svga: updated svga3d_reg.h to latest public version
[mesa.git] / src / gallium / drivers / svga / include / svga3d_reg.h
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4 * Permission is hereby granted, free of charge, to any person
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25
26 /*
27 * svga3d_reg.h --
28 *
29 * SVGA 3D hardware definitions
30 */
31
32 #ifndef _SVGA3D_REG_H_
33 #define _SVGA3D_REG_H_
34
35 #include "svga_reg.h"
36
37
38 /*
39 * 3D Hardware Version
40 *
41 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
42 * register. Is set by the host and read by the guest. This lets
43 * us make new guest drivers which are backwards-compatible with old
44 * SVGA hardware revisions. It does not let us support old guest
45 * drivers. Good enough for now.
46 *
47 */
48
49 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
50 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
51 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
52
53 typedef enum {
54 SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
55 SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
56 SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
57 SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
58 SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
59 SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
60 SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
61 SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
62 } SVGA3dHardwareVersion;
63
64 /*
65 * Generic Types
66 */
67
68 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
69 #define SVGA3D_NUM_CLIPPLANES 6
70 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8
71 #define SVGA3D_MAX_CONTEXT_IDS 256
72 #define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
73
74 /*
75 * Surface formats.
76 *
77 * If you modify this list, be sure to keep GLUtil.c in sync. It
78 * includes the internal format definition of each surface in
79 * GLUtil_ConvertSurfaceFormat, and it contains a table of
80 * human-readable names in GLUtil_GetFormatName.
81 */
82
83 typedef enum SVGA3dSurfaceFormat {
84 SVGA3D_FORMAT_INVALID = 0,
85
86 SVGA3D_X8R8G8B8 = 1,
87 SVGA3D_A8R8G8B8 = 2,
88
89 SVGA3D_R5G6B5 = 3,
90 SVGA3D_X1R5G5B5 = 4,
91 SVGA3D_A1R5G5B5 = 5,
92 SVGA3D_A4R4G4B4 = 6,
93
94 SVGA3D_Z_D32 = 7,
95 SVGA3D_Z_D16 = 8,
96 SVGA3D_Z_D24S8 = 9,
97 SVGA3D_Z_D15S1 = 10,
98
99 SVGA3D_LUMINANCE8 = 11,
100 SVGA3D_LUMINANCE4_ALPHA4 = 12,
101 SVGA3D_LUMINANCE16 = 13,
102 SVGA3D_LUMINANCE8_ALPHA8 = 14,
103
104 SVGA3D_DXT1 = 15,
105 SVGA3D_DXT2 = 16,
106 SVGA3D_DXT3 = 17,
107 SVGA3D_DXT4 = 18,
108 SVGA3D_DXT5 = 19,
109
110 SVGA3D_BUMPU8V8 = 20,
111 SVGA3D_BUMPL6V5U5 = 21,
112 SVGA3D_BUMPX8L8V8U8 = 22,
113 SVGA3D_BUMPL8V8U8 = 23,
114
115 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
116 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
117
118 SVGA3D_A2R10G10B10 = 26,
119
120 /* signed formats */
121 SVGA3D_V8U8 = 27,
122 SVGA3D_Q8W8V8U8 = 28,
123 SVGA3D_CxV8U8 = 29,
124
125 /* mixed formats */
126 SVGA3D_X8L8V8U8 = 30,
127 SVGA3D_A2W10V10U10 = 31,
128
129 SVGA3D_ALPHA8 = 32,
130
131 /* Single- and dual-component floating point formats */
132 SVGA3D_R_S10E5 = 33,
133 SVGA3D_R_S23E8 = 34,
134 SVGA3D_RG_S10E5 = 35,
135 SVGA3D_RG_S23E8 = 36,
136
137 /*
138 * Any surface can be used as a buffer object, but SVGA3D_BUFFER is
139 * the most efficient format to use when creating new surfaces
140 * expressly for index or vertex data.
141 */
142
143 SVGA3D_BUFFER = 37,
144
145 SVGA3D_Z_D24X8 = 38,
146
147 SVGA3D_V16U16 = 39,
148
149 SVGA3D_G16R16 = 40,
150 SVGA3D_A16B16G16R16 = 41,
151
152 /* Packed Video formats */
153 SVGA3D_UYVY = 42,
154 SVGA3D_YUY2 = 43,
155
156 /* Planar video formats */
157 SVGA3D_NV12 = 44,
158
159 /* Video format with alpha */
160 SVGA3D_AYUV = 45,
161
162 SVGA3D_BC4_UNORM = 108,
163 SVGA3D_BC5_UNORM = 111,
164
165 /* Advanced D3D9 depth formats. */
166 SVGA3D_Z_DF16 = 118,
167 SVGA3D_Z_DF24 = 119,
168 SVGA3D_Z_D24S8_INT = 120,
169
170 SVGA3D_FORMAT_MAX
171 } SVGA3dSurfaceFormat;
172
173 typedef uint32 SVGA3dColor; /* a, r, g, b */
174
175 /*
176 * These match the D3DFORMAT_OP definitions used by Direct3D. We need
177 * them so that we can query the host for what the supported surface
178 * operations are (when we're using the D3D backend, in particular),
179 * and so we can send those operations to the guest.
180 */
181 typedef enum {
182 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
183 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
184 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
185 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
186 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
187 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
188 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
189
190 /*
191 * This format can be used as a render target if the current display mode
192 * is the same depth if the alpha channel is ignored. e.g. if the device
193 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
194 * format op list entry for A8R8G8B8 should have this cap.
195 */
196 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
197
198 /*
199 * This format contains DirectDraw support (including Flip). This flag
200 * should not to be set on alpha formats.
201 */
202 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
203
204 /*
205 * The rasterizer can support some level of Direct3D support in this format
206 * and implies that the driver can create a Context in this mode (for some
207 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
208 * flag must also be set.
209 */
210 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
211
212 /*
213 * This is set for a private format when the driver has put the bpp in
214 * the structure.
215 */
216 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
217
218 /*
219 * Indicates that this format can be converted to any RGB format for which
220 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified
221 */
222 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
223
224 /*
225 * Indicates that this format can be used to create offscreen plain surfaces.
226 */
227 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
228
229 /*
230 * Indicated that this format can be read as an SRGB texture (meaning that the
231 * sampler will linearize the looked up data)
232 */
233 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
234
235 /*
236 * Indicates that this format can be used in the bumpmap instructions
237 */
238 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
239
240 /*
241 * Indicates that this format can be sampled by the displacement map sampler
242 */
243 SVGA3DFORMAT_OP_DMAP = 0x00020000,
244
245 /*
246 * Indicates that this format cannot be used with texture filtering
247 */
248 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
249
250 /*
251 * Indicates that format conversions are supported to this RGB format if
252 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
253 */
254 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
255
256 /*
257 * Indicated that this format can be written as an SRGB target (meaning that the
258 * pixel pipe will DE-linearize data on output to format)
259 */
260 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
261
262 /*
263 * Indicates that this format cannot be used with alpha blending
264 */
265 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
266
267 /*
268 * Indicates that the device can auto-generated sublevels for resources
269 * of this format
270 */
271 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
272
273 /*
274 * Indicates that this format can be used by vertex texture sampler
275 */
276 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
277
278 /*
279 * Indicates that this format supports neither texture coordinate wrap
280 * modes, nor mipmapping
281 */
282 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
283 } SVGA3dFormatOp;
284
285 /*
286 * This structure is a conversion of SVGA3DFORMAT_OP_*.
