1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 * Command construction utility for the SVGA3D protocol used by
30 * the VMware SVGA device, based on the svgautil library.
37 #include "svga_types.h"
38 #include "svga_winsys.h"
40 #include "svga3d_reg.h"
42 #include "pipe/p_defines.h"
47 struct svga_winsys_context
;
48 struct svga_winsys_buffer
;
49 struct svga_winsys_surface
;
50 struct svga_winsys_gb_shader
;
51 struct svga_winsys_gb_query
;
55 * SVGA Device Interoperability
59 SVGA3D_FIFOReserve(struct svga_winsys_context
*swc
, uint32 cmd
, uint32 cmdSize
, uint32 nr_relocs
);
62 SVGA_FIFOCommitAll(struct svga_winsys_context
*swc
);
65 * Return the last command id put in the command buffer.
67 static inline SVGAFifo3dCmdId
68 SVGA3D_GetLastCommand(const struct svga_winsys_context
*swc
)
70 return swc
->last_command
;
74 * Reset/clear the last command put in the command buffer.
75 * To be called when buffer is flushed.
78 SVGA3D_ResetLastCommand(struct svga_winsys_context
*swc
)
80 swc
->last_command
= 0;
89 SVGA3D_DefineContext(struct svga_winsys_context
*swc
);
92 SVGA3D_DestroyContext(struct svga_winsys_context
*swc
);
100 SVGA3D_BeginDefineSurface(struct svga_winsys_context
*swc
,
101 struct svga_winsys_surface
*sid
,
102 SVGA3dSurface1Flags flags
,
103 SVGA3dSurfaceFormat format
,
104 SVGA3dSurfaceFace
**faces
,
105 SVGA3dSize
**mipSizes
,
108 SVGA3D_DefineSurface2D(struct svga_winsys_context
*swc
,
109 struct svga_winsys_surface
*sid
,
112 SVGA3dSurfaceFormat format
);
114 SVGA3D_DestroySurface(struct svga_winsys_context
*swc
,
115 struct svga_winsys_surface
*sid
);
123 SVGA3D_SurfaceDMA(struct svga_winsys_context
*swc
,
124 struct svga_transfer
*st
,
125 SVGA3dTransferType transfer
,
126 const SVGA3dCopyBox
*boxes
,
128 SVGA3dSurfaceDMAFlags flags
);
131 SVGA3D_BufferDMA(struct svga_winsys_context
*swc
,
132 struct svga_winsys_buffer
*guest
,
133 struct svga_winsys_surface
*host
,
134 SVGA3dTransferType transfer
,
138 SVGA3dSurfaceDMAFlags flags
);
146 SVGA3D_BeginClear(struct svga_winsys_context
*swc
,
147 SVGA3dClearFlag flags
,
148 uint32 color
, float depth
, uint32 stencil
,
149 SVGA3dRect
**rects
, uint32 numRects
);
152 SVGA3D_ClearRect(struct svga_winsys_context
*swc
,
153 SVGA3dClearFlag flags
, uint32 color
, float depth
,
154 uint32 stencil
, uint32 x
, uint32 y
, uint32 w
, uint32 h
);
157 SVGA3D_BeginDrawPrimitives(struct svga_winsys_context
*swc
,
158 SVGA3dVertexDecl
**decls
,
159 uint32 numVertexDecls
,
160 SVGA3dPrimitiveRange
**ranges
,
168 SVGA3D_BeginSurfaceCopy(struct svga_winsys_context
*swc
,
169 struct pipe_surface
*src
,
170 struct pipe_surface
*dest
,
171 SVGA3dCopyBox
**boxes
, uint32 numBoxes
);
175 SVGA3D_SurfaceStretchBlt(struct svga_winsys_context
*swc
,
176 struct pipe_surface
*src
,
177 struct pipe_surface
*dest
,
178 SVGA3dBox
*boxSrc
, SVGA3dBox
*boxDest
,
179 SVGA3dStretchBltMode mode
);
182 * Shared FFP/Shader Render State
186 SVGA3D_SetRenderTarget(struct svga_winsys_context
*swc
,
187 SVGA3dRenderTargetType type
,
188 struct pipe_surface
*surface
);
191 SVGA3D_SetZRange(struct svga_winsys_context
*swc
,
192 float zMin
, float zMax
);
