Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / svga / include / svga3d_dx.h
1 /**********************************************************
2 * Copyright 2007-2017 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_dx.h --
28 *
29 * SVGA 3d hardware definitions for DX10 support.
30 */
31
32 #ifndef _SVGA3D_DX_H_
33 #define _SVGA3D_DX_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38 #include "includeCheck.h"
39
40 #include "svga3d_limits.h"
41
42 /* Matches D3D10_DDI_INPUT_CLASSIFICATION and D3D10_INPUT_CLASSIFICATION */
43 #define SVGA3D_INPUT_MIN 0
44 #define SVGA3D_INPUT_PER_VERTEX_DATA 0
45 #define SVGA3D_INPUT_PER_INSTANCE_DATA 1
46 #define SVGA3D_INPUT_MAX 2
47 typedef uint32 SVGA3dInputClassification;
48
49 /* Matches D3D10DDIRESOURCE_TYPE */
50 #define SVGA3D_RESOURCE_TYPE_MIN 1
51 #define SVGA3D_RESOURCE_BUFFER 1
52 #define SVGA3D_RESOURCE_TEXTURE1D 2
53 #define SVGA3D_RESOURCE_TEXTURE2D 3
54 #define SVGA3D_RESOURCE_TEXTURE3D 4
55 #define SVGA3D_RESOURCE_TEXTURECUBE 5
56 #define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
57 #define SVGA3D_RESOURCE_BUFFEREX 6
58 #define SVGA3D_RESOURCE_TYPE_MAX 7
59 typedef uint32 SVGA3dResourceType;
60
61 /* Matches D3D10_DDI_COLOR_WRITE_ENABLE and D3D10_COLOR_WRITE_ENABLE */
62 #define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
63 #define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
64 #define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
65 #define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
66 #define SVGA3D_COLOR_WRITE_ENABLE_ALL (SVGA3D_COLOR_WRITE_ENABLE_RED | \
67 SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
68 SVGA3D_COLOR_WRITE_ENABLE_BLUE | \
69 SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
70 typedef uint8 SVGA3dColorWriteEnable;
71
72 /* Matches D3D10_DDI_DEPTH_WRITE_MASK and D3D10_DEPTH_WRITE_MASK */
73 #define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
74 #define SVGA3D_DEPTH_WRITE_MASK_ALL 1
75 typedef uint8 SVGA3dDepthWriteMask;
76
77 /* Matches D3D10_DDI_FILTER and D3D10_FILTER */
78 #define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
79 #define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
80 #define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
81 #define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
82 #define SVGA3D_FILTER_COMPARE (1 << 7)
83 typedef uint32 SVGA3dFilter;
84
85 /* Matches D3D10_DDI_CULL_MODE */
86 #define SVGA3D_CULL_INVALID 0
87 #define SVGA3D_CULL_MIN 1
88 #define SVGA3D_CULL_NONE 1
89 #define SVGA3D_CULL_FRONT 2
90 #define SVGA3D_CULL_BACK 3
91 #define SVGA3D_CULL_MAX 4
92 typedef uint8 SVGA3dCullMode;
93
94 /* Matches D3D10_DDI_COMPARISON_FUNC */
95 #define SVGA3D_COMPARISON_INVALID 0
96 #define SVGA3D_COMPARISON_MIN 1
97 #define SVGA3D_COMPARISON_NEVER 1
98 #define SVGA3D_COMPARISON_LESS 2
99 #define SVGA3D_COMPARISON_EQUAL 3
100 #define SVGA3D_COMPARISON_LESS_EQUAL 4
101 #define SVGA3D_COMPARISON_GREATER 5
102 #define SVGA3D_COMPARISON_NOT_EQUAL 6
103 #define SVGA3D_COMPARISON_GREATER_EQUAL 7
104 #define SVGA3D_COMPARISON_ALWAYS 8
105 #define SVGA3D_COMPARISON_MAX 9
106 typedef uint8 SVGA3dComparisonFunc;
107
108 /*
109 * SVGA3D_MULTISAMPLE_DISABLE disables MSAA for all primitives.
110 * SVGA3D_MULTISAMPLE_DISABLE_LINE, which is supported in DX10.1,
111 * disables MSAA for lines only.
112 */
113 #define SVGA3D_MULTISAMPLE_DISABLE 0
114 #define SVGA3D_MULTISAMPLE_ENABLE 1
115 #define SVGA3D_MULTISAMPLE_DX_MAX 1
116 #define SVGA3D_MULTISAMPLE_DISABLE_LINE 2
117 #define SVGA3D_MULTISAMPLE_MAX 2
118 typedef uint8 SVGA3dMultisampleEnable;
119
120 #define SVGA3D_DX_MAX_VERTEXBUFFERS 32
121 #define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
122 #define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
123 #define SVGA3D_DX_MAX_SOTARGETS 4
124 #define SVGA3D_DX_MAX_SRVIEWS 128
125 #define SVGA3D_DX_MAX_CONSTBUFFERS 16
126 #define SVGA3D_DX_MAX_SAMPLERS 16
127
128 #define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
129
130 typedef uint32 SVGA3dShaderResourceViewId;
131 typedef uint32 SVGA3dRenderTargetViewId;
132 typedef uint32 SVGA3dDepthStencilViewId;
133
134 typedef uint32 SVGA3dShaderId;
135 typedef uint32 SVGA3dElementLayoutId;
136 typedef uint32 SVGA3dSamplerId;
137 typedef uint32 SVGA3dBlendStateId;
138 typedef uint32 SVGA3dDepthStencilStateId;
139 typedef uint32 SVGA3dRasterizerStateId;
140 typedef uint32 SVGA3dQueryId;
141 typedef uint32 SVGA3dStreamOutputId;
142
143 typedef union {
144 struct {
145 float r;
146 float g;
147 float b;
148 float a;
149 };
150
151 float value[4];
152 } SVGA3dRGBAFloat;
153
154 typedef
155 #include "vmware_pack_begin.h"
156 struct {
157 uint32 cid;
158 SVGAMobId mobid;
159 }
160 #include "vmware_pack_end.h"
161 SVGAOTableDXContextEntry;
162
163 typedef
164 #include "vmware_pack_begin.h"
165 struct SVGA3dCmdDXDefineContext {
166 uint32 cid;
167 }
168 #include "vmware_pack_end.h"
169 SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */
170
171 typedef
172 #include "vmware_pack_begin.h"
173 struct SVGA3dCmdDXDestroyContext {
174 uint32 cid;
175 }
176 #include "vmware_pack_end.h"
177 SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */
178
179 /*
180 * Bind a DX context.
181 *
182 * validContents should be set to 0 for new contexts,
183 * and 1 if this is an old context which is getting paged
184 * back on to the device.
185 *
186 * For new contexts, it is recommended that the driver
187 * issue commands to initialize all interesting state
188 * prior to rendering.
189 */
190 typedef
191 #include "vmware_pack_begin.h"
192 struct SVGA3dCmdDXBindContext {
193 uint32 cid;
194 SVGAMobId mobid;
195 uint32 validContents;
196 }
197 #include "vmware_pack_end.h"
198 SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */
199
200 /*
201 * Readback a DX context.
202 * (Request that the device flush the contents back into guest memory.)
203 */
204 typedef
205 #include "vmware_pack_begin.h"
206 struct SVGA3dCmdDXReadbackContext {
207 uint32 cid;
208 }
209 #include "vmware_pack_end.h"
210 SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */
211
212 /*
213 * Invalidate a guest-backed context.