287 * Entries must be located at the same position.
288 */
289 typedef union {
290 uint32 value;
291 struct {
292 uint32 texture : 1;
293 uint32 volumeTexture : 1;
294 uint32 cubeTexture : 1;
295 uint32 offscreenRenderTarget : 1;
296 uint32 sameFormatRenderTarget : 1;
297 uint32 unknown1 : 1;
298 uint32 zStencil : 1;
299 uint32 zStencilArbitraryDepth : 1;
300 uint32 sameFormatUpToAlpha : 1;
301 uint32 unknown2 : 1;
302 uint32 displayMode : 1;
303 uint32 acceleration3d : 1;
304 uint32 pixelSize : 1;
305 uint32 convertToARGB : 1;
306 uint32 offscreenPlain : 1;
307 uint32 sRGBRead : 1;
308 uint32 bumpMap : 1;
309 uint32 dmap : 1;
310 uint32 noFilter : 1;
311 uint32 memberOfGroupARGB : 1;
312 uint32 sRGBWrite : 1;
313 uint32 noAlphaBlend : 1;
314 uint32 autoGenMipMap : 1;
315 uint32 vertexTexture : 1;
316 uint32 noTexCoordWrapNorMip : 1;
317 };
318 } SVGA3dSurfaceFormatCaps;
319
320 /*
321 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
322 * must fit in a uint32.
323 */
324
325 typedef enum {
326 SVGA3D_RS_INVALID = 0,
327 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
328 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
329 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
330 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
331 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
332 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
333 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
334 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
335 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
336 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
337 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
338 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
339 SVGA3D_RS_STENCILREF = 13, /* uint32 */
340 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
341 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
342 SVGA3D_RS_FOGSTART = 16, /* float */
343 SVGA3D_RS_FOGEND = 17, /* float */
344 SVGA3D_RS_FOGDENSITY = 18, /* float */
345 SVGA3D_RS_POINTSIZE = 19, /* float */
346 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
347 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
348 SVGA3D_RS_POINTSCALE_A = 22, /* float */
349 SVGA3D_RS_POINTSCALE_B = 23, /* float */
350 SVGA3D_RS_POINTSCALE_C = 24, /* float */
351 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
352 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
353 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
354 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
355 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
356 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
357 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
358 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
359 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
360 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
361 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
362 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
363 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
364 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
365 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
366 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
367 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
368 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
369 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
370 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
371 SVGA3D_RS_ZBIAS = 45, /* float */
372 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
373 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
374 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
375 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
376 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
377 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
378 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
379 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
380 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
381 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
382 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
383 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
384 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
385 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
386 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
387 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
388 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
389 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
390 SVGA3D_RS_DEPTHBIAS = 64, /* float */
391
392
393 /*
394 * Output Gamma Level
395 *
396 * Output gamma effects the gamma curve of colors that are output from the
397 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
398 * value is <= 0.0, gamma correction is ignored and linear color space is
399 * used.
400 */
401
402 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
403 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
404 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
405 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
406 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
407 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
408 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
409 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
410 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
411 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
412 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
413 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
414 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
415 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
416 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
417 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
418 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
419 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
420 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
421 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
422 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
423 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
424 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
425 SVGA3D_RS_TWEENFACTOR = 88, /* float */
426 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
427 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
428 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
429 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
430 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
431 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
432 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
433 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
434 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
435 SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */
436 SVGA3D_RS_LINEWIDTH = 99, /* float */
437 SVGA3D_RS_MAX
438 } SVGA3dRenderStateName;
439
440 typedef enum {
441 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
442 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
443 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
444 SVGA3D_TRANSPARENCYANTIALIAS_MAX
445 } SVGA3dTransparencyAntialiasType;
446
447 typedef enum {
448 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
449 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
450 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
451 } SVGA3dVertexMaterial;
452
453 typedef enum {
454 SVGA3D_FILLMODE_INVALID = 0,
455 SVGA3D_FILLMODE_POINT = 1,
456 SVGA3D_FILLMODE_LINE = 2,
457 SVGA3D_FILLMODE_FILL = 3,
458 SVGA3D_FILLMODE_MAX
459 } SVGA3dFillModeType;
460
461
462 typedef
463 union {
464 struct {
465 uint16 mode; /* SVGA3dFillModeType */
466 uint16 face; /* SVGA3dFace */
467 };
468 uint32 uintValue;
469 } SVGA3dFillMode;
470
471 typedef enum {
472 SVGA3D_SHADEMODE_INVALID = 0,
473 SVGA3D_SHADEMODE_FLAT = 1,
474 SVGA3D_SHADEMODE_SMOOTH = 2,
475 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
476 SVGA3D_SHADEMODE_MAX
477 } SVGA3dShadeMode;
478
479 typedef
480 union {
481 struct {
482 uint16 repeat;
483 uint16 pattern;
484 };
485 uint32 uintValue;
486 } SVGA3dLinePattern;
487
488 typedef enum {
489 SVGA3D_BLENDOP_INVALID = 0,
490 SVGA3D_BLENDOP_ZERO = 1,
491 SVGA3D_BLENDOP_ONE = 2,
492 SVGA3D_BLENDOP_SRCCOLOR = 3,
493 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
494 SVGA3D_BLENDOP_SRCALPHA = 5,
495 SVGA3D_BLENDOP_INVSRCALPHA = 6,
496 SVGA3D_BLENDOP_DESTALPHA = 7,
497 SVGA3D_BLENDOP_INVDESTALPHA = 8,
498 SVGA3D_BLENDOP_DESTCOLOR = 9,
499 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
500 SVGA3D_BLENDOP_SRCALPHASAT = 11,
501 SVGA3D_BLENDOP_BLENDFACTOR = 12,
502 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
503 SVGA3D_BLENDOP_MAX
504 } SVGA3dBlendOp;
505
506 typedef enum {
507 SVGA3D_BLENDEQ_INVALID = 0,
508 SVGA3D_BLENDEQ_ADD = 1,
509 SVGA3D_BLENDEQ_SUBTRACT = 2,
510 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
511 SVGA3D_BLENDEQ_MINIMUM = 4,
512 SVGA3D_BLENDEQ_MAXIMUM = 5,
513 SVGA3D_BLENDEQ_MAX
514 } SVGA3dBlendEquation;
515
516 typedef enum {
517 SVGA3D_FRONTWINDING_INVALID = 0,
518 SVGA3D_FRONTWINDING_CW = 1,
519 SVGA3D_FRONTWINDING_CCW = 2,
520 SVGA3D_FRONTWINDING_MAX
521 } SVGA3dFrontWinding;
522
523 typedef enum {
524 SVGA3D_FACE_INVALID = 0,
525 SVGA3D_FACE_NONE = 1,
526 SVGA3D_FACE_FRONT = 2,
527 SVGA3D_FACE_BACK = 3,
528 SVGA3D_FACE_FRONT_BACK = 4,
529 SVGA3D_FACE_MAX
530 } SVGA3dFace;
531
532 /*
533 * The order and the values should not be changed
534 */
535
536 typedef enum {
537 SVGA3D_CMP_INVALID = 0,
538 SVGA3D_CMP_NEVER = 1,
539 SVGA3D_CMP_LESS = 2,
540 SVGA3D_CMP_EQUAL = 3,
541 SVGA3D_CMP_LESSEQUAL = 4,
542 SVGA3D_CMP_GREATER = 5,
543 SVGA3D_CMP_NOTEQUAL = 6,
544 SVGA3D_CMP_GREATEREQUAL = 7,
545 SVGA3D_CMP_ALWAYS = 8,
546 SVGA3D_CMP_MAX
547 } SVGA3dCmpFunc;
548
549 /*
550 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
551 * the fog factor to be specified in the alpha component of the specular
552 * (a.k.a. secondary) vertex color.
