1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46 #include "svga_winsys.h"
48 #define CONST0_UPLOAD_DEFAULT_SIZE 65536
50 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl
, "SVGA_NO_SWTNL", FALSE
)
51 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl
, "SVGA_FORCE_SWTNL", FALSE
);
52 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap
, "SVGA_USE_MIN_MIPMAP", FALSE
);
53 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width
, "SVGA_NO_LINE_WIDTH", FALSE
);
54 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple
, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE
);
56 static void svga_destroy( struct pipe_context
*pipe
)
58 struct svga_context
*svga
= svga_context( pipe
);
61 /* free any alternate rasterizer states used for point sprite */
62 for (i
= 0; i
< ARRAY_SIZE(svga
->rasterizer_no_cull
); i
++) {
63 if (svga
->rasterizer_no_cull
[i
]) {
64 pipe
->delete_rasterizer_state(pipe
, svga
->rasterizer_no_cull
[i
]);
68 /* free HW constant buffers */
69 for (shader
= 0; shader
< ARRAY_SIZE(svga
->state
.hw_draw
.constbuf
); shader
++) {
70 pipe_resource_reference(&svga
->state
.hw_draw
.constbuf
[shader
], NULL
);
73 pipe
->delete_blend_state(pipe
, svga
->noop_blend
);
75 /* free query gb object */
77 pipe
->destroy_query(pipe
, NULL
);
78 svga
->gb_query
= NULL
;
81 util_blitter_destroy(svga
->blitter
);
83 svga_cleanup_sampler_state(svga
);
84 svga_cleanup_framebuffer( svga
);
85 svga_cleanup_tss_binding( svga
);
86 svga_cleanup_vertex_state(svga
);
88 svga_destroy_swtnl( svga
);
89 svga_hwtnl_destroy( svga
->hwtnl
);
91 svga
->swc
->destroy(svga
->swc
);
93 util_bitmask_destroy(svga
->blend_object_id_bm
);
94 util_bitmask_destroy(svga
->ds_object_id_bm
);
95 util_bitmask_destroy(svga
->input_element_object_id_bm
);
96 util_bitmask_destroy(svga
->rast_object_id_bm
);
97 util_bitmask_destroy(svga
->sampler_object_id_bm
);
98 util_bitmask_destroy(svga
->sampler_view_id_bm
);
99 util_bitmask_destroy(svga
->shader_id_bm
);
100 util_bitmask_destroy(svga
->surface_view_id_bm
);
101 util_bitmask_destroy(svga
->stream_output_id_bm
);
102 util_bitmask_destroy(svga
->query_id_bm
);
103 u_upload_destroy(svga
->const0_upload
);
104 svga_texture_transfer_map_upload_destroy(svga
);
106 /* free user's constant buffers */
107 for (shader
= 0; shader
< PIPE_SHADER_TYPES
; ++shader
) {
108 for (i
= 0; i
< ARRAY_SIZE(svga
->curr
.constbufs
[shader
]); ++i
) {
109 pipe_resource_reference(&svga
->curr
.constbufs
[shader
][i
].buffer
, NULL
);
118 struct pipe_context
*svga_context_create(struct pipe_screen
*screen
,
119 void *priv
, unsigned flags
)
121 struct svga_screen
*svgascreen
= svga_screen(screen
);
122 struct svga_context
*svga
= NULL
;
125 svga
= CALLOC_STRUCT(svga_context
);
129 LIST_INITHEAD(&svga
->dirty_buffers
);
131 svga
->pipe
.screen
= screen
;
132 svga
->pipe
.priv
= priv
;
133 svga
->pipe
.destroy
= svga_destroy
;
135 svga
->swc
= svgascreen
->sws
->context_create(svgascreen
->sws
);
139 svga_init_resource_functions(svga
);
140 svga_init_blend_functions(svga
