svga: Move rendertarget view related fields to hw_clear state
[mesa.git] / src / gallium / drivers / svga / svga_context.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
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14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
34
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46 #include "svga_winsys.h"
47
48 #define CONST0_UPLOAD_DEFAULT_SIZE 65536
49
50 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
51 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
52 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
53 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
54 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
55
56
57 static void
58 svga_destroy(struct pipe_context *pipe)
59 {
60 struct svga_context *svga = svga_context(pipe);
61 unsigned shader, i;
62
63 /* free any alternate rasterizer states used for point sprite */
64 for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) {
65 if (svga->rasterizer_no_cull[i]) {
66 pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]);
67 }
68 }
69
70 /* free depthstencil_disable state */
71 if (svga->depthstencil_disable) {
72 pipe->delete_depth_stencil_alpha_state(pipe, svga->depthstencil_disable);
73 }
74
75 /* free HW constant buffers */
76 for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) {
77 pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL);
78 }
79
80 pipe->delete_blend_state(pipe, svga->noop_blend);
81
82 /* free query gb object */
83 if (svga->gb_query) {
84 pipe->destroy_query(pipe, NULL);
85 svga->gb_query = NULL;
86 }
87
88 util_blitter_destroy(svga->blitter);
89
90 svga_cleanup_sampler_state(svga);
91 svga_cleanup_framebuffer(svga);
92 svga_cleanup_tss_binding(svga);
93 svga_cleanup_vertex_state(svga);
94
95 svga_destroy_swtnl(svga);
96 svga_hwtnl_destroy(svga->hwtnl);
97
98 svga->swc->destroy(svga->swc);
99
100 util_bitmask_destroy(svga->blend_object_id_bm);
101 util_bitmask_destroy(svga->ds_object_id_bm);
102 util_bitmask_destroy(svga->input_element_object_id_bm);
103 util_bitmask_destroy(svga->rast_object_id_bm);
104 util_bitmask_destroy(svga->sampler_object_id_bm);
105 util_bitmask_destroy(svga->sampler_view_id_bm);
106 util_bitmask_destroy(svga->shader_id_bm);
107 util_bitmask_destroy(svga->surface_view_id_bm);
108 util_bitmask_destroy(svga->stream_output_id_bm);
109 util_bitmask_destroy(svga->query_id_bm);
110 u_upload_destroy(svga->const0_upload);
111 u_upload_destroy(svga->pipe.stream_uploader);
112 u_upload_destroy(svga->pipe.const_uploader);
113 svga_texture_transfer_map_upload_destroy(svga);
114
115 /* free user's constant buffers */
116 for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) {
117 for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) {
118 pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL);
119 }
120 }
121
122 FREE(svga);
123 }
124
125
126 struct pipe_context *
127 svga_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
128 {
129 struct svga_screen *svgascreen = svga_screen(screen);
130 struct svga_context *svga = NULL;
131 enum pipe_error ret;
132
133 svga = CALLOC_STRUCT(svga_context);
134 if (!svga)
