1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
28 #include "pipe/p_defines.h"
29 #include "util/u_inlines.h"
30 #include "pipe/p_screen.h"
31 #include "util/u_memory.h"
32 #include "util/u_bitmask.h"
33 #include "util/u_upload_mgr.h"
35 #include "svga_context.h"
36 #include "svga_screen.h"
37 #include "svga_surface.h"
38 #include "svga_resource_texture.h"
39 #include "svga_resource_buffer.h"
40 #include "svga_resource.h"
41 #include "svga_winsys.h"
42 #include "svga_swtnl.h"
43 #include "svga_draw.h"
44 #include "svga_debug.h"
45 #include "svga_state.h"
46 #include "svga_winsys.h"
48 #define CONST0_UPLOAD_DEFAULT_SIZE 65536
50 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl
, "SVGA_NO_SWTNL", FALSE
)
51 DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl
, "SVGA_FORCE_SWTNL", FALSE
);
52 DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap
, "SVGA_USE_MIN_MIPMAP", FALSE
);
53 DEBUG_GET_ONCE_NUM_OPTION(disable_shader
, "SVGA_DISABLE_SHADER", ~0);
54 DEBUG_GET_ONCE_BOOL_OPTION(no_line_width
, "SVGA_NO_LINE_WIDTH", FALSE
);
55 DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple
, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE
);
57 static void svga_destroy( struct pipe_context
*pipe
)
59 struct svga_context
*svga
= svga_context( pipe
);
62 /* free any alternate rasterizer states used for point sprite */
63 for (i
= 0; i
< Elements(svga
->rasterizer_no_cull
); i
++) {
64 if (svga
->rasterizer_no_cull
[i
]) {
65 pipe
->delete_rasterizer_state(pipe
, svga
->rasterizer_no_cull
[i
]);
69 /* free polygon stipple state */
70 if (svga
->polygon_stipple
.sampler
) {
71 pipe
->delete_sampler_state(pipe
, svga
->polygon_stipple
.sampler
);
73 if (svga
->polygon_stipple
.sampler_view
) {
74 pipe
->sampler_view_destroy(pipe
,
75 &svga
->polygon_stipple
.sampler_view
->base
);
77 pipe_resource_reference(&svga
->polygon_stipple
.texture
, NULL
);
79 /* free HW constant buffers */
80 for (shader
= 0; shader
< Elements(svga
->state
.hw_draw
.constbuf
); shader
++) {
81 pipe_resource_reference(&svga
->state
.hw_draw
.constbuf
[shader
], NULL
);
84 pipe
->delete_blend_state(pipe
, svga
->noop_blend
);
86 /* free query gb object */
88 pipe
->destroy_query(pipe
, NULL
);
89 svga
->gb_query
= NULL
;
92 util_blitter_destroy(svga
->blitter
);
94 svga_cleanup_framebuffer( svga
);
95 svga_cleanup_tss_binding( svga
);
97 svga_cleanup_vertex_state(svga
);
99 svga_destroy_swtnl( svga
);
100 svga_hwtnl_destroy( svga
->hwtnl
);
102 svga
->swc
->destroy(svga
->swc
);
104 util_bitmask_destroy(svga
->blend_object_id_bm
);
105 util_bitmask_destroy(svga
->ds_object_id_bm
);
106 util_bitmask_destroy(svga
->input_element_object_id_bm
);
107 util_bitmask_destroy(svga
->rast_object_id_bm
);
108 util_bitmask_destroy(svga
->sampler_object_id_bm
);
109 util_bitmask_destroy(svga
->sampler_view_id_bm
);
110 util_bitmask_destroy(svga
->shader_id_bm
);
111 util_bitmask_destroy(svga
->surface_view_id_bm
);
112 util_bitmask_destroy(svga
->stream_output_id_bm
);
113 util_bitmask_destroy(svga
->query_id_bm
);