214 */
215 typedef
216 #include "vmware_pack_begin.h"
217 struct SVGA3dCmdDXInvalidateContext {
218 uint32 cid;
219 }
220 #include "vmware_pack_end.h"
221 SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */
222
223 typedef
224 #include "vmware_pack_begin.h"
225 struct SVGA3dCmdDXSetSingleConstantBuffer {
226 uint32 slot;
227 SVGA3dShaderType type;
228 SVGA3dSurfaceId sid;
229 uint32 offsetInBytes;
230 uint32 sizeInBytes;
231 }
232 #include "vmware_pack_end.h"
233 SVGA3dCmdDXSetSingleConstantBuffer;
234 /* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */
235
236 typedef
237 #include "vmware_pack_begin.h"
238 struct SVGA3dCmdDXSetShaderResources {
239 uint32 startView;
240 SVGA3dShaderType type;
241
242 /*
243 * Followed by a variable number of SVGA3dShaderResourceViewId's.
244 */
245 }
246 #include "vmware_pack_end.h"
247 SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */
248
249 typedef
250 #include "vmware_pack_begin.h"
251 struct SVGA3dCmdDXSetShader {
252 SVGA3dShaderId shaderId;
253 SVGA3dShaderType type;
254 }
255 #include "vmware_pack_end.h"
256 SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
257
258 typedef
259 #include "vmware_pack_begin.h"
260 struct SVGA3dCmdDXSetSamplers {
261 uint32 startSampler;
262 SVGA3dShaderType type;
263
264 /*
265 * Followed by a variable number of SVGA3dSamplerId's.
266 */
267 }
268 #include "vmware_pack_end.h"
269 SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */
270
271 typedef
272 #include "vmware_pack_begin.h"
273 struct SVGA3dCmdDXDraw {
274 uint32 vertexCount;
275 uint32 startVertexLocation;
276 }
277 #include "vmware_pack_end.h"
278 SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */
279
280 typedef
281 #include "vmware_pack_begin.h"
282 struct SVGA3dCmdDXDrawIndexed {
283 uint32 indexCount;
284 uint32 startIndexLocation;
285 int32 baseVertexLocation;
286 }
287 #include "vmware_pack_end.h"
288 SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */
289
290 typedef
291 #include "vmware_pack_begin.h"
292 struct SVGA3dCmdDXDrawInstanced {
293 uint32 vertexCountPerInstance;
294 uint32 instanceCount;
295 uint32 startVertexLocation;
296 uint32 startInstanceLocation;
297 }
298 #include "vmware_pack_end.h"
299 SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */
300
301 typedef
302 #include "vmware_pack_begin.h"
303 struct SVGA3dCmdDXDrawIndexedInstanced {
304 uint32 indexCountPerInstance;
305 uint32 instanceCount;
306 uint32 startIndexLocation;
307 int32 baseVertexLocation;
308 uint32 startInstanceLocation;
309 }
310 #include "vmware_pack_end.h"
311 SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */
312
313 typedef
314 #include "vmware_pack_begin.h"
315 struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
316 SVGA3dSurfaceId argsBufferSid;
317 uint32 byteOffsetForArgs;
318 }
319 #include "vmware_pack_end.h"
320 SVGA3dCmdDXDrawIndexedInstancedIndirect;
321 /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */
322
323 typedef
324 #include "vmware_pack_begin.h"
325 struct SVGA3dCmdDXDrawInstancedIndirect {
326 SVGA3dSurfaceId argsBufferSid;
327 uint32 byteOffsetForArgs;
328 }
329 #include "vmware_pack_end.h"
330 SVGA3dCmdDXDrawInstancedIndirect;
331 /* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */
332
333 typedef
334 #include "vmware_pack_begin.h"
335 struct SVGA3dCmdDXDrawAuto {
336 uint32 pad0;
337 }
338 #include "vmware_pack_end.h"
339 SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */
340
341 typedef
342 #include "vmware_pack_begin.h"
343 struct SVGA3dCmdDXDispatch {
344 uint32 threadGroupCountX;
345 uint32 threadGroupCountY;
346 uint32 threadGroupCountZ;
347 }
348 #include "vmware_pack_end.h"
349 SVGA3dCmdDXDispatch;
350 /* SVGA_3D_CMD_DX_DISPATCH */
351
352 typedef
353 #include "vmware_pack_begin.h"
354 struct SVGA3dCmdDXDispatchIndirect {
355 SVGA3dSurfaceId argsBufferSid;
356 uint32 byteOffsetForArgs;
357 }
358 #include "vmware_pack_end.h"
359 SVGA3dCmdDXDispatchIndirect;
360 /* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */
361
362 typedef
363 #include "vmware_pack_begin.h"
364 struct SVGA3dCmdDXSetInputLayout {
365 SVGA3dElementLayoutId elementLayoutId;
366 }
367 #include "vmware_pack_end.h"
368 SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */
369
370 typedef
371 #include "vmware_pack_begin.h"
372 struct SVGA3dVertexBuffer {
373 SVGA3dSurfaceId sid;
374 uint32 stride;
375 uint32 offset;
376 }
377 #include "vmware_pack_end.h"
378 SVGA3dVertexBuffer;
379
380 typedef
381 #include "vmware_pack_begin.h"
382 struct SVGA3dCmdDXSetVertexBuffers {
383 uint32 startBuffer;
384 /* Followed by a variable number of SVGA3dVertexBuffer's. */
385 }
386 #include "vmware_pack_end.h"
387 SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */
388
389 typedef
390 #include "vmware_pack_begin.h"
391 struct SVGA3dCmdDXSetIndexBuffer {
392 SVGA3dSurfaceId sid;
393 SVGA3dSurfaceFormat format;
394 uint32 offset;
395 }
396 #include "vmware_pack_end.h"
397 SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */
398
399 typedef
400 #include "vmware_pack_begin.h"
401 struct SVGA3dCmdDXSetTopology {
402 SVGA3dPrimitiveType topology;
403 }
404 #include "vmware_pack_end.h"
405 SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */
406
407 typedef
408 #include "vmware_pack_begin.h"
409 struct SVGA3dCmdDXSetRenderTargets {
410 SVGA3dDepthStencilViewId depthStencilViewId;
411 /* Followed by a variable number of SVGA3dRenderTargetViewId's. */
412 }
413 #include "vmware_pack_end.h"
414 SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */
415
416 typedef
417 #include "vmware_pack_begin.h"
418 struct SVGA3dCmdDXSetBlendState {
419 SVGA3dBlendStateId blendId;
420 float blendFactor[4];
421 uint32 sampleMask;
422 }
423 #include "vmware_pack_end.h"
424 SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */
425
426 typedef
427 #include "vmware_pack_begin.h"
428 struct SVGA3dCmdDXSetDepthStencilState {
429 SVGA3dDepthStencilStateId depthStencilId;
430 uint32 stencilRef;
431 }
432 #include "vmware_pack_end.h"
433 SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */
434
435 typedef
436 #include "vmware_pack_begin.h"
437 struct SVGA3dCmdDXSetRasterizerState {
438 SVGA3dRasterizerStateId rasterizerId;
439 }
440 #include "vmware_pack_end.h"
441 SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */
442
443 /* Matches D3D10DDI_QUERY_MISCFLAG and D3D10_QUERY_MISC_FLAG */
444 #define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
445 typedef uint32 SVGA3dDXQueryFlags;
446
447 /*
448 * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device
449 * to track query state transitions, but are not intended to be used by the
450 * driver.