135 goto cleanup;
136
137 LIST_INITHEAD(&svga->dirty_buffers);
138
139 svga->pipe.screen = screen;
140 svga->pipe.priv = priv;
141 svga->pipe.destroy = svga_destroy;
142 svga->pipe.stream_uploader = u_upload_create(&svga->pipe, 1024 * 1024,
143 PIPE_BIND_VERTEX_BUFFER |
144 PIPE_BIND_INDEX_BUFFER,
145 PIPE_USAGE_STREAM);
146 if (!svga->pipe.stream_uploader)
147 goto cleanup;
148
149 svga->pipe.const_uploader = u_upload_create(&svga->pipe, 128 * 1024,
150 PIPE_BIND_CONSTANT_BUFFER,
151 PIPE_USAGE_STREAM);
152 if (!svga->pipe.const_uploader)
153 goto cleanup;
154
155 svga->swc = svgascreen->sws->context_create(svgascreen->sws);
156 if (!svga->swc)
157 goto cleanup;
158
159 svga_init_resource_functions(svga);
160 svga_init_blend_functions(svga);
161 svga_init_blit_functions(svga);
162 svga_init_depth_stencil_functions(svga);
163 svga_init_draw_functions(svga);
164 svga_init_flush_functions(svga);
165 svga_init_misc_functions(svga);
166 svga_init_rasterizer_functions(svga);
167 svga_init_sampler_functions(svga);
168 svga_init_fs_functions(svga);
169 svga_init_vs_functions(svga);
170 svga_init_gs_functions(svga);
171 svga_init_vertex_functions(svga);
172 svga_init_constbuffer_functions(svga);
173 svga_init_query_functions(svga);
174 svga_init_surface_functions(svga);
175 svga_init_stream_output_functions(svga);
176 svga_init_clear_functions(svga);
177
178 /* init misc state */
179 svga->curr.sample_mask = ~0;
180
181 /* debug */
182 svga->debug.no_swtnl = debug_get_option_no_swtnl();
183 svga->debug.force_swtnl = debug_get_option_force_swtnl();
184 svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
185 svga->debug.no_line_width = debug_get_option_no_line_width();
186 svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
187
188 if (!(svga->blend_object_id_bm = util_bitmask_create()))
189 goto cleanup;
190
191 if (!(svga->ds_object_id_bm = util_bitmask_create()))
192 goto cleanup;
193
194 if (!(svga->input_element_object_id_bm = util_bitmask_create()))
195 goto cleanup;
196
197 if (!(svga->rast_object_id_bm = util_bitmask_create()))
198 goto cleanup;
199
200 if (!(svga->sampler_object_id_bm = util_bitmask_create()))
201 goto cleanup;
202
203 if (!(svga->sampler_view_id_bm = util_bitmask_create()))
204 goto cleanup;
205
206 if (!(svga->shader_id_bm = util_bitmask_create()))
207 goto cleanup;
208
209 if (!(svga->surface_view_id_bm = util_bitmask_create()))
210 goto cleanup;
211
212 if (!(svga->stream_output_id_bm = util_bitmask_create()))
213 goto cleanup;
214
215 if (!(svga->query_id_bm = util_bitmask_create()))
216 goto cleanup;
217
218 svga->hwtnl = svga_hwtnl_create(svga);
219 if (svga->hwtnl == NULL)
220 goto cleanup;
221
222 if (!svga_init_swtnl(svga))
223 goto cleanup;
224
225 ret = svga_emit_initial_state(svga);
226 if (ret != PIPE_OK)
227 goto cleanup;
228
229 svga->const0_upload = u_upload_create(&svga->pipe,
230 CONST0_UPLOAD_DEFAULT_SIZE,
231 PIPE_BIND_CONSTANT_BUFFER,
232 PIPE_USAGE_STREAM);
233 if (!svga->const0_upload)
234 goto cleanup;
235
236 if (!svga_texture_transfer_map_upload_create(svga))
237 goto cleanup;
238
239 /* Avoid shortcircuiting state with initial value of zero.
