android: fix cflags and includes for amdgpu winsys
[mesa.git] / src / gallium / drivers / svga / include / svga3d_cmd.h
1 /**********************************************************
2 * Copyright 1998-2014 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_cmd.h --
28 *
29 * SVGA 3d hardware cmd definitions
30 */
31
32 #ifndef _SVGA3D_CMD_H_
33 #define _SVGA3D_CMD_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40 #include "svga3d_types.h"
41
42 /*
43 * Identifiers for commands in the command FIFO.
44 *
45 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
46 * the SVGA3D protocol and remain reserved; they should not be used in the
47 * future.
48 *
49 * IDs between 1040 and 1999 (inclusive) are available for use by the
50 * current SVGA3D protocol.
51 *
52 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
53 * and up.
54 */
55
56 #define SVGA_3D_CMD_LEGACY_BASE 1000
57 #define SVGA_3D_CMD_BASE 1040
58
59 #define SVGA_3D_CMD_SURFACE_DEFINE 1040
60 #define SVGA_3D_CMD_SURFACE_DESTROY 1041
61 #define SVGA_3D_CMD_SURFACE_COPY 1042
62 #define SVGA_3D_CMD_SURFACE_STRETCHBLT 1043
63 #define SVGA_3D_CMD_SURFACE_DMA 1044
64 #define SVGA_3D_CMD_CONTEXT_DEFINE 1045
65 #define SVGA_3D_CMD_CONTEXT_DESTROY 1046
66 #define SVGA_3D_CMD_SETTRANSFORM 1047
67 #define SVGA_3D_CMD_SETZRANGE 1048
68 #define SVGA_3D_CMD_SETRENDERSTATE 1049
69 #define SVGA_3D_CMD_SETRENDERTARGET 1050
70 #define SVGA_3D_CMD_SETTEXTURESTATE 1051
71 #define SVGA_3D_CMD_SETMATERIAL 1052
72 #define SVGA_3D_CMD_SETLIGHTDATA 1053
73 #define SVGA_3D_CMD_SETLIGHTENABLED 1054
74 #define SVGA_3D_CMD_SETVIEWPORT 1055
75 #define SVGA_3D_CMD_SETCLIPPLANE 1056
76 #define SVGA_3D_CMD_CLEAR 1057
77 #define SVGA_3D_CMD_PRESENT 1058
78 #define SVGA_3D_CMD_SHADER_DEFINE 1059
79 #define SVGA_3D_CMD_SHADER_DESTROY 1060
80 #define SVGA_3D_CMD_SET_SHADER 1061
81 #define SVGA_3D_CMD_SET_SHADER_CONST 1062
82 #define SVGA_3D_CMD_DRAW_PRIMITIVES 1063
83 #define SVGA_3D_CMD_SETSCISSORRECT 1064
84 #define SVGA_3D_CMD_BEGIN_QUERY 1065
85 #define SVGA_3D_CMD_END_QUERY 1066
86 #define SVGA_3D_CMD_WAIT_FOR_QUERY 1067
87 #define SVGA_3D_CMD_PRESENT_READBACK 1068
88 #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN 1069
89 #define SVGA_3D_CMD_SURFACE_DEFINE_V2 1070
90 #define SVGA_3D_CMD_GENERATE_MIPMAPS 1071
91 #define SVGA_3D_CMD_VIDEO_CREATE_DECODER 1072
92 #define SVGA_3D_CMD_VIDEO_DESTROY_DECODER 1073
93 #define SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR 1074
94 #define SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR 1075
95 #define SVGA_3D_CMD_VIDEO_DECODE_START_FRAME 1076
96 #define SVGA_3D_CMD_VIDEO_DECODE_RENDER 1077
97 #define SVGA_3D_CMD_VIDEO_DECODE_END_FRAME 1078
98 #define SVGA_3D_CMD_VIDEO_PROCESS_FRAME 1079
99 #define SVGA_3D_CMD_ACTIVATE_SURFACE 1080
100 #define SVGA_3D_CMD_DEACTIVATE_SURFACE 1081
101 #define SVGA_3D_CMD_SCREEN_DMA 1082
102 #define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083
103 #define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084
104
105 #define SVGA_3D_CMD_LOGICOPS_BITBLT 1085
106 #define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086
107 #define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087
108 #define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088
109 #define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089
110 #define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090
111
112 #define SVGA_3D_CMD_SET_OTABLE_BASE 1091
113 #define SVGA_3D_CMD_READBACK_OTABLE 1092
114
115 #define SVGA_3D_CMD_DEFINE_GB_MOB 1093
116 #define SVGA_3D_CMD_DESTROY_GB_MOB 1094
117 #define SVGA_3D_CMD_REDEFINE_GB_MOB 1095
118 #define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096
119
120 #define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097
121 #define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098
122 #define SVGA_3D_CMD_BIND_GB_SURFACE 1099
123 #define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100
124 #define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101
125 #define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102
126 #define SVGA_3D_CMD_READBACK_GB_IMAGE 1103
127 #define SVGA_3D_CMD_READBACK_GB_SURFACE 1104
128 #define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105
129 #define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106
130
131 #define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107
132 #define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108
133 #define SVGA_3D_CMD_BIND_GB_CONTEXT 1109
134 #define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110
135 #define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111
136
137 #define SVGA_3D_CMD_DEFINE_GB_SHADER 1112
138 #define SVGA_3D_CMD_DESTROY_GB_SHADER 1113
139 #define SVGA_3D_CMD_BIND_GB_SHADER 1114
140
141 #define SVGA_3D_CMD_BIND_SHADERCONSTS 1115
142
143 #define SVGA_3D_CMD_BEGIN_GB_QUERY 1116
144 #define SVGA_3D_CMD_END_GB_QUERY 1117
145 #define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118
146
147 #define SVGA_3D_CMD_NOP 1119
148
149 #define SVGA_3D_CMD_ENABLE_GART 1120
150 #define SVGA_3D_CMD_DISABLE_GART 1121
151 #define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122
152 #define SVGA_3D_CMD_UNMAP_GART_RANGE 1123
153
154 #define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124
155 #define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125
156 #define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126
157 #define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127
158
159 #define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128
160 #define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129
161
162 #define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130
163
164 #define SVGA_3D_CMD_GB_SCREEN_DMA 1131
165 #define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH 1132
166 #define SVGA_3D_CMD_GB_MOB_FENCE 1133
167 #define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 1134
168 #define SVGA_3D_CMD_DEFINE_GB_MOB64 1135
169 #define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136
170 #define SVGA_3D_CMD_NOP_ERROR 1137
171
172 #define SVGA_3D_CMD_RESERVED1 1138
173 #define SVGA_3D_CMD_RESERVED2 1139
174 #define SVGA_3D_CMD_RESERVED3 1140
175 #define SVGA_3D_CMD_RESERVED4 1141
176 #define SVGA_3D_CMD_RESERVED5 1142
177
178 #define SVGA_3D_CMD_MAX 1203
179 #define SVGA_3D_CMD_FUTURE_MAX 3000
180
181 /*
182 * FIFO command format definitions:
183 */
184
185 /*
186 * The data size header following cmdNum for every 3d command
187 */
188 typedef
189 #include "vmware_pack_begin.h"
190 struct {
191 uint32 id;
192 uint32 size;
193 }
194 #include "vmware_pack_end.h"
195 SVGA3dCmdHeader;
196
197 typedef enum {
198 SVGA3D_SURFACE_CUBEMAP = (1 << 0),
199
200 /*
201 * HINT flags are not enforced by the device but are useful for
202 * performance.
