex_z;
67
68 struct softpipe_cached_tile tile; /**< scratch tile for clears */
69 };
70
71
72 /**
73 * Return the position in the cache for the tile that contains win pos (x,y).
74 * We currently use a direct mapped cache so this is like a hack key.
75 * At some point we should investige something more sophisticated, like
76 * a LRU replacement policy.
77 */
78 #define CACHE_POS(x, y) \
79 (((x) / TILE_SIZE + ((y) / TILE_SIZE) * 5) % NUM_ENTRIES)
80
81
82
83 /**
84 * Is the tile at (x,y) in cleared state?
85 */
86 static INLINE uint
87 is_clear_flag_set(const uint *bitvec, int x, int y)
88 {
89 int pos, bit;
90 x /= TILE_SIZE;
91 y /= TILE_SIZE;
92 pos = y * (MAX_WIDTH / TILE_SIZE) + x;
93 assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
94 bit = bitvec[pos / 32] & (1 << (pos & 31));
95 return bit;
96 }
97
98
99 /**
100 * Mark the tile at (x,y) as not cleared.
101 */
102 static INLINE void
103 clear_clear_flag(uint *bitvec, int x, int y)
104 {
105 int pos;
106 x /= TILE_SIZE;
107 y /= TILE_SIZE;
108 pos = y * (MAX_WIDTH / TILE_SIZE) + x;
109 assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
110 bitvec[pos / 32] &= ~(1 << (pos & 31));
111 }
112
113
114 struct softpipe_tile_cache *
115 sp_create_tile_cache( struct pipe_screen *screen )
116 {
117 struct softpipe_tile_cache *tc;
118 uint pos;
119
120 tc = CALLOC_STRUCT( softpipe_tile_cache );
121 if (tc) {
122 tc->screen = screen;
123 for (pos = 0; pos < NUM_ENTRIES; pos++) {
124 tc->entries[pos].x =
125 tc->entries[pos].y = -1;
126 }
127 }
128 return tc;
129 }
130
131
132 void
133 sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
134 {
135 struct pipe_screen *screen;
136 uint pos;
137
138 for (pos = 0; pos < NUM_ENTRIES; pos++) {
139 /*assert(tc->entries[pos].x < 0);*/
140 }
141 if (tc->transfer) {
142 screen = tc->transfer->texture->screen;
143 screen->tex_transfer_destroy(tc->transfer);
144 }
145 if (tc->tex_trans) {
146 screen = tc->tex_trans->texture->screen;
147 screen->tex_transfer_destroy(tc->tex_trans);
148 }
149
150 FREE( tc );
151 }
152
153
154 /**
155 * Specify the surface to cache.
156 */
157 void
158 sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
159 struct pipe_surface *ps)
160 {
161 assert(!tc->texture);
162
163 if (tc->transfer) {
164 struct pipe_screen *screen = tc->transfer->texture->screen;
165
166 if (ps == tc->surface)
167 return;
168
169 if (tc->transfer_map) {
170 screen->transfer_unmap(screen, tc->transfer);
171 tc->transfer_map = NULL;
172 }
173
174 screen->tex_transfer_destroy(tc->transfer);
175 tc->transfer = NULL;
176 }
177
178 tc->surface = ps;
179
180 if (ps) {
181 struct pipe_screen *screen = ps->texture->screen;
182
183 tc->transfer = screen->get_tex_transfer(screen, ps->texture, ps->face,
184 ps->level, ps->zslice,
185 PIPE_TRANSFER_READ_WRITE,
186 0, 0, ps->width, ps->height);
187
188 tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
189 ps->format == PIPE_FORMAT_X8Z24_UNORM ||
190 ps->format == PIPE_FORMAT_Z24S8_UNORM ||
191 ps->format == PIPE_FORMAT_Z24X8_UNORM ||
192 ps->format == PIPE_FORMAT_Z16_UNORM ||
193 ps->format == PIPE_FORMAT_Z32_UNORM ||
194 ps->format == PIPE_FORMAT_S8_UNORM);
195 }
196 }
197
198
199 /**
200 * Return the transfer being cached.
