svga: remove some extraneous whitespace
[mesa.git] / src / gallium / drivers / svga / svga_cmd.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /**
27 * svga_cmd.c --
28 *
29 * Command construction utility for the SVGA3D protocol used by
30 * the VMware SVGA device, based on the svgautil library.
31 */
32
33 #include "svga_winsys.h"
34 #include "svga_resource_buffer.h"
35 #include "svga_resource_texture.h"
36 #include "svga_surface.h"
37 #include "svga_cmd.h"
38
39 /*
40 *----------------------------------------------------------------------
41 *
42 * surface_to_surfaceid --
43 *
44 * Utility function for surface ids.
45 * Can handle null surface. Does a surface_reallocation so you need
46 * to have allocated the fifo space before converting.
47 *
48 * Results:
49 * id is filled out.
50 *
51 * Side effects:
52 * One surface relocation is performed for texture handle.
53 *
54 *----------------------------------------------------------------------
55 */
56
57 static INLINE
58 void surface_to_surfaceid(struct svga_winsys_context *swc, // IN
59 struct pipe_surface *surface, // IN
60 SVGA3dSurfaceImageId *id, // OUT
61 unsigned flags) // IN
62 {
63 if(surface) {
64 struct svga_surface *s = svga_surface(surface);
65 swc->surface_relocation(swc, &id->sid, s->handle, flags);
66 id->face = s->real_face; /* faces have the same order */
67 id->mipmap = s->real_level;
68 }
69 else {
70 swc->surface_relocation(swc, &id->sid, NULL, flags);
71 id->face = 0;
72 id->mipmap = 0;
73 }
74 }
75
76
77 /*
78 *----------------------------------------------------------------------
79 *
80 * SVGA3D_FIFOReserve --
81 *
82 * Reserve space for an SVGA3D FIFO command.
83 *
84 * The 2D SVGA commands have been around for a while, so they
85 * have a rather asymmetric structure. The SVGA3D protocol is
86 * more uniform: each command begins with a header containing the
87 * command number and the full size.
88 *
89 * This is a convenience wrapper around SVGA_FIFOReserve. We
90 * reserve space for the whole command, and write the header.
91 *
92 * This function must be paired with SVGA_FIFOCommitAll().
93 *
94 * Results:
95 * Returns a pointer to the space reserved for command-specific
96 * data. It must be 'cmdSize' bytes long.
97 *
98 * Side effects:
99 * Begins a FIFO reservation.
100 *
101 *----------------------------------------------------------------------
102 */
103
104 void *
105 SVGA3D_FIFOReserve(struct svga_winsys_context *swc,
106 uint32 cmd, // IN
107 uint32 cmdSize, // IN
108 uint32 nr_relocs) // IN
109 {
110 SVGA3dCmdHeader *header;
111
112 header = swc->reserve(swc, sizeof *header + cmdSize, nr_relocs);
113 if(!header)
114 return NULL;
115
116 header->id = cmd;
117 header->size = cmdSize;
118
119 return &header[1];
120 }
121
122
123 void
124 SVGA_FIFOCommitAll(struct svga_winsys_context *swc)
125 {
126 swc->commit(swc);
127 }
128
129
130 /*
131 *----------------------------------------------------------------------
132 *
133 * SVGA3D_DefineContext --
134 *
135 * Create a new context, to be referred to with the provided ID.
136 *
137 * Context objects encapsulate all render state, and shader
138 * objects are per-context.
139 *
140 * Surfaces are not per-context. The same surface can be shared
141 * between multiple contexts, and surface operations can occur
142 * without a context.
143 *
144 * If the provided context ID already existed, it is redefined.
145 *
146 * Context IDs are arbitrary small non-negative integers,
147 * global to the entire SVGA device.
148 *
149 * Results:
150 * None.
151 *
152 * Side effects:
153 * None.
154 *
155 *----------------------------------------------------------------------
156 */
157
158 enum pipe_error
159 SVGA3D_DefineContext(struct svga_winsys_context *swc) // IN
160 {
161 SVGA3dCmdDefineContext *cmd;
162
163 cmd = SVGA3D_FIFOReserve(swc,
164 SVGA_3D_CMD_CONTEXT_DEFINE, sizeof *cmd, 0);
165 if(!cmd)
166 return PIPE_ERROR_OUT_OF_MEMORY;
167
168 cmd->cid = swc->cid;
169
170 swc->commit(swc);
171
172 return PIPE_OK;
173 }
174
175
176 /*
177 *----------------------------------------------------------------------
178 *
179 * SVGA3D_DestroyContext --
180 *
181 * Delete a context created with SVGA3D_DefineContext.
182 *
183 * Results:
184 * None.
185 *
186 * Side effects:
187 * None.
188 *
189 *----------------------------------------------------------------------
190 */
191
192 enum pipe_error
193 SVGA3D_DestroyContext(struct svga_winsys_context *swc) // IN
194 {
195 SVGA3dCmdDestroyContext *cmd;
196
197 cmd = SVGA3D_FIFOReserve(swc,
198 SVGA_3D_CMD_CONTEXT_DESTROY, sizeof *cmd, 0);
199 if(!cmd)
200 return PIPE_ERROR_OUT_OF_MEMORY;
201
202 cmd->cid = swc->cid;
203
204 swc->commit(swc);
205
206 return PIPE_OK;
207 }
208
209
210 /*
211 *----------------------------------------------------------------------
212 *
213 * SVGA3D_BeginDefineSurface --
214 *
215 * Begin a SURFACE_DEFINE command. This reserves space for it in
216 * the FIFO, and returns pointers to the command's faces and
217 * mipsizes arrays.
218 *
219 * This function must be paired with SVGA_FIFOCommitAll().
220 * The faces and mipSizes arrays are initialized to zero.
221 *
222 * This creates a "surface" object in the SVGA3D device,
223 * with the provided surface ID (sid). Surfaces are generic
224 * containers for host VRAM objects like textures, vertex
225 * buffers, and depth/stencil buffers.