195 SVGA3D_SetViewport(struct svga_winsys_context
*swc
,
199 SVGA3D_SetScissorRect(struct svga_winsys_context
*swc
,
203 SVGA3D_SetClipPlane(struct svga_winsys_context
*swc
,
204 uint32 index
, const float *plane
);
207 SVGA3D_BeginSetTextureState(struct svga_winsys_context
*swc
,
208 SVGA3dTextureState
**states
,
212 SVGA3D_BeginSetRenderState(struct svga_winsys_context
*swc
,
213 SVGA3dRenderState
**states
,
222 SVGA3D_DefineShader(struct svga_winsys_context
*swc
,
223 uint32 shid
, SVGA3dShaderType type
,
224 const uint32
*bytecode
, uint32 bytecodeLen
);
227 SVGA3D_DestroyShader(struct svga_winsys_context
*swc
,
228 uint32 shid
, SVGA3dShaderType type
);
231 SVGA3D_SetShaderConst(struct svga_winsys_context
*swc
,
232 uint32 reg
, SVGA3dShaderType type
,
233 SVGA3dShaderConstType ctype
, const void *value
);
236 SVGA3D_SetShaderConsts(struct svga_winsys_context
*swc
,
239 SVGA3dShaderType type
,
240 SVGA3dShaderConstType ctype
,
244 SVGA3D_SetShader(struct svga_winsys_context
*swc
,
245 SVGA3dShaderType type
, uint32 shid
);
249 * Guest-backed surface functions
253 SVGA3D_BindGBShader(struct svga_winsys_context
*swc
,
254 struct svga_winsys_gb_shader
*gbshader
);
257 SVGA3D_SetGBShader(struct svga_winsys_context
*swc
,
258 SVGA3dShaderType type
,
259 struct svga_winsys_gb_shader
*gbshader
);
262 SVGA3D_BindGBSurface(struct svga_winsys_context
*swc
,
263 struct svga_winsys_surface
*surface
);
266 SVGA3D_UpdateGBImage(struct svga_winsys_context
*swc
,
267 struct svga_winsys_surface
*surface
,
268 const SVGA3dBox
*box
,
269 unsigned face
, unsigned mipLevel
);
272 SVGA3D_UpdateGBSurface(struct svga_winsys_context
*swc
,
273 struct svga_winsys_surface
*surface
);
277 SVGA3D_ReadbackGBImage(struct svga_winsys_context
*swc
,
278 struct svga_winsys_surface
*surface
,
279 unsigned face
, unsigned mipLevel
);
283 SVGA3D_ReadbackGBSurface(struct svga_winsys_context
*swc
,
284 struct svga_winsys_surface
*surface
);
288 SVGA3D_ReadbackGBImagePartial(struct svga_winsys_context
*swc
,
289 struct svga_winsys_surface
*surface
,
290 unsigned face
, unsigned mipLevel
,
291 const SVGA3dBox
*box
,
296 SVGA3D_InvalidateGBImagePartial(struct svga_winsys_context
*swc
,
297 struct svga_winsys_surface
*surface
,
298 unsigned face
, unsigned mipLevel
,
299 const SVGA3dBox
*box
,
303 SVGA3D_InvalidateGBSurface(struct svga_winsys_context
*swc
,
304 struct svga_winsys_surface
*surface
);
308 SVGA3D_SetGBShaderConstsInline(struct svga_winsys_context
*swc
,
311 SVGA3dShaderType shaderType
,
312 SVGA3dShaderConstType constType
,
320 SVGA3D_BeginQuery(struct svga_winsys_context
*swc
,
321 SVGA3dQueryType type
);
324 SVGA3D_EndQuery(struct svga_winsys_context
*swc
,
325 SVGA3dQueryType type
,
326 struct svga_winsys_buffer
*buffer
);
329 SVGA3D_WaitForQuery(struct svga_winsys_context
*swc
,
330 SVGA3dQueryType type
,
331 struct svga_winsys_buffer
*buffer
);
340 SVGA3D_vgpu10_PredCopyRegion(struct svga_winsys_context
*swc
,
341 struct svga_winsys_surface
*dstSurf
,
342 uint32 dstSubResource
,
343 struct svga_winsys_surface
*srcSurf
,
344 uint32 srcSubResource
,
345 const SVGA3dCopyBox
*box
);
348 SVGA3D_vgpu10_PredCopy(struct svga_winsys_context
*swc
,
349 struct svga_winsys_surface