553 */
554 typedef enum {
555 SVGA3D_FOGFUNC_INVALID = 0,
556 SVGA3D_FOGFUNC_EXP = 1,
557 SVGA3D_FOGFUNC_EXP2 = 2,
558 SVGA3D_FOGFUNC_LINEAR = 3,
559 SVGA3D_FOGFUNC_PER_VERTEX = 4
560 } SVGA3dFogFunction;
561
562 /*
563 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
564 * or per-pixel basis.
565 */
566 typedef enum {
567 SVGA3D_FOGTYPE_INVALID = 0,
568 SVGA3D_FOGTYPE_VERTEX = 1,
569 SVGA3D_FOGTYPE_PIXEL = 2,
570 SVGA3D_FOGTYPE_MAX = 3
571 } SVGA3dFogType;
572
573 /*
574 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
575 * computed using the eye Z value of each pixel (or vertex), whereas range-
576 * based fog is computed using the actual distance (range) to the eye.
577 */
578 typedef enum {
579 SVGA3D_FOGBASE_INVALID = 0,
580 SVGA3D_FOGBASE_DEPTHBASED = 1,
581 SVGA3D_FOGBASE_RANGEBASED = 2,
582 SVGA3D_FOGBASE_MAX = 3
583 } SVGA3dFogBase;
584
585 typedef enum {
586 SVGA3D_STENCILOP_INVALID = 0,
587 SVGA3D_STENCILOP_KEEP = 1,
588 SVGA3D_STENCILOP_ZERO = 2,
589 SVGA3D_STENCILOP_REPLACE = 3,
590 SVGA3D_STENCILOP_INCRSAT = 4,
591 SVGA3D_STENCILOP_DECRSAT = 5,
592 SVGA3D_STENCILOP_INVERT = 6,
593 SVGA3D_STENCILOP_INCR = 7,
594 SVGA3D_STENCILOP_DECR = 8,
595 SVGA3D_STENCILOP_MAX
596 } SVGA3dStencilOp;
597
598 typedef enum {
599 SVGA3D_CLIPPLANE_0 = (1 << 0),
600 SVGA3D_CLIPPLANE_1 = (1 << 1),
601 SVGA3D_CLIPPLANE_2 = (1 << 2),
602 SVGA3D_CLIPPLANE_3 = (1 << 3),
603 SVGA3D_CLIPPLANE_4 = (1 << 4),
604 SVGA3D_CLIPPLANE_5 = (1 << 5),
605 } SVGA3dClipPlanes;
606
607 typedef enum {
608 SVGA3D_CLEAR_COLOR = 0x1,
609 SVGA3D_CLEAR_DEPTH = 0x2,
610 SVGA3D_CLEAR_STENCIL = 0x4
611 } SVGA3dClearFlag;
612
613 typedef enum {
614 SVGA3D_RT_DEPTH = 0,
615 SVGA3D_RT_STENCIL = 1,
616 SVGA3D_RT_COLOR0 = 2,
617 SVGA3D_RT_COLOR1 = 3,
618 SVGA3D_RT_COLOR2 = 4,
619 SVGA3D_RT_COLOR3 = 5,
620 SVGA3D_RT_COLOR4 = 6,
621 SVGA3D_RT_COLOR5 = 7,
622 SVGA3D_RT_COLOR6 = 8,
623 SVGA3D_RT_COLOR7 = 9,
624 SVGA3D_RT_MAX,
625 SVGA3D_RT_INVALID = ((uint32)-1),
626 } SVGA3dRenderTargetType;
627
628 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
629
630 typedef
631 union {
632 struct {
633 uint32 red : 1;
634 uint32 green : 1;
635 uint32 blue : 1;
636 uint32 alpha : 1;
637 };
638 uint32 uintValue;
639 } SVGA3dColorMask;
640
641 typedef enum {
642 SVGA3D_VBLEND_DISABLE = 0,
643 SVGA3D_VBLEND_1WEIGHT = 1,
644 SVGA3D_VBLEND_2WEIGHT = 2,
645 SVGA3D_VBLEND_3WEIGHT = 3,
646 } SVGA3dVertexBlendFlags;
647
648 typedef enum {
649 SVGA3D_WRAPCOORD_0 = 1 << 0,
650 SVGA3D_WRAPCOORD_1 = 1 << 1,
651 SVGA3D_WRAPCOORD_2 = 1 << 2,
652 SVGA3D_WRAPCOORD_3 = 1 << 3,
653 SVGA3D_WRAPCOORD_ALL = 0xF,
654 } SVGA3dWrapFlags;
655
656 /*
657 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
658 * must fit in a uint32.
659 */
660
661 typedef enum {
662 SVGA3D_TS_INVALID = 0,
663 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
664 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
665 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
666 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
667 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
668 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
669 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
670 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
671 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
672 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
673 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
674 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
675 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
676 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
677 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
678 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
679 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
680 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
681 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
682 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
683 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
684 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
685 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
686 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
687
688
689 /*
690 * Sampler Gamma Level
691 *
692 * Sampler gamma effects the color of samples taken from the sampler. A
693 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
694 * gamma value is ignored and a linear space is used.
695 */
696
697 SVGA3D_TS_GAMMA = 25, /* float */
698 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
699 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
700 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
701 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
702 SVGA3D_TS_MAX
703 } SVGA3dTextureStateName;
704
705 typedef enum {
706 SVGA3D_TC_INVALID = 0,
707 SVGA3D_TC_DISABLE = 1,
708 SVGA3D_TC_SELECTARG1 = 2,
709 SVGA3D_TC_SELECTARG2 = 3,
710 SVGA3D_TC_MODULATE = 4,
711 SVGA3D_TC_ADD = 5,
712 SVGA3D_TC_ADDSIGNED = 6,
713 SVGA3D_TC_SUBTRACT = 7,
714 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
715 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
716 SVGA3D_TC_BLENDCURRENTALPHA = 10,
717 SVGA3D_TC_BLENDFACTORALPHA = 11,
718 SVGA3D_TC_MODULATE2X = 12,
719 SVGA3D_TC_MODULATE4X = 13,
720 SVGA3D_TC_DSDT = 14,
721 SVGA3D_TC_DOTPRODUCT3 = 15,
722 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
723 SVGA3D_TC_ADDSIGNED2X = 17,
724 SVGA3D_TC_ADDSMOOTH = 18,
725 SVGA3D_TC_PREMODULATE = 19,
726 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
727 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
728 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
729 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
730 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
731 SVGA3D_TC_MULTIPLYADD = 25,
732 SVGA3D_TC_LERP = 26,
733 SVGA3D_TC_MAX
734 } SVGA3dTextureCombiner;
735
736 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
737
738 typedef enum {
739 SVGA3D_TEX_ADDRESS_INVALID = 0,
740 SVGA3D_TEX_ADDRESS_WRAP = 1,
741 SVGA3D_TEX_ADDRESS_MIRROR = 2,
742 SVGA3D_TEX_ADDRESS_CLAMP = 3,
743 SVGA3D_TEX_ADDRESS_BORDER = 4,
744 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
745 SVGA3D_TEX_ADDRESS_EDGE = 6,
746 SVGA3D_TEX_ADDRESS_MAX
747 } SVGA3dTextureAddress;
748
749 /*
750 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
751 * disabled, and the rasterizer should use the magnification filter instead.