226 *
227 * Surfaces are hierarchical:
228 *
229 * - Surface may have multiple faces (for cube maps)
230 *
231 * - Each face has a list of mipmap levels
232 *
233 * - Each mipmap image may have multiple volume
234 * slices, if the image is three dimensional.
235 *
236 * - Each slice is a 2D array of 'blocks'
237 *
238 * - Each block may be one or more pixels.
239 * (Usually 1, more for DXT or YUV formats.)
240 *
241 * Surfaces are generic host VRAM objects. The SVGA3D device
242 * may optimize surfaces according to the format they were
243 * created with, but this format does not limit the ways in
244 * which the surface may be used. For example, a depth surface
245 * can be used as a texture, or a floating point image may
246 * be used as a vertex buffer. Some surface usages may be
247 * lower performance, due to software emulation, but any
248 * usage should work with any surface.
249 *
250 * If 'sid' is already defined, the old surface is deleted
251 * and this new surface replaces it.
252 *
253 * Surface IDs are arbitrary small non-negative integers,
254 * global to the entire SVGA device.
255 *
256 * Results:
257 * Returns pointers to arrays allocated in the FIFO for 'faces'
258 * and 'mipSizes'.
259 *
260 * Side effects:
261 * Begins a FIFO reservation.
262 *
263 *----------------------------------------------------------------------
264 */
265
266 enum pipe_error
267 SVGA3D_BeginDefineSurface(struct svga_winsys_context *swc,
268 struct svga_winsys_surface *sid, // IN
269 SVGA3dSurfaceFlags flags, // IN
270 SVGA3dSurfaceFormat format, // IN
271 SVGA3dSurfaceFace **faces, // OUT
272 SVGA3dSize **mipSizes, // OUT
273 uint32 numMipSizes) // IN
274 {
275 SVGA3dCmdDefineSurface *cmd;
276
277 cmd = SVGA3D_FIFOReserve(swc,
278 SVGA_3D_CMD_SURFACE_DEFINE, sizeof *cmd +
279 sizeof **mipSizes * numMipSizes, 1);
280 if(!cmd)
281 return PIPE_ERROR_OUT_OF_MEMORY;
282
283 swc->surface_relocation(swc, &cmd->sid, sid, SVGA_RELOC_WRITE);
284 cmd->surfaceFlags = flags;
285 cmd->format = format;
286
287 *faces = &cmd->face[0];
288 *mipSizes = (SVGA3dSize*) &cmd[1];
289
290 memset(*faces, 0, sizeof **faces * SVGA3D_MAX_SURFACE_FACES);
291 memset(*mipSizes, 0, sizeof **mipSizes * numMipSizes);
292
293 return PIPE_OK;
294 }
295
296
297 /*
298 *----------------------------------------------------------------------
299 *
300 * SVGA3D_DefineSurface2D --
301 *
302 * This is a simplified version of SVGA3D_BeginDefineSurface(),
303 * which does not support cube maps, mipmaps, or volume textures.
304 *
305 * Results:
306 * None.
307 *
308 * Side effects:
309 * None.
310 *
311 *----------------------------------------------------------------------
312 */
313
314 enum pipe_error
315 SVGA3D_DefineSurface2D(struct svga_winsys_context *swc, // IN
316 struct svga_winsys_surface *sid, // IN
317 uint32 width, // IN
318 uint32 height, // IN
319 SVGA3dSurfaceFormat format) // IN
320 {
321 SVGA3dSize *mipSizes;
322 SVGA3dSurfaceFace *faces;
323 enum pipe_error ret;
324
325 ret = SVGA3D_BeginDefineSurface(swc,
326 sid, 0, format, &faces, &mipSizes, 1);
327 if(ret != PIPE_OK)
328 return ret;
329
330 faces[0].numMipLevels = 1;
331
332 mipSizes[0].width = width;
333 mipSizes[0].height = height;
334 mipSizes[0].depth = 1;
335
336 swc->commit(swc);;
337
338 return PIPE_OK;
339 }
340
341
342 /*
343 *----------------------------------------------------------------------
344 *
345 * SVGA3D_DestroySurface --
346 *
347 * Release the host VRAM encapsulated by a particular surface ID.
348 *
349 * Results:
350 * None.
351 *
352 * Side effects:
353 * None.
354 *
355 *----------------------------------------------------------------------
356 */
357
358 enum pipe_error
359 SVGA3D_DestroySurface(struct svga_winsys_context *swc,
360 struct svga_winsys_surface *sid) // IN
361 {
362 SVGA3dCmdDestroySurface *cmd;
363
364 cmd = SVGA3D_FIFOReserve(swc,
365 SVGA_3D_CMD_SURFACE_DESTROY, sizeof *cmd, 1);
366 if(!cmd)
367 return PIPE_ERROR_OUT_OF_MEMORY;
368
369 swc->surface_relocation(swc, &cmd->sid, sid, SVGA_RELOC_READ);
370 swc->commit(swc);;
371
372 return PIPE_OK;
373 }
374
375
376 /*
377 *----------------------------------------------------------------------
378 *
379 * SVGA3D_SurfaceDMA--
380 *
381 * Emit a SURFACE_DMA command.
382 *
383 * When the SVGA3D device asynchronously processes this FIFO
384 * command, a DMA operation is performed between host VRAM and
385 * a generic SVGAGuestPtr. The guest pointer may refer to guest
386 * VRAM (provided by the SVGA PCI device) or to guest system
387 * memory that has been set up as a Guest Memory Region (GMR)
388 * by the SVGA device.
389 *
390 * The guest's DMA buffer must remain valid (not freed, paged out,
391 * or overwritten) until the host has finished processing this
392 * command. The guest can determine that the host has finished
393 * by using the SVGA device's FIFO Fence mechanism.
394 *
395 * The guest's image buffer can be an arbitrary size and shape.
396 * Guest image data is interpreted according to the SVGA3D surface
397 * format specified when the surface was defined.