203 */
204 SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
205 SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
206 SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
207 SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
208 SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
209 SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
210 SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
211 SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
212 SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
213 SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
214 SVGA3D_SURFACE_DECODE_RENDERTARGET = (1 << 11),
215
216 /*
217 * Is this surface using a base-level pitch for it's mob backing?
218 *
219 * This flag is not intended to be set by guest-drivers, but is instead
220 * set by the device when the surface is bound to a mob with a specified
221 * pitch.
222 */
223 SVGA3D_SURFACE_MOB_PITCH = (1 << 12),
224
225 SVGA3D_SURFACE_INACTIVE = (1 << 13),
226 SVGA3D_SURFACE_HINT_RT_LOCKABLE = (1 << 14),
227 SVGA3D_SURFACE_VOLUME = (1 << 15),
228
229 /*
230 * Required to be set on a surface to bind it to a screen target.
231 */
232 SVGA3D_SURFACE_SCREENTARGET = (1 << 16),
233
234 SVGA3D_SURFACE_RESERVED1 = (1 << 17),
235 SVGA3D_SURFACE_1D = (1 << 18),
236 SVGA3D_SURFACE_ARRAY = (1 << 19),
237
238 } SVGA3dSurfaceFlags;
239
240 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK (SVGA3D_SURFACE_SCREENTARGET | \
241 SVGA3D_SURFACE_MOB_PITCH | \
242 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
243 SVGA3D_SURFACE_BIND_STREAM_OUTPUT)
244
245 typedef
246 #include "vmware_pack_begin.h"
247 struct {
248 uint32 numMipLevels;
249 }
250 #include "vmware_pack_end.h"
251 SVGA3dSurfaceFace;
252
253 typedef
254 #include "vmware_pack_begin.h"
255 struct {
256 uint32 sid;
257 SVGA3dSurfaceFlags surfaceFlags;
258 SVGA3dSurfaceFormat format;
259 /*
260 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
261 * structures must have the same value of numMipLevels field.
262 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
263 * numMipLevels set to 0.
264 */
265 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
266 /*
267 * Followed by an SVGA3dSize structure for each mip level in each face.
268 *
269 * A note on surface sizes: Sizes are always specified in pixels,
270 * even if the true surface size is not a multiple of the minimum
271 * block size of the surface's format. For example, a 3x3x1 DXT1
272 * compressed texture would actually be stored as a 4x4x1 image in
273 * memory.
274 */
275 }
276 #include "vmware_pack_end.h"
277 SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
278
279 typedef
280 #include "vmware_pack_begin.h"
281 struct {
282 uint32 sid;
283 SVGA3dSurfaceFlags surfaceFlags;
284 SVGA3dSurfaceFormat format;
285 /*
286 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
287 * structures must have the same value of numMipLevels field.
288 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
289 * numMipLevels set to 0.
290 */
291 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
292 uint32 multisampleCount;
293 SVGA3dTextureFilter autogenFilter;
294 /*
295 * Followed by an SVGA3dSize structure for each mip level in each face.
296 *
297 * A note on surface sizes: Sizes are always specified in pixels,
298 * even if the true surface size is not a multiple of the minimum
299 * block size of the surface's format. For example, a 3x3x1 DXT1
300 * compressed texture would actually be stored as a 4x4x1 image in
301 * memory.