752 */
753 typedef enum {
754 SVGA3D_TEX_FILTER_NONE = 0,
755 SVGA3D_TEX_FILTER_NEAREST = 1,
756 SVGA3D_TEX_FILTER_LINEAR = 2,
757 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
758 SVGA3D_TEX_FILTER_FLATCUBIC = 4, // Deprecated, not implemented
759 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, // Deprecated, not implemented
760 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, // Not currently implemented
761 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, // Not currently implemented
762 SVGA3D_TEX_FILTER_MAX
763 } SVGA3dTextureFilter;
764
765 typedef enum {
766 SVGA3D_TEX_TRANSFORM_OFF = 0,
767 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
768 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
769 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
770 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
771 SVGA3D_TEX_PROJECTED = (1 << 15),
772 } SVGA3dTexTransformFlags;
773
774 typedef enum {
775 SVGA3D_TEXCOORD_GEN_OFF = 0,
776 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
777 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
778 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
779 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
780 SVGA3D_TEXCOORD_GEN_MAX
781 } SVGA3dTextureCoordGen;
782
783 /*
784 * Texture argument constants for texture combiner
785 */
786 typedef enum {
787 SVGA3D_TA_INVALID = 0,
788 SVGA3D_TA_CONSTANT = 1,
789 SVGA3D_TA_PREVIOUS = 2,
790 SVGA3D_TA_DIFFUSE = 3,
791 SVGA3D_TA_TEXTURE = 4,
792 SVGA3D_TA_SPECULAR = 5,
793 SVGA3D_TA_MAX
794 } SVGA3dTextureArgData;
795
796 #define SVGA3D_TM_MASK_LEN 4
797
798 /* Modifiers for texture argument constants defined above. */
799 typedef enum {
800 SVGA3D_TM_NONE = 0,
801 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
802 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
803 } SVGA3dTextureArgModifier;
804
805 #define SVGA3D_INVALID_ID ((uint32)-1)
806 #define SVGA3D_MAX_CLIP_PLANES 6
807
808 /*
809 * This is the limit to the number of fixed-function texture
810 * transforms and texture coordinates we can support. It does *not*
811 * correspond to the number of texture image units (samplers) we
812 * support!
813 */
814 #define SVGA3D_MAX_TEXTURE_COORDS 8
815
816 /*
817 * Vertex declarations
818 *
819 * Notes:
820 *
821 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
822 * draw with any POSITIONT vertex arrays, the programmable vertex
823 * pipeline will be implicitly disabled. Drawing will take place as if
824 * no vertex shader was bound.
825 */
826
827 typedef enum {
828 SVGA3D_DECLUSAGE_POSITION = 0,
829 SVGA3D_DECLUSAGE_BLENDWEIGHT, // 1
830 SVGA3D_DECLUSAGE_BLENDINDICES, // 2
831 SVGA3D_DECLUSAGE_NORMAL, // 3
832 SVGA3D_DECLUSAGE_PSIZE, // 4
833 SVGA3D_DECLUSAGE_TEXCOORD, // 5
834 SVGA3D_DECLUSAGE_TANGENT, // 6
835 SVGA3D_DECLUSAGE_BINORMAL, // 7
836 SVGA3D_DECLUSAGE_TESSFACTOR, // 8
837 SVGA3D_DECLUSAGE_POSITIONT, // 9
838 SVGA3D_DECLUSAGE_COLOR, // 10
839 SVGA3D_DECLUSAGE_FOG, // 11
840 SVGA3D_DECLUSAGE_DEPTH, // 12
841 SVGA3D_DECLUSAGE_SAMPLE, // 13
842 SVGA3D_DECLUSAGE_MAX
843 } SVGA3dDeclUsage;
844
845 typedef enum {
846 SVGA3D_DECLMETHOD_DEFAULT = 0,
847 SVGA3D_DECLMETHOD_PARTIALU,
848 SVGA3D_DECLMETHOD_PARTIALV,
849 SVGA3D_DECLMETHOD_CROSSUV, // Normal
850 SVGA3D_DECLMETHOD_UV,
851 SVGA3D_DECLMETHOD_LOOKUP, // Lookup a displacement map
852 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
853 } SVGA3dDeclMethod;
854
855 typedef enum {
856 SVGA3D_DECLTYPE_FLOAT1 = 0,
857 SVGA3D_DECLTYPE_FLOAT2 = 1,
858 SVGA3D_DECLTYPE_FLOAT3 = 2,
859 SVGA3D_DECLTYPE_FLOAT4 = 3,
860 SVGA3D_DECLTYPE_D3DCOLOR = 4,
861 SVGA3D_DECLTYPE_UBYTE4 = 5,
862 SVGA3D_DECLTYPE_SHORT2 = 6,
863 SVGA3D_DECLTYPE_SHORT4 = 7,
864 SVGA3D_DECLTYPE_UBYTE4N = 8,
865 SVGA3D_DECLTYPE_SHORT2N = 9,
866 SVGA3D_DECLTYPE_SHORT4N = 10,
867 SVGA3D_DECLTYPE_USHORT2N = 11,
868 SVGA3D_DECLTYPE_USHORT4N = 12,
869 SVGA3D_DECLTYPE_UDEC3 = 13,
870 SVGA3D_DECLTYPE_DEC3N = 14,
871 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
872 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
873 SVGA3D_DECLTYPE_MAX,
874 } SVGA3dDeclType;
875
876 /*
877 * This structure is used for the divisor for geometry instancing;
878 * it's a direct translation of the Direct3D equivalent.
879 */
880 typedef union {
881 struct {
882 /*
883 * For index data, this number represents the number of instances to draw.
884 * For instance data, this number represents the number of
885 * instances/vertex in this stream
886 */
887 uint32 count : 30;
888
889 /*
890 * This is 1 if this is supposed to be the data that is repeated for
891 * every instance.
892 */
893 uint32 indexedData : 1;
894
895 /*
896 * This is 1 if this is supposed to be the per-instance data.
