1 /**********************************************************
2 * Copyright 1998-2014 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 * SVGA 3d caps definitions
32 #ifndef _SVGA3D_DEVCAPS_H_
33 #define _SVGA3D_DEVCAPS_H_
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
39 #include "includeCheck.h"
44 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
45 * register. Is set by the host and read by the guest. This lets
46 * us make new guest drivers which are backwards-compatible with old
47 * SVGA hardware revisions. It does not let us support old guest
48 * drivers. Good enough for now.
52 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
53 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
54 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
57 SVGA3D_HWVERSION_WS5_RC1
= SVGA3D_MAKE_HWVERSION(0, 1),
58 SVGA3D_HWVERSION_WS5_RC2
= SVGA3D_MAKE_HWVERSION(0, 2),
59 SVGA3D_HWVERSION_WS51_RC1
= SVGA3D_MAKE_HWVERSION(0, 3),
60 SVGA3D_HWVERSION_WS6_B1
= SVGA3D_MAKE_HWVERSION(1, 1),
61 SVGA3D_HWVERSION_FUSION_11
= SVGA3D_MAKE_HWVERSION(1, 4),
62 SVGA3D_HWVERSION_WS65_B1
= SVGA3D_MAKE_HWVERSION(2, 0),
63 SVGA3D_HWVERSION_WS8_B1
= SVGA3D_MAKE_HWVERSION(2, 1),
64 SVGA3D_HWVERSION_CURRENT
= SVGA3D_HWVERSION_WS8_B1
,
65 } SVGA3dHardwareVersion
;
72 SVGA3D_DEVCAP_INVALID
= ((uint32
)-1),
74 SVGA3D_DEVCAP_MAX_LIGHTS
= 1,
77 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
78 * fixed-function texture units available. Each of these units
79 * work in both FFP and Shader modes, and they support texture
80 * transforms and texture coordinates. The host may have additional
81 * texture image units that are only usable with shaders.
83 SVGA3D_DEVCAP_MAX_TEXTURES
= 2,
84 SVGA3D_DEVCAP_MAX_CLIP_PLANES
= 3,
85 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
= 4,
86 SVGA3D_DEVCAP_VERTEX_SHADER
= 5,
87 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
= 6,
88 SVGA3D_DEVCAP_FRAGMENT_SHADER
= 7,
89 SVGA3D_DEVCAP_MAX_RENDER_TARGETS
= 8,
90 SVGA3D_DEVCAP_S23E8_TEXTURES
= 9,
91 SVGA3D_DEVCAP_S10E5_TEXTURES
= 10,
92 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND
= 11,
93 SVGA3D_DEVCAP_D16_BUFFER_FORMAT
= 12,
94 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT
= 13,
95 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT
= 14,
96 SVGA3D_DEVCAP_QUERY_TYPES
= 15,
97 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING
= 16,
98 SVGA3D_DEVCAP_MAX_POINT_SIZE
= 17,
99 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES
= 18,
100 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
= 19,
101 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
= 20,
102 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
= 21,
103 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT
= 22,
104 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO
= 23,
105 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
= 24,
106 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT
= 25,
107 SVGA3D_DEVCAP_MAX_VERTEX_INDEX
= 26,
108 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
= 27,
109 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS
= 28,
110 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
= 29,
111 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
= 30,
112 SVGA3D_DEVCAP_TEXTURE_OPS
= 31,
113 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8
= 32,
114 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8
= 33,
115 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10
= 34,
116 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5
= 35,
117 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5
= 36,
118 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4
= 37,
119 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5
= 38,
120 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16
= 39,
121 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8
= 40,
122 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8
= 41,
123 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8
= 42,
124 SVGA3D_DEVCAP_SURFACEFMT_Z_D16
= 43,
125 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8
= 44,
126 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8
= 45,
127 SVGA3D_DEVCAP_SURFACEFMT_DXT1
= 46,
128 SVGA3D_DEVCAP_SURFACEFMT_DXT2
= 47,
129 SVGA3D_DEVCAP_SURFACEFMT_DXT3
= 48,
130 SVGA3D_DEVCAP_SURFACEFMT_DXT4
= 49,
131 SVGA3D_DEVCAP_SURFACEFMT_DXT5
= 50,
132 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8
= 51,
133 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10
= 52,
134 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8
= 53,
135 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8
= 54,
136 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8
= 55,
137 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5
= 56,
138 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8
= 57,
139 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5
= 58,
140 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8
= 59,
141 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5
= 60,
142 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8
= 61,
145 * There is a hole in our devcap definitions for
146 * historical reasons.
148 * Define a constant just for completeness.
150 SVGA3D_DEVCAP_MISSING62
= 62,
152 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES
= 63,
155 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
156 * render targets. This does not include the depth or stencil targets.
158 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS
= 64,
160 SVGA3D_DEVCAP_SURFACEFMT_V16U16
= 65,
161 SVGA3D_DEVCAP_SURFACEFMT_G16R16
= 66,
162 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16
= 67,
163 SVGA3D_DEVCAP_SURFACEFMT_UYVY
= 68,
164 SVGA3D_DEVCAP_SURFACEFMT_YUY2
= 69,
165 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES
= 70,
166 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES
= 71,
167 SVGA3D_DEVCAP_ALPHATOCOVERAGE
= 72,
168 SVGA3D_DEVCAP_SUPERSAMPLE
= 73,
169 SVGA3D_DEVCAP_AUTOGENMIPMAPS
= 74,
170 SVGA3D_DEVCAP_SURFACEFMT_NV12
= 75,
171 SVGA3D_DEVCAP_SURFACEFMT_AYUV
= 76,
174 * This is the maximum number of SVGA context IDs that the guest
175 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
177 SVGA3D_DEVCAP_MAX_CONTEXT_IDS
= 77,
180 * This is the maximum number of SVGA surface IDs that the guest
181 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
183 SVGA3D_DEVCAP_MAX_SURFACE_IDS
= 78,
185 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16
= 79,
186 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24
= 80,
187 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT
= 81,
189 SVGA3D_DEVCAP_SURFACEFMT_ATI1
= 82,
190 SVGA3D_DEVCAP_SURFACEFMT_ATI2
= 83,
195 SVGA3D_DEVCAP_DEAD1
= 84,
198 * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
199 * ored together, one for every type of video decoding supported.
201 SVGA3D_DEVCAP_VIDEO_DECODE
= 85,
204 * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
205 * ored together, one for every type of video processing supported.
207 SVGA3D_DEVCAP_VIDEO_PROCESS
= 86,
209 SVGA3D_DEVCAP_LINE_AA
= 87, /* boolean */
210 SVGA3D_DEVCAP_LINE_STIPPLE
= 88, /* boolean */
211 SVGA3D_DEVCAP_MAX_LINE_WIDTH
= 89, /* float */
212 SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH
= 90, /* float */
214 SVGA3D_DEVCAP_SURFACEFMT_YV12
= 91,
217 * Does the host support the SVGA logic ops commands?
219 SVGA3D_DEVCAP_LOGICOPS
= 92,
222 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
224 SVGA3D_DEVCAP_TS_COLOR_KEY
= 93, /* boolean */
226 SVGA3D_DEVCAP_MAX
/* This must be the last index. */
234 } SVGA3dDevCapResult
;
236 #endif // _SVGA3D_DEVCAPS_H_