302 */
303 }
304 #include "vmware_pack_end.h"
305 SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
306
307 typedef
308 #include "vmware_pack_begin.h"
309 struct {
310 uint32 sid;
311 }
312 #include "vmware_pack_end.h"
313 SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
314
315 typedef
316 #include "vmware_pack_begin.h"
317 struct {
318 uint32 cid;
319 }
320 #include "vmware_pack_end.h"
321 SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
322
323 typedef
324 #include "vmware_pack_begin.h"
325 struct {
326 uint32 cid;
327 }
328 #include "vmware_pack_end.h"
329 SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
330
331 typedef
332 #include "vmware_pack_begin.h"
333 struct {
334 uint32 cid;
335 SVGA3dClearFlag clearFlag;
336 uint32 color;
337 float depth;
338 uint32 stencil;
339 /* Followed by variable number of SVGA3dRect structures */
340 }
341 #include "vmware_pack_end.h"
342 SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
343
344 typedef
345 #include "vmware_pack_begin.h"
346 struct {
347 SVGA3dLightType type;
348 SVGA3dBool inWorldSpace;
349 float diffuse[4];
350 float specular[4];
351 float ambient[4];
352 float position[4];
353 float direction[4];
354 float range;
355 float falloff;
356 float attenuation0;
357 float attenuation1;
358 float attenuation2;
359 float theta;
360 float phi;
361 }
362 #include "vmware_pack_end.h"
363 SVGA3dLightData;
364
365 typedef
366 #include "vmware_pack_begin.h"
367 struct {
368 uint32 sid;
369 /* Followed by variable number of SVGA3dCopyRect structures */
370 }
371 #include "vmware_pack_end.h"
372 SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
373
374 typedef
375 #include "vmware_pack_begin.h"
376 struct {
377 SVGA3dRenderStateName state;
378 union {
379 uint32 uintValue;
380 float floatValue;
381 };
382 }
383 #include "vmware_pack_end.h"
384 SVGA3dRenderState;
385
386 typedef
387 #include "vmware_pack_begin.h"
388 struct {
389 uint32 cid;
390 /* Followed by variable number of SVGA3dRenderState structures */
391 }
392 #include "vmware_pack_end.h"
393 SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
394
395 typedef
396 #include "vmware_pack_begin.h"
397 struct {
398 uint32 cid;
399 SVGA3dRenderTargetType type;
400 SVGA3dSurfaceImageId target;
401 }
402 #include "vmware_pack_end.h"
403 SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
404
405 typedef
406 #include "vmware_pack_begin.h"
407 struct {
408 SVGA3dSurfaceImageId src;
409 SVGA3dSurfaceImageId dest;
410 /* Followed by variable number of SVGA3dCopyBox structures */
411 }
412 #include "vmware_pack_end.h"
413 SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
414
415 typedef
416 #include "vmware_pack_begin.h"
417 struct {
418 SVGA3dSurfaceImageId src;
419 SVGA3dSurfaceImageId dest;
420 SVGA3dBox boxSrc;
421 SVGA3dBox boxDest;
422 SVGA3dStretchBltMode mode;
423 }
424 #include "vmware_pack_end.h"
425 SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
426
427 typedef
428 #include "vmware_pack_begin.h"
429 struct {
430 /*
431 * If the discard flag is present in a surface DMA operation, the host may
432 * discard the contents of the current mipmap level and face of the target
433 * surface before applying the surface DMA contents.
434 */
435 uint32 discard : 1;
436
437 /*
438 * If the unsynchronized flag is present, the host may perform this upload
439 * without syncing to pending reads on this surface.
440 */
441 uint32 unsynchronized : 1;
442
443 /*
444 * Guests *MUST* set the reserved bits to 0 before submitting the command
445 * suffix as future flags may occupy these bits.
446 */
447 uint32 reserved : 30;
448 }
449 #include "vmware_pack_end.h"
450 SVGA3dSurfaceDMAFlags;
451
452 typedef
453 #include "vmware_pack_begin.h"
454 struct {
455 SVGAGuestImage guest;
456 SVGA3dSurfaceImageId host;
457 SVGA3dTransferType transfer;
458 /*
459 * Followed by variable number of SVGA3dCopyBox structures. For consistency
460 * in all clipping logic and coordinate translation, we define the
461 * "source" in each copyBox as the guest image and the
462 * "destination" as the host image, regardless of transfer
463 * direction.
464 *
465 * For efficiency, the SVGA3D device is free to copy more data than
466 * specified. For example, it may round copy boxes outwards such
467 * that they lie on particular alignment boundaries.
468 */
469 }
470 #include "vmware_pack_end.h"
471 SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
472
473 /*
474 * SVGA3dCmdSurfaceDMASuffix --
475 *
476 * This is a command suffix that will appear after a SurfaceDMA command in
477 * the FIFO. It contains some extra information that hosts may use to
478 * optimize performance or protect the guest. This suffix exists to preserve
479 * backwards compatibility while also allowing for new functionality to be
480 * implemented.
481 */
482
483 typedef
484 #include "vmware_pack_begin.h"
485 struct {
486 uint32 suffixSize;
487
488 /*
489 * The maximum offset is used to determine the maximum offset from the
490 * guestPtr base address that will be accessed or written to during this
491 * surfaceDMA. If the suffix is supported, the host will respect this
492 * boundary while performing surface DMAs.
493 *
494 * Defaults to MAX_UINT32
495 */
496 uint32 maximumOffset;
497
498 /*
499 * A set of flags that describes optimizations that the host may perform
500 * while performing this surface DMA operation. The guest should never rely
501 * on behaviour that is different when these flags are set for correctness.
502 *
503 * Defaults to 0
504 */
505 SVGA3dSurfaceDMAFlags flags;
506 }
507 #include "vmware_pack_end.h"
508 SVGA3dCmdSurfaceDMASuffix;
509
510 /*
511 * SVGA_3D_CMD_DRAW_PRIMITIVES --
512 *
513 * This command is the SVGA3D device's generic drawing entry point.
514 * It can draw multiple ranges of primitives, optionally using an
515 * index buffer, using an arbitrary collection of vertex buffers.
516 *
517 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
518 * during this draw call. The declarations specify which surface
519 * the vertex data lives in, what that vertex data is used for,
520 * and how to interpret it.
521 *
522 * Each SVGA3dPrimitiveRange defines a collection of primitives
523 * to render using the same vertex arrays. An index buffer is
524 * optional.
525 */
526
527 typedef
528 #include "vmware_pack_begin.h"
529 struct {
530 /*
531 * A range hint is an optional specification for the range of indices
532 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
533 * that the entire array will be used.
534 *
535 * These are only hints. The SVGA3D device may use them for
536 * performance optimization if possible, but it's also allowed to
537 * ignore these values.
538 */
539 uint32 first;
540 uint32 last;
541 }
542 #include "vmware_pack_end.h"
543 SVGA3dArrayRangeHint;
544
545 typedef
546 #include "vmware_pack_begin.h"
547 struct {
548 /*
549 * Define the origin and shape of a vertex or index array. Both
550 * 'offset' and 'stride' are in bytes. The provided surface will be
551 * reinterpreted as a flat array of bytes in the same format used
552 * by surface DMA operations. To avoid unnecessary conversions, the
553 * surface should be created with the SVGA3D_BUFFER format.
554 *
555 * Index 0 in the array starts 'offset' bytes into the surface.
556 * Index 1 begins at byte 'offset + stride', etc. Array indices may
557 * not be negative.