);
141 svga_init_blit_functions(svga
);
142 svga_init_depth_stencil_functions(svga
);
143 svga_init_draw_functions(svga
);
144 svga_init_flush_functions(svga
);
145 svga_init_misc_functions(svga
);
146 svga_init_rasterizer_functions(svga
);
147 svga_init_sampler_functions(svga
);
148 svga_init_fs_functions(svga
);
149 svga_init_vs_functions(svga
);
150 svga_init_gs_functions(svga
);
151 svga_init_vertex_functions(svga
);
152 svga_init_constbuffer_functions(svga
);
153 svga_init_query_functions(svga
);
154 svga_init_surface_functions(svga
);
155 svga_init_stream_output_functions(svga
);
156 svga_init_clear_functions(svga
);
158 /* init misc state */
159 svga
->curr
.sample_mask
= ~0;
162 svga
->debug
.no_swtnl
= debug_get_option_no_swtnl();
163 svga
->debug
.force_swtnl
= debug_get_option_force_swtnl();
164 svga
->debug
.use_min_mipmap
= debug_get_option_use_min_mipmap();
165 svga
->debug
.no_line_width
= debug_get_option_no_line_width();
166 svga
->debug
.force_hw_line_stipple
= debug_get_option_force_hw_line_stipple();
168 if (!(svga
->blend_object_id_bm
= util_bitmask_create()))
171 if (!(svga
->ds_object_id_bm
= util_bitmask_create()))
174 if (!(svga
->input_element_object_id_bm
= util_bitmask_create()))
177 if (!(svga
->rast_object_id_bm
= util_bitmask_create()))
180 if (!(svga
->sampler_object_id_bm
= util_bitmask_create()))
183 if (!(svga
->sampler_view_id_bm
= util_bitmask_create()))
186 if (!(svga
->shader_id_bm
= util_bitmask_create()))
189 if (!(svga
->surface_view_id_bm
= util_bitmask_create()))
192 if (!(svga
->stream_output_id_bm
= util_bitmask_create()))
195 if (!(svga
->query_id_bm
= util_bitmask_create()))
198 svga
->hwtnl
= svga_hwtnl_create(svga
);
199 if (svga
->hwtnl
== NULL
)
202 if (!svga_init_swtnl(svga
))
205 ret
= svga_emit_initial_state( svga
);
209 svga
->const0_upload
= u_upload_create(&svga
->pipe
,
210 CONST0_UPLOAD_DEFAULT_SIZE
,
211 PIPE_BIND_CONSTANT_BUFFER
,
213 if (!svga
->const0_upload
)
216 if (!svga_texture_transfer_map_upload_create(svga
))
219 /* Avoid shortcircuiting state with initial value of zero.
221 memset(&svga
->state
.hw_clear
, 0xcd, sizeof(svga
->state
.hw_clear
));
222 memset(&svga
->state
.hw_clear
.framebuffer
, 0x0,
223 sizeof(svga
->state
.hw_clear
.framebuffer
));
225 memset(&svga
->state
.hw_draw
, 0xcd, sizeof(svga
->state
.hw_draw
));
226 memset(&svga
->state
.hw_draw
.views
, 0x0, sizeof(svga
->state
.hw_draw
.views
));
227 memset(&svga
->state
.hw_draw
.num_samplers
, 0,
228 sizeof(svga
->state
.hw_draw
.num_samplers
));
229 memset(&svga
->state
.hw_draw
.num_sampler_views
, 0,
230 sizeof(svga
->state
.hw_draw
.num_sampler_views
));
231 memset(svga
->state
.hw_draw
.sampler_views
, 0,
232 sizeof(svga
->state
.hw_draw
.sampler_views
));
233 svga
->state
.hw_draw
.num_views
= 0;
234 svga
->state
.hw_draw
.num_rendertargets
= 0;
235 svga
->state
.hw_draw
.dsv
= NULL
;
237 /* Initialize the shader pointers */
238 svga
->state
.hw_draw
.vs
= NULL
;
239 svga
->state
.hw_draw
.gs
= NULL
;
240 svga
->state
.hw_draw