451 */
452 #define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */
453 #define SVGADX_QDSTATE_MIN 0
454 #define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */
455 #define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */
456 #define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */
457 #define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */
458 #define SVGADX_QDSTATE_MAX 4
459 typedef uint8 SVGADXQueryDeviceState;
460
461 typedef
462 #include "vmware_pack_begin.h"
463 struct {
464 SVGA3dQueryTypeUint8 type;
465 uint16 pad0;
466 SVGADXQueryDeviceState state;
467 SVGA3dDXQueryFlags flags;
468 SVGAMobId mobid;
469 uint32 offset;
470 }
471 #include "vmware_pack_end.h"
472 SVGACOTableDXQueryEntry;
473
474 typedef
475 #include "vmware_pack_begin.h"
476 struct SVGA3dCmdDXDefineQuery {
477 SVGA3dQueryId queryId;
478 SVGA3dQueryType type;
479 SVGA3dDXQueryFlags flags;
480 }
481 #include "vmware_pack_end.h"
482 SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */
483
484 typedef
485 #include "vmware_pack_begin.h"
486 struct SVGA3dCmdDXDestroyQuery {
487 SVGA3dQueryId queryId;
488 }
489 #include "vmware_pack_end.h"
490 SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */
491
492 typedef
493 #include "vmware_pack_begin.h"
494 struct SVGA3dCmdDXBindQuery {
495 SVGA3dQueryId queryId;
496 SVGAMobId mobid;
497 }
498 #include "vmware_pack_end.h"
499 SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */
500
501 typedef
502 #include "vmware_pack_begin.h"
503 struct SVGA3dCmdDXSetQueryOffset {
504 SVGA3dQueryId queryId;
505 uint32 mobOffset;
506 }
507 #include "vmware_pack_end.h"
508 SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */
509
510 typedef
511 #include "vmware_pack_begin.h"
512 struct SVGA3dCmdDXBeginQuery {
513 SVGA3dQueryId queryId;
514 }
515 #include "vmware_pack_end.h"
516 SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */
517
518 typedef
519 #include "vmware_pack_begin.h"
520 struct SVGA3dCmdDXEndQuery {
521 SVGA3dQueryId queryId;
522 }
523 #include "vmware_pack_end.h"
524 SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */
525
526 typedef
527 #include "vmware_pack_begin.h"
528 struct SVGA3dCmdDXReadbackQuery {
529 SVGA3dQueryId queryId;
530 }
531 #include "vmware_pack_end.h"
532 SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */
533
534 typedef
535 #include "vmware_pack_begin.h"
536 struct SVGA3dCmdDXMoveQuery {
537 SVGA3dQueryId queryId;
538 SVGAMobId mobid;
539 uint32 mobOffset;
540 }
541 #include "vmware_pack_end.h"
542 SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */
543
544 typedef
545 #include "vmware_pack_begin.h"
546 struct SVGA3dCmdDXBindAllQuery {
547 uint32 cid;
548 SVGAMobId mobid;
549 }
550 #include "vmware_pack_end.h"
551 SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */
552
553 typedef
554 #include "vmware_pack_begin.h"
555 struct SVGA3dCmdDXReadbackAllQuery {
556 uint32 cid;
557 }
558 #include "vmware_pack_end.h"
559 SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */
560
561 typedef
562 #include "vmware_pack_begin.h"
563 struct SVGA3dCmdDXSetPredication {
564 SVGA3dQueryId queryId;
565 uint32 predicateValue;
566 }
567 #include "vmware_pack_end.h"
568 SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */
569
570 typedef
571 #include "vmware_pack_begin.h"
572 struct MKS3dDXSOState {
573 uint32 offset; /* Starting offset */
574 uint32 intOffset; /* Internal offset */
575 uint32 vertexCount; /* vertices written */
576 uint32 sizeInBytes; /* max bytes to write */
577 }
578 #include "vmware_pack_end.h"
579 SVGA3dDXSOState;
580
581 /* Set the offset field to this value to append SO values to the buffer */
582 #define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u)
583
584 typedef
585 #include "vmware_pack_begin.h"
586 struct SVGA3dSoTarget {
587 SVGA3dSurfaceId sid;
588 uint32 offset;
589 uint32 sizeInBytes;
590 }
591 #include "vmware_pack_end.h"
592 SVGA3dSoTarget;
593
594 typedef
595 #include "vmware_pack_begin.h"
596 struct SVGA3dCmdDXSetSOTargets {
597 uint32 pad0;
598 /* Followed by a variable number of SVGA3dSOTarget's. */
599 }
600 #include "vmware_pack_end.h"
601 SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */
602
603 typedef
604 #include "vmware_pack_begin.h"
605 struct SVGA3dViewport
606 {
607 float x;
608 float y;
609 float width;
610 float height;
611 float minDepth;
612 float maxDepth;
613 }
614 #include "vmware_pack_end.h"
615 SVGA3dViewport;
616
617 typedef
618 #include "vmware_pack_begin.h"
619 struct SVGA3dCmdDXSetViewports {
620 uint32 pad0;
621 /* Followed by a variable number of SVGA3dViewport's. */
622 }
623 #include "vmware_pack_end.h"
624 SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */
625
626 #define SVGA3D_DX_MAX_VIEWPORTS 16
627
628 typedef
629 #include "vmware_pack_begin.h"
630 struct SVGA3dCmdDXSetScissorRects {
631 uint32 pad0;
632 /* Followed by a variable number of SVGASignedRect's. */
633 }
634 #include "vmware_pack_end.h"
635 SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */
636
637 #define SVGA3D_DX_MAX_SCISSORRECTS 16
638
639 typedef
640 #include "vmware_pack_begin.h"
641 struct SVGA3dCmdDXClearRenderTargetView {
642 SVGA3dRenderTargetViewId renderTargetViewId;
643 SVGA3dRGBAFloat rgba;
644 }
645 #include "vmware_pack_end.h"
646 SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */
647
648 typedef
649 #include "vmware_pack_begin.h"
650 struct SVGA3dCmdDXClearDepthStencilView {
651 uint16 flags;
652 uint16 stencil;
653 SVGA3dDepthStencilViewId depthStencilViewId;
654 float depth;
655 }
656 #include "vmware_pack_end.h"
657 SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */
658
659 typedef
660 #include "vmware_pack_begin.h"
661 struct SVGA3dCmdDXPredCopyRegion {
662 SVGA3dSurfaceId dstSid;
663 uint32 dstSubResource;
664 SVGA3dSurfaceId srcSid;
665 uint32 srcSubResource;
666 SVGA3dCopyBox box;
667 }
668 #include "vmware_pack_end.h"
669 SVGA3dCmdDXPredCopyRegion;
670 /* SVGA_3D_CMD_DX_PRED_COPY_REGION */
671
672 typedef
673 #include "vmware_pack_begin.h"
674 struct SVGA3dCmdDXPredCopy {
675 SVGA3dSurfaceId dstSid;
676 SVGA3dSurfaceId srcSid;
677 }
678 #include "vmware_pack_end.h"
679 SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */
680
681 typedef
682 #include "vmware_pack_begin.h"
683 struct SVGA3dCmdDXPredConvertRegion {
684 SVGA3dSurfaceId dstSid;
685 uint32 dstSubResource;
686 SVGA3dSurfaceId srcSid;
687 uint32 srcSubResource;
688 SVGA3dCopyBox box;
689 }
690 #include "vmware_pack_end.h"
691 SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */
692
693 typedef
694 #include "vmware_pack_begin.h"
695 struct SVGA3dCmdDXPredConvert {
696 SVGA3dSurfaceId dstSid;
697 SVGA3dSurfaceId srcSid;
698 }
699 #include "vmware_pack_end.h"
700 SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */
701
702 typedef
703 #include "vmware_pack_begin.h"
704 struct SVGA3dCmdDXBufferCopy {
705 SVGA3dSurfaceId dest;
706 SVGA3dSurfaceId src;
707 uint32 destX;
708 uint32 srcX;
709 uint32 width;
710 }
711 #include "vmware_pack_end.h"
712 SVGA3dCmdDXBufferCopy;
713 /* SVGA_3D_CMD_DX_BUFFER_COPY */
714
715 /*
716 * Perform a surface copy between a multisample, and a non-multisampled
717 * surface.