558 */
559 uint32 surfaceId;
560 uint32 offset;
561 uint32 stride;
562 }
563 #include "vmware_pack_end.h"
564 SVGA3dArray;
565
566 typedef
567 #include "vmware_pack_begin.h"
568 struct {
569 /*
570 * Describe a vertex array's data type, and define how it is to be
571 * used by the fixed function pipeline or the vertex shader. It
572 * isn't useful to have two VertexDecls with the same
573 * VertexArrayIdentity in one draw call.
574 */
575 SVGA3dDeclType type;
576 SVGA3dDeclMethod method;
577 SVGA3dDeclUsage usage;
578 uint32 usageIndex;
579 }
580 #include "vmware_pack_end.h"
581 SVGA3dVertexArrayIdentity;
582
583 typedef
584 #include "vmware_pack_begin.h"
585 struct SVGA3dVertexDecl {
586 SVGA3dVertexArrayIdentity identity;
587 SVGA3dArray array;
588 SVGA3dArrayRangeHint rangeHint;
589 }
590 #include "vmware_pack_end.h"
591 SVGA3dVertexDecl;
592
593 typedef
594 #include "vmware_pack_begin.h"
595 struct SVGA3dPrimitiveRange {
596 /*
597 * Define a group of primitives to render, from sequential indices.
598 *
599 * The value of 'primitiveType' and 'primitiveCount' imply the
600 * total number of vertices that will be rendered.
601 */
602 SVGA3dPrimitiveType primType;
603 uint32 primitiveCount;
604
605 /*
606 * Optional index buffer. If indexArray.surfaceId is
607 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
608 * without an index buffer is identical to rendering with an index
609 * buffer containing the sequence [0, 1, 2, 3, ...].
610 *
611 * If an index buffer is in use, indexWidth specifies the width in
612 * bytes of each index value. It must be less than or equal to
613 * indexArray.stride.
614 *
615 * (Currently, the SVGA3D device requires index buffers to be tightly
616 * packed. In other words, indexWidth == indexArray.stride)
617 */
618 SVGA3dArray indexArray;
619 uint32 indexWidth;
620
621 /*
622 * Optional index bias. This number is added to all indices from
623 * indexArray before they are used as vertex array indices. This
624 * can be used in multiple ways:
625 *
626 * - When not using an indexArray, this bias can be used to
627 * specify where in the vertex arrays to begin rendering.
628 *
629 * - A positive number here is equivalent to increasing the
630 * offset in each vertex array.
631 *
632 * - A negative number can be used to render using a small
633 * vertex array and an index buffer that contains large
634 * values. This may be used by some applications that
635 * crop a vertex buffer without modifying their index
636 * buffer.
637 *
638 * Note that rendering with a negative bias value may be slower and
639 * use more memory than rendering with a positive or zero bias.
640 */
641 int32 indexBias;
642 }
643 #include "vmware_pack_end.h"
644 SVGA3dPrimitiveRange;
645
646 typedef
647 #include "vmware_pack_begin.h"
648 struct {
649 uint32 cid;
650 uint32 numVertexDecls;
651 uint32 numRanges;
652
653 /*
654 * There are two variable size arrays after the
655 * SVGA3dCmdDrawPrimitives structure. In order,
656 * they are:
657 *
658 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
659 * SVGA3D_MAX_VERTEX_ARRAYS;
660 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
661 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
662 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
663 * the frequency divisor for the corresponding vertex decl).
664 */
665 }
666 #include "vmware_pack_end.h"
667 SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
668
669 typedef
670 #include "vmware_pack_begin.h"
671 struct {
672 uint32 stage;
673 SVGA3dTextureStateName name;
674 union {
675 uint32 value;
676 float floatValue;
677 };
678 }
679 #include "vmware_pack_end.h"
680 SVGA3dTextureState;
681
682 typedef
683 #include "vmware_pack_begin.h"
684 struct {
685 uint32 cid;
686 /* Followed by variable number of SVGA3dTextureState structures */
687 }
688 #include "vmware_pack_end.h"
689 SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
690
691 typedef
692 #include "vmware_pack_begin.h"
693 struct {
694 uint32 cid;
695 SVGA3dTransformType type;
696 float matrix[16];
697 }
698 #include "vmware_pack_end.h"
699 SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
700
701 typedef
702 #include "vmware_pack_begin.h"
703 struct {
704 float min;
705 float max;
706 }
707 #include "vmware_pack_end.h"
708 SVGA3dZRange;
709
710 typedef
711 #include "vmware_pack_begin.h"
712 struct {
713 uint32 cid;
714 SVGA3dZRange zRange;
715 }
716 #include "vmware_pack_end.h"
717 SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
718
719 typedef
720 #include "vmware_pack_begin.h"
721 struct {
722 float diffuse[4];
723 float ambient[4];
724 float specular[4];
725 float emissive[4];
726 float shininess;
727 }
728 #include "vmware_pack_end.h"
729 SVGA3dMaterial;
730
731 typedef
732 #include "vmware_pack_begin.h"
733 struct {
734 uint32 cid;
735 SVGA3dFace face;
736 SVGA3dMaterial material;
737 }
738 #include "vmware_pack_end.h"
739 SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
740
741 typedef
742 #include "vmware_pack_begin.h"
743 struct {
744 uint32 cid;
745 uint32 index;
746 SVGA3dLightData data;
747 }
748 #include "vmware_pack_end.h"
749 SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
750
751 typedef
752 #include "vmware_pack_begin.h"
753 struct {
754 uint32 cid;
755 uint32 index;
756 uint32 enabled;
757 }
758 #include "vmware_pack_end.h"
759 SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
760
761 typedef
762 #include "vmware_pack_begin.h"
763 struct {
764 uint32 cid;
765 SVGA3dRect rect;
766 }
767 #include "vmware_pack_end.h"
768 SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
769
770 typedef
771 #include "vmware_pack_begin.h"
772 struct {
773 uint32 cid;
774 SVGA3dRect rect;
775 }
776 #include "vmware_pack_end.h"
777 SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
778
779 typedef
780 #include "vmware_pack_begin.h"
781 struct {
782 uint32 cid;
783 uint32 index;
784 float plane[4];
785 }
786 #include "vmware_pack_end.h"
787 SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
788
789 typedef
790 #include "vmware_pack_begin.h"
791 struct {
792 uint32 cid;
793 uint32 shid;
794 SVGA3dShaderType type;
795 /* Followed by variable number of DWORDs for shader bycode */
796 }
797 #include "vmware_pack_end.h"
798 SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
799
800 typedef
801 #include "vmware_pack_begin.h"
802 struct {
803 uint32 cid;
804 uint32 shid;
805 SVGA3dShaderType type;
806 }
807 #include "vmware_pack_end.h"
808 SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
809
810 typedef
811 #include "vmware_pack_begin.h"
812 struct {
813 uint32 cid;
814 uint32 reg; /* register number */
815 SVGA3dShaderType type;
816 SVGA3dShaderConstType ctype;
817 uint32 values[4];
818
819 /*
820 * Followed by a variable number of additional values.
