svga: update the svga3d device header files
[mesa.git] / src / gallium / drivers / svga / include / svga3d_devcaps.h
1 /**********************************************************
2 * Copyright 1998-2015 VMware, Inc. All rights reserved.
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4 * Permission is hereby granted, free of charge, to any person
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25
26 /*
27 * svga3d_devcaps.h --
28 *
29 * SVGA 3d caps definitions
30 */
31
32 #ifndef _SVGA3D_DEVCAPS_H_
33 #define _SVGA3D_DEVCAPS_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40
41 /*
42 * 3D Hardware Version
43 *
44 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
45 * register. Is set by the host and read by the guest. This lets
46 * us make new guest drivers which are backwards-compatible with old
47 * SVGA hardware revisions. It does not let us support old guest
48 * drivers. Good enough for now.
49 *
50 */
51
52 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
53 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
54 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
55
56 typedef enum {
57 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
58 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
59 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
60 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
61 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
62 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
63 SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
64 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
65 } SVGA3dHardwareVersion;
66
67 /*
68 * DevCap indexes.
69 */
70
71 typedef enum {
72 SVGA3D_DEVCAP_INVALID = ((uint32)-1),
73 SVGA3D_DEVCAP_3D = 0,
74 SVGA3D_DEVCAP_MAX_LIGHTS = 1,
75
76 /*
77 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
78 * fixed-function texture units available. Each of these units
79 * work in both FFP and Shader modes, and they support texture
80 * transforms and texture coordinates. The host may have additional
81 * texture image units that are only usable with shaders.
82 */
83 SVGA3D_DEVCAP_MAX_TEXTURES = 2,
84 SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
85 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
86 SVGA3D_DEVCAP_VERTEX_SHADER = 5,
87 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
88 SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
89 SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
90 SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
91 SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
92 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
93 SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
94 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
95 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
96 SVGA3D_DEVCAP_QUERY_TYPES = 15,
97 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
98 SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
99 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
100 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
101 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
102 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
103 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
104 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
105 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
106 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
107 SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
108 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
109 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
110 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
111 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
112 SVGA3D_DEVCAP_TEXTURE_OPS = 31,
113 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
114 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
115 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
116 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
117 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
118 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
119 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
120 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
121 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
122 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
123 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
124 SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
125 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
126 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
127 SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
128 SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
129 SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
130 SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
131 SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
132 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
133 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
134 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
135 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
136 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
137 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
138 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
139 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
140 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
141 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
142 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
143
144 /*
145 * There is a hole in our devcap definitions for
146 * historical reasons.
147 *
148 * Define a constant just for completeness.
149 */
150 SVGA3D_DEVCAP_MISSING62 = 62,
151
152 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
153
154 /*
155 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
156 * render targets. This does not include the depth or stencil targets.
157 */
158 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
159
160 SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
161 SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
162 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
163 SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
164 SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
165 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
166 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
167 SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
168 SVGA3D_DEVCAP_SUPERSAMPLE = 73,
169 SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
170 SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
171 SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
172
173 /*
174 * This is the maximum number of SVGA context IDs that the guest
175 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
176 */
177 SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
178
179 /*
180 * This is the maximum number of SVGA surface IDs that the guest
181 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
182 */
183 SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
184
185 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
186 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
187 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
188
189 SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
190 SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
191
192 /*
193 * Deprecated.
194 */
195 SVGA3D_DEVCAP_DEAD1 = 84,
196
197 /*
198 * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
199 * ored together, one for every type of video decoding supported.
200 */
201 SVGA3D_DEVCAP_VIDEO_DECODE = 85,
202
203 /*
204 * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
205 * ored together, one for every type of video processing supported.
206 */
207 SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
208
209 SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
210 SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
211 SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
212 SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
213
214 SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
215
216 /*
217 * Does the host support the SVGA logic ops commands?
218 */
219 SVGA3D_DEVCAP_LOGICOPS = 92,
220
221 /*
222 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
223 */
224 SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
225
226 /*
227 * Deprecated.
228 */
229 SVGA3D_DEVCAP_DEAD2 = 94,
230
231 /*
232 * Does the device support the DX commands?
233 */
234 SVGA3D_DEVCAP_DX = 95,
235
236 /*
237 * What is the maximum size of a texture array?
238 *
239 * (Even if this cap is zero, cubemaps are still allowed.)
240 */
241 SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
242
243 /*
244 * What is the maximum number of vertex buffers that can
245 * be used in the DXContext inputAssembly?