718 */
719 typedef
720 #include "vmware_pack_begin.h"
721 struct {
722 SVGA3dSurfaceId dstSid;
723 uint32 dstSubResource;
724 SVGA3dSurfaceId srcSid;
725 uint32 srcSubResource;
726 SVGA3dSurfaceFormat copyFormat;
727 }
728 #include "vmware_pack_end.h"
729 SVGA3dCmdDXResolveCopy; /* SVGA_3D_CMD_DX_RESOLVE_COPY */
730
731 /*
732 * Perform a predicated surface copy between a multisample, and a
733 * non-multisampled surface.
734 */
735 typedef
736 #include "vmware_pack_begin.h"
737 struct {
738 SVGA3dSurfaceId dstSid;
739 uint32 dstSubResource;
740 SVGA3dSurfaceId srcSid;
741 uint32 srcSubResource;
742 SVGA3dSurfaceFormat copyFormat;
743 }
744 #include "vmware_pack_end.h"
745 SVGA3dCmdDXPredResolveCopy; /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */
746
747 typedef uint32 SVGA3dDXStretchBltMode;
748 #define SVGADX_STRETCHBLT_LINEAR (1 << 0)
749 #define SVGADX_STRETCHBLT_FORCE_SRC_SRGB (1 << 1)
750 #define SVGADX_STRETCHBLT_MODE_MAX (1 << 2)
751
752 typedef
753 #include "vmware_pack_begin.h"
754 struct SVGA3dCmdDXStretchBlt {
755 SVGA3dSurfaceId srcSid;
756 uint32 srcSubResource;
757 SVGA3dSurfaceId dstSid;
758 uint32 destSubResource;
759 SVGA3dBox boxSrc;
760 SVGA3dBox boxDest;
761 SVGA3dDXStretchBltMode mode;
762 }
763 #include "vmware_pack_end.h"
764 SVGA3dCmdDXStretchBlt; /* SVGA_3D_CMD_DX_STRETCHBLT */
765
766 typedef
767 #include "vmware_pack_begin.h"
768 struct SVGA3dCmdDXGenMips {
769 SVGA3dShaderResourceViewId shaderResourceViewId;
770 }
771 #include "vmware_pack_end.h"
772 SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */
773
774 /*
775 * Update a sub-resource in a guest-backed resource.
776 * (Inform the device that the guest-contents have been updated.)
777 */
778 typedef
779 #include "vmware_pack_begin.h"
780 struct SVGA3dCmdDXUpdateSubResource {
781 SVGA3dSurfaceId sid;
782 uint32 subResource;
783 SVGA3dBox box;
784 }
785 #include "vmware_pack_end.h"
786 SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */
787
788 /*
789 * Readback a subresource in a guest-backed resource.
790 * (Request the device to flush the dirty contents into the guest.)
791 */
792 typedef
793 #include "vmware_pack_begin.h"
794 struct SVGA3dCmdDXReadbackSubResource {
795 SVGA3dSurfaceId sid;
796 uint32 subResource;
797 }
798 #include "vmware_pack_end.h"
799 SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */
800
801 /*
802 * Invalidate an image in a guest-backed surface.
803 * (Notify the device that the contents can be lost.)
804 */
805 typedef
806 #include "vmware_pack_begin.h"
807 struct SVGA3dCmdDXInvalidateSubResource {
808 SVGA3dSurfaceId sid;
809 uint32 subResource;
810 }
811 #include "vmware_pack_end.h"
812 SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */
813
814
815 /*
816 * Raw byte wise transfer from a buffer surface into another surface
817 * of the requested box. Supported if 3d is enabled and SVGA_CAP_DX
818 * is set. This command does not take a context.
819 */
820 typedef
821 #include "vmware_pack_begin.h"
822 struct SVGA3dCmdDXTransferFromBuffer {
823 SVGA3dSurfaceId srcSid;
824 uint32 srcOffset;
825 uint32 srcPitch;
826 uint32 srcSlicePitch;
827 SVGA3dSurfaceId destSid;
828 uint32 destSubResource;
829 SVGA3dBox destBox;
830 }
831 #include "vmware_pack_end.h"
832 SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
833
834
835 /*
836 * Raw byte wise transfer from a buffer surface into another surface
837 * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
838 * The context is implied from the command buffer header.
839 */
840 typedef
841 #include "vmware_pack_begin.h"
842 struct SVGA3dCmdDXPredTransferFromBuffer {
843 SVGA3dSurfaceId srcSid;
844 uint32 srcOffset;
845 uint32 srcPitch;
846 uint32 srcSlicePitch;
847 SVGA3dSurfaceId destSid;
848 uint32 destSubResource;
849 SVGA3dBox destBox;
850 }
851 #include "vmware_pack_end.h"
852 SVGA3dCmdDXPredTransferFromBuffer;
853 /* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */
854
855
856 typedef
857 #include "vmware_pack_begin.h"
858 struct SVGA3dCmdDXSurfaceCopyAndReadback {
859 SVGA3dSurfaceId srcSid;
860 SVGA3dSurfaceId destSid;
861 SVGA3dCopyBox box;
862 }
863 #include "vmware_pack_end.h"
864 SVGA3dCmdDXSurfaceCopyAndReadback;
865 /* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */
866
867 /*
868 * SVGA_DX_HINT_NONE: Does nothing.
869 *
870 * SVGA_DX_HINT_PREFETCH_OBJECT:
871 * SVGA_DX_HINT_PREEVICT_OBJECT:
872 * Consumes a SVGAObjectRef, and hints that the host should consider
873 * fetching/evicting the specified object.
874 *
875 * An id of SVGA3D_INVALID_ID can be used if the guest isn't sure
876 * what object was affected. (For instance, if the guest knows that
877 * it is about to evict a DXShader, but doesn't know precisely which one,
878 * the device can still use this to help limit it's search, or track
879 * how many page-outs have happened.)
880 *
881 * SVGA_DX_HINT_PREFETCH_COBJECT:
882 * SVGA_DX_HINT_PREEVICT_COBJECT:
883 * Same as the above, except they consume an SVGACObjectRef.
884 */
885 typedef uint32 SVGADXHintId;
886 #define SVGA_DX_HINT_NONE 0
887 #define SVGA_DX_HINT_PREFETCH_OBJECT 1
888 #define SVGA_DX_HINT_PREEVICT_OBJECT 2
889 #define SVGA_DX_HINT_PREFETCH_COBJECT 3
890 #define SVGA_DX_HINT_PREEVICT_COBJECT 4
891 #define SVGA_DX_HINT_MAX 5
892
893 typedef
894 #include "vmware_pack_begin.h"
895 struct SVGAObjectRef {
896 SVGAOTableType type;
897 uint32 id;
898 }
899 #include "vmware_pack_end.h"
900 SVGAObjectRef;
901
902 typedef
903 #include "vmware_pack_begin.h"
904 struct SVGACObjectRef {
905 SVGACOTableType type;
906 uint32 cid;
907 uint32 id;
908 }
909 #include "vmware_pack_end.h"
910 SVGACObjectRef;
911
912 typedef
913 #include "vmware_pack_begin.h"
914 struct SVGA3dCmdDXHint {
915 SVGADXHintId hintId;
916
917 /*
918 * Followed by variable sized data depending on the hintId.