240 */
241 memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
242 memset(&svga->state.hw_clear.framebuffer, 0x0,
243 sizeof(svga->state.hw_clear.framebuffer));
244 svga->state.hw_clear.num_rendertargets = 0;
245 svga->state.hw_clear.dsv = NULL;
246
247 memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
248 memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
249 memset(&svga->state.hw_draw.num_samplers, 0,
250 sizeof(svga->state.hw_draw.num_samplers));
251 memset(&svga->state.hw_draw.num_sampler_views, 0,
252 sizeof(svga->state.hw_draw.num_sampler_views));
253 memset(svga->state.hw_draw.sampler_views, 0,
254 sizeof(svga->state.hw_draw.sampler_views));
255 svga->state.hw_draw.num_views = 0;
256 svga->state.hw_draw.rasterizer_discard = FALSE;
257
258 /* Initialize the shader pointers */
259 svga->state.hw_draw.vs = NULL;
260 svga->state.hw_draw.gs = NULL;
261 svga->state.hw_draw.fs = NULL;
262
263 /* Initialize the currently bound buffer resources */
264 memset(svga->state.hw_draw.constbuf, 0,
265 sizeof(svga->state.hw_draw.constbuf));
266 memset(svga->state.hw_draw.default_constbuf_size, 0,
267 sizeof(svga->state.hw_draw.default_constbuf_size));
268 memset(svga->state.hw_draw.enabled_constbufs, 0,
269 sizeof(svga->state.hw_draw.enabled_constbufs));
270 svga->state.hw_draw.ib = NULL;
271 svga->state.hw_draw.num_vbuffers = 0;
272 memset(svga->state.hw_draw.vbuffers, 0,
273 sizeof(svga->state.hw_draw.vbuffers));
274 svga->state.hw_draw.const0_buffer = NULL;
275 svga->state.hw_draw.const0_handle = NULL;
276
277 /* Create a no-operation blend state which we will bind whenever the
278 * requested blend state is impossible (e.g. due to having an integer
279 * render target attached).
280 *
281 * XXX: We will probably actually need 16 of these, one for each possible
282 * RGBA color mask (4 bits). Then, we would bind the one with a color mask
283 * matching the blend state it is replacing.
284 */
285 {
286 struct pipe_blend_state noop_tmpl = {0};
287 unsigned i;
288
289 for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
290 // Set the color mask to all-ones. Later this may change.
291 noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA;
292 }
293 svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl);
294 }
295
296 svga->dirty = ~0;
297 svga->pred.query_id = SVGA3D_INVALID_ID;
298 svga->disable_rasterizer = FALSE;
299
300 return &svga->pipe;
301
302 cleanup:
303 svga_destroy_swtnl(svga);
304
305 if (svga->const0_upload)
306 u_upload_destroy(svga->const0_upload);
307 if (svga->pipe.const_uploader)
308 u_upload_destroy(svga->pipe.const_uploader);
309 if (svga->pipe.stream_uploader)
310 u_upload_destroy(svga->pipe.stream_uploader);
311 svga_texture_transfer_map_upload_destroy(svga);
312 if (svga->hwtnl)
313 svga_hwtnl_destroy(svga->hwtnl);
314 if (svga->swc)
315 svga->swc->destroy(svga->swc);
316 util_bitmask_destroy(svga->blend_object_id_bm);
317 util_bitmask_destroy(svga->ds_object_id_bm);
318 util_bitmask_destroy(svga->input_element_object_id_bm);
319 util_bitmask_destroy(svga->rast_object_id_bm);
320 util_bitmask_destroy(svga->sampler_object_id_bm);
321 util_bitmask_destroy(svga->sampler_view_id_bm);
322 util_bitmask_destroy(svga->shader_id_bm);
323 util_bitmask_destroy(svga->surface_view_id_bm);
324 util_bitmask_destroy(svga->stream_output_id_bm);
325 util_bitmask_destroy(svga->query_id_bm);
326 FREE(svga);
327 return NULL;
328 }
329
330
331 void
332 svga_context_flush(struct svga_context *svga,
333 struct pipe_fence_handle **pfence)
334 {
335 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
336 struct pipe_fence_handle *fence = NULL;
337 uint64_t t0;
338
339 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH);
340
341 svga->curr.nr_fbs = 0;
342
343 /* Unmap the 0th/default constant buffer. The u_upload_unmap() function
344 * will call pipe_context::transfer_flush_region() to indicate the
345 * region of the buffer which was modified (and needs to be uploaded).
346 */
347 if (svga->state.hw_draw.const0_handle) {
348 assert(svga->state.hw_draw.const0_buffer);
349 u_upload_unmap(svga->const0_upload);
350 pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL);
351 svga->state.hw_draw.const0_handle = NULL;
352 }
353
354 /* Ensure that texture dma uploads are processed
355 * before submitting commands.