821 */
822 }
823 #include "vmware_pack_end.h"
824 SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
825
826 typedef
827 #include "vmware_pack_begin.h"
828 struct {
829 uint32 cid;
830 SVGA3dShaderType type;
831 uint32 shid;
832 }
833 #include "vmware_pack_end.h"
834 SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
835
836 typedef
837 #include "vmware_pack_begin.h"
838 struct {
839 uint32 cid;
840 SVGA3dQueryType type;
841 }
842 #include "vmware_pack_end.h"
843 SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
844
845 typedef
846 #include "vmware_pack_begin.h"
847 struct {
848 uint32 cid;
849 SVGA3dQueryType type;
850 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
851 }
852 #include "vmware_pack_end.h"
853 SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
854
855
856 /*
857 * SVGA3D_CMD_WAIT_FOR_QUERY --
858 *
859 * Will read the SVGA3dQueryResult structure pointed to by guestResult,
860 * and if the state member is set to anything else than
861 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
862 *
863 * Otherwise, in addition to the query explicitly waited for,
864 * All queries with the same type and issued with the same cid, for which
865 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will
866 * be finished after execution of this command.
867 *
868 * A query will be identified by the gmrId and offset of the guestResult
869 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
870 * been sent previously with an indentical gmrId and offset, it will
871 * effectively end all queries with an identical type issued with the
872 * same cid, and the SVGA3dQueryResult structure pointed to by
873 * guestResult will not be written to. This property can be used to
874 * implement a query barrier for a given cid and query type.
875 */
876
877 typedef
878 #include "vmware_pack_begin.h"
879 struct {
880 uint32 cid; /* Same parameters passed to END_QUERY */
881 SVGA3dQueryType type;
882 SVGAGuestPtr guestResult;
883 }
884 #include "vmware_pack_end.h"
885 SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
886
887 typedef
888 #include "vmware_pack_begin.h"
889 struct {
890 uint32 totalSize; /* Set by guest before query is ended. */
891 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
892 union { /* Set by host on exit from PENDING state */
893 uint32 result32;
894 uint32 queryCookie; /* May be used to identify which QueryGetData this
895 result corresponds to. */
896 };
897 }
898 #include "vmware_pack_end.h"
899 SVGA3dQueryResult;
900
901
902 /*
903 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
904 *
905 * This is a blit from an SVGA3D surface to a Screen Object.
906 * This blit must be directed at a specific screen.
907 *
908 * The blit copies from a rectangular region of an SVGA3D surface
909 * image to a rectangular region of a screen.
910 *
911 * This command takes an optional variable-length list of clipping
912 * rectangles after the body of the command. If no rectangles are
913 * specified, there is no clipping region. The entire destRect is
914 * drawn to. If one or more rectangles are included, they describe
915 * a clipping region. The clip rectangle coordinates are measured
916 * relative to the top-left corner of destRect.
917 *
918 * The srcImage must be from mip=0 face=0.
919 *
920 * This supports scaling if the src and dest are of different sizes.
921 *
922 * Availability:
923 * SVGA_FIFO_CAP_SCREEN_OBJECT
924 */
925
926 typedef
927 #include "vmware_pack_begin.h"
928 struct {
929 SVGA3dSurfaceImageId srcImage;
930 SVGASignedRect srcRect;
931 uint32 destScreenId; /* Screen Object ID */
932 SVGASignedRect destRect;
933 /* Clipping: zero or more SVGASignedRects follow */
934 }
935 #include "vmware_pack_end.h"
936 SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
937
938 typedef
939 #include "vmware_pack_begin.h"
940 struct {
941 uint32 sid;
942 SVGA3dTextureFilter filter;
943 }
944 #include "vmware_pack_end.h"
945 SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
946
947
948
949 typedef
950 #include "vmware_pack_begin.h"
951 struct {
952 uint32 sid;
953 }
954 #include "vmware_pack_end.h"
955 SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
956
957 typedef
958 #include "vmware_pack_begin.h"
959 struct {
960 uint32 sid;
961 }
962 #include "vmware_pack_end.h"
963 SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
964
965 /*
966 * Screen DMA command
967 *
968 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
969 * cap bit is not required.
970 *
971 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
972 * be different, but it is required that guest makes sure refBuffer has
973 * exactly the same contents that were written to when last time screen DMA
974 * command is received by host.
975 *
976 * - changemap is generated by lib/blit, and it has the changes from last
977 * received screen DMA or more.
978 */
979
980 typedef
981 #include "vmware_pack_begin.h"
982 struct SVGA3dCmdScreenDMA {
983 uint32 screenId;
984 SVGAGuestImage refBuffer;
985 SVGAGuestImage destBuffer;
986 SVGAGuestImage changeMap;
987 }
988 #include "vmware_pack_end.h"
989 SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
990
991 /*
992 * Set Unity Surface Cookie
993 *
994 * Associates the supplied cookie with the surface id for use with
995 * Unity. This cookie is a hint from guest to host, there is no way
996 * for the guest to readback the cookie and the host is free to drop
997 * the cookie association at will. The default value for the cookie
998 * on all surfaces is 0.
999 */
1000
1001 typedef
1002 #include "vmware_pack_begin.h"
1003 struct SVGA3dCmdSetUnitySurfaceCookie {
1004 uint32 sid;
1005 uint64 cookie;
1006 }
1007 #include "vmware_pack_end.h"
1008 SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
1009
1010 /*
1011 * Open a context-specific surface in a non-context-specific manner.