398 *
399 * The caller may optionally define the guest image's pitch.
400 * guestImage->pitch can either be zero (assume image is tightly
401 * packed) or it must be the number of bytes between vertically
402 * adjacent image blocks.
403 *
404 * The provided copybox list specifies which regions of the source
405 * image are to be copied, and where they appear on the destination.
406 *
407 * NOTE: srcx/srcy are always on the guest image and x/y are
408 * always on the host image, regardless of the actual transfer
409 * direction!
410 *
411 * For efficiency, the SVGA3D device is free to copy more data
412 * than specified. For example, it may round copy boxes outwards
413 * such that they lie on particular alignment boundaries.
414 *
415 *----------------------------------------------------------------------
416 */
417
418 enum pipe_error
419 SVGA3D_SurfaceDMA(struct svga_winsys_context *swc,
420 struct svga_transfer *st, // IN
421 SVGA3dTransferType transfer, // IN
422 const SVGA3dCopyBox *boxes, // IN
423 uint32 numBoxes, // IN
424 SVGA3dSurfaceDMAFlags flags) // IN
425 {
426 struct svga_texture *texture = svga_texture(st->base.resource);
427 SVGA3dCmdSurfaceDMA *cmd;
428 SVGA3dCmdSurfaceDMASuffix *pSuffix;
429 uint32 boxesSize = sizeof *boxes * numBoxes;
430 unsigned region_flags;
431 unsigned surface_flags;
432
433 if(transfer == SVGA3D_WRITE_HOST_VRAM) {
434 region_flags = SVGA_RELOC_READ;
435 surface_flags = SVGA_RELOC_WRITE;
436 }
437 else if(transfer == SVGA3D_READ_HOST_VRAM) {
438 region_flags = SVGA_RELOC_WRITE;
439 surface_flags = SVGA_RELOC_READ;
440 }
441 else {
442 assert(0);
443 return PIPE_ERROR_BAD_INPUT;
444 }
445
446 cmd = SVGA3D_FIFOReserve(swc,
447 SVGA_3D_CMD_SURFACE_DMA,
448 sizeof *cmd + boxesSize + sizeof *pSuffix,
449 2);
450 if(!cmd)
451 return PIPE_ERROR_OUT_OF_MEMORY;
452
453 swc->region_relocation(swc, &cmd->guest.ptr, st->hwbuf, 0, region_flags);
454 cmd->guest.pitch = st->base.stride;
455
456 swc->surface_relocation(swc, &cmd->host.sid, texture->handle, surface_flags);
457 cmd->host.face = st->face; /* PIPE_TEX_FACE_* and SVGA3D_CUBEFACE_* match */
458 cmd->host.mipmap = st->base.level;
459
460 cmd->transfer = transfer;
461
462 memcpy(&cmd[1], boxes, boxesSize);
463
464 pSuffix = (SVGA3dCmdSurfaceDMASuffix *)((uint8_t*)cmd + sizeof *cmd + boxesSize);
465 pSuffix->suffixSize = sizeof *pSuffix;
466 pSuffix->maximumOffset = st->hw_nblocksy*st->base.stride;
467 pSuffix->flags = flags;
468
469 swc->commit(swc);
470
471 return PIPE_OK;
472 }
473
474
475 enum pipe_error
476 SVGA3D_BufferDMA(struct svga_winsys_context *swc,
477 struct svga_winsys_buffer *guest,
478 struct svga_winsys_surface *host,
479 SVGA3dTransferType transfer, // IN
480 uint32 size, // IN
481 uint32 guest_offset, // IN
482 uint32 host_offset, // IN
483 SVGA3dSurfaceDMAFlags flags) // IN
484 {
485 SVGA3dCmdSurfaceDMA *cmd;
486 SVGA3dCopyBox *box;
487 SVGA3dCmdSurfaceDMASuffix *pSuffix;
488 unsigned region_flags;
489 unsigned surface_flags;
490
491 if(transfer == SVGA3D_WRITE_HOST_VRAM) {
492 region_flags = SVGA_RELOC_READ;
493 surface_flags = SVGA_RELOC_WRITE;
494 }
495 else if(transfer == SVGA3D_READ_HOST_VRAM) {
496 region_flags = SVGA_RELOC_WRITE;
497 surface_flags = SVGA_RELOC_READ;
498 }
499 else {
500 assert(0);
501 return PIPE_ERROR_BAD_INPUT;
502 }
503
504 cmd = SVGA3D_FIFOReserve(swc,
505 SVGA_3D_CMD_SURFACE_DMA,
506 sizeof *cmd + sizeof *box + sizeof *pSuffix,
507 2);
508 if(!cmd)
509 return PIPE_ERROR_OUT_OF_MEMORY;
510
511 swc->region_relocation(swc, &cmd->guest.ptr, guest, 0, region_flags);
512 cmd->guest.pitch = 0;
513
514 swc->surface_relocation(swc, &cmd->host.sid, host, surface_flags);
515 cmd->host.face = 0;
516 cmd->host.mipmap = 0;
517
518 cmd->transfer = transfer;
519
520 box = (SVGA3dCopyBox *)&cmd[1];
521 box->x = host_offset;
522 box->y = 0;
523 box->z = 0;
524 box->w = size;
525 box->h = 1;
526 box->d = 1;
527 box->srcx = guest_offset;
528 box->srcy = 0;
529 box->srcz = 0;
530
531 pSuffix = (SVGA3dCmdSurfaceDMASuffix *)((uint8_t*)cmd + sizeof *cmd + sizeof *box);
532 pSuffix->suffixSize = sizeof *pSuffix;
533 pSuffix->maximumOffset = guest_offset + size;
534 pSuffix->flags = flags;
535
536 swc->commit(swc);
537
538 return PIPE_OK;
539 }
540
541
542 /*
543 *----------------------------------------------------------------------
544 *
545 * SVGA3D_SetRenderTarget --
546 *
547 * Bind a surface object to a particular render target attachment
548 * point on the current context. Render target attachment points
549 * exist for color buffers, a depth buffer, and a stencil buffer.
