svga: split / update svga3d header files
[mesa.git] / src / gallium / drivers / svga / include / svga3d_devcaps.h
1 /**********************************************************
2 * Copyright 1998-2014 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_devcaps.h --
28 *
29 * SVGA 3d caps definitions
30 */
31
32 #ifndef _SVGA3D_DEVCAPS_H_
33 #define _SVGA3D_DEVCAPS_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40
41 /*
42 * 3D Hardware Version
43 *
44 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
45 * register. Is set by the host and read by the guest. This lets
46 * us make new guest drivers which are backwards-compatible with old
47 * SVGA hardware revisions. It does not let us support old guest
48 * drivers. Good enough for now.
49 *
50 */
51
52 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
53 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
54 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
55
56 typedef enum {
57 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
58 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
59 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
60 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
61 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
62 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
63 SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
64 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
65 } SVGA3dHardwareVersion;
66
67 /*
68 * DevCap indexes.
69 */
70
71 typedef enum {
72 SVGA3D_DEVCAP_INVALID = ((uint32)-1),
73 SVGA3D_DEVCAP_3D = 0,
74 SVGA3D_DEVCAP_MAX_LIGHTS = 1,
75
76 /*
77 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
78 * fixed-function texture units available. Each of these units
79 * work in both FFP and Shader modes, and they support texture
80 * transforms and texture coordinates. The host may have additional
81 * texture image units that are only usable with shaders.
82 */
83 SVGA3D_DEVCAP_MAX_TEXTURES = 2,
84 SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
85 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
86 SVGA3D_DEVCAP_VERTEX_SHADER = 5,
87 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
88 SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
89 SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
90 SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
91 SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
92 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
93 SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
94 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
95 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
96 SVGA3D_DEVCAP_QUERY_TYPES = 15,
97 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
98 SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
99 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
100 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
101 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
102 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
103 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
104 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
105 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
106 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
107 SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
108 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
109 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
110 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
111 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
112 SVGA3D_DEVCAP_TEXTURE_OPS = 31,
113 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
114 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
115 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
116 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
117 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
118 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
119 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
120 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
121 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
122 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
123 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
124 SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
125 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
126 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
127 SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
128 SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
129 SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
130 SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
131 SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
132 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
133 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
134 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
135 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
136 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
137 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
138 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
139 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
140 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
141 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
142 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
143
144 /*
145 * There is a hole in our devcap definitions for
146 * historical reasons.
147 *
148 * Define a constant just for completeness.
149 */
150 SVGA3D_DEVCAP_MISSING62 = 62,
151
152 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
153
154 /*
155 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
156 * render targets. This does not include the depth or stencil targets.
157 */
158 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
159
160 SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
161 SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
162 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
163 SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
164 SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
165 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
166 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
167 SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
168 SVGA3D_DEVCAP_SUPERSAMPLE = 73,
169 SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
170 SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
171 SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
172
173 /*
174 * This is the maximum number of SVGA context IDs that the guest
175 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
176 */
177 SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
178
179 /*
180 * This is the maximum number of SVGA surface IDs that the guest
181 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
182 */
183 SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
184
185 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
186 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
187 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
188
189 SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
190 SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
191
192 /*
193 * Deprecated.
194 */
195 SVGA3D_DEVCAP_DEAD1 = 84,
196
197 /*
198 * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
199 * ored together, one for every type of video decoding supported.
200 */
201 SVGA3D_DEVCAP_VIDEO_DECODE = 85,
202
203 /*
204 * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
205 * ored together, one for every type of video processing supported.
206 */
207 SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
208
209 SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
210 SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
211 SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
212 SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
213
214 SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
215
216 /*
217 * Does the host support the SVGA logic ops commands?
218 */
219 SVGA3D_DEVCAP_LOGICOPS = 92,
220
221 /*
222 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
223 */
224 SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
225
226 SVGA3D_DEVCAP_MAX /* This must be the last index. */
227 } SVGA3dDevCapIndex;
228
229 typedef union {
230 Bool b;
231 uint32 u;
232 int32 i;
233 float f;
234 } SVGA3dDevCapResult;
235
236 #endif // _SVGA3D_DEVCAPS_H_