1012 */
1013
1014 typedef
1015 #include "vmware_pack_begin.h"
1016 struct SVGA3dCmdOpenContextSurface {
1017 uint32 sid;
1018 }
1019 #include "vmware_pack_end.h"
1020 SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
1021
1022
1023 /*
1024 * Logic ops
1025 */
1026
1027 #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
1028 #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
1029 #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
1030 #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
1031
1032 typedef
1033 #include "vmware_pack_begin.h"
1034 struct SVGA3dCmdLogicOpsBitBlt {
1035 /*
1036 * All LogicOps surfaces are one-level
1037 * surfaces so mipmap & face should always
1038 * be zero.
1039 */
1040 SVGA3dSurfaceImageId src;
1041 SVGA3dSurfaceImageId dst;
1042 SVGA3dLogicOp logicOp;
1043 /* Followed by variable number of SVGA3dCopyBox structures */
1044 }
1045 #include "vmware_pack_end.h"
1046 SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1047
1048
1049 typedef
1050 #include "vmware_pack_begin.h"
1051 struct SVGA3dCmdLogicOpsTransBlt {
1052 /*
1053 * All LogicOps surfaces are one-level
1054 * surfaces so mipmap & face should always
1055 * be zero.
1056 */
1057 SVGA3dSurfaceImageId src;
1058 SVGA3dSurfaceImageId dst;
1059 uint32 color;
1060 uint32 flags;
1061 SVGA3dBox srcBox;
1062 SVGA3dBox dstBox;
1063 }
1064 #include "vmware_pack_end.h"
1065 SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1066
1067
1068 typedef
1069 #include "vmware_pack_begin.h"
1070 struct SVGA3dCmdLogicOpsStretchBlt {
1071 /*
1072 * All LogicOps surfaces are one-level
1073 * surfaces so mipmap & face should always
1074 * be zero.
1075 */
1076 SVGA3dSurfaceImageId src;
1077 SVGA3dSurfaceImageId dst;
1078 uint16 mode;
1079 uint16 flags;
1080 SVGA3dBox srcBox;
1081 SVGA3dBox dstBox;
1082 }
1083 #include "vmware_pack_end.h"
1084 SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1085
1086
1087 typedef
1088 #include "vmware_pack_begin.h"
1089 struct SVGA3dCmdLogicOpsColorFill {
1090 /*
1091 * All LogicOps surfaces are one-level
1092 * surfaces so mipmap & face should always
1093 * be zero.
1094 */
1095 SVGA3dSurfaceImageId dst;
1096 uint32 color;
1097 SVGA3dLogicOp logicOp;
1098 /* Followed by variable number of SVGA3dRect structures. */
1099 }
1100 #include "vmware_pack_end.h"
1101 SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1102
1103
1104 typedef
1105 #include "vmware_pack_begin.h"
1106 struct SVGA3dCmdLogicOpsAlphaBlend {
1107 /*
1108 * All LogicOps surfaces are one-level
1109 * surfaces so mipmap & face should always
1110 * be zero.
1111 */
1112 SVGA3dSurfaceImageId src;
1113 SVGA3dSurfaceImageId dst;
1114 uint32 alphaVal;
1115 uint32 flags;
1116 SVGA3dBox srcBox;
1117 SVGA3dBox dstBox;
1118 }
1119 #include "vmware_pack_end.h"
1120 SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1121
1122 #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1123
1124 #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
1125 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1126
1127 typedef
1128 #include "vmware_pack_begin.h"
1129 struct SVGA3dCmdLogicOpsClearTypeBlend {
1130 /*
1131 * All LogicOps surfaces are one-level
1132 * surfaces so mipmap & face should always
1133 * be zero.
1134 */
1135 SVGA3dSurfaceImageId tmp;
1136 SVGA3dSurfaceImageId dst;
1137 SVGA3dSurfaceImageId gammaSurf;
1138 SVGA3dSurfaceImageId alphaSurf;
1139 uint32 gamma;
1140 uint32 color;
1141 uint32 color2;
1142 int alphaOffsetX;
1143 int alphaOffsetY;
1144 /* Followed by variable number of SVGA3dBox structures */
1145 }
1146 #include "vmware_pack_end.h"
1147 SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1148
1149
1150 /*
1151 * Guest-backed objects definitions.
1152 */
1153
1154 #define SVGA_STFLAG_PRIMARY (1 << 0)
1155 typedef uint32 SVGAScreenTargetFlags;
1156
1157 typedef
1158 #include "vmware_pack_begin.h"
1159 struct {
1160 float value[4];
1161 }
1162 #include "vmware_pack_end.h"
1163 SVGA3dShaderConstFloat;
1164
1165 typedef
1166 #include "vmware_pack_begin.h"
1167 struct {
1168 int32 value[4];
1169 }
1170 #include "vmware_pack_end.h"
1171 SVGA3dShaderConstInt;
1172
1173 typedef
1174 #include "vmware_pack_begin.h"
1175 struct {
1176 uint32 value;
1177 }
1178 #include "vmware_pack_end.h"
1179 SVGA3dShaderConstBool;
1180
1181 /*
1182 * Define a guest-backed surface.
1183 */
1184
1185 typedef
1186 #include "vmware_pack_begin.h"
1187 struct SVGA3dCmdDefineGBSurface {
1188 uint32 sid;
1189 SVGA3dSurfaceFlags surfaceFlags;
1190 SVGA3dSurfaceFormat format;
1191 uint32 numMipLevels;
1192 uint32 multisampleCount;
1193 SVGA3dTextureFilter autogenFilter;
1194 SVGA3dSize size;
1195 }
1196 #include "vmware_pack_end.h"
1197 SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1198
1199 /*
1200 * Destroy a guest-backed surface.
1201 */
1202
1203 typedef
1204 #include "vmware_pack_begin.h"
1205 struct SVGA3dCmdDestroyGBSurface {
1206 uint32 sid;
1207 }
1208 #include "vmware_pack_end.h"
1209 SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1210
1211 /*
1212 * Bind a guest-backed surface to a mob.
