1 /**********************************************************
2 * Copyright 2007-2014 VMware, Inc. All rights reserved.
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24 **********************************************************/
29 * SVGA 3d hardware limits
32 #ifndef _SVGA3D_LIMITS_H_
33 #define _SVGA3D_LIMITS_H_
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
39 #include "includeCheck.h"
41 #define SVGA3D_NUM_CLIPPLANES 6
42 #define SVGA3D_MAX_RENDER_TARGETS 8
43 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
44 #define SVGA3D_MAX_CONTEXT_IDS 256
45 #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
48 * Maximum ID a shader can be assigned on a given context.
50 #define SVGA3D_MAX_SHADERIDS 5000
52 * Maximum number of shaders of a given type that can be defined
53 * (including all contexts).
55 #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
57 #define SVGA3D_NUM_TEXTURE_UNITS 32
58 #define SVGA3D_NUM_LIGHTS 8
59 #define SVGA3D_MAX_VIDEODECODERS 8
60 #define SVGA3D_MAX_VIDEOPROCESSORS 8
61 #define SVGA3D_MAX_VIDEODECODER_FRAMES 400
64 * Maximum size in dwords of shader text the SVGA device will allow.
67 #define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32))
69 #define SVGA3D_MAX_CLIP_PLANES 6
72 * This is the limit to the number of fixed-function texture
73 * transforms and texture coordinates we can support. It does *not*
74 * correspond to the number of texture image units (samplers) we
77 #define SVGA3D_MAX_TEXTURE_COORDS 8
80 * Number of faces in a cubemap.
82 #define SVGA3D_MAX_SURFACE_FACES 6
85 * Maximum number of array indexes in a GB surface (with DX enabled).
87 #define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
90 * The maximum number of vertex arrays we're guaranteed to support in
91 * SVGA_3D_CMD_DRAWPRIMITIVES.
93 #define SVGA3D_MAX_VERTEX_ARRAYS 32
96 * The maximum number of primitive ranges we're guaranteed to support
97 * in SVGA_3D_CMD_DRAWPRIMITIVES.
99 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
101 #endif // _SVGA3D_LIMITS_H_