897 */
898 uint32 instanceData : 1;
899 };
900
901 uint32 value;
902 } SVGA3dVertexDivisor;
903
904 typedef enum {
905 SVGA3D_PRIMITIVE_INVALID = 0,
906 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
907 SVGA3D_PRIMITIVE_POINTLIST = 2,
908 SVGA3D_PRIMITIVE_LINELIST = 3,
909 SVGA3D_PRIMITIVE_LINESTRIP = 4,
910 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
911 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
912 SVGA3D_PRIMITIVE_MAX
913 } SVGA3dPrimitiveType;
914
915 typedef enum {
916 SVGA3D_COORDINATE_INVALID = 0,
917 SVGA3D_COORDINATE_LEFTHANDED = 1,
918 SVGA3D_COORDINATE_RIGHTHANDED = 2,
919 SVGA3D_COORDINATE_MAX
920 } SVGA3dCoordinateType;
921
922 typedef enum {
923 SVGA3D_TRANSFORM_INVALID = 0,
924 SVGA3D_TRANSFORM_WORLD = 1,
925 SVGA3D_TRANSFORM_VIEW = 2,
926 SVGA3D_TRANSFORM_PROJECTION = 3,
927 SVGA3D_TRANSFORM_TEXTURE0 = 4,
928 SVGA3D_TRANSFORM_TEXTURE1 = 5,
929 SVGA3D_TRANSFORM_TEXTURE2 = 6,
930 SVGA3D_TRANSFORM_TEXTURE3 = 7,
931 SVGA3D_TRANSFORM_TEXTURE4 = 8,
932 SVGA3D_TRANSFORM_TEXTURE5 = 9,
933 SVGA3D_TRANSFORM_TEXTURE6 = 10,
934 SVGA3D_TRANSFORM_TEXTURE7 = 11,
935 SVGA3D_TRANSFORM_WORLD1 = 12,
936 SVGA3D_TRANSFORM_WORLD2 = 13,
937 SVGA3D_TRANSFORM_WORLD3 = 14,
938 SVGA3D_TRANSFORM_MAX
939 } SVGA3dTransformType;
940
941 typedef enum {
942 SVGA3D_LIGHTTYPE_INVALID = 0,
943 SVGA3D_LIGHTTYPE_POINT = 1,
944 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
945 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
946 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
947 SVGA3D_LIGHTTYPE_MAX
948 } SVGA3dLightType;
949
950 typedef enum {
951 SVGA3D_CUBEFACE_POSX = 0,
952 SVGA3D_CUBEFACE_NEGX = 1,
953 SVGA3D_CUBEFACE_POSY = 2,
954 SVGA3D_CUBEFACE_NEGY = 3,
955 SVGA3D_CUBEFACE_POSZ = 4,
956 SVGA3D_CUBEFACE_NEGZ = 5,
957 } SVGA3dCubeFace;
958
959 typedef enum {
960 SVGA3D_SHADERTYPE_VS = 1,
961 SVGA3D_SHADERTYPE_PS = 2,
962 SVGA3D_SHADERTYPE_MAX
963 } SVGA3dShaderType;
964
965 typedef enum {
966 SVGA3D_CONST_TYPE_FLOAT = 0,
967 SVGA3D_CONST_TYPE_INT = 1,
968 SVGA3D_CONST_TYPE_BOOL = 2,
969 } SVGA3dShaderConstType;
970
971 #define SVGA3D_MAX_SURFACE_FACES 6
972
973 typedef enum {
974 SVGA3D_STRETCH_BLT_POINT = 0,
975 SVGA3D_STRETCH_BLT_LINEAR = 1,
976 SVGA3D_STRETCH_BLT_MAX
977 } SVGA3dStretchBltMode;
978
979 typedef enum {
980 SVGA3D_QUERYTYPE_OCCLUSION = 0,
981 SVGA3D_QUERYTYPE_MAX
982 } SVGA3dQueryType;
983
984 typedef enum {
985 SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */
986 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */
987 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */
988 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */
989 } SVGA3dQueryState;
990
991 typedef enum {
992 SVGA3D_WRITE_HOST_VRAM = 1,
993 SVGA3D_READ_HOST_VRAM = 2,
994 } SVGA3dTransferType;
995
996 /*
997 * The maximum number of vertex arrays we're guaranteed to support in
998 * SVGA_3D_CMD_DRAWPRIMITIVES.
999 */
1000 #define SVGA3D_MAX_VERTEX_ARRAYS 32
1001
1002 /*
1003 * The maximum number of primitive ranges we're guaranteed to support
1004 * in SVGA_3D_CMD_DRAWPRIMITIVES.
1005 */
1006 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
1007
1008 /*
1009 * Identifiers for commands in the command FIFO.
1010 *
1011 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
1012 * the SVGA3D protocol and remain reserved; they should not be used in the
1013 * future.
1014 *
1015 * IDs between 1040 and 1999 (inclusive) are available for use by the
1016 * current SVGA3D protocol.
1017 *
1018 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
1019 * and up.
1020 */
1021
1022 #define SVGA_3D_CMD_LEGACY_BASE 1000
1023 #define SVGA_3D_CMD_BASE 1040
1024
1025 #define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 // Deprecated
1026 #define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1
1027 #define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2
1028 #define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3
1029 #define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4
1030 #define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5
1031 #define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6
1032 #define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7
1033 #define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8
1034 #define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9
1035 #define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10
1036 #define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11
1037 #define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12
1038 #define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13
1039 #define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14
1040 #define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15
1041 #define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16
1042 #define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17
1043 #define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 // Deprecated
1044 #define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19
1045 #define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20
1046 #define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21
1047 #define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22
1048 #define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23
1049 #define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24
1050 #define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25
1051 #define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26
1052 #define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27
1053 #define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 // Deprecated
1054 #define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29
1055 #define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30
1056 #define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31
1057 #define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40
1058 #define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41
1059 #define SVGA_3D_CMD_MAX SVGA_3D_CMD_BASE + 42
1060
1061 #define SVGA_3D_CMD_FUTURE_MAX 2000
1062
1063 /*
1064 * Common substructures used in multiple FIFO commands:
1065 */
1066
1067 typedef struct {
1068 union {
1069 struct {
1070 uint16 function; // SVGA3dFogFunction
1071 uint8 type; // SVGA3dFogType
1072 uint8 base; // SVGA3dFogBase
1073 };
1074 uint32 uintValue;
1075 };
1076 } SVGA3dFogMode;
1077
1078 /*
1079 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1080 * is a surface ID as well as face/mipmap indices.
1081 */
1082
1083 typedef
1084 struct SVGA3dSurfaceImageId {
1085 uint32 sid;
1086 uint32 face;
1087 uint32 mipmap;
1088 } SVGA3dSurfaceImageId;
1089
1090 typedef
1091 struct SVGA3dGuestImage {
1092 SVGAGuestPtr ptr;
1093
1094 /*
1095 * A note on interpretation of pitch: This value of pitch is the
1096 * number of bytes between vertically adjacent image
1097 * blocks. Normally this is the number of bytes between the first
1098 * pixel of two adjacent scanlines. With compressed textures,
1099 * however, this may represent the number of bytes between
1100 * compression blocks rather than between rows of pixels.
1101 *
1102 * XXX: Compressed textures currently must be tightly packed in guest memory.
1103 *
1104 * If the image is 1-dimensional, pitch is ignored.
1105 *
1106 * If 'pitch' is zero, the SVGA3D device calculates a pitch value
1107 * assuming each row of blocks is tightly packed.
1108 */
1109 uint32 pitch;
1110 } SVGA3dGuestImage;
1111
1112
1113 /*
1114 * FIFO command format definitions:
1115 */
1116
1117 /*
1118 * The data size header following cmdNum for every 3d command
1119 */
1120 typedef
1121 struct {
1122 uint32 id;
1123 uint32 size;
1124 } SVGA3dCmdHeader;
1125
1126 /*
1127 * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with
1128 * optional mipmaps and cube faces.