919 */
920 }
921 #include "vmware_pack_end.h"
922 SVGA3dCmdDXHint;
923 /* SVGA_3D_CMD_DX_HINT */
924
925 typedef
926 #include "vmware_pack_begin.h"
927 struct SVGA3dCmdDXBufferUpdate {
928 SVGA3dSurfaceId sid;
929 uint32 x;
930 uint32 width;
931 }
932 #include "vmware_pack_end.h"
933 SVGA3dCmdDXBufferUpdate;
934 /* SVGA_3D_CMD_DX_BUFFER_UPDATE */
935
936 typedef
937 #include "vmware_pack_begin.h"
938 struct SVGA3dCmdDXSetConstantBufferOffset {
939 uint32 slot;
940 uint32 offsetInBytes;
941 }
942 #include "vmware_pack_end.h"
943 SVGA3dCmdDXSetConstantBufferOffset;
944
945 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
946 /* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */
947
948 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
949 /* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */
950
951 typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
952 /* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
953
954
955 typedef
956 #include "vmware_pack_begin.h"
957 struct {
958 union {
959 struct {
960 uint32 firstElement;
961 uint32 numElements;
962 uint32 pad0;
963 uint32 pad1;
964 } buffer;
965 struct {
966 uint32 mostDetailedMip;
967 uint32 firstArraySlice;
968 uint32 mipLevels;
969 uint32 arraySize;
970 } tex;
971 struct {
972 uint32 firstElement; // D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW
973 uint32 numElements;
974 uint32 flags;
975 uint32 pad0;
976 } bufferex;
977 };
978 }
979 #include "vmware_pack_end.h"
980 SVGA3dShaderResourceViewDesc;
981
982 typedef
983 #include "vmware_pack_begin.h"
984 struct {
985 SVGA3dSurfaceId sid;
986 SVGA3dSurfaceFormat format;
987 SVGA3dResourceType resourceDimension;
988 SVGA3dShaderResourceViewDesc desc;
989 uint32 pad;
990 }
991 #include "vmware_pack_end.h"
992 SVGACOTableDXSRViewEntry;
993
994 typedef
995 #include "vmware_pack_begin.h"
996 struct SVGA3dCmdDXDefineShaderResourceView {
997 SVGA3dShaderResourceViewId shaderResourceViewId;
998
999 SVGA3dSurfaceId sid;
1000 SVGA3dSurfaceFormat format;
1001 SVGA3dResourceType resourceDimension;
1002
1003 SVGA3dShaderResourceViewDesc desc;
1004 }
1005 #include "vmware_pack_end.h"
1006 SVGA3dCmdDXDefineShaderResourceView;
1007 /* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */
1008
1009 typedef
1010 #include "vmware_pack_begin.h"
1011 struct SVGA3dCmdDXDestroyShaderResourceView {
1012 SVGA3dShaderResourceViewId shaderResourceViewId;
1013 }
1014 #include "vmware_pack_end.h"
1015 SVGA3dCmdDXDestroyShaderResourceView;
1016 /* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */
1017
1018 typedef
1019 #include "vmware_pack_begin.h"
1020 struct SVGA3dRenderTargetViewDesc {
1021 union {
1022 struct {
1023 uint32 firstElement;
1024 uint32 numElements;
1025 } buffer;
1026 struct {
1027 uint32 mipSlice;
1028 uint32 firstArraySlice;
1029 uint32 arraySize;
1030 } tex; /* 1d, 2d, cube */
1031 struct {
1032 uint32 mipSlice;
1033 uint32 firstW;
1034 uint32 wSize;
1035 } tex3D;
1036 };
1037 }
1038 #include "vmware_pack_end.h"
1039 SVGA3dRenderTargetViewDesc;
1040
1041 typedef
1042 #include "vmware_pack_begin.h"
1043 struct {
1044 SVGA3dSurfaceId sid;
1045 SVGA3dSurfaceFormat format;
1046 SVGA3dResourceType resourceDimension;
1047 SVGA3dRenderTargetViewDesc desc;
1048 uint32 pad[2];
1049 }
1050 #include "vmware_pack_end.h"
1051 SVGACOTableDXRTViewEntry;
1052
1053 typedef
1054 #include "vmware_pack_begin.h"
1055 struct SVGA3dCmdDXDefineRenderTargetView {
1056 SVGA3dRenderTargetViewId renderTargetViewId;
1057
1058 SVGA3dSurfaceId sid;
1059 SVGA3dSurfaceFormat format;
1060 SVGA3dResourceType resourceDimension;
1061
1062 SVGA3dRenderTargetViewDesc desc;
1063 }
1064 #include "vmware_pack_end.h"
1065 SVGA3dCmdDXDefineRenderTargetView;
1066 /* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */
1067
1068 typedef
1069 #include "vmware_pack_begin.h"
1070 struct SVGA3dCmdDXDestroyRenderTargetView {
1071 SVGA3dRenderTargetViewId renderTargetViewId;
1072 }
1073 #include "vmware_pack_end.h"
1074 SVGA3dCmdDXDestroyRenderTargetView;
1075 /* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */
1076
1077 /*
1078 * Create Depth-stencil view flags
1079 * http://msdn.microsoft.com/en-us/library/windows/hardware/ff542167(v=vs.85).aspx
1080 */
1081 #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
1082 #define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
1083 #define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
1084 typedef uint8 SVGA3DCreateDSViewFlags;
1085
1086 typedef
1087 #include "vmware_pack_begin.h"
1088 struct {
1089 SVGA3dSurfaceId sid;
1090 SVGA3dSurfaceFormat format;
1091 SVGA3dResourceType resourceDimension;
1092 uint32 mipSlice;
1093 uint32 firstArraySlice;
1094 uint32 arraySize;
1095 SVGA3DCreateDSViewFlags flags;
1096 uint8 pad0;
1097 uint16 pad1;
1098 uint32 pad2;
1099 }
1100 #include "vmware_pack_end.h"
1101 SVGACOTableDXDSViewEntry;
1102
1103 typedef
1104 #include "vmware_pack_begin.h"
1105 struct SVGA3dCmdDXDefineDepthStencilView {
1106 SVGA3dDepthStencilViewId depthStencilViewId;
1107
1108 SVGA3dSurfaceId sid;
1109 SVGA3dSurfaceFormat format;
1110 SVGA3dResourceType resourceDimension;
1111 uint32 mipSlice;
1112 uint32 firstArraySlice;
1113 uint32 arraySize;
1114 SVGA3DCreateDSViewFlags flags; /* D3D11DDIARG_CREATEDEPTHSTENCILVIEW */
1115 uint8 pad0;
1116 uint16 pad1;
1117 }
1118 #include "vmware_pack_end.h"
1119 SVGA3dCmdDXDefineDepthStencilView;
1120 /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
1121
1122 typedef
1123 #include "vmware_pack_begin.h"
1124 struct SVGA3dCmdDXDestroyDepthStencilView {
1125 SVGA3dDepthStencilViewId depthStencilViewId;
1126 }
1127 #include "vmware_pack_end.h"
1128 SVGA3dCmdDXDestroyDepthStencilView;
1129 /* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
1130
1131 typedef
1132 #include "vmware_pack_begin.h"
1133 struct SVGA3dInputElementDesc {
1134 uint32 inputSlot;
1135 uint32 alignedByteOffset;
1136 SVGA3dSurfaceFormat format;
1137 SVGA3dInputClassification inputSlotClass;
1138 uint32 instanceDataStepRate;
1139 uint32 inputRegister;
1140 }
1141 #include "vmware_pack_end.h"
1142 SVGA3dInputElementDesc;