*dstSurf
,
350 struct svga_winsys_surface
*srcSurf
);
353 SVGA3D_vgpu10_SetViewports(struct svga_winsys_context
*swc
,
354 unsigned count
, const SVGA3dViewport
*viewports
);
357 SVGA3D_vgpu10_SetShader(struct svga_winsys_context
*swc
,
358 SVGA3dShaderType type
,
359 struct svga_winsys_gb_shader
*gbshader
,
360 SVGA3dShaderId shaderId
);
363 SVGA3D_vgpu10_SetShaderResources(struct svga_winsys_context
*swc
,
364 SVGA3dShaderType type
,
367 const SVGA3dShaderResourceViewId ids
[],
368 struct svga_winsys_surface
**views
);
371 SVGA3D_vgpu10_SetSamplers(struct svga_winsys_context
*swc
,
374 SVGA3dShaderType type
,
375 const SVGA3dSamplerId
*samplerIds
);
378 SVGA3D_vgpu10_SetRenderTargets(struct svga_winsys_context
*swc
,
379 unsigned color_count
,
380 struct pipe_surface
**color_surfs
,
381 struct pipe_surface
*depth_stencil_surf
);
384 SVGA3D_vgpu10_SetBlendState(struct svga_winsys_context
*swc
,
385 SVGA3dBlendStateId blendId
,
386 const float *blendFactor
, uint32 sampleMask
);
389 SVGA3D_vgpu10_SetDepthStencilState(struct svga_winsys_context
*swc
,
390 SVGA3dDepthStencilStateId depthStencilId
,
394 SVGA3D_vgpu10_SetRasterizerState(struct svga_winsys_context
*swc
,
395 SVGA3dRasterizerStateId rasterizerId
);
398 SVGA3D_vgpu10_SetPredication(struct svga_winsys_context
*swc
,
399 SVGA3dQueryId queryId
,
400 uint32 predicateValue
);
403 SVGA3D_vgpu10_SetSOTargets(struct svga_winsys_context
*swc
,
404 unsigned count
, const SVGA3dSoTarget
*targets
,
405 struct svga_winsys_surface
**surfaces
);
408 SVGA3D_vgpu10_SetScissorRects(struct svga_winsys_context
*swc
,
410 const SVGASignedRect
*rects
);
413 SVGA3D_vgpu10_SetStreamOutput(struct svga_winsys_context
*swc
,
414 SVGA3dStreamOutputId soid
);
417 SVGA3D_vgpu10_Draw(struct svga_winsys_context
*swc
,
418 uint32 vertexCount
, uint32 startVertexLocation
);
421 SVGA3D_vgpu10_DrawIndexed(struct svga_winsys_context
*swc
,
422 uint32 indexCount
, uint32 startIndexLocation
,
423 int32 baseVertexLocation
);
426 SVGA3D_vgpu10_DrawInstanced(struct svga_winsys_context
*swc
,
427 uint32 vertexCountPerInstance
,
428 uint32 instanceCount
,
429 uint32 startVertexLocation
,
430 uint32 startInstanceLocation
);
433 SVGA3D_vgpu10_DrawIndexedInstanced(struct svga_winsys_context
*swc
,
434 uint32 indexCountPerInstance
,
435 uint32 instanceCount
,
436 uint32 startIndexLocation
,
437 int32 baseVertexLocation
,
438 uint32 startInstanceLocation
);
441 SVGA3D_vgpu10_DrawAuto(struct svga_winsys_context
*swc
);
444 SVGA3D_vgpu10_DefineQuery(struct svga_winsys_context
*swc
,
445 SVGA3dQueryId queryId
,
446 SVGA3dQueryType type
,
447 SVGA3dDXQueryFlags flags
);
450 SVGA3D_vgpu10_DestroyQuery(struct svga_winsys_context
*swc
,
451 SVGA3dQueryId queryId
);
454 SVGA3D_vgpu10_BindQuery(struct svga_winsys_context
*swc
,
455 struct svga_winsys_gb_query
*gbQuery
,
456 SVGA3dQueryId queryId
);
459 SVGA3D_vgpu10_SetQueryOffset(struct svga_winsys_context
*swc
,
460 SVGA3dQueryId queryId
,
464 SVGA3D_vgpu10_BeginQuery(struct svga_winsys_context
*swc
,
465 SVGA3dQueryId queryId
);
468 SVGA3D_vgpu10_EndQuery(struct svga_winsys_context
*swc
,
469 SVGA3dQueryId queryId
);