1129 */
1130
1131 typedef
1132 struct {
1133 uint32 width;
1134 uint32 height;
1135 uint32 depth;
1136 } SVGA3dSize;
1137
1138 typedef enum {
1139 SVGA3D_SURFACE_CUBEMAP = (1 << 0),
1140 SVGA3D_SURFACE_HINT_STATIC = (1 << 1),
1141 SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2),
1142 SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3),
1143 SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4),
1144 SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5),
1145 SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6),
1146 SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7),
1147 SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8),
1148 SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9),
1149 SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10),
1150 } SVGA3dSurfaceFlags;
1151
1152 typedef
1153 struct {
1154 uint32 numMipLevels;
1155 } SVGA3dSurfaceFace;
1156
1157 typedef
1158 struct {
1159 uint32 sid;
1160 SVGA3dSurfaceFlags surfaceFlags;
1161 SVGA3dSurfaceFormat format;
1162 /*
1163 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1164 * structures must have the same value of numMipLevels field.
1165 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1166 * numMipLevels set to 0.
1167 */
1168 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
1169 /*
1170 * Followed by an SVGA3dSize structure for each mip level in each face.
1171 *
1172 * A note on surface sizes: Sizes are always specified in pixels,
1173 * even if the true surface size is not a multiple of the minimum
1174 * block size of the surface's format. For example, a 3x3x1 DXT1
1175 * compressed texture would actually be stored as a 4x4x1 image in
1176 * memory.
1177 */
1178 } SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
1179
1180 typedef
1181 struct {
1182 uint32 sid;
1183 SVGA3dSurfaceFlags surfaceFlags;
1184 SVGA3dSurfaceFormat format;
1185 /*
1186 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
1187 * structures must have the same value of numMipLevels field.
1188 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
1189 * numMipLevels set to 0.
1190 */
1191 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
1192 uint32 multisampleCount;
1193 SVGA3dTextureFilter autogenFilter;
1194 /*
1195 * Followed by an SVGA3dSize structure for each mip level in each face.
1196 *
1197 * A note on surface sizes: Sizes are always specified in pixels,
1198 * even if the true surface size is not a multiple of the minimum
1199 * block size of the surface's format. For example, a 3x3x1 DXT1
1200 * compressed texture would actually be stored as a 4x4x1 image in
1201 * memory.
1202 */
1203 } SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
1204
1205 typedef
1206 struct {
1207 uint32 sid;
1208 } SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
1209
1210 typedef
1211 struct {
1212 uint32 cid;
1213 } SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
1214
1215 typedef
1216 struct {
1217 uint32 cid;
1218 } SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
1219
1220 typedef
1221 struct {
1222 uint32 cid;
1223 SVGA3dClearFlag clearFlag;
1224 uint32 color;
1225 float depth;
1226 uint32 stencil;
1227 /* Followed by variable number of SVGA3dRect structures */
1228 } SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
1229
1230 typedef
1231 struct SVGA3dCopyRect {
1232 uint32 x;
1233 uint32 y;
1234 uint32 w;
1235 uint32 h;
1236 uint32 srcx;
1237 uint32 srcy;
1238 } SVGA3dCopyRect;
1239
1240 typedef
1241 struct SVGA3dCopyBox {
1242 uint32 x;
1243 uint32 y;
1244 uint32 z;
1245 uint32 w;
1246 uint32 h;
1247 uint32 d;
1248 uint32 srcx;
1249 uint32 srcy;
1250 uint32 srcz;
1251 } SVGA3dCopyBox;
1252
1253 typedef
1254 struct {
1255 uint32 x;
1256 uint32 y;
1257 uint32 w;
1258 uint32 h;
1259 } SVGA3dRect;
1260
1261 typedef
1262 struct {
1263 uint32 x;
1264 uint32 y;
1265 uint32 z;
1266 uint32 w;
1267 uint32 h;
1268 uint32 d;
1269 } SVGA3dBox;
1270
1271 typedef
1272 struct {
1273 uint32 x;
1274 uint32 y;
1275 uint32 z;
1276 } SVGA3dPoint;
1277
1278 typedef
1279 struct {
1280 SVGA3dLightType type;
1281 SVGA3dBool inWorldSpace;
1282 float diffuse[4];
1283 float specular[4];
1284 float ambient[4];
1285 float position[4];
1286 float direction[4];
1287 float range;
1288 float falloff;
1289 float attenuation0;
1290 float attenuation1;
1291 float attenuation2;
1292 float theta;
1293 float phi;
1294 } SVGA3dLightData;
1295
1296 typedef
1297 struct {
1298 uint32 sid;
1299 /* Followed by variable number of SVGA3dCopyRect structures */
1300 } SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
1301
1302 typedef
1303 struct {
1304 SVGA3dRenderStateName state;
1305 union {
1306 uint32 uintValue;
1307 float floatValue;
1308 };
1309 } SVGA3dRenderState;
1310
1311 typedef
1312 struct {
1313 uint32 cid;
1314 /* Followed by variable number of SVGA3dRenderState structures */
1315 } SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
1316
1317 typedef
1318 struct {
1319 uint32 cid;
1320 SVGA3dRenderTargetType type;
1321 SVGA3dSurfaceImageId target;
1322 } SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
1323
1324 typedef
1325 struct {
1326 SVGA3dSurfaceImageId src;
1327 SVGA3dSurfaceImageId dest;
1328 /* Followed by variable number of SVGA3dCopyBox structures */
1329 } SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
1330
1331 typedef
1332 struct {
1333 SVGA3dSurfaceImageId src;
1334 SVGA3dSurfaceImageId dest;
1335 SVGA3dBox boxSrc;
1336 SVGA3dBox boxDest;
1337 SVGA3dStretchBltMode mode;
1338 } SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
1339
1340 typedef
1341 struct {
1342 /*
1343 * If the discard flag is present in a surface DMA operation, the host may
1344 * discard the contents of the current mipmap level and face of the target
1345 * surface before applying the surface DMA contents.
1346 */
1347 uint32 discard : 1;
1348
1349 /*
1350 * If the unsynchronized flag is present, the host may perform this upload
1351 * without syncing to pending reads on this surface.
1352 */
1353 uint32 unsynchronized : 1;
1354
1355 /*
1356 * Guests *MUST* set the reserved bits to 0 before submitting the command
1357 * suffix as future flags may occupy these bits.
1358 */
1359 uint32 reserved : 30;
1360 } SVGA3dSurfaceDMAFlags;
1361
1362 typedef
1363 struct {
1364 SVGA3dGuestImage guest;
1365 SVGA3dSurfaceImageId host;
1366 SVGA3dTransferType transfer;
1367 /*
1368 * Followed by variable number of SVGA3dCopyBox structures. For consistency
1369 * in all clipping logic and coordinate translation, we define the
1370 * "source" in each copyBox as the guest image and the
1371 * "destination" as the host image, regardless of transfer
1372 * direction.
1373 *
1374 * For efficiency, the SVGA3D device is free to copy more data than
1375 * specified. For example, it may round copy boxes outwards such
1376 * that they lie on particular alignment boundaries.