201 */
202 struct pipe_surface *
203 sp_tile_cache_get_surface(struct softpipe_tile_cache *tc)
204 {
205 return tc->surface;
206 }
207
208
209 void
210 sp_tile_cache_map_transfers(struct softpipe_tile_cache *tc)
211 {
212 if (tc->transfer && !tc->transfer_map)
213 tc->transfer_map = tc->screen->transfer_map(tc->screen, tc->transfer);
214
215 if (tc->tex_trans && !tc->tex_trans_map)
216 tc->tex_trans_map = tc->screen->transfer_map(tc->screen, tc->tex_trans);
217 }
218
219
220 void
221 sp_tile_cache_unmap_transfers(struct softpipe_tile_cache *tc)
222 {
223 if (tc->transfer_map) {
224 tc->screen->transfer_unmap(tc->screen, tc->transfer);
225 tc->transfer_map = NULL;
226 }
227
228 if (tc->tex_trans_map) {
229 tc->screen->transfer_unmap(tc->screen, tc->tex_trans);
230 tc->tex_trans_map = NULL;
231 }
232 }
233
234
235 /**
236 * Specify the texture to cache.
237 */
238 void
239 sp_tile_cache_set_texture(struct softpipe_tile_cache *tc,
240 struct pipe_texture *texture)
241 {
242 uint i;
243
244 assert(!tc->transfer);
245
246 pipe_texture_reference(&tc->texture, texture);
247
248 if (tc->tex_trans) {
249 struct pipe_screen *screen = tc->tex_trans->texture->screen;
250
251 if (tc->tex_trans_map) {
252 screen->transfer_unmap(screen, tc->tex_trans);
253 tc->tex_trans_map = NULL;
254 }
255
256 screen->tex_transfer_destroy(tc->tex_trans);
257 tc->tex_trans = NULL;
258 }
259
260 /* mark as entries as invalid/empty */
261 /* XXX we should try to avoid this when the teximage hasn't changed */
262 for (i = 0; i < NUM_ENTRIES; i++) {
263 tc->entries[i].x = -1;
264 }
265
266 tc->tex_face = -1; /* any invalid value here */
267 }
268
269
270 /**
271 * Set pixels in a tile to the given clear color/value, float.
272 */
273 static void
274 clear_tile_rgba(struct softpipe_cached_tile *tile,
275 enum pipe_format format,
276 const float clear_value[4])
277 {
278 if (clear_value[0] == 0.0 &&
279 clear_value[1] == 0.0 &&
280 clear_value[2] == 0.0 &&
281 clear_value[3] == 0.0) {
282 memset(tile->data.color, 0, sizeof(tile->data.color));
283 }
284 else {
285 uint i, j;
286 for (i = 0; i < TILE_SIZE; i++) {
287 for (j = 0; j < TILE_SIZE; j++) {
288 tile->data.color[i][j][0] = clear_value[0];
289 tile->data.color[i][j][1] = clear_value[1];
290 tile->data.color[i][j][2] = clear_value[2];
291 tile->data.color[i][j][3] = clear_value[3];
292 }
293 }
294 }
295 }
296
297
298 /**
299 * Set a tile to a solid value/color.
300 */
301 static void
302 clear_tile(struct softpipe_cached_tile *tile,
303 enum pipe_format format,
304 uint clear_value)
305 {
306 uint i, j;
307
308 switch (pf_get_size(format)) {
309 case 1:
310 memset(tile->data.any, 0, TILE_SIZE * TILE_SIZE);
311 break;
312 case 2:
313 if (clear_value == 0) {
314 memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
315 }
316 else {
317 for (i = 0; i < TILE_SIZE; i++) {
318 for (j = 0; j < TILE_SIZE; j++) {
319 tile->data.depth16[i][j] = (ushort) clear_value;
320 }
321 }
322 }
323 break;
324 case 4:
325 if (clear_value == 0) {
326 memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
327 }
328 else {
329 for (i = 0; i < TILE_SIZE; i++) {
330 for (j = 0; j < TILE_SIZE; j++) {
331 tile->data.color32[i][j] = clear_value;
332 }
333 }
334 }
335 break;
336 default:
337 assert(0);
338 }
339 }
340
341
342 /**
343 * Actually clear the tiles which were flagged as being in a clear state.