472 SVGA3D_vgpu10_ClearRenderTargetView(struct svga_winsys_context
*swc
,
473 struct pipe_surface
*color_surf
,
477 SVGA3D_vgpu10_ClearDepthStencilView(struct svga_winsys_context
*swc
,
478 struct pipe_surface
*ds_surf
,
479 uint16 flags
, uint16 stencil
, float depth
);
482 SVGA3D_vgpu10_DefineShaderResourceView(struct svga_winsys_context
*swc
,
483 SVGA3dShaderResourceViewId shaderResourceViewId
,
484 struct svga_winsys_surface
*surf
,
485 SVGA3dSurfaceFormat format
,
486 SVGA3dResourceType resourceDimension
,
487 const SVGA3dShaderResourceViewDesc
*desc
);
490 SVGA3D_vgpu10_DestroyShaderResourceView(struct svga_winsys_context
*swc
,
491 SVGA3dShaderResourceViewId shaderResourceViewId
);
494 SVGA3D_vgpu10_DefineRenderTargetView(struct svga_winsys_context
*swc
,
495 SVGA3dRenderTargetViewId renderTargetViewId
,
496 struct svga_winsys_surface
*surface
,
497 SVGA3dSurfaceFormat format
,
498 SVGA3dResourceType resourceDimension
,
499 const SVGA3dRenderTargetViewDesc
*desc
);
502 SVGA3D_vgpu10_DestroyRenderTargetView(struct svga_winsys_context
*swc
,
503 SVGA3dRenderTargetViewId renderTargetViewId
);
506 SVGA3D_vgpu10_DefineDepthStencilView(struct svga_winsys_context
*swc
,
507 SVGA3dDepthStencilViewId depthStencilViewId
,
508 struct svga_winsys_surface
*surface
,
509 SVGA3dSurfaceFormat format
,
510 SVGA3dResourceType resourceDimension
,
511 const SVGA3dRenderTargetViewDesc
*desc
);
515 SVGA3D_vgpu10_DestroyDepthStencilView(struct svga_winsys_context
*swc
,
516 SVGA3dDepthStencilViewId depthStencilViewId
);
519 SVGA3D_vgpu10_DefineElementLayout(struct svga_winsys_context
*swc
,
521 SVGA3dElementLayoutId elementLayoutId
,
522 const SVGA3dInputElementDesc
*elements
);
525 SVGA3D_vgpu10_DestroyElementLayout(struct svga_winsys_context
*swc
,
526 SVGA3dElementLayoutId elementLayoutId
);
529 SVGA3D_vgpu10_DefineBlendState(struct svga_winsys_context
*swc
,
530 SVGA3dBlendStateId blendId
,
531 uint8 alphaToCoverageEnable
,
532 uint8 independentBlendEnable
,
533 const SVGA3dDXBlendStatePerRT
*perRT
);
536 SVGA3D_vgpu10_DestroyBlendState(struct svga_winsys_context
*swc
,
537 SVGA3dBlendStateId blendId
);
540 SVGA3D_vgpu10_DefineDepthStencilState(struct svga_winsys_context
*swc
,
541 SVGA3dDepthStencilStateId depthStencilId
,
543 SVGA3dDepthWriteMask depthWriteMask
,
544 SVGA3dComparisonFunc depthFunc
,
548 uint8 stencilReadMask
,
549 uint8 stencilWriteMask
,
550 uint8 frontStencilFailOp
,
551 uint8 frontStencilDepthFailOp
,
552 uint8 frontStencilPassOp
,
553 SVGA3dComparisonFunc frontStencilFunc
,
554 uint8 backStencilFailOp
,
555 uint8 backStencilDepthFailOp
,
556 uint8 backStencilPassOp
,
557 SVGA3dComparisonFunc backStencilFunc
);
560 SVGA3D_vgpu10_DestroyDepthStencilState(struct svga_winsys_context
*swc
,
561 SVGA3dDepthStencilStateId depthStencilId
);
564 SVGA3D_vgpu10_DefineRasterizerState(struct svga_winsys_context
*swc
,
565 SVGA3dRasterizerStateId rasterizerId
,
567 SVGA3dCullMode cullMode
,
568 uint8 frontCounterClockwise
,
570 float depthBiasClamp
,
571 float slopeScaledDepthBias
,
572 uint8 depthClipEnable
,
574 uint8 multisampleEnable
,
575 uint8 antialiasedLineEnable
,
577 uint8 lineStippleEnable
,
578 uint8 lineStippleFactor
,