.fs
= NULL
;
242 /* Initialize the currently bound buffer resources */
243 memset(svga
->state
.hw_draw
.constbuf
, 0,
244 sizeof(svga
->state
.hw_draw
.constbuf
));
245 memset(svga
->state
.hw_draw
.default_constbuf_size
, 0,
246 sizeof(svga
->state
.hw_draw
.default_constbuf_size
));
247 memset(svga
->state
.hw_draw
.enabled_constbufs
, 0,
248 sizeof(svga
->state
.hw_draw
.enabled_constbufs
));
249 svga
->state
.hw_draw
.ib
= NULL
;
250 svga
->state
.hw_draw
.num_vbuffers
= 0;
251 memset(svga
->state
.hw_draw
.vbuffers
, 0,
252 sizeof(svga
->state
.hw_draw
.vbuffers
));
253 svga
->state
.hw_draw
.const0_buffer
= NULL
;
254 svga
->state
.hw_draw
.const0_handle
= NULL
;
256 /* Create a no-operation blend state which we will bind whenever the
257 * requested blend state is impossible (e.g. due to having an integer
258 * render target attached).
260 * XXX: We will probably actually need 16 of these, one for each possible
261 * RGBA color mask (4 bits). Then, we would bind the one with a color mask
262 * matching the blend state it is replacing.
265 struct pipe_blend_state noop_tmpl
= {0};
268 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; ++i
) {
269 // Set the color mask to all-ones. Later this may change.
270 noop_tmpl
.rt
[i
].colormask
= PIPE_MASK_RGBA
;
272 svga
->noop_blend
= svga
->pipe
.create_blend_state(&svga
->pipe
, &noop_tmpl
);
280 svga_destroy_swtnl(svga
);
282 if (svga
->const0_upload
)
283 u_upload_destroy(svga
->const0_upload
);
284 svga_texture_transfer_map_upload_destroy(svga
);
286 svga_hwtnl_destroy(svga
->hwtnl
);
288 svga
->swc
->destroy(svga
->swc
);
289 util_bitmask_destroy(svga
->blend_object_id_bm
);
290 util_bitmask_destroy(svga
->ds_object_id_bm
);
291 util_bitmask_destroy(svga
->input_element_object_id_bm
);
292 util_bitmask_destroy(svga
->rast_object_id_bm
);
293 util_bitmask_destroy(svga
->sampler_object_id_bm
);
294 util_bitmask_destroy(svga
->sampler_view_id_bm
);
295 util_bitmask_destroy(svga
->shader_id_bm
);
296 util_bitmask_destroy(svga
->surface_view_id_bm
);
297 util_bitmask_destroy(svga
->stream_output_id_bm
);
298 util_bitmask_destroy(svga
->query_id_bm
);
304 void svga_context_flush( struct svga_context
*svga
,
305 struct pipe_fence_handle
**pfence
)
307 struct svga_screen
*svgascreen
= svga_screen(svga
->pipe
.screen
);
308 struct pipe_fence_handle
*fence
= NULL
;
311 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_CONTEXTFLUSH
);
313 svga
->curr
.nr_fbs
= 0;
315 /* Unmap the 0th/default constant buffer. The u_upload_unmap() function
316 * will call pipe_context::transfer_flush_region() to indicate the
317 * region of the buffer which was modified (and needs to be uploaded).
319 if (svga
->state
.hw_draw
.const0_handle
) {
320 assert(svga
->state
.hw_draw
.const0_buffer
);
321 u_upload_unmap(svga
->const0_upload
);
322 pipe_resource_reference(&svga
->state
.hw_draw
.const0_buffer
, NULL
);
323 svga
->state
.hw_draw
.const0_handle
= NULL
;
326 /* Ensure that texture dma uploads are processed
327 * before submitting commands.