1213 */
1214
1215 typedef
1216 #include "vmware_pack_begin.h"
1217 struct SVGA3dCmdBindGBSurface {
1218 uint32 sid;
1219 SVGAMobId mobid;
1220 }
1221 #include "vmware_pack_end.h"
1222 SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
1223
1224 typedef
1225 #include "vmware_pack_begin.h"
1226 struct SVGA3dCmdBindGBSurfaceWithPitch {
1227 uint32 sid;
1228 SVGAMobId mobid;
1229 uint32 baseLevelPitch;
1230 }
1231 #include "vmware_pack_end.h"
1232 SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1233
1234 /*
1235 * Conditionally bind a mob to a guest-backed surface if testMobid
1236 * matches the currently bound mob. Optionally issue a
1237 * readback/update on the surface while it is still bound to the old
1238 * mobid if the mobid is changed by this command.
1239 */
1240
1241 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1242 #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
1243
1244 typedef
1245 #include "vmware_pack_begin.h"
1246 struct{
1247 uint32 sid;
1248 SVGAMobId testMobid;
1249 SVGAMobId mobid;
1250 uint32 flags;
1251 }
1252 #include "vmware_pack_end.h"
1253 SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1254
1255 /*
1256 * Update an image in a guest-backed surface.
1257 * (Inform the device that the guest-contents have been updated.)
1258 */
1259
1260 typedef
1261 #include "vmware_pack_begin.h"
1262 struct SVGA3dCmdUpdateGBImage {
1263 SVGA3dSurfaceImageId image;
1264 SVGA3dBox box;
1265 }
1266 #include "vmware_pack_end.h"
1267 SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1268
1269 /*
1270 * Update an entire guest-backed surface.
1271 * (Inform the device that the guest-contents have been updated.)
1272 */
1273
1274 typedef
1275 #include "vmware_pack_begin.h"
1276 struct SVGA3dCmdUpdateGBSurface {
1277 uint32 sid;
1278 }
1279 #include "vmware_pack_end.h"
1280 SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1281
1282 /*
1283 * Readback an image in a guest-backed surface.
1284 * (Request the device to flush the dirty contents into the guest.)
1285 */
1286
1287 typedef
1288 #include "vmware_pack_begin.h"
1289 struct SVGA3dCmdReadbackGBImage {
1290 SVGA3dSurfaceImageId image;
1291 }
1292 #include "vmware_pack_end.h"
1293 SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1294
1295 /*
1296 * Readback an entire guest-backed surface.
1297 * (Request the device to flush the dirty contents into the guest.)
1298 */
1299
1300 typedef
1301 #include "vmware_pack_begin.h"
1302 struct SVGA3dCmdReadbackGBSurface {
1303 uint32 sid;
1304 }
1305 #include "vmware_pack_end.h"
1306 SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1307
1308 /*
1309 * Readback a sub rect of an image in a guest-backed surface. After
1310 * issuing this command the driver is required to issue an update call
1311 * of the same region before issuing any other commands that reference
1312 * this surface or rendering is not guaranteed.
1313 */
1314
1315 typedef
1316 #include "vmware_pack_begin.h"
1317 struct SVGA3dCmdReadbackGBImagePartial {
1318 SVGA3dSurfaceImageId image;
1319 SVGA3dBox box;
1320 uint32 invertBox;
1321 }
1322 #include "vmware_pack_end.h"
1323 SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1324
1325
1326 /*
1327 * Invalidate an image in a guest-backed surface.
1328 * (Notify the device that the contents can be lost.)
1329 */
1330
1331 typedef
1332 #include "vmware_pack_begin.h"
1333 struct SVGA3dCmdInvalidateGBImage {
1334 SVGA3dSurfaceImageId image;
1335 }
1336 #include "vmware_pack_end.h"
1337 SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1338
1339 /*
1340 * Invalidate an entire guest-backed surface.
1341 * (Notify the device that the contents if all images can be lost.)
1342 */
1343
1344 typedef
1345 #include "vmware_pack_begin.h"
1346 struct SVGA3dCmdInvalidateGBSurface {
1347 uint32 sid;
1348 }
1349 #include "vmware_pack_end.h"
1350 SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1351
1352 /*
1353 * Invalidate a sub rect of an image in a guest-backed surface. After
1354 * issuing this command the driver is required to issue an update call
1355 * of the same region before issuing any other commands that reference
1356 * this surface or rendering is not guaranteed.
1357 */
1358
1359 typedef
1360 #include "vmware_pack_begin.h"
1361 struct SVGA3dCmdInvalidateGBImagePartial {
1362 SVGA3dSurfaceImageId image;
1363 SVGA3dBox box;
1364 uint32 invertBox;
1365 }
1366 #include "vmware_pack_end.h"
1367 SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1368
1369
1370 /*
1371 * Define a guest-backed context.
1372 */
1373
1374 typedef
1375 #include "vmware_pack_begin.h"
1376 struct SVGA3dCmdDefineGBContext {
1377 uint32 cid;
1378 }
1379 #include "vmware_pack_end.h"
1380 SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1381
1382 /*
1383 * Destroy a guest-backed context.
1384 */
1385
1386 typedef
1387 #include "vmware_pack_begin.h"
1388 struct SVGA3dCmdDestroyGBContext {
1389 uint32 cid;
1390 }
1391 #include "vmware_pack_end.h"
1392 SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1393
1394 /*
1395 * Bind a guest-backed context.
1396 *
1397 * validContents should be set to 0 for new contexts,
1398 * and 1 if this is an old context which is getting paged
1399 * back on to the device.
1400 *
1401 * For new contexts, it is recommended that the driver
1402 * issue commands to initialize all interesting state
1403 * prior to rendering.
1404 */
1405
1406 typedef
1407 #include "vmware_pack_begin.h"
1408 struct SVGA3dCmdBindGBContext {
1409 uint32 cid;
1410 SVGAMobId mobid;
1411 uint32 validContents;
1412 }
1413 #include "vmware_pack_end.h"
1414 SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
1415
1416 /*
1417 * Readback a guest-backed context.
1418 * (Request that the device flush the contents back into guest memory.)
1419 */
1420
1421 typedef
1422 #include "vmware_pack_begin.h"
1423 struct SVGA3dCmdReadbackGBContext {
1424 uint32 cid;
1425 }
1426 #include "vmware_pack_end.h"
1427 SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
1428
1429 /*
1430 * Invalidate a guest-backed context.