550 *
551 * The SVGA3D device is quite lenient about the types of surfaces
552 * that may be used as render targets. The color buffers must
553 * all be the same size, but the depth and stencil buffers do not
554 * have to be the same size as the color buffer. All attachments
555 * are optional.
556 *
557 * Some combinations of render target formats may require software
558 * emulation, depending on the capabilities of the host graphics
559 * API and graphics hardware.
560 *
561 * Results:
562 * None.
563 *
564 * Side effects:
565 * None.
566 *
567 *----------------------------------------------------------------------
568 */
569
570 enum pipe_error
571 SVGA3D_SetRenderTarget(struct svga_winsys_context *swc,
572 SVGA3dRenderTargetType type, // IN
573 struct pipe_surface *surface) // IN
574 {
575 SVGA3dCmdSetRenderTarget *cmd;
576
577 cmd = SVGA3D_FIFOReserve(swc,
578 SVGA_3D_CMD_SETRENDERTARGET, sizeof *cmd, 1);
579 if(!cmd)
580 return PIPE_ERROR_OUT_OF_MEMORY;
581
582 cmd->cid = swc->cid;
583 cmd->type = type;
584 surface_to_surfaceid(swc, surface, &cmd->target, SVGA_RELOC_WRITE);
585 swc->commit(swc);
586
587 return PIPE_OK;
588 }
589
590
591 /*
592 *----------------------------------------------------------------------
593 *
594 * SVGA3D_DefineShader --
595 *
596 * Upload the bytecode for a new shader. The bytecode is "SVGA3D
597 * format", which is theoretically a binary-compatible superset
598 * of Microsoft's DirectX shader bytecode. In practice, the
599 * SVGA3D bytecode doesn't yet have any extensions to DirectX's
600 * bytecode format.
601 *
602 * The SVGA3D device supports shader models 1.1 through 2.0.
603 *
604 * The caller chooses a shader ID (small positive integer) by
605 * which this shader will be identified in future commands. This
606 * ID is in a namespace which is per-context and per-shader-type.
607 *
608 * 'bytecodeLen' is specified in bytes. It must be a multiple of 4.
609 *
610 * Results:
611 * None.
612 *
613 * Side effects:
614 * None.
615 *
616 *----------------------------------------------------------------------
617 */
618
619 enum pipe_error
620 SVGA3D_DefineShader(struct svga_winsys_context *swc,
621 uint32 shid, // IN
622 SVGA3dShaderType type, // IN
623 const uint32 *bytecode, // IN
624 uint32 bytecodeLen) // IN
625 {
626 SVGA3dCmdDefineShader *cmd;
627
628 assert(bytecodeLen % 4 == 0);
629
630 cmd = SVGA3D_FIFOReserve(swc,
631 SVGA_3D_CMD_SHADER_DEFINE, sizeof *cmd + bytecodeLen,
632 0);
633 if(!cmd)
634 return PIPE_ERROR_OUT_OF_MEMORY;
635
636 cmd->cid = swc->cid;
637 cmd->shid = shid;
638 cmd->type = type;
639 memcpy(&cmd[1], bytecode, bytecodeLen);
640 swc->commit(swc);
641
642 return PIPE_OK;
643 }
644
645
646 /*
647 *----------------------------------------------------------------------
648 *
649 * SVGA3D_DestroyShader --
650 *
651 * Delete a shader that was created by SVGA3D_DefineShader. If
652 * the shader was the current vertex or pixel shader for its
653 * context, rendering results are undefined until a new shader is
654 * bound.
655 *
656 * Results:
657 * None.
658 *
659 * Side effects:
660 * None.
661 *
662 *----------------------------------------------------------------------
663 */
664
665 enum pipe_error
666 SVGA3D_DestroyShader(struct svga_winsys_context *swc,
667 uint32 shid, // IN
668 SVGA3dShaderType type) // IN
669 {
670 SVGA3dCmdDestroyShader *cmd;
671
672 cmd = SVGA3D_FIFOReserve(swc,
673 SVGA_3D_CMD_SHADER_DESTROY, sizeof *cmd,
674 0);
675 if(!cmd)
676 return PIPE_ERROR_OUT_OF_MEMORY;
677
678 cmd->cid = swc->cid;
679 cmd->shid = shid;
680 cmd->type = type;
681 swc->commit(swc);
682
683 return PIPE_OK;
684 }
685
686
687 /*
688 *----------------------------------------------------------------------
689 *
690 * SVGA3D_SetShaderConst --
691 *
692 * Set the value of a shader constant.
693 *
694 * Shader constants are analogous to uniform variables in GLSL,
695 * except that they belong to the render context rather than to
696 * an individual shader.
697 *
698 * Constants may have one of three types: A 4-vector of floats,
699 * a 4-vector of integers, or a single boolean flag.
700 *
701 * Results:
702 * None.
703 *
704 * Side effects:
705 * None.
706 *
707 *----------------------------------------------------------------------
708 */
709
710 enum pipe_error
711 SVGA3D_SetShaderConst(struct svga_winsys_context *swc,
712 uint32 reg, // IN
713 SVGA3dShaderType type, // IN
714 SVGA3dShaderConstType ctype, // IN
715 const void *value) // IN
716 {
717 SVGA3dCmdSetShaderConst *cmd;
718
719 cmd = SVGA3D_FIFOReserve(swc,
720 SVGA_3D_CMD_SET_SHADER_CONST, sizeof *cmd,
721 0);
722 if(!cmd)
723 return PIPE_ERROR_OUT_OF_MEMORY;
724
725 cmd->cid = swc->cid;
726 cmd->reg = reg;
727 cmd->type = type;
728 cmd->ctype = ctype;
729
730 switch (ctype) {
731
732 case SVGA3D_CONST_TYPE_FLOAT:
733 case SVGA3D_CONST_TYPE_INT:
734 memcpy(&cmd->values, value, sizeof cmd->values);
735 break;
736
737 case SVGA3D_CONST_TYPE_BOOL:
738 memset(&cmd->values, 0, sizeof cmd->values);
739 cmd->values[0] = *(uint32*)value;
740 break;
741
742 default:
743 assert(0);
744 break;
745
746 }
747 swc->commit(swc);
748
749 return PIPE_OK;
750 }
751
752
753 /*
754 *----------------------------------------------------------------------
755 *
756 * SVGA3D_SetShaderConsts --
757 *
758 * Set the value of successive shader constants.