1377 */
1378 } SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
1379
1380 /*
1381 * SVGA3dCmdSurfaceDMASuffix --
1382 *
1383 * This is a command suffix that will appear after a SurfaceDMA command in
1384 * the FIFO. It contains some extra information that hosts may use to
1385 * optimize performance or protect the guest. This suffix exists to preserve
1386 * backwards compatibility while also allowing for new functionality to be
1387 * implemented.
1388 */
1389
1390 typedef
1391 struct {
1392 uint32 suffixSize;
1393
1394 /*
1395 * The maximum offset is used to determine the maximum offset from the
1396 * guestPtr base address that will be accessed or written to during this
1397 * surfaceDMA. If the suffix is supported, the host will respect this
1398 * boundary while performing surface DMAs.
1399 *
1400 * Defaults to MAX_UINT32
1401 */
1402 uint32 maximumOffset;
1403
1404 /*
1405 * A set of flags that describes optimizations that the host may perform
1406 * while performing this surface DMA operation. The guest should never rely
1407 * on behaviour that is different when these flags are set for correctness.
1408 *
1409 * Defaults to 0
1410 */
1411 SVGA3dSurfaceDMAFlags flags;
1412 } SVGA3dCmdSurfaceDMASuffix;
1413
1414 /*
1415 * SVGA_3D_CMD_DRAW_PRIMITIVES --
1416 *
1417 * This command is the SVGA3D device's generic drawing entry point.
1418 * It can draw multiple ranges of primitives, optionally using an
1419 * index buffer, using an arbitrary collection of vertex buffers.
1420 *
1421 * Each SVGA3dVertexDecl defines a distinct vertex array to bind
1422 * during this draw call. The declarations specify which surface
1423 * the vertex data lives in, what that vertex data is used for,
1424 * and how to interpret it.
1425 *
1426 * Each SVGA3dPrimitiveRange defines a collection of primitives
1427 * to render using the same vertex arrays. An index buffer is
1428 * optional.
1429 */
1430
1431 typedef
1432 struct {
1433 /*
1434 * A range hint is an optional specification for the range of indices
1435 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
1436 * that the entire array will be used.
1437 *
1438 * These are only hints. The SVGA3D device may use them for
1439 * performance optimization if possible, but it's also allowed to
1440 * ignore these values.
1441 */
1442 uint32 first;
1443 uint32 last;
1444 } SVGA3dArrayRangeHint;
1445
1446 typedef
1447 struct {
1448 /*
1449 * Define the origin and shape of a vertex or index array. Both
1450 * 'offset' and 'stride' are in bytes. The provided surface will be
1451 * reinterpreted as a flat array of bytes in the same format used
1452 * by surface DMA operations. To avoid unnecessary conversions, the
1453 * surface should be created with the SVGA3D_BUFFER format.
1454 *
1455 * Index 0 in the array starts 'offset' bytes into the surface.
1456 * Index 1 begins at byte 'offset + stride', etc. Array indices may
1457 * not be negative.
1458 */
1459 uint32 surfaceId;
1460 uint32 offset;
1461 uint32 stride;
1462 } SVGA3dArray;
1463
1464 typedef
1465 struct {
1466 /*
1467 * Describe a vertex array's data type, and define how it is to be
1468 * used by the fixed function pipeline or the vertex shader. It
1469 * isn't useful to have two VertexDecls with the same
1470 * VertexArrayIdentity in one draw call.
1471 */
1472 SVGA3dDeclType type;
1473 SVGA3dDeclMethod method;
1474 SVGA3dDeclUsage usage;
1475 uint32 usageIndex;
1476 } SVGA3dVertexArrayIdentity;
1477
1478 typedef
1479 struct {
1480 SVGA3dVertexArrayIdentity identity;
1481 SVGA3dArray array;
1482 SVGA3dArrayRangeHint rangeHint;
1483 } SVGA3dVertexDecl;
1484
1485 typedef
1486 struct {
1487 /*
1488 * Define a group of primitives to render, from sequential indices.
1489 *
1490 * The value of 'primitiveType' and 'primitiveCount' imply the
1491 * total number of vertices that will be rendered.
1492 */
1493 SVGA3dPrimitiveType primType;
1494 uint32 primitiveCount;
1495
1496 /*
1497 * Optional index buffer. If indexArray.surfaceId is
1498 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
1499 * without an index buffer is identical to rendering with an index
1500 * buffer containing the sequence [0, 1, 2, 3, ...].
1501 *
1502 * If an index buffer is in use, indexWidth specifies the width in
1503 * bytes of each index value. It must be less than or equal to
1504 * indexArray.stride.
1505 *
1506 * (Currently, the SVGA3D device requires index buffers to be tightly
1507 * packed. In other words, indexWidth == indexArray.stride)
1508 */
1509 SVGA3dArray indexArray;
1510 uint32 indexWidth;
1511
1512 /*
1513 * Optional index bias. This number is added to all indices from
1514 * indexArray before they are used as vertex array indices. This
1515 * can be used in multiple ways:
1516 *
1517 * - When not using an indexArray, this bias can be used to
1518 * specify where in the vertex arrays to begin rendering.
1519 *
1520 * - A positive number here is equivalent to increasing the
1521 * offset in each vertex array.
1522 *
1523 * - A negative number can be used to render using a small
1524 * vertex array and an index buffer that contains large
1525 * values. This may be used by some applications that
1526 * crop a vertex buffer without modifying their index
1527 * buffer.
1528 *
1529 * Note that rendering with a negative bias value may be slower and
1530 * use more memory than rendering with a positive or zero bias.
1531 */
1532 int32 indexBias;
1533 } SVGA3dPrimitiveRange;
1534
1535 typedef
1536 struct {
1537 uint32 cid;
1538 uint32 numVertexDecls;
1539 uint32 numRanges;
1540
1541 /*
1542 * There are two variable size arrays after the
1543 * SVGA3dCmdDrawPrimitives structure. In order,
1544 * they are:
1545 *
1546 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
1547 * SVGA3D_MAX_VERTEX_ARRAYS;
1548 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
1549 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
1550 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
1551 * the frequency divisor for the corresponding vertex decl).