1143
1144 typedef
1145 #include "vmware_pack_begin.h"
1146 struct {
1147 uint32 elid;
1148 uint32 numDescs;
1149 SVGA3dInputElementDesc descs[32];
1150 uint32 pad[62];
1151 }
1152 #include "vmware_pack_end.h"
1153 SVGACOTableDXElementLayoutEntry;
1154
1155 typedef
1156 #include "vmware_pack_begin.h"
1157 struct SVGA3dCmdDXDefineElementLayout {
1158 SVGA3dElementLayoutId elementLayoutId;
1159 /* Followed by a variable number of SVGA3dInputElementDesc's. */
1160 }
1161 #include "vmware_pack_end.h"
1162 SVGA3dCmdDXDefineElementLayout;
1163 /* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */
1164
1165 typedef
1166 #include "vmware_pack_begin.h"
1167 struct SVGA3dCmdDXDestroyElementLayout {
1168 SVGA3dElementLayoutId elementLayoutId;
1169 }
1170 #include "vmware_pack_end.h"
1171 SVGA3dCmdDXDestroyElementLayout;
1172 /* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */
1173
1174
1175 #define SVGA3D_DX_MAX_RENDER_TARGETS 8
1176
1177 typedef
1178 #include "vmware_pack_begin.h"
1179 struct SVGA3dDXBlendStatePerRT {
1180 uint8 blendEnable;
1181 uint8 srcBlend;
1182 uint8 destBlend;
1183 uint8 blendOp;
1184 uint8 srcBlendAlpha;
1185 uint8 destBlendAlpha;
1186 uint8 blendOpAlpha;
1187 SVGA3dColorWriteEnable renderTargetWriteMask;
1188 uint8 logicOpEnable;
1189 uint8 logicOp;
1190 uint16 pad0;
1191 }
1192 #include "vmware_pack_end.h"
1193 SVGA3dDXBlendStatePerRT;
1194
1195 typedef
1196 #include "vmware_pack_begin.h"
1197 struct {
1198 uint8 alphaToCoverageEnable;
1199 uint8 independentBlendEnable;
1200 uint16 pad0;
1201 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
1202 uint32 pad1[7];
1203 }
1204 #include "vmware_pack_end.h"
1205 SVGACOTableDXBlendStateEntry;
1206
1207 /*
1208 * XXX - DX10 style (not 10.1 at this point)
1209 * XXX - For more information see
1210 * http://msdn.microsoft.com/en-us/library/ff541919%28v=VS.85%29.aspx
1211 */
1212 typedef
1213 #include "vmware_pack_begin.h"
1214 struct SVGA3dCmdDXDefineBlendState {
1215 SVGA3dBlendStateId blendId;
1216 uint8 alphaToCoverageEnable;
1217 uint8 independentBlendEnable;
1218 uint16 pad0;
1219 SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS];
1220 }
1221 #include "vmware_pack_end.h"
1222 SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */
1223
1224 typedef
1225 #include "vmware_pack_begin.h"
1226 struct SVGA3dCmdDXDestroyBlendState {
1227 SVGA3dBlendStateId blendId;
1228 }
1229 #include "vmware_pack_end.h"
1230 SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */
1231
1232 typedef
1233 #include "vmware_pack_begin.h"
1234 struct {
1235 uint8 depthEnable;
1236 SVGA3dDepthWriteMask depthWriteMask;
1237 SVGA3dComparisonFunc depthFunc;
1238 uint8 stencilEnable;
1239 uint8 frontEnable;
1240 uint8 backEnable;
1241 uint8 stencilReadMask;
1242 uint8 stencilWriteMask;
1243
1244 uint8 frontStencilFailOp;
1245 uint8 frontStencilDepthFailOp;
1246 uint8 frontStencilPassOp;
1247 SVGA3dComparisonFunc frontStencilFunc;
1248
1249 uint8 backStencilFailOp;
1250 uint8 backStencilDepthFailOp;
1251 uint8 backStencilPassOp;
1252 SVGA3dComparisonFunc backStencilFunc;
1253 }
1254 #include "vmware_pack_end.h"
1255 SVGACOTableDXDepthStencilEntry;
1256
1257 /*
1258 * XXX - For more information see
1259 * http://msdn.microsoft.com/en-us/library/ff541944%28v=VS.85%29.aspx
1260 */
1261 typedef
1262 #include "vmware_pack_begin.h"
1263 struct SVGA3dCmdDXDefineDepthStencilState {
1264 SVGA3dDepthStencilStateId depthStencilId;
1265
1266 uint8 depthEnable;
1267 SVGA3dDepthWriteMask depthWriteMask;
1268 SVGA3dComparisonFunc depthFunc;
1269 uint8 stencilEnable;
1270 uint8 frontEnable;
1271 uint8 backEnable;
1272 uint8 stencilReadMask;
1273 uint8 stencilWriteMask;
1274
1275 uint8 frontStencilFailOp;
1276 uint8 frontStencilDepthFailOp;
1277 uint8 frontStencilPassOp;
1278 SVGA3dComparisonFunc frontStencilFunc;
1279
1280 uint8 backStencilFailOp;
1281 uint8 backStencilDepthFailOp;
1282 uint8 backStencilPassOp;
1283 SVGA3dComparisonFunc backStencilFunc;
1284 }
1285 #include "vmware_pack_end.h"
1286 SVGA3dCmdDXDefineDepthStencilState;
1287 /* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */
1288
1289 typedef
1290 #include "vmware_pack_begin.h"
1291 struct SVGA3dCmdDXDestroyDepthStencilState {
1292 SVGA3dDepthStencilStateId depthStencilId;
1293 }
1294 #include "vmware_pack_end.h"
1295 SVGA3dCmdDXDestroyDepthStencilState;
1296 /* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */
1297
1298 typedef
1299 #include "vmware_pack_begin.h"
1300 struct {
1301 uint8 fillMode;
1302 SVGA3dCullMode cullMode;
1303 uint8 frontCounterClockwise;
1304 uint8 provokingVertexLast;
1305 int32 depthBias;
1306 float depthBiasClamp;
1307 float slopeScaledDepthBias;
1308 uint8 depthClipEnable;
1309 uint8 scissorEnable;
1310 SVGA3dMultisampleEnable multisampleEnable;
1311 uint8 antialiasedLineEnable;
1312 float lineWidth;
1313 uint8 lineStippleEnable;
1314 uint8 lineStippleFactor;
1315 uint16 lineStipplePattern;
1316 uint32 forcedSampleCount;
1317 }
1318 #include "vmware_pack_end.h"
1319 SVGACOTableDXRasterizerStateEntry;
1320
1321 /*
1322 * XXX - For more information see
1323 * http://msdn.microsoft.com/en-us/library/ff541988%28v=VS.85%29.aspx
1324 */
1325 typedef
1326 #include "vmware_pack_begin.h"
1327 struct SVGA3dCmdDXDefineRasterizerState {
1328 SVGA3dRasterizerStateId rasterizerId;
1329
1330 uint8 fillMode;
1331 SVGA3dCullMode cullMode;
1332 uint8 frontCounterClockwise;
1333 uint8 provokingVertexLast;
1334 int32 depthBias;
1335 float depthBiasClamp;
1336 float slopeScaledDepthBias;
1337 uint8 depthClipEnable;
1338 uint8 scissorEnable;
1339 SVGA3dMultisampleEnable multisampleEnable;
1340 uint8 antialiasedLineEnable;
1341 float lineWidth;
1342 uint8 lineStippleEnable;
1343 uint8 lineStippleFactor;
1344 uint16 lineStipplePattern;
1345 }
1346 #include "vmware_pack_end.h"
1347 SVGA3dCmdDXDefineRasterizerState;
1348 /* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */
1349
1350 typedef
1351 #include "vmware_pack_begin.h"
1352 struct SVGA3dCmdDXDestroyRasterizerState {
1353 SVGA3dRasterizerStateId rasterizerId;
1354 }
1355 #include "vmware_pack_end.h"