759 *
760 * Shader constants are analogous to uniform variables in GLSL,
761 * except that they belong to the render context rather than to
762 * an individual shader.
763 *
764 * Constants may have one of three types: A 4-vector of floats,
765 * a 4-vector of integers, or a single boolean flag.
766 *
767 * Results:
768 * None.
769 *
770 * Side effects:
771 * None.
772 *
773 *----------------------------------------------------------------------
774 */
775
776 enum pipe_error
777 SVGA3D_SetShaderConsts(struct svga_winsys_context *swc,
778 uint32 reg, // IN
779 uint32 numRegs, // IN
780 SVGA3dShaderType type, // IN
781 SVGA3dShaderConstType ctype, // IN
782 const void *values) // IN
783 {
784 SVGA3dCmdSetShaderConst *cmd;
785
786 cmd = SVGA3D_FIFOReserve(swc,
787 SVGA_3D_CMD_SET_SHADER_CONST,
788 sizeof *cmd + (numRegs - 1) * sizeof cmd->values,
789 0);
790 if(!cmd)
791 return PIPE_ERROR_OUT_OF_MEMORY;
792
793 cmd->cid = swc->cid;
794 cmd->reg = reg;
795 cmd->type = type;
796 cmd->ctype = ctype;
797
798 memcpy(&cmd->values, values, numRegs * sizeof cmd->values);
799
800 swc->commit(swc);
801
802 return PIPE_OK;
803 }
804
805
806
807
808
809 /*
810 *----------------------------------------------------------------------
811 *
812 * SVGA3D_SetShader --
813 *
814 * Switch active shaders. This binds a new vertex or pixel shader
815 * to the specified context.
816 *
817 * A shader ID of SVGA3D_INVALID_ID unbinds any shader, switching
818 * back to the fixed function vertex or pixel pipeline.
819 *
820 * Results:
821 * None.
822 *
823 * Side effects:
824 * None.
825 *
826 *----------------------------------------------------------------------
827 */
828
829 enum pipe_error
830 SVGA3D_SetShader(struct svga_winsys_context *swc,
831 SVGA3dShaderType type, // IN
832 uint32 shid) // IN
833 {
834 SVGA3dCmdSetShader *cmd;
835
836 cmd = SVGA3D_FIFOReserve(swc,
837 SVGA_3D_CMD_SET_SHADER, sizeof *cmd,
838 0);
839 if(!cmd)
840 return PIPE_ERROR_OUT_OF_MEMORY;
841
842 cmd->cid = swc->cid;
843 cmd->type = type;
844 cmd->shid = shid;
845 swc->commit(swc);
846
847 return PIPE_OK;
848 }
849
850
851 /*
852 *----------------------------------------------------------------------
853 *
854 * SVGA3D_BeginClear --
855 *
856 * Begin a CLEAR command. This reserves space for it in the FIFO,
857 * and returns a pointer to the command's rectangle array. This
858 * function must be paired with SVGA_FIFOCommitAll().
859 *
860 * Clear is a rendering operation which fills a list of
861 * rectangles with constant values on all render target types
862 * indicated by 'flags'.
863 *
864 * Clear is not affected by clipping, depth test, or other
865 * render state which affects the fragment pipeline.
866 *
867 * Results:
868 * None.
869 *
870 * Side effects:
871 * May write to attached render target surfaces.
872 *
873 *----------------------------------------------------------------------
874 */
875
876 enum pipe_error
877 SVGA3D_BeginClear(struct svga_winsys_context *swc,
878 SVGA3dClearFlag flags, // IN
879 uint32 color, // IN
880 float depth, // IN
881 uint32 stencil, // IN
882 SVGA3dRect **rects, // OUT
883 uint32 numRects) // IN
884 {
885 SVGA3dCmdClear *cmd;
886
887 cmd = SVGA3D_FIFOReserve(swc,
888 SVGA_3D_CMD_CLEAR,
889 sizeof *cmd + sizeof **rects * numRects,
890 0);
891 if(!cmd)
892 return PIPE_ERROR_OUT_OF_MEMORY;
893
894 cmd->cid = swc->cid;
895 cmd->clearFlag = flags;
896 cmd->color = color;
897 cmd->depth = depth;
898 cmd->stencil = stencil;
899 *rects = (SVGA3dRect*) &cmd[1];
900
901 return PIPE_OK;
902 }
903
904
905 /*
906 *----------------------------------------------------------------------
907 *
908 * SVGA3D_ClearRect --
909 *
910 * This is a simplified version of SVGA3D_BeginClear().
911 *
912 * Results:
913 * None.
914 *
915 * Side effects:
916 * None.
917 *
918 *----------------------------------------------------------------------
919 */
920
921 enum pipe_error
922 SVGA3D_ClearRect(struct svga_winsys_context *swc,
923 SVGA3dClearFlag flags, // IN
924 uint32 color, // IN
925 float depth, // IN
926 uint32 stencil, // IN
927 uint32 x, // IN
928 uint32 y, // IN
929 uint32 w, // IN
930 uint32 h) // IN
931 {
932 SVGA3dRect *rect;
933 enum pipe_error ret;
934
935 ret = SVGA3D_BeginClear(swc, flags, color, depth, stencil, &rect, 1);
936 if(ret != PIPE_OK)
937 return PIPE_ERROR_OUT_OF_MEMORY;
938
939 memset(rect, 0, sizeof *rect);
940 rect->x = x;
941 rect->y = y;
942 rect->w = w;
943 rect->h = h;
944 swc->commit(swc);
945
946 return PIPE_OK;
947 }
948
949
950 /*
951 *----------------------------------------------------------------------
952 *
953 * SVGA3D_BeginDrawPrimitives --
954 *
955 * Begin a DRAW_PRIMITIVES command. This reserves space for it in
956 * the FIFO, and returns a pointer to the command's arrays.