344 */
345 static void
346 sp_tile_cache_flush_clear(struct softpipe_tile_cache *tc)
347 {
348 struct pipe_transfer *pt = tc->transfer;
349 const uint w = tc->transfer->width;
350 const uint h = tc->transfer->height;
351 uint x, y;
352 uint numCleared = 0;
353
354 /* clear the scratch tile to the clear value */
355 clear_tile(&tc->tile, pt->format, tc->clear_val);
356
357 /* push the tile to all positions marked as clear */
358 for (y = 0; y < h; y += TILE_SIZE) {
359 for (x = 0; x < w; x += TILE_SIZE) {
360 if (is_clear_flag_set(tc->clear_flags, x, y)) {
361 pipe_put_tile_raw(pt,
362 x, y, TILE_SIZE, TILE_SIZE,
363 tc->tile.data.color32, 0/*STRIDE*/);
364
365 /* do this? */
366 clear_clear_flag(tc->clear_flags, x, y);
367
368 numCleared++;
369 }
370 }
371 }
372 #if 0
373 debug_printf("num cleared: %u\n", numCleared);
374 #endif
375 }
376
377
378 /**
379 * Flush the tile cache: write all dirty tiles back to the transfer.
380 * any tiles "flagged" as cleared will be "really" cleared.
381 */
382 void
383 sp_flush_tile_cache(struct softpipe_tile_cache *tc)
384 {
385 struct pipe_transfer *pt = tc->transfer;
386 int inuse = 0, pos;
387
388 if (pt) {
389 /* caching a drawing transfer */
390 for (pos = 0; pos < NUM_ENTRIES; pos++) {
391 struct softpipe_cached_tile *tile = tc->entries + pos;
392 if (tile->x >= 0) {
393 if (tc->depth_stencil) {
394 pipe_put_tile_raw(pt,
395 tile->x, tile->y, TILE_SIZE, TILE_SIZE,
396 tile->data.depth32, 0/*STRIDE*/);
397 }
398 else {
399 pipe_put_tile_rgba(pt,
400 tile->x, tile->y, TILE_SIZE, TILE_SIZE,
401 (float *) tile->data.color);
402 }
403 tile->x = tile->y = -1; /* mark as empty */
404 inuse++;
405 }
406 }
407
408 #if TILE_CLEAR_OPTIMIZATION
409 sp_tile_cache_flush_clear(tc);
410 #endif
411 }
412 else if (tc->texture) {
413 /* caching a texture, mark all entries as empty */
414 for (pos = 0; pos < NUM_ENTRIES; pos++) {
415 tc->entries[pos].x = -1;
416 }
417 tc->tex_face = -1;
418 }
419
420 #if 0
421 debug_printf("flushed tiles in use: %d\n", inuse);
422 #endif
423 }
424
425
426 /**
427 * Get a tile from the cache.
428 * \param x, y position of tile, in pixels
429 */
430 struct softpipe_cached_tile *
431 sp_get_cached_tile(struct softpipe_tile_cache *tc, int x, int y)
432 {
433 struct pipe_transfer *pt = tc->transfer;
434
435 /* tile pos in framebuffer: */
436 const int tile_x = x & ~(TILE_SIZE - 1);
437 const int tile_y = y & ~(TILE_SIZE - 1);
438
439 /* cache pos/entry: */
440 const int pos = CACHE_POS(x, y);
441 struct softpipe_cached_tile *tile = tc->entries + pos;
442
443 if (tile_x != tile->x ||
444 tile_y != tile->y) {
445
446 if (tile->x != -1) {
447 /* put dirty tile back in framebuffer */
448 if (tc->depth_stencil) {
449 pipe_put_tile_raw(pt,
450 tile->x, tile->y, TILE_SIZE, TILE_SIZE,
451 tile->data.depth32, 0/*STRIDE*/);
452 }
453 else {
454 pipe_put_tile_rgba(pt,
455 tile->x, tile->y, TILE_SIZE, TILE_SIZE,
456 (float *) tile->data.color);
457 }
458 }
459
460 tile->x = tile_x;
461 tile->y = tile_y;
462
463 if (is_clear_flag_set(tc->clear_flags, x, y)) {
464 /* don't get tile from framebuffer, just clear it */
465 if (tc->depth_stencil) {
466 clear_tile(tile, pt->format, tc->clear_val);
467 }
468 else {
469 clear_tile_rgba(tile, pt->format, tc->clear_color);
470 }
471 clear_clear_flag(tc->clear_flags, x, y);
472 }
473 else {
474 /* get new tile data from transfer */
475 if (tc->depth_stencil) {
476 pipe_get_tile_raw(pt,
477 tile->x, tile->y, TILE_SIZE, TILE_SIZE,
478 tile->data.depth32, 0/*STRIDE*/);
479 }
480 else {
481 pipe_get_tile_rgba(pt,
482 tile->x, tile->y, TILE_SIZE, TILE_SIZE,
483 (float *) tile->data.color);
484 }
485 }
486 }
487
488 return tile;
489 }
490
491
492 /**
493 * Given the texture face, level, zslice, x and y values, compute
494 * the cache entry position/index where we'd hope to find the
495 * cached texture tile.