1356 SVGA3dCmdDXDestroyRasterizerState;
1357 /* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */
1358
1359 typedef
1360 #include "vmware_pack_begin.h"
1361 struct {
1362 SVGA3dFilter filter;
1363 uint8 addressU;
1364 uint8 addressV;
1365 uint8 addressW;
1366 uint8 pad0;
1367 float mipLODBias;
1368 uint8 maxAnisotropy;
1369 SVGA3dComparisonFunc comparisonFunc;
1370 uint16 pad1;
1371 SVGA3dRGBAFloat borderColor;
1372 float minLOD;
1373 float maxLOD;
1374 uint32 pad2[6];
1375 }
1376 #include "vmware_pack_end.h"
1377 SVGACOTableDXSamplerEntry;
1378
1379 /*
1380 * XXX - For more information see
1381 * http://msdn.microsoft.com/en-us/library/ff542011%28v=VS.85%29.aspx
1382 */
1383 typedef
1384 #include "vmware_pack_begin.h"
1385 struct SVGA3dCmdDXDefineSamplerState {
1386 SVGA3dSamplerId samplerId;
1387 SVGA3dFilter filter;
1388 uint8 addressU;
1389 uint8 addressV;
1390 uint8 addressW;
1391 uint8 pad0;
1392 float mipLODBias;
1393 uint8 maxAnisotropy;
1394 SVGA3dComparisonFunc comparisonFunc;
1395 uint16 pad1;
1396 SVGA3dRGBAFloat borderColor;
1397 float minLOD;
1398 float maxLOD;
1399 }
1400 #include "vmware_pack_end.h"
1401 SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */
1402
1403 typedef
1404 #include "vmware_pack_begin.h"
1405 struct SVGA3dCmdDXDestroySamplerState {
1406 SVGA3dSamplerId samplerId;
1407 }
1408 #include "vmware_pack_end.h"
1409 SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
1410
1411
1412 #define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
1413 #define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
1414 #define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
1415 #define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
1416 #define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
1417 #define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
1418 #define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
1419 #define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
1420 #define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
1421 #define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
1422 #define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
1423 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
1424 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
1425 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
1426 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
1427 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
1428 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
1429 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
1430 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
1431 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
1432 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
1433 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
1434 #define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
1435 #define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
1436 typedef uint32 SVGA3dDXSignatureSemanticName;
1437
1438 #define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
1439 typedef uint32 SVGA3dDXSignatureRegisterComponentType;
1440
1441 #define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
1442 typedef uint32 SVGA3dDXSignatureMinPrecision;
1443
1444 typedef
1445 #include "vmware_pack_begin.h"
1446 struct SVGA3dDXSignatureEntry {
1447 uint32 registerIndex;
1448 SVGA3dDXSignatureSemanticName semanticName;
1449 uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */
1450 SVGA3dDXSignatureRegisterComponentType componentType;
1451 SVGA3dDXSignatureMinPrecision minPrecision;
1452 }
1453 #include "vmware_pack_end.h"
1454 SVGA3dDXShaderSignatureEntry;
1455
1456 #define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
1457
1458 /*
1459 * The SVGA3dDXSignatureHeader structure is added after the shader
1460 * body in the mob that is bound to the shader. It is followed by the
1461 * specified number of SVGA3dDXSignatureEntry structures for each of
1462 * the three types of signatures in the order (input, output, patch
1463 * constants).
1464 */
1465 typedef
1466 #include "vmware_pack_begin.h"
1467 struct SVGA3dDXSignatureHeader {
1468 uint32 headerVersion;
1469 uint32 numInputSignatures;
1470 uint32 numOutputSignatures;
1471 uint32 numPatchConstantSignatures;
1472 }
1473 #include "vmware_pack_end.h"
1474 SVGA3dDXShaderSignatureHeader;
1475
1476
1477 typedef
1478 #include "vmware_pack_begin.h"
1479 struct SVGA3dCmdDXDefineShader {
1480 SVGA3dShaderId shaderId;
1481 SVGA3dShaderType type;
1482 uint32 sizeInBytes; /* Number of bytes of shader text. */
1483 }
1484 #include "vmware_pack_end.h"
1485 SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */
1486
1487 typedef
1488 #include "vmware_pack_begin.h"
1489 struct SVGACOTableDXShaderEntry {
1490 SVGA3dShaderType type;
1491 uint32 sizeInBytes;
1492 uint32 offsetInBytes;
1493 SVGAMobId mobid;
1494 uint32 pad[4];
1495 }
1496 #include "vmware_pack_end.h"
1497 SVGACOTableDXShaderEntry;
1498
1499 typedef
1500 #include "vmware_pack_begin.h"
1501 struct SVGA3dCmdDXDestroyShader {
1502 SVGA3dShaderId shaderId;
1503 }
1504 #include "vmware_pack_end.h"
1505 SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */
1506
1507 typedef
1508 #include "vmware_pack_begin.h"
1509 struct SVGA3dCmdDXBindShader {
1510 uint32 cid;
1511 uint32 shid;
1512 SVGAMobId mobid;
1513 uint32 offsetInBytes;
1514 }
1515 #include "vmware_pack_end.h"
1516 SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */
1517
1518 typedef
1519 #include "vmware_pack_begin.h"
1520 struct SVGA3dCmdDXBindAllShader {
1521 uint32 cid;
1522 SVGAMobId mobid;
1523 }
1524 #include "vmware_pack_end.h"
1525 SVGA3dCmdDXBindAllShader; /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */
1526
1527 typedef
1528 #include "vmware_pack_begin.h"
1529 struct SVGA3dCmdDXCondBindAllShader {
1530 uint32 cid;
1531 SVGAMobId testMobid;
1532 SVGAMobId mobid;
1533 }
1534 #include "vmware_pack_end.h"
1535 SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */
1536
1537 /*
1538 * The maximum number of streamout decl's in each streamout entry.