579 uint16 lineStipplePattern
,
580 uint8 provokingVertexLast
);
583 SVGA3D_vgpu10_DestroyRasterizerState(struct svga_winsys_context
*swc
,
584 SVGA3dRasterizerStateId rasterizerId
);
587 SVGA3D_vgpu10_DefineSamplerState(struct svga_winsys_context
*swc
,
588 SVGA3dSamplerId samplerId
,
595 uint8 comparisonFunc
,
596 SVGA3dRGBAFloat borderColor
,
601 SVGA3D_vgpu10_DestroySamplerState(struct svga_winsys_context
*swc
,
602 SVGA3dSamplerId samplerId
);
605 SVGA3D_vgpu10_DestroyShader(struct svga_winsys_context
*swc
,
606 SVGA3dShaderId shaderId
);
609 SVGA3D_vgpu10_DefineAndBindShader(struct svga_winsys_context
*swc
,
610 struct svga_winsys_gb_shader
*gbshader
,
611 SVGA3dShaderId shaderId
,
612 SVGA3dShaderType type
,
616 SVGA3D_vgpu10_DefineStreamOutput(struct svga_winsys_context
*swc
,
617 SVGA3dStreamOutputId soid
,
618 uint32 numOutputStreamEntries
,
619 uint32 streamOutputStrideInBytes
[SVGA3D_DX_MAX_SOTARGETS
],
620 const SVGA3dStreamOutputDeclarationEntry decl
[SVGA3D_MAX_STREAMOUT_DECLS
]);
623 SVGA3D_vgpu10_DestroyStreamOutput(struct svga_winsys_context
*swc
,
624 SVGA3dStreamOutputId soid
);
627 SVGA3D_vgpu10_ReadbackSubResource(struct svga_winsys_context
*swc
,
628 struct svga_winsys_surface
*surface
,
629 unsigned subResource
);
632 SVGA3D_vgpu10_SetInputLayout(struct svga_winsys_context
*swc
,
633 SVGA3dElementLayoutId elementLayoutId
);
636 SVGA3D_vgpu10_SetVertexBuffers(struct svga_winsys_context
*swc
,
639 const SVGA3dVertexBuffer
*bufferInfo
,
640 struct svga_winsys_surface
**surfaces
);
643 SVGA3D_vgpu10_SetTopology(struct svga_winsys_context
*swc
,
644 SVGA3dPrimitiveType topology
);
647 SVGA3D_vgpu10_SetIndexBuffer(struct svga_winsys_context
*swc
,
648 struct svga_winsys_surface
*indexes
,
649 SVGA3dSurfaceFormat format
, uint32 offset
);
652 SVGA3D_vgpu10_SetSingleConstantBuffer(struct svga_winsys_context
*swc
,
654 SVGA3dShaderType type
,
655 struct svga_winsys_surface
*surface
,
656 uint32 offsetInBytes
,
660 SVGA3D_vgpu10_UpdateSubResource(struct svga_winsys_context
*swc
,
661 struct svga_winsys_surface
*surface
,
662 const SVGA3dBox
*box
,
663 unsigned subResource
);
666 SVGA3D_vgpu10_GenMips(struct svga_winsys_context
*swc
,
667 SVGA3dShaderResourceViewId shaderResourceViewId
,
668 struct svga_winsys_surface
*view
);
671 SVGA3D_vgpu10_BufferCopy(struct svga_winsys_context
*swc
,
672 struct svga_winsys_surface
*src
,
673 struct svga_winsys_surface
*dst
,
674 unsigned srcx
, unsigned dstx
, unsigned width
);
677 SVGA3D_vgpu10_TransferFromBuffer(struct svga_winsys_context
*swc
,
678 struct svga_winsys_surface
*src
,
679 unsigned srcOffset
, unsigned srcPitch
,
680 unsigned srcSlicePitch
,
681 struct svga_winsys_surface
*dst
,
682 unsigned dstSubResource
,
687 SVGA3D_vgpu10_IntraSurfaceCopy(struct svga_winsys_context
*swc
,
688 struct svga_winsys_surface
*src
,
689 unsigned level
, unsigned face
,
690 const SVGA3dCopyBox
*box
);
693 SVGA3D_vgpu10_ResolveCopy(struct svga_winsys_context
*swc
,
694 unsigned dstSubResource
,
695 struct svga_winsys_surface
*dst
,
696 unsigned srcSubResource
,
697 struct svga_winsys_surface
*src
,
698 const SVGA3dSurfaceFormat copyFormat
);
700 #endif /* __SVGA3D_H__ */