957 * This function must be paired with SVGA_FIFOCommitAll().
958 *
959 * Drawing commands consist of two variable-length arrays:
960 * SVGA3dVertexDecl elements declare a set of vertex buffers to
961 * use while rendering, and SVGA3dPrimitiveRange elements specify
962 * groups of primitives each with an optional index buffer.
963 *
964 * The decls and ranges arrays are initialized to zero.
965 *
966 * Results:
967 * None.
968 *
969 * Side effects:
970 * May write to attached render target surfaces.
971 *
972 *----------------------------------------------------------------------
973 */
974
975 enum pipe_error
976 SVGA3D_BeginDrawPrimitives(struct svga_winsys_context *swc,
977 SVGA3dVertexDecl **decls, // OUT
978 uint32 numVertexDecls, // IN
979 SVGA3dPrimitiveRange **ranges, // OUT
980 uint32 numRanges) // IN
981 {
982 SVGA3dCmdDrawPrimitives *cmd;
983 SVGA3dVertexDecl *declArray;
984 SVGA3dPrimitiveRange *rangeArray;
985 uint32 declSize = sizeof **decls * numVertexDecls;
986 uint32 rangeSize = sizeof **ranges * numRanges;
987
988 cmd = SVGA3D_FIFOReserve(swc,
989 SVGA_3D_CMD_DRAW_PRIMITIVES,
990 sizeof *cmd + declSize + rangeSize,
991 numVertexDecls + numRanges);
992 if(!cmd)
993 return PIPE_ERROR_OUT_OF_MEMORY;
994
995 cmd->cid = swc->cid;
996 cmd->numVertexDecls = numVertexDecls;
997 cmd->numRanges = numRanges;
998
999 declArray = (SVGA3dVertexDecl*) &cmd[1];
1000 rangeArray = (SVGA3dPrimitiveRange*) &declArray[numVertexDecls];
1001
1002 memset(declArray, 0, declSize);
1003 memset(rangeArray, 0, rangeSize);
1004
1005 *decls = declArray;
1006 *ranges = rangeArray;
1007
1008 return PIPE_OK;
1009 }
1010
1011
1012 /*
1013 *----------------------------------------------------------------------
1014 *
1015 * SVGA3D_BeginSurfaceCopy --
1016 *
1017 * Begin a SURFACE_COPY command. This reserves space for it in
1018 * the FIFO, and returns a pointer to the command's arrays. This
1019 * function must be paired with SVGA_FIFOCommitAll().
1020 *
1021 * The box array is initialized with zeroes.
1022 *
1023 * Results:
1024 * None.
1025 *
1026 * Side effects:
1027 * Asynchronously copies a list of boxes from surface to surface.
1028 *
1029 *----------------------------------------------------------------------
1030 */
1031
1032 enum pipe_error
1033 SVGA3D_BeginSurfaceCopy(struct svga_winsys_context *swc,
1034 struct pipe_surface *src, // IN
1035 struct pipe_surface *dest, // IN
1036 SVGA3dCopyBox **boxes, // OUT
1037 uint32 numBoxes) // IN
1038 {
1039 SVGA3dCmdSurfaceCopy *cmd;
1040 uint32 boxesSize = sizeof **boxes * numBoxes;
1041
1042 cmd = SVGA3D_FIFOReserve(swc,
1043 SVGA_3D_CMD_SURFACE_COPY, sizeof *cmd + boxesSize,
1044 2);
1045 if(!cmd)
1046 return PIPE_ERROR_OUT_OF_MEMORY;
1047
1048 surface_to_surfaceid(swc, src, &cmd->src, SVGA_RELOC_READ);
1049 surface_to_surfaceid(swc, dest, &cmd->dest, SVGA_RELOC_WRITE);
1050 *boxes = (SVGA3dCopyBox*) &cmd[1];
1051
1052 memset(*boxes, 0, boxesSize);
1053
1054 return PIPE_OK;
1055 }
1056
1057
1058 /*
1059 *----------------------------------------------------------------------
1060 *
1061 * SVGA3D_SurfaceStretchBlt --
1062 *
1063 * Issue a SURFACE_STRETCHBLT command: an asynchronous
1064 * surface-to-surface blit, with scaling.
1065 *
1066 * Results:
1067 * None.
1068 *
1069 * Side effects:
1070 * Asynchronously copies one box from surface to surface.
1071 *
1072 *----------------------------------------------------------------------
1073 */
1074
1075 enum pipe_error
1076 SVGA3D_SurfaceStretchBlt(struct svga_winsys_context *swc,
1077 struct pipe_surface *src, // IN
1078 struct pipe_surface *dest, // IN
1079 SVGA3dBox *boxSrc, // IN
1080 SVGA3dBox *boxDest, // IN
1081 SVGA3dStretchBltMode mode) // IN
1082 {
1083 SVGA3dCmdSurfaceStretchBlt *cmd;
1084
1085 cmd = SVGA3D_FIFOReserve(swc,
1086 SVGA_3D_CMD_SURFACE_STRETCHBLT, sizeof *cmd,
1087 2);
1088 if(!cmd)
1089 return PIPE_ERROR_OUT_OF_MEMORY;
1090
1091 surface_to_surfaceid(swc, src, &cmd->src, SVGA_RELOC_READ);
1092 surface_to_surfaceid(swc, dest, &cmd->dest, SVGA_RELOC_WRITE);
1093 cmd->boxSrc = *boxSrc;
1094 cmd->boxDest = *boxDest;
1095 cmd->mode = mode;
1096 swc->commit(swc);
1097
1098 return PIPE_OK;
1099 }
1100
1101
1102 /*
1103 *----------------------------------------------------------------------
1104 *
1105 * SVGA3D_SetViewport --
1106 *
1107 * Set the current context's viewport rectangle. The viewport
1108 * is clipped to the dimensions of the current render target,
1109 * then all rendering is clipped to the viewport.