329 svga_context_flush_buffers(svga
);
331 svga
->hud
.command_buffer_size
+=
332 svga
->swc
->get_command_buffer_size(svga
->swc
);
334 /* Flush pending commands to hardware:
336 t0
= svga_get_time(svga
);
337 svga
->swc
->flush(svga
->swc
, &fence
);
338 svga
->hud
.flush_time
+= (svga_get_time(svga
) - t0
);
340 svga
->hud
.num_flushes
++;
342 svga_screen_cache_flush(svgascreen
, fence
);
344 SVGA3D_ResetLastCommand(svga
->swc
);
346 /* To force the re-emission of rendertargets and texture sampler bindings on
347 * the next command buffer.
349 svga
->rebind
.flags
.rendertargets
= TRUE
;
350 svga
->rebind
.flags
.texture_samplers
= TRUE
;
352 if (svga_have_gb_objects(svga
)) {
354 svga
->rebind
.flags
.constbufs
= TRUE
;
355 svga
->rebind
.flags
.vs
= TRUE
;
356 svga
->rebind
.flags
.fs
= TRUE
;
357 svga
->rebind
.flags
.gs
= TRUE
;
359 if (svga_need_to_rebind_resources(svga
)) {
360 svga
->rebind
.flags
.query
= TRUE
;
364 if (SVGA_DEBUG
& DEBUG_SYNC
) {
366 svga
->pipe
.screen
->fence_finish( svga
->pipe
.screen
, NULL
, fence
,
367 PIPE_TIMEOUT_INFINITE
);
371 svgascreen
->sws
->fence_reference(svgascreen
->sws
, pfence
, fence
);
373 svgascreen
->sws
->fence_reference(svgascreen
->sws
, &fence
, NULL
);
375 SVGA_STATS_TIME_POP(svga_sws(svga
));
380 * Flush pending commands and wait for completion with a fence.
383 svga_context_finish(struct svga_context
*svga
)
385 struct pipe_screen
*screen
= svga
->pipe
.screen
;
386 struct pipe_fence_handle
*fence
= NULL
;
388 svga_context_flush(svga
, &fence
);
389 screen
->fence_finish(screen
, NULL
, fence
, PIPE_TIMEOUT_INFINITE
);
390 screen
->fence_reference(screen
, &fence
, NULL
);
395 * Emit pending drawing commands to the command buffer.
396 * If the command buffer overflows, we flush it and retry.
397 * \sa svga_hwtnl_flush()
399 void svga_hwtnl_flush_retry( struct svga_context
*svga
)
401 enum pipe_error ret
= PIPE_OK
;
403 ret
= svga_hwtnl_flush( svga
->hwtnl
);
404 if (ret
== PIPE_ERROR_OUT_OF_MEMORY
) {
405 svga_context_flush( svga
, NULL
);
406 ret
= svga_hwtnl_flush( svga
->hwtnl
);
409 assert(ret
== PIPE_OK
);
414 * Flush the primitive queue if this buffer is referred.
416 * Otherwise DMA commands on the referred buffer will be emitted too late.
418 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
419 struct pipe_resource
*buffer
)
421 if (svga_hwtnl_is_buffer_referred(svga
->hwtnl
, buffer
)) {
422 svga_hwtnl_flush_retry(svga
);
427 /* Emit all operations pending on host surfaces.
429 void svga_surfaces_flush(struct svga_context
*svga
)
431 SVGA_STATS_TIME_PUSH(svga_sws(svga
), SVGA_STATS_TIME_SURFACEFLUSH
);
433 /* Emit buffered drawing commands.
435 svga_hwtnl_flush_retry( svga
);
437 /* Emit back-copy from render target views to textures.
439 svga_propagate_rendertargets(svga
);
441 SVGA_STATS_TIME_POP(svga_sws(svga
));
445 struct svga_winsys_context
*
446 svga_winsys_context( struct pipe_context
*pipe
)
448 return svga_context( pipe
)->swc
;