1552 */
1553 } SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
1554
1555 typedef
1556 struct {
1557 uint32 stage;
1558 SVGA3dTextureStateName name;
1559 union {
1560 uint32 value;
1561 float floatValue;
1562 };
1563 } SVGA3dTextureState;
1564
1565 typedef
1566 struct {
1567 uint32 cid;
1568 /* Followed by variable number of SVGA3dTextureState structures */
1569 } SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
1570
1571 typedef
1572 struct {
1573 uint32 cid;
1574 SVGA3dTransformType type;
1575 float matrix[16];
1576 } SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
1577
1578 typedef
1579 struct {
1580 float min;
1581 float max;
1582 } SVGA3dZRange;
1583
1584 typedef
1585 struct {
1586 uint32 cid;
1587 SVGA3dZRange zRange;
1588 } SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
1589
1590 typedef
1591 struct {
1592 float diffuse[4];
1593 float ambient[4];
1594 float specular[4];
1595 float emissive[4];
1596 float shininess;
1597 } SVGA3dMaterial;
1598
1599 typedef
1600 struct {
1601 uint32 cid;
1602 SVGA3dFace face;
1603 SVGA3dMaterial material;
1604 } SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
1605
1606 typedef
1607 struct {
1608 uint32 cid;
1609 uint32 index;
1610 SVGA3dLightData data;
1611 } SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
1612
1613 typedef
1614 struct {
1615 uint32 cid;
1616 uint32 index;
1617 uint32 enabled;
1618 } SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
1619
1620 typedef
1621 struct {
1622 uint32 cid;
1623 SVGA3dRect rect;
1624 } SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
1625
1626 typedef
1627 struct {
1628 uint32 cid;
1629 SVGA3dRect rect;
1630 } SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
1631
1632 typedef
1633 struct {
1634 uint32 cid;
1635 uint32 index;
1636 float plane[4];
1637 } SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
1638
1639 typedef
1640 struct {
1641 uint32 cid;
1642 uint32 shid;
1643 SVGA3dShaderType type;
1644 /* Followed by variable number of DWORDs for shader bycode */
1645 } SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
1646
1647 typedef
1648 struct {
1649 uint32 cid;
1650 uint32 shid;
1651 SVGA3dShaderType type;
1652 } SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
1653
1654 typedef
1655 struct {
1656 uint32 cid;
1657 uint32 reg; /* register number */
1658 SVGA3dShaderType type;
1659 SVGA3dShaderConstType ctype;
1660 uint32 values[4];
1661 } SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
1662
1663 typedef
1664 struct {
1665 uint32 cid;
1666 SVGA3dShaderType type;
1667 uint32 shid;
1668 } SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
1669
1670 typedef
1671 struct {
1672 uint32 cid;
1673 SVGA3dQueryType type;
1674 } SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
1675
1676 typedef
1677 struct {
1678 uint32 cid;
1679 SVGA3dQueryType type;
1680 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
1681 } SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
1682
1683 typedef
1684 struct {
1685 uint32 cid; /* Same parameters passed to END_QUERY */
1686 SVGA3dQueryType type;
1687 SVGAGuestPtr guestResult;
1688 } SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1689
1690 typedef
1691 struct {
1692 uint32 totalSize; /* Set by guest before query is ended. */
1693 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
1694 union { /* Set by host on exit from PENDING state */
1695 uint32 result32;
1696 };
1697 } SVGA3dQueryResult;
1698
1699 /*
1700 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1701 *
1702 * This is a blit from an SVGA3D surface to a Screen Object. Just
1703 * like GMR-to-screen blits, this blit may be directed at a
1704 * specific screen or to the virtual coordinate space.
1705 *
1706 * The blit copies from a rectangular region of an SVGA3D surface
1707 * image to a rectangular region of a screen or screens.
1708 *
1709 * This command takes an optional variable-length list of clipping
1710 * rectangles after the body of the command. If no rectangles are
1711 * specified, there is no clipping region. The entire destRect is
1712 * drawn to. If one or more rectangles are included, they describe
1713 * a clipping region. The clip rectangle coordinates are measured
1714 * relative to the top-left corner of destRect.
1715 *
1716 * This clipping region serves multiple purposes:
1717 *
1718 * - It can be used to perform an irregularly shaped blit more
1719 * efficiently than by issuing many separate blit commands.
1720 *
1721 * - It is equivalent to allowing blits with non-integer
1722 * source coordinates. You could blit just one half-pixel
1723 * of a source, for example, by specifying a larger
1724 * destination rectangle than you need, then removing
1725 * part of it using a clip rectangle.
1726 *
1727 * Availability:
1728 * SVGA_FIFO_CAP_SCREEN_OBJECT
1729 *
1730 * Limitations:
1731 *
1732 * - Currently, no backend supports blits from a mipmap or face
1733 * other than the first one.
1734 */
1735
1736 typedef
1737 struct {
1738 SVGA3dSurfaceImageId srcImage;
1739 SVGASignedRect srcRect;
1740 uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */
1741 SVGASignedRect destRect; /* Supports scaling if src/rest different size */
1742 /* Clipping: zero or more SVGASignedRects follow */
1743 } SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1744
1745 typedef
1746 struct {
1747 uint32 sid;
1748 SVGA3dTextureFilter filter;
1749 } SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1750
1751
1752 /*
1753 * Capability query index.
1754 *
1755 * Notes:
1756 *
1757 * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
1758 * fixed-function texture units available. Each of these units
1759 * work in both FFP and Shader modes, and they support texture
1760 * transforms and texture coordinates. The host may have additional
1761 * texture image units that are only usable with shaders.
1762 *
1763 * 2. The BUFFER_FORMAT capabilities are deprecated, and they always
1764 * return TRUE. Even on physical hardware that does not support
1765 * these formats natively, the SVGA3D device will provide an emulation
1766 * which should be invisible to the guest OS.
1767 *
1768 * In general, the SVGA3D device should support any operation on
1769 * any surface format, it just may perform some of these
1770 * operations in software depending on the capabilities of the
1771 * available physical hardware.
1772 *
1773 * XXX: In the future, we will add capabilities that describe in
1774 * detail what formats are supported in hardware for what kinds
1775 * of operations.
1776 */
1777
1778 typedef enum {
1779 SVGA3D_DEVCAP_3D = 0,
1780 SVGA3D_DEVCAP_MAX_LIGHTS = 1,
1781 SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */
1782 SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
1783 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
1784 SVGA3D_DEVCAP_VERTEX_SHADER = 5,
1785 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
1786 SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
1787 SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
1788 SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
1789 SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
1790 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
1791 SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */
1792 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */
1793 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */
1794 SVGA3D_DEVCAP_QUERY_TYPES = 15,
1795 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
1796 SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
1797 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
1798 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
1799 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
1800 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
1801 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
1802 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
1803 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
1804 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
1805 SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
1806 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
1807 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
1808 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
1809 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
1810 SVGA3D_DEVCAP_TEXTURE_OPS = 31,
1811 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
1812 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
1813 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
1814 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
1815 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
1816 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
1817 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
1818 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
1819 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
1820 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
1821 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
1822 SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
1823 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
1824 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
1825 SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
1826 SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
1827 SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
1828 SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
1829 SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
1830 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
1831 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
1832 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
1833 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
1834 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
1835 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
1836 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
1837 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
1838 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
1839 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
1840 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
1841 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
1842
1843 /*
1844 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
1845 * render targets. This does no include the depth or stencil targets.
1846 */
1847 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
1848
1849 SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
1850 SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
1851 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
1852 SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
1853 SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
1854 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
1855 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
1856 SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
1857 SVGA3D_DEVCAP_SUPERSAMPLE = 73,
1858 SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
1859 SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
1860 SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
1861
1862 /*
1863 * This is the maximum number of SVGA context IDs that the guest
1864 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
1865 */
1866 SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
1867
1868 /*
1869 * This is the maximum number of SVGA surface IDs that the guest
1870 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
1871 */
1872 SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
1873
1874 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
1875 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
1876 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
1877
1878 SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82,
1879 SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83,
1880
1881 /*
1882 * Don't add new caps into the previous section; the values in this
1883 * enumeration must not change. You can put new values right before
1884 * SVGA3D_DEVCAP_MAX.
1885 */
1886 SVGA3D_DEVCAP_MAX /* This must be the last index. */
1887 } SVGA3dDevCapIndex;
1888
1889 typedef union {
1890 Bool b;
1891 uint32 u;
1892 int32 i;
1893 float f;
1894 } SVGA3dDevCapResult;
1895
1896 #endif /* _SVGA3D_REG_H_ */