svga: refactor some shader code
[mesa.git] / src / gallium / drivers / svga / svga_context.c
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
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14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
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24 **********************************************************/
25
26 #include "svga_cmd.h"
27
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33
34 #include "svga_context.h"
35 #include "svga_screen.h"
36 #include "svga_surface.h"
37 #include "svga_resource_texture.h"
38 #include "svga_resource_buffer.h"
39 #include "svga_resource.h"
40 #include "svga_winsys.h"
41 #include "svga_swtnl.h"
42 #include "svga_draw.h"
43 #include "svga_debug.h"
44 #include "svga_state.h"
45
46 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
47 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
48 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
49 DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
50 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
51 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
52
53 static void svga_destroy( struct pipe_context *pipe )
54 {
55 struct svga_context *svga = svga_context( pipe );
56 unsigned shader;
57
58 util_blitter_destroy(svga->blitter);
59
60 svga_cleanup_framebuffer( svga );
61 svga_cleanup_tss_binding( svga );
62
63 svga_hwtnl_destroy( svga->hwtnl );
64
65 svga_cleanup_vertex_state(svga);
66
67 svga->swc->destroy(svga->swc);
68
69 svga_destroy_swtnl( svga );
70
71 util_bitmask_destroy( svga->shader_id_bm );
72
73 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader)
74 pipe_resource_reference( &svga->curr.cb[shader], NULL );
75
76 FREE( svga );
77 }
78
79
80
81 struct pipe_context *svga_context_create( struct pipe_screen *screen,
82 void *priv )
83 {
84 struct svga_screen *svgascreen = svga_screen(screen);
85 struct svga_context *svga = NULL;
86 enum pipe_error ret;
87
88 svga = CALLOC_STRUCT(svga_context);
89 if (svga == NULL)
90 goto no_svga;
91
92 svga->pipe.screen = screen;
93 svga->pipe.priv = priv;
94 svga->pipe.destroy = svga_destroy;
95 svga->pipe.clear = svga_clear;
96
97 svga->swc = svgascreen->sws->context_create(svgascreen->sws);
98 if(!svga->swc)
99 goto no_swc;
100
101 svga_init_resource_functions(svga);
102 svga_init_blend_functions(svga);
103 svga_init_blit_functions(svga);
104 svga_init_depth_stencil_functions(svga);
105 svga_init_draw_functions(svga);
106 svga_init_flush_functions(svga);
107 svga_init_misc_functions(svga);
108 svga_init_rasterizer_functions(svga);
109 svga_init_sampler_functions(svga);
110 svga_init_fs_functions(svga);
111 svga_init_vs_functions(svga);
112 svga_init_vertex_functions(svga);
113 svga_init_constbuffer_functions(svga);
114 svga_init_query_functions(svga);
115 svga_init_surface_functions(svga);
116
117
118 /* debug */
119 svga->debug.no_swtnl = debug_get_option_no_swtnl();
120 svga->debug.force_swtnl = debug_get_option_force_swtnl();
121 svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
122 svga->debug.disable_shader = debug_get_option_disable_shader();
123 svga->debug.no_line_width = debug_get_option_no_line_width();
124 svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
125
126 svga->shader_id_bm = util_bitmask_create();
127 if (svga->shader_id_bm == NULL)
128 goto no_shader_bm;
129
130 svga->hwtnl = svga_hwtnl_create(svga);
131 if (svga->hwtnl == NULL)
132 goto no_hwtnl;
133
134 if (!svga_init_swtnl(svga))
135 goto no_swtnl;
136
137 ret = svga_emit_initial_state( svga );
138 if (ret != PIPE_OK)
139 goto no_state;
140
141 /* Avoid shortcircuiting state with initial value of zero.
142 */
143 memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear));
144 memset(&svga->state.hw_clear.framebuffer, 0x0,
145 sizeof(svga->state.hw_clear.framebuffer));
146
147 memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw));
148 memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views));
149 svga->state.hw_draw.num_views = 0;
150
151 svga->dirty = ~0;
152
153 LIST_INITHEAD(&svga->dirty_buffers);
154
155 return &svga->pipe;
156
157 no_state:
158 svga_destroy_swtnl(svga);
159 no_swtnl:
160 svga_hwtnl_destroy( svga->hwtnl );
161 no_hwtnl:
162 util_bitmask_destroy( svga->shader_id_bm );
163 no_shader_bm:
164 svga->swc->destroy(svga->swc);
165 no_swc:
166 FREE(svga);
167 no_svga:
168 return NULL;
169 }
170
171
172 void svga_context_flush( struct svga_context *svga,
173 struct pipe_fence_handle **pfence )
174 {
175 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
176 struct pipe_fence_handle *fence = NULL;
177
178 svga->curr.nr_fbs = 0;
179
180 /* Ensure that texture dma uploads are processed
181 * before submitting commands.
182 */
183 svga_context_flush_buffers(svga);
184
185 /* Flush pending commands to hardware:
186 */
187 svga->swc->flush(svga->swc, &fence);
188
189 svga_screen_cache_flush(svgascreen, fence);
190
191 /* To force the re-emission of rendertargets and texture sampler bindings on
192 * the next command buffer.
193 */
194 svga->rebind.rendertargets = TRUE;
195 svga->rebind.texture_samplers = TRUE;
196
197 if (SVGA_DEBUG & DEBUG_SYNC) {
198 if (fence)
199 svga->pipe.screen->fence_finish( svga->pipe.screen, fence,
200 PIPE_TIMEOUT_INFINITE);
201 }
202
203 if(pfence)
204 svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence);
205
206 svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL);
207 }
208
209
210 void svga_hwtnl_flush_retry( struct svga_context *svga )
211 {
212 enum pipe_error ret = PIPE_OK;
213
214 ret = svga_hwtnl_flush( svga->hwtnl );
215 if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
216 svga_context_flush( svga, NULL );
217 ret = svga_hwtnl_flush( svga->hwtnl );
218 }
219
220 assert(ret == 0);
221 }
222
223
224 /**
225 * Flush the primitive queue if this buffer is referred.
226 *
227 * Otherwise DMA commands on the referred buffer will be emitted too late.
228 */
229 void svga_hwtnl_flush_buffer( struct svga_context *svga,
230 struct pipe_resource *buffer )
231 {
232 if (svga_hwtnl_is_buffer_referred(svga->hwtnl, buffer)) {
233 svga_hwtnl_flush_retry(svga);
234 }
235 }
236
237
238 /* Emit all operations pending on host surfaces.
239 */
240 void svga_surfaces_flush(struct svga_context *svga)
241 {
242 struct svga_screen *svgascreen = svga_screen(svga->pipe.screen);
243 unsigned i;
244
245 /* Emit buffered drawing commands.
246 */
247 svga_hwtnl_flush_retry( svga );
248
249 /* Emit back-copy from render target view to texture.
250 */
251 for (i = 0; i < svgascreen->max_color_buffers; i++) {
252 if (svga->curr.framebuffer.cbufs[i])
253 svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]);
254 }
255
256 if (svga->curr.framebuffer.zsbuf)
257 svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf);
258
259 }
260
261
262 struct svga_winsys_context *
263 svga_winsys_context( struct pipe_context *pipe )
264 {
265 return svga_context( pipe )->swc;
266 }