496 * This is basically a direct-map cache.
497 * XXX There's probably lots of ways in which we can improve this.
498 */
499 static INLINE uint
500 tex_cache_pos(int x, int y, int z, int face, int level)
501 {
502 uint entry = x + y * 9 + z * 3 + face + level * 7;
503 return entry % NUM_ENTRIES;
504 }
505
506
507 /**
508 * Similar to sp_get_cached_tile() but for textures.
509 * Tiles are read-only and indexed with more params.
510 */
511 const struct softpipe_cached_tile *
512 sp_get_cached_tile_tex(struct softpipe_tile_cache *tc,
513 int x, int y, int z,
514 int face, int level)
515 {
516 struct pipe_screen *screen = tc->screen;
517 /* tile pos in framebuffer: */
518 const int tile_x = x & ~(TILE_SIZE - 1);
519 const int tile_y = y & ~(TILE_SIZE - 1);
520 /* cache pos/entry: */
521 const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z,
522 face, level);
523 struct softpipe_cached_tile *tile = tc->entries + pos;
524
525 if (tc->texture) {
526 struct softpipe_texture *spt = softpipe_texture(tc->texture);
527 if (spt->modified) {
528 /* texture was modified, invalidate all cached tiles */
529 uint p;
530 for (p = 0; p < NUM_ENTRIES; p++) {
531 tile = tc->entries + p;
532 tile->x = -1;
533 }
534 spt->modified = FALSE;
535 }
536 }
537
538 if (tile_x != tile->x ||
539 tile_y != tile->y ||
540 z != tile->z ||
541 face != tile->face ||
542 level != tile->level) {
543 /* cache miss */
544
545 #if 0
546 printf("miss at %u x=%d y=%d z=%d face=%d level=%d\n", pos,
547 x/TILE_SIZE, y/TILE_SIZE, z, face, level);
548 #endif
549 /* check if we need to get a new transfer */
550 if (!tc->tex_trans ||
551 tc->tex_face != face ||
552 tc->tex_level != level ||
553 tc->tex_z != z) {
554 /* get new transfer (view into texture) */
555
556 if (tc->tex_trans) {
557 if (tc->tex_trans_map) {
558 tc->screen->transfer_unmap(tc->screen, tc->tex_trans);
559 tc->tex_trans_map = NULL;
560 }
561
562 screen->tex_transfer_destroy(tc->tex_trans);
563 tc->tex_trans = NULL;
564 }
565
566 tc->tex_trans = screen->get_tex_transfer(screen, tc->texture, face, level, z,
567 PIPE_TRANSFER_READ, 0, 0,
568 tc->texture->width[level],
569 tc->texture->height[level]);
570 tc->tex_trans_map = screen->transfer_map(screen, tc->tex_trans);
571
572 tc->tex_face = face;
573 tc->tex_level = level;
574 tc->tex_z = z;
575 }
576
577 /* get tile from the transfer (view into texture) */
578 pipe_get_tile_rgba(tc->tex_trans,
579 tile_x, tile_y, TILE_SIZE, TILE_SIZE,
580 (float *) tile->data.color);
581 tile->x = tile_x;
582 tile->y = tile_y;
583 tile->z = z;
584 tile->face = face;
585 tile->level = level;
586 }
587
588 return tile;
589 }
590
591
592 /**
593 * When a whole surface is being cleared to a value we can avoid
594 * fetching tiles above.
595 * Save the color and set a 'clearflag' for each tile of the screen.
596 */
597 void
598 sp_tile_cache_clear(struct softpipe_tile_cache *tc, const float *rgba,
599 uint clearValue)
600 {
601 uint pos;
602
603 tc->clear_color[0] = rgba[0];
604 tc->clear_color[1] = rgba[1];
605 tc->clear_color[2] = rgba[2];
606 tc->clear_color[3] = rgba[3];
607
608 tc->clear_val = clearValue;
609
610 #if TILE_CLEAR_OPTIMIZATION
611 /* set flags to indicate all the tiles are cleared */
612 memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
613 #else
614 /* disable the optimization */
615 memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
616 #endif
617
618 for (pos = 0; pos < NUM_ENTRIES; pos++) {
619 struct softpipe_cached_tile *tile = tc->entries + pos;
620 tile->x = tile->y = -1;
621 }
622 }