1110 *
1111 * Results:
1112 * None.
1113 *
1114 * Side effects:
1115 * None.
1116 *
1117 *----------------------------------------------------------------------
1118 */
1119
1120 enum pipe_error
1121 SVGA3D_SetViewport(struct svga_winsys_context *swc,
1122 SVGA3dRect *rect) // IN
1123 {
1124 SVGA3dCmdSetViewport *cmd;
1125
1126 cmd = SVGA3D_FIFOReserve(swc,
1127 SVGA_3D_CMD_SETVIEWPORT, sizeof *cmd,
1128 0);
1129 if(!cmd)
1130 return PIPE_ERROR_OUT_OF_MEMORY;
1131
1132 cmd->cid = swc->cid;
1133 cmd->rect = *rect;
1134 swc->commit(swc);
1135
1136 return PIPE_OK;
1137 }
1138
1139
1140
1141
1142 /*
1143 *----------------------------------------------------------------------
1144 *
1145 * SVGA3D_SetScissorRect --
1146 *
1147 * Set the current context's scissor rectangle. If scissor
1148 * is enabled then all rendering is clipped to the scissor.
1149 *
1150 * Results:
1151 * None.
1152 *
1153 * Side effects:
1154 * None.
1155 *
1156 *----------------------------------------------------------------------
1157 */
1158
1159 enum pipe_error
1160 SVGA3D_SetScissorRect(struct svga_winsys_context *swc,
1161 SVGA3dRect *rect) // IN
1162 {
1163 SVGA3dCmdSetScissorRect *cmd;
1164
1165 cmd = SVGA3D_FIFOReserve(swc,
1166 SVGA_3D_CMD_SETSCISSORRECT, sizeof *cmd,
1167 0);
1168 if(!cmd)
1169 return PIPE_ERROR_OUT_OF_MEMORY;
1170
1171 cmd->cid = swc->cid;
1172 cmd->rect = *rect;
1173 swc->commit(swc);
1174
1175 return PIPE_OK;
1176 }
1177
1178 /*
1179 *----------------------------------------------------------------------
1180 *
1181 * SVGA3D_SetClipPlane --
1182 *
1183 * Set one of the current context's clip planes. If the clip
1184 * plane is enabled then all 3d rendering is clipped to against
1185 * the plane.
1186 *
1187 * Results:
1188 * None.
1189 *
1190 * Side effects:
1191 * None.
1192 *
1193 *----------------------------------------------------------------------
1194 */
1195
1196 enum pipe_error
1197 SVGA3D_SetClipPlane(struct svga_winsys_context *swc,
1198 uint32 index, const float *plane)
1199 {
1200 SVGA3dCmdSetClipPlane *cmd;
1201
1202 cmd = SVGA3D_FIFOReserve(swc,
1203 SVGA_3D_CMD_SETCLIPPLANE, sizeof *cmd,
1204 0);
1205 if(!cmd)
1206 return PIPE_ERROR_OUT_OF_MEMORY;
1207
1208 cmd->cid = swc->cid;
1209 cmd->index = index;
1210 cmd->plane[0] = plane[0];
1211 cmd->plane[1] = plane[1];
1212 cmd->plane[2] = plane[2];
1213 cmd->plane[3] = plane[3];
1214 swc->commit(swc);
1215
1216 return PIPE_OK;
1217 }
1218
1219 /*
1220 *----------------------------------------------------------------------
1221 *
1222 * SVGA3D_SetZRange --
1223 *
1224 * Set the range of the depth buffer to use. 'min' and 'max'
1225 * are values between 0.0 and 1.0.
1226 *
1227 * Results:
1228 * None.
1229 *
1230 * Side effects:
1231 * None.
1232 *
1233 *----------------------------------------------------------------------
1234 */
1235
1236 enum pipe_error
1237 SVGA3D_SetZRange(struct svga_winsys_context *swc,
1238 float zMin, // IN
1239 float zMax) // IN
1240 {
1241 SVGA3dCmdSetZRange *cmd;
1242
1243 cmd = SVGA3D_FIFOReserve(swc,
1244 SVGA_3D_CMD_SETZRANGE, sizeof *cmd,
1245 0);
1246 if(!cmd)
1247 return PIPE_ERROR_OUT_OF_MEMORY;
1248
1249 cmd->cid = swc->cid;
1250 cmd->zRange.min = zMin;
1251 cmd->zRange.max = zMax;
1252 swc->commit(swc);
1253
1254 return PIPE_OK;
1255 }
1256
1257
1258 /*
1259 *----------------------------------------------------------------------
1260 *
1261 * SVGA3D_BeginSetTextureState --
1262 *
1263 * Begin a SETTEXTURESTATE command. This reserves space for it in
1264 * the FIFO, and returns a pointer to the command's texture state
1265 * array. This function must be paired with SVGA_FIFOCommitAll().
1266 *
1267 * This command sets rendering state which is per-texture-unit.
1268 *
1269 * XXX: Individual texture states need documentation. However,
1270 * they are very similar to the texture states defined by
1271 * Direct3D. The D3D documentation is a good starting point
1272 * for understanding SVGA3D texture states.
1273 *
1274 * Results:
1275 * None.
1276 *
1277 * Side effects:
1278 * None.