1539 */
1540 #define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
1541 #define SVGA3D_MAX_STREAMOUT_DECLS 512
1542
1543 typedef
1544 #include "vmware_pack_begin.h"
1545 struct SVGA3dStreamOutputDeclarationEntry {
1546 uint32 outputSlot;
1547 uint32 registerIndex;
1548 uint8 registerMask;
1549 uint8 pad0;
1550 uint16 pad1;
1551 uint32 stream;
1552 }
1553 #include "vmware_pack_end.h"
1554 SVGA3dStreamOutputDeclarationEntry;
1555
1556 typedef
1557 #include "vmware_pack_begin.h"
1558 struct SVGAOTableStreamOutputEntry {
1559 uint32 numOutputStreamEntries;
1560 SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
1561 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1562 uint32 rasterizedStream;
1563 uint32 numOutputStreamStrides;
1564 uint32 mobid;
1565 uint32 offsetInBytes;
1566 uint8 usesMob;
1567 uint8 pad0;
1568 uint16 pad1;
1569 uint32 pad2[246];
1570 }
1571 #include "vmware_pack_end.h"
1572 SVGACOTableDXStreamOutputEntry;
1573
1574 typedef
1575 #include "vmware_pack_begin.h"
1576 struct SVGA3dCmdDXDefineStreamOutput {
1577 SVGA3dStreamOutputId soid;
1578 uint32 numOutputStreamEntries;
1579 SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
1580 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1581 uint32 rasterizedStream;
1582 }
1583 #include "vmware_pack_end.h"
1584 SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
1585
1586 /*
1587 * Version 2 needed in order to start validating and using the
1588 * rasterizedStream field. Unfortunately the device wasn't validating
1589 * or using this field and the driver wasn't initializing it in shipped
1590 * code, so a new version of the command is needed to allow that code
1591 * to continue to work. Also added new numOutputStreamStrides field.
1592 */
1593
1594 #define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
1595
1596 typedef
1597 #include "vmware_pack_begin.h"
1598 struct SVGA3dCmdDXDefineStreamOutputWithMob {
1599 SVGA3dStreamOutputId soid;
1600 uint32 numOutputStreamEntries;
1601 uint32 numOutputStreamStrides;
1602 uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
1603 uint32 rasterizedStream;
1604 }
1605 #include "vmware_pack_end.h"
1606 SVGA3dCmdDXDefineStreamOutputWithMob;
1607 /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */
1608
1609 typedef
1610 #include "vmware_pack_begin.h"
1611 struct SVGA3dCmdDXBindStreamOutput {
1612 SVGA3dStreamOutputId soid;
1613 uint32 mobid;
1614 uint32 offsetInBytes;
1615 uint32 sizeInBytes;
1616 }
1617 #include "vmware_pack_end.h"
1618 SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */
1619
1620 typedef
1621 #include "vmware_pack_begin.h"
1622 struct SVGA3dCmdDXDestroyStreamOutput {
1623 SVGA3dStreamOutputId soid;
1624 }
1625 #include "vmware_pack_end.h"
1626 SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */
1627
1628 typedef
1629 #include "vmware_pack_begin.h"
1630 struct SVGA3dCmdDXSetStreamOutput {
1631 SVGA3dStreamOutputId soid;
1632 }
1633 #include "vmware_pack_end.h"
1634 SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */
1635
1636 typedef
1637 #include "vmware_pack_begin.h"
1638 struct SVGA3dCmdDXSetMinLOD {
1639 SVGA3dSurfaceId sid;
1640 float minLOD;
1641 }
1642 #include "vmware_pack_end.h"
1643 SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */
1644
1645 typedef
1646 #include "vmware_pack_begin.h"
1647 struct {
1648 uint64 value;
1649 uint32 mobId;
1650 uint32 mobOffset;
1651 }
1652 #include "vmware_pack_end.h"
1653 SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */
1654
1655 /*
1656 * SVGA3dCmdSetCOTable --
1657 *
1658 * This command allows the guest to bind a mob to a context-object table.
1659 */
1660 typedef
1661 #include "vmware_pack_begin.h"
1662 struct SVGA3dCmdDXSetCOTable {
1663 uint32 cid;
1664 uint32 mobid;
1665 SVGACOTableType type;
1666 uint32 validSizeInBytes;
1667 }
1668 #include "vmware_pack_end.h"
1669 SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */
1670
1671 /*
1672 * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that
1673 * the new COTable contains the same contents as the old one, except possibly
1674 * for some new invalid entries at the end.
1675 *
1676 * If there is an old cotable mob bound, it also has to still be valid.
1677 *
1678 * (Otherwise, guests should use the DXSetCOTableBase command.)
1679 */
1680 typedef
1681 #include "vmware_pack_begin.h"
1682 struct SVGA3dCmdDXGrowCOTable {
1683 uint32 cid;
1684 uint32 mobid;
1685 SVGACOTableType type;
1686 uint32 validSizeInBytes;
1687 }
1688 #include "vmware_pack_end.h"
1689 SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */
1690
1691 typedef
1692 #include "vmware_pack_begin.h"
1693 struct SVGA3dCmdDXReadbackCOTable {
1694 uint32 cid;
1695 SVGACOTableType type;
1696 }
1697 #include "vmware_pack_end.h"
1698 SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */
1699
1700 typedef
1701 #include "vmware_pack_begin.h"
1702 struct SVGA3dCOTableData {
1703 uint32 mobid;
1704 }
1705 #include "vmware_pack_end.h"
1706 SVGA3dCOTableData;
1707
1708 typedef
1709 #include "vmware_pack_begin.h"
1710 struct SVGA3dBufferBinding {
1711 uint32 bufferId;
1712 uint32 stride;
1713 uint32 offset;
1714 }
1715 #include "vmware_pack_end.h"
1716 SVGA3dBufferBinding;
1717
1718 typedef
1719 #include "vmware_pack_begin.h"
1720 struct SVGA3dConstantBufferBinding {
1721 uint32 sid;
1722 uint32 offsetInBytes;
1723 uint32 sizeInBytes;
1724 }
1725 #include "vmware_pack_end.h"
1726 SVGA3dConstantBufferBinding;
1727
1728 typedef
1729 #include "vmware_pack_begin.h"
1730 struct SVGADXInputAssemblyMobFormat {
1731 uint32 layoutId;
1732 SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
1733 uint32 indexBufferSid;
1734 uint32 pad;
1735 uint32 indexBufferOffset;
1736 uint32 indexBufferFormat;
1737 uint32 topology;
1738 }
1739 #include "vmware_pack_end.h"
1740 SVGADXInputAssemblyMobFormat;
1741
1742 typedef
1743 #include "vmware_pack_begin.h"
1744 struct SVGADXContextMobFormat {
1745 SVGADXInputAssemblyMobFormat inputAssembly;
1746
1747 struct {
1748 uint32 blendStateId;
1749 uint32 blendFactor[4];
1750 uint32 sampleMask;
1751 uint32 depthStencilStateId;
1752 uint32 stencilRef;
1753 uint32 rasterizerStateId;
1754 uint32 depthStencilViewId;
1755 uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
1756 uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
1757 } renderState;
1758
1759 struct {
1760 uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
1761 uint32 soid;
1762 } streamOut;
1763 uint32 pad0[11];
1764
1765 uint8 numViewports;
1766 uint8 numScissorRects;
1767 uint16 pad1[1];
1768
1769 uint32 pad2[3];
1770
1771 SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
1772 uint32 pad3[32];
1773
1774 SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
1775 uint32 pad4[64];
1776
1777 struct {
1778 uint32 queryID;
1779 uint32 value;
1780 } predication;
1781 uint32 pad5[2];
1782
1783 struct {
1784 uint32 shaderId;
1785 SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
1786 uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
1787 uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
1788 } shaderState[SVGA3D_NUM_SHADERTYPE];
1789 uint32 pad6[26];
1790
1791 SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
1792
1793 SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
1794 uint32 pad7[380];
1795 }
1796 #include "vmware_pack_end.h"
1797 SVGADXContextMobFormat;
1798
1799 #endif // _SVGA3D_DX_H_