246 */
247 SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
248
249 /*
250 * What is the maximum number of constant buffers
251 * that can be expected to work correctly with a
252 * DX context?
253 */
254 SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
255
256 /*
257 * Does the device support provoking vertex control?
258 * If zero, the first vertex will always be the provoking vertex.
259 */
260 SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
261
262 SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
263 SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
264 SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
265 SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
266 SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
267 SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
268 SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
269 SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
270 SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
271 SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
272 SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
273 SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
274 SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
275 SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
276 SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
277 SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
278 SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
279 SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
280 SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
281 SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
282 SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
283 SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
284 SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
285 SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
286 SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
287 SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
288 SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
289 SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
290 SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
291 SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
292 SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
293 SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
294 SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
295 SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
296 SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
297 SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
298 SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
299 SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
300 SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
301 SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
302 SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
303 SVGA3D_DEVCAP_DXFMT_UYVY = 141,
304 SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
305 SVGA3D_DEVCAP_DXFMT_NV12 = 143,
306 SVGA3D_DEVCAP_DXFMT_AYUV = 144,
307 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
308 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
309 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
310 SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
311 SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
312 SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
313 SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
314 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
315 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
316 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
317 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
318 SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
319 SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
320 SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
321 SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
322 SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
323 SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161,
324 SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162,
325 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
326 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
327 SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
328 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
329 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
330 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
331 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
332 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
333 SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
334 SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
335 SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
336 SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
337 SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
338 SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
339 SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
340 SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
341 SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
342 SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180,
343 SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181,
344 SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
345 SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
346 SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
347 SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
348 SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
349 SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
350 SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
351 SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
352 SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
353 SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
354 SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
355 SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
356 SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
357 SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
358 SVGA3D_DEVCAP_DXFMT_P8 = 196,
359 SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
360 SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
361 SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
362 SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
363 SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
364 SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
365 SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
366 SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
367 SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
368 SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
369 SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
370 SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
371 SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
372 SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
373 SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
374 SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
375 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
376 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
377 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
378 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
379 SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
380 SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
381 SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
382 SVGA3D_DEVCAP_DXFMT_YV12 = 220,
383 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
384 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
385 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
386 SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
387 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
388 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
389 SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
390 SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
391 SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
392 SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
393 SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
394 SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
395 SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
396 SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
397 SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
398 SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
399 SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
400 SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
401 SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
402 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
403 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
404 SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
405 SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
406
407 SVGA3D_DEVCAP_MAX /* This must be the last index. */
408 } SVGA3dDevCapIndex;
409
410 /*
411 * Bit definitions for DXFMT devcaps
412 *
413 *
414 * SUPPORTED: Can the format be defined?
415 * SHADER_SAMPLE: Can the format be sampled from a shader?
416 * COLOR_RENDERTARGET: Can the format be a color render target?
417 * DEPTH_RENDERTARGET: Can the format be a depth render target?
418 * BLENDABLE: Is the format blendable?
419 * MIPS: Does the format support mip levels?
420 * ARRAY: Does the format support texture arrays?
421 * VOLUME: Does the format support having volume?
422 * MULTISAMPLE_2: Does the format support 2x multisample?
423 * MULTISAMPLE_4: Does the format support 4x multisample?
424 * MULTISAMPLE_8: Does the format support 8x multisample?
425 */
426 #define SVGA3D_DXFMT_SUPPORTED (1 << 0)
427 #define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
428 #define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
429 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
430 #define SVGA3D_DXFMT_BLENDABLE (1 << 4)
431 #define SVGA3D_DXFMT_MIPS (1 << 5)
432 #define SVGA3D_DXFMT_ARRAY (1 << 6)
433 #define SVGA3D_DXFMT_VOLUME (1 << 7)
434 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
435 #define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9)
436 #define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10)
437 #define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11)
438 #define SVGADX_DXFMT_MAX (1 << 12)
439
440 /*
441 * Convenience mask for any multisample capability.
442 *
443 * The multisample bits imply both load and render capability.
444 */
445 #define SVGA3D_DXFMT_MULTISAMPLE ( \
446 SVGADX_DXFMT_MULTISAMPLE_2 | \
447 SVGADX_DXFMT_MULTISAMPLE_4 | \
448 SVGADX_DXFMT_MULTISAMPLE_8 )
449
450 typedef union {
451 Bool b;
452 uint32 u;
453 int32 i;
454 float f;
455 } SVGA3dDevCapResult;
456
457 #endif /* _SVGA3D_DEVCAPS_H_ */