1279 *
1280 *----------------------------------------------------------------------
1281 */
1282
1283 enum pipe_error
1284 SVGA3D_BeginSetTextureState(struct svga_winsys_context *swc,
1285 SVGA3dTextureState **states, // OUT
1286 uint32 numStates) // IN
1287 {
1288 SVGA3dCmdSetTextureState *cmd;
1289
1290 cmd = SVGA3D_FIFOReserve(swc,
1291 SVGA_3D_CMD_SETTEXTURESTATE,
1292 sizeof *cmd + sizeof **states * numStates,
1293 numStates);
1294 if(!cmd)
1295 return PIPE_ERROR_OUT_OF_MEMORY;
1296
1297 cmd->cid = swc->cid;
1298 *states = (SVGA3dTextureState*) &cmd[1];
1299
1300 return PIPE_OK;
1301 }
1302
1303
1304 /*
1305 *----------------------------------------------------------------------
1306 *
1307 * SVGA3D_BeginSetRenderState --
1308 *
1309 * Begin a SETRENDERSTATE command. This reserves space for it in
1310 * the FIFO, and returns a pointer to the command's texture state
1311 * array. This function must be paired with SVGA_FIFOCommitAll().
1312 *
1313 * This command sets rendering state which is global to the context.
1314 *
1315 * XXX: Individual render states need documentation. However,
1316 * they are very similar to the render states defined by
1317 * Direct3D. The D3D documentation is a good starting point
1318 * for understanding SVGA3D render states.
1319 *
1320 * Results:
1321 * None.
1322 *
1323 * Side effects:
1324 * None.
1325 *
1326 *----------------------------------------------------------------------
1327 */
1328
1329 enum pipe_error
1330 SVGA3D_BeginSetRenderState(struct svga_winsys_context *swc,
1331 SVGA3dRenderState **states, // OUT
1332 uint32 numStates) // IN
1333 {
1334 SVGA3dCmdSetRenderState *cmd;
1335
1336 cmd = SVGA3D_FIFOReserve(swc,
1337 SVGA_3D_CMD_SETRENDERSTATE,
1338 sizeof *cmd + sizeof **states * numStates,
1339 0);
1340 if(!cmd)
1341 return PIPE_ERROR_OUT_OF_MEMORY;
1342
1343 cmd->cid = swc->cid;
1344 *states = (SVGA3dRenderState*) &cmd[1];
1345
1346 return PIPE_OK;
1347 }
1348
1349
1350 /*
1351 *----------------------------------------------------------------------
1352 *
1353 * SVGA3D_BeginQuery--
1354 *
1355 * Issues a SVGA_3D_CMD_BEGIN_QUERY command.
1356 *
1357 * Results:
1358 * None.
1359 *
1360 * Side effects:
1361 * Commits space in the FIFO memory.
1362 *
1363 *----------------------------------------------------------------------
1364 */
1365
1366 enum pipe_error
1367 SVGA3D_BeginQuery(struct svga_winsys_context *swc,
1368 SVGA3dQueryType type) // IN
1369 {
1370 SVGA3dCmdBeginQuery *cmd;
1371
1372 cmd = SVGA3D_FIFOReserve(swc,
1373 SVGA_3D_CMD_BEGIN_QUERY,
1374 sizeof *cmd,
1375 0);
1376 if(!cmd)
1377 return PIPE_ERROR_OUT_OF_MEMORY;
1378
1379 cmd->cid = swc->cid;
1380 cmd->type = type;
1381
1382 swc->commit(swc);
1383
1384 return PIPE_OK;
1385 }
1386
1387
1388 /*
1389 *----------------------------------------------------------------------
1390 *
1391 * SVGA3D_EndQuery--
1392 *
1393 * Issues a SVGA_3D_CMD_END_QUERY command.
1394 *
1395 * Results:
1396 * None.
1397 *
1398 * Side effects:
1399 * Commits space in the FIFO memory.
1400 *
1401 *----------------------------------------------------------------------
1402 */
1403
1404 enum pipe_error
1405 SVGA3D_EndQuery(struct svga_winsys_context *swc,
1406 SVGA3dQueryType type, // IN
1407 struct svga_winsys_buffer *buffer) // IN/OUT
1408 {
1409 SVGA3dCmdEndQuery *cmd;
1410
1411 cmd = SVGA3D_FIFOReserve(swc,
1412 SVGA_3D_CMD_END_QUERY,
1413 sizeof *cmd,
1414 1);
1415 if(!cmd)
1416 return PIPE_ERROR_OUT_OF_MEMORY;
1417
1418 cmd->cid = swc->cid;
1419 cmd->type = type;
1420
1421 swc->region_relocation(swc, &cmd->guestResult, buffer, 0,
1422 SVGA_RELOC_WRITE);
1423
1424 swc->commit(swc);
1425
1426 return PIPE_OK;
1427 }
1428
1429
1430 /*
1431 *----------------------------------------------------------------------
1432 *
1433 * SVGA3D_WaitForQuery--
1434 *
1435 * Issues a SVGA_3D_CMD_WAIT_FOR_QUERY command. This reserves space
1436 * for it in the FIFO. This doesn't actually wait for the query to
1437 * finish but instead tells the host to start a wait at the driver
1438 * level. The caller can wait on the status variable in the
1439 * guestPtr memory or send an insert fence instruction after this
1440 * command and wait on the fence.
1441 *
1442 * Results:
1443 * None.
1444 *
1445 * Side effects:
1446 * Commits space in the FIFO memory.
1447 *
1448 *----------------------------------------------------------------------
1449 */
1450
1451 enum pipe_error
1452 SVGA3D_WaitForQuery(struct svga_winsys_context *swc,
1453 SVGA3dQueryType type, // IN
1454 struct svga_winsys_buffer *buffer) // IN/OUT
1455 {
1456 SVGA3dCmdWaitForQuery *cmd;
1457
1458 cmd = SVGA3D_FIFOReserve(swc,
1459 SVGA_3D_CMD_WAIT_FOR_QUERY,
1460 sizeof *cmd,
1461 1);
1462 if(!cmd)
1463 return PIPE_ERROR_OUT_OF_MEMORY;
1464
1465 cmd->cid = swc->cid;
1466 cmd->type = type;
1467
1468 swc->region_relocation(swc, &cmd->guestResult, buffer, 0,
1469 SVGA_RELOC_WRITE);
1470
1471 swc->commit(swc);
1472
1473 return PIPE_OK;
1474 }