gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
[mesa.git] / src / gallium / drivers / svga / include / svga3d_limits.h
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3 *
4 * Permission is hereby granted, free of charge, to any person
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25
26 /*
27 * svga3d_limits.h --
28 *
29 * SVGA 3d hardware limits
30 */
31
32 #ifndef _SVGA3D_LIMITS_H_
33 #define _SVGA3D_LIMITS_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40
41 #define SVGA3D_NUM_CLIPPLANES 6
42 #define SVGA3D_MAX_RENDER_TARGETS 8
43 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
44 #define SVGA3D_MAX_UAVIEWS 8
45 #define SVGA3D_MAX_CONTEXT_IDS 256
46 #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
47
48 /*
49 * Maximum ID a shader can be assigned on a given context.
50 */
51 #define SVGA3D_MAX_SHADERIDS 5000
52 /*
53 * Maximum number of shaders of a given type that can be defined
54 * (including all contexts).
55 */
56 #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
57
58 #define SVGA3D_NUM_TEXTURE_UNITS 32
59 #define SVGA3D_NUM_LIGHTS 8
60
61 /*
62 * Maximum size in dwords of shader text the SVGA device will allow.
63 * Currently 8 MB.
64 */
65 #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
66 #define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
67 sizeof(uint32))
68
69 #define SVGA3D_MAX_CLIP_PLANES 6
70
71 /*
72 * This is the limit to the number of fixed-function texture
73 * transforms and texture coordinates we can support. It does *not*
74 * correspond to the number of texture image units (samplers) we
75 * support!
76 */
77 #define SVGA3D_MAX_TEXTURE_COORDS 8
78
79 /*
80 * Number of faces in a cubemap.
81 */
82 #define SVGA3D_MAX_SURFACE_FACES 6
83
84 /*
85 * Maximum number of array indexes in a GB surface (with DX enabled).
86 */
87 #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
88 #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
89 #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
90
91 /*
92 * The maximum number of vertex arrays we're guaranteed to support in
93 * SVGA_3D_CMD_DRAWPRIMITIVES.
94 */
95 #define SVGA3D_MAX_VERTEX_ARRAYS 32
96
97 /*
98 * The maximum number of primitive ranges we're guaranteed to support
99 * in SVGA_3D_CMD_DRAWPRIMITIVES.
100 */
101 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
102
103 /*
104 * The maximum number of samples that can be contained in a surface.
105 */
106 #define SVGA3D_MAX_SAMPLES 8
107
108 #endif // _SVGA3D_LIMITS_H_