356 */
357 svga_context_flush_buffers(svga);
358
359 svga->hud.command_buffer_size +=
360 svga->swc->get_command_buffer_size(svga->swc);
361
362 /* Flush pending commands to hardware:
363 */
364 t0 = svga_get_time(svga);
365 svga->swc->flush(svga->swc, &fence);
366 svga->hud.flush_time += (svga_get_time(svga) - t0);
367
368 svga->hud.num_flushes++;
369
370 svga_screen_cache_flush(svgascreen, svga, fence);
371
372 SVGA3D_ResetLastCommand(svga->swc);
373
374 /* To force the re-emission of rendertargets and texture sampler bindings on
375 * the next command buffer.
376 */
377 svga->rebind.flags.rendertargets = TRUE;
378 svga->rebind.flags.texture_samplers = TRUE;
379
380 if (svga_have_gb_objects(svga)) {
381
382 svga->rebind.flags.constbufs = TRUE;
383 svga->rebind.flags.vs = TRUE;
384 svga->rebind.flags.fs = TRUE;
385 svga->rebind.flags.gs = TRUE;
386
387 if (svga_need_to_rebind_resources(svga)) {
388 svga->rebind.flags.query = TRUE;
389 }
390 }
391
392 if (SVGA_DEBUG & DEBUG_SYNC) {
393 if (fence)
394 svga->pipe.screen->fence_finish(svga->pipe.screen, NULL, fence,
395 PIPE_TIMEOUT_INFINITE);
396 }
397
398 if (pfence)
399 svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
400
401 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
402
403 SVGA_STATS_TIME_POP(svga_sws(svga));
404 }
405
406
407 /**
408 * Flush pending commands and wait for completion with a fence.
409 */
410 void
411 svga_context_finish(struct svga_context *svga)
412 {
413 struct pipe_screen *screen = svga->pipe.screen;
414 struct pipe_fence_handle *fence = NULL;
415
416 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFINISH);
417
418 svga_context_flush(svga, &fence);
419 screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE);
420 screen->fence_reference(screen, &fence, NULL);
421
422 SVGA_STATS_TIME_POP(svga_sws(svga));
423 }
424
425
426 /**
427 * Emit pending drawing commands to the command buffer.
428 * If the command buffer overflows, we flush it and retry.
429 * \sa svga_hwtnl_flush()
430 */
431 void
432 svga_hwtnl_flush_retry(struct svga_context *svga)
433 {
434 enum pipe_error ret = PIPE_OK;
435
436 ret = svga_hwtnl_flush(svga->hwtnl);
437 if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
438 svga_context_flush(svga, NULL);
439 ret = svga_hwtnl_flush(svga->hwtnl);
440 }
441
442 assert(ret == PIPE_OK);
443 }
444
445
446 /**
447 * Flush the primitive queue if this buffer is referred.
448 *
449 * Otherwise DMA commands on the referred buffer will be emitted too late.
450 */
451 void
452 svga_hwtnl_flush_buffer(struct svga_context *svga,
453 struct pipe_resource *buffer)
454 {
455 if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
456 svga_hwtnl_flush_retry(svga);
457 }
458 }
459
460
461 /**
462 * Emit all operations pending on host surfaces.
463 */
464 void
465 svga_surfaces_flush(struct svga_context *svga)
466 {
467 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH);
468
469 /* Emit buffered drawing commands.
470 */
471 svga_hwtnl_flush_retry(svga);
472
473 /* Emit back-copy from render target views to textures.
474 */
475 svga_propagate_rendertargets(svga);
476
477 SVGA_STATS_TIME_POP(svga_sws(svga));
478 }
479
480
481 struct svga_winsys_context *
482 svga_winsys_context(struct pipe_context *pipe)
483 {
484 return svga_context(pipe)->swc;
485 }