1431 */
1432 typedef
1433 #include "vmware_pack_begin.h"
1434 struct SVGA3dCmdInvalidateGBContext {
1435 uint32 cid;
1436 }
1437 #include "vmware_pack_end.h"
1438 SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
1439
1440 /*
1441 * Define a guest-backed shader.
1442 */
1443
1444 typedef
1445 #include "vmware_pack_begin.h"
1446 struct SVGA3dCmdDefineGBShader {
1447 uint32 shid;
1448 SVGA3dShaderType type;
1449 uint32 sizeInBytes;
1450 }
1451 #include "vmware_pack_end.h"
1452 SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
1453
1454 /*
1455 * Bind a guest-backed shader.
1456 */
1457
1458 typedef
1459 #include "vmware_pack_begin.h"
1460 struct SVGA3dCmdBindGBShader {
1461 uint32 shid;
1462 SVGAMobId mobid;
1463 uint32 offsetInBytes;
1464 }
1465 #include "vmware_pack_end.h"
1466 SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
1467
1468 /*
1469 * Destroy a guest-backed shader.
1470 */
1471
1472 typedef
1473 #include "vmware_pack_begin.h"
1474 struct SVGA3dCmdDestroyGBShader {
1475 uint32 shid;
1476 }
1477 #include "vmware_pack_end.h"
1478 SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
1479
1480
1481 typedef
1482 #include "vmware_pack_begin.h"
1483 struct SVGA3dCmdBindGBShaderConsts {
1484 uint32 cid;
1485 SVGA3dShaderType shaderType;
1486 SVGA3dShaderConstType shaderConstType;
1487 uint32 sid;
1488 }
1489 #include "vmware_pack_end.h"
1490 SVGA3dCmdBindGBShaderConsts; /* SVGA_3D_CMD_BIND_SHADERCONSTS */
1491
1492 typedef
1493 #include "vmware_pack_begin.h"
1494 struct {
1495 uint32 cid;
1496 uint32 regStart;
1497 SVGA3dShaderType shaderType;
1498 SVGA3dShaderConstType constType;
1499
1500 /*
1501 * Followed by a variable number of shader constants.
1502 *
1503 * Note that FLOAT and INT constants are 4-dwords in length, while
1504 * BOOL constants are 1-dword in length.
1505 */
1506 }
1507 #include "vmware_pack_end.h"
1508 SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
1509
1510
1511 typedef
1512 #include "vmware_pack_begin.h"
1513 struct {
1514 uint32 cid;
1515 SVGA3dQueryType type;
1516 }
1517 #include "vmware_pack_end.h"
1518 SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
1519
1520 typedef
1521 #include "vmware_pack_begin.h"
1522 struct {
1523 uint32 cid;
1524 SVGA3dQueryType type;
1525 SVGAMobId mobid;
1526 uint32 offset;
1527 }
1528 #include "vmware_pack_end.h"
1529 SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
1530
1531
1532 /*
1533 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
1534 *
1535 * The semantics of this command are identical to the
1536 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
1537 * to a Mob instead of a GMR.
1538 */
1539
1540 typedef
1541 #include "vmware_pack_begin.h"
1542 struct {
1543 uint32 cid;
1544 SVGA3dQueryType type;
1545 SVGAMobId mobid;
1546 uint32 offset;
1547 }
1548 #include "vmware_pack_end.h"
1549 SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
1550
1551
1552 typedef
1553 #include "vmware_pack_begin.h"
1554 struct {
1555 SVGAMobId mobid;
1556 uint32 fbOffset;
1557 uint32 initialized;
1558 }
1559 #include "vmware_pack_end.h"
1560 SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
1561
1562 typedef
1563 #include "vmware_pack_begin.h"
1564 struct {
1565 SVGAMobId mobid;
1566 uint32 gartOffset;
1567 }
1568 #include "vmware_pack_end.h"
1569 SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
1570
1571
1572 typedef
1573 #include "vmware_pack_begin.h"
1574 struct {
1575 uint32 gartOffset;
1576 uint32 numPages;
1577 }
1578 #include "vmware_pack_end.h"
1579 SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
1580
1581
1582 /*
1583 * Screen Targets
1584 */
1585
1586 typedef
1587 #include "vmware_pack_begin.h"
1588 struct {
1589 uint32 stid;
1590 uint32 width;
1591 uint32 height;
1592 int32 xRoot;
1593 int32 yRoot;
1594 SVGAScreenTargetFlags flags;
1595
1596 /*
1597 * The physical DPI that the guest expects this screen displayed at.
1598 *
1599 * Guests which are not DPI-aware should set this to zero.
1600 */
1601 uint32 dpi;
1602 }
1603 #include "vmware_pack_end.h"
1604 SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
1605
1606 typedef
1607 #include "vmware_pack_begin.h"
1608 struct {
1609 uint32 stid;
1610 }
1611 #include "vmware_pack_end.h"
1612 SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
1613
1614 typedef
1615 #include "vmware_pack_begin.h"
1616 struct {
1617 uint32 stid;
1618 SVGA3dSurfaceImageId image;
1619 }
1620 #include "vmware_pack_end.h"
1621 SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
1622
1623 typedef
1624 #include "vmware_pack_begin.h"
1625 struct {
1626 uint32 stid;
1627 SVGA3dRect rect;
1628 }
1629 #include "vmware_pack_end.h"
1630 SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
1631
1632 typedef
1633 #include "vmware_pack_begin.h"
1634 struct SVGA3dCmdGBScreenDMA {
1635 uint32 screenId;
1636 uint32 dead;
1637 SVGAMobId destMobID;
1638 uint32 destPitch;
1639 SVGAMobId changeMapMobID;
1640 }
1641 #include "vmware_pack_end.h"
1642 SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
1643
1644 typedef
1645 #include "vmware_pack_begin.h"
1646 struct {
1647 uint32 value;
1648 uint32 mobId;
1649 uint32 mobOffset;
1650 }
1651 #include "vmware_pack_end.h"
1652 SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
1653
1654 #endif // _SVGA3D_CMD_H_