114 u_upload_destroy(svga
->const0_upload
);
116 /* free user's constant buffers */
117 for (shader
= 0; shader
< PIPE_SHADER_TYPES
; ++shader
) {
118 for (i
= 0; i
< Elements(svga
->curr
.constbufs
[shader
]); ++i
) {
119 pipe_resource_reference(&svga
->curr
.constbufs
[shader
][i
].buffer
, NULL
);
128 struct pipe_context
*svga_context_create(struct pipe_screen
*screen
,
129 void *priv
, unsigned flags
)
131 struct svga_screen
*svgascreen
= svga_screen(screen
);
132 struct svga_context
*svga
= NULL
;
135 svga
= CALLOC_STRUCT(svga_context
);
139 LIST_INITHEAD(&svga
->dirty_buffers
);
141 svga
->pipe
.screen
= screen
;
142 svga
->pipe
.priv
= priv
;
143 svga
->pipe
.destroy
= svga_destroy
;
144 svga
->pipe
.clear
= svga_clear
;
146 svga
->swc
= svgascreen
->sws
->context_create(svgascreen
->sws
);
150 svga_init_resource_functions(svga
);
151 svga_init_blend_functions(svga
);
152 svga_init_blit_functions(svga
);
153 svga_init_depth_stencil_functions(svga
);
154 svga_init_draw_functions(svga
);
155 svga_init_flush_functions(svga
);
156 svga_init_misc_functions(svga
);
157 svga_init_rasterizer_functions(svga
);
158 svga_init_sampler_functions(svga
);
159 svga_init_fs_functions(svga
);
160 svga_init_vs_functions(svga
);
161 svga_init_gs_functions(svga
);
162 svga_init_vertex_functions(svga
);
163 svga_init_constbuffer_functions(svga
);
164 svga_init_query_functions(svga
);
165 svga_init_surface_functions(svga
);
166 svga_init_stream_output_functions(svga
);
168 /* init misc state */
169 svga
->curr
.sample_mask
= ~0;
172 svga
->debug
.no_swtnl
= debug_get_option_no_swtnl();
173 svga
->debug
.force_swtnl
= debug_get_option_force_swtnl();
174 svga
->debug
.use_min_mipmap
= debug_get_option_use_min_mipmap();
175 svga
->debug
.disable_shader
= debug_get_option_disable_shader();
176 svga
->debug
.no_line_width
= debug_get_option_no_line_width();
177 svga
->debug
.force_hw_line_stipple
= debug_get_option_force_hw_line_stipple();
179 if (!(svga
->blend_object_id_bm
= util_bitmask_create()))
182 if (!(svga
->ds_object_id_bm
= util_bitmask_create()))
185 if (!(svga
->input_element_object_id_bm
= util_bitmask_create()))
188 if (!(svga
->rast_object_id_bm
= util_bitmask_create()))
191 if (!(svga
->sampler_object_id_bm
= util_bitmask_create()))
194 if (!(svga
->sampler_view_id_bm
= util_bitmask_create()))
197 if (!(svga
->shader_id_bm
= util_bitmask_create()))
200 if (!(svga
->surface_view_id_bm
= util_bitmask_create()))
203 if (!(svga
->stream_output_id_bm
= util_bitmask_create()))
206 if (!(svga
->query_id_bm
= util_bitmask_create()))
209 svga
->hwtnl
= svga_hwtnl_create(svga
);
210 if (svga
->hwtnl
== NULL
)
213 if (!svga_init_swtnl(svga
))
216 ret
= svga_emit_initial_state( svga
);
220 svga
->const0_upload
= u_upload_create(&svga
->pipe
,
221 CONST0_UPLOAD_DEFAULT_SIZE
,
222 PIPE_BIND_CONSTANT_BUFFER
,
224 if (!svga
->const0_upload
)
227 /* Avoid shortcircuiting state with initial value of zero.
229 memset(&svga
->state
.hw_clear
, 0xcd, sizeof(svga
->state
.hw_clear
));
230 memset(&svga
->state
.hw_clear
.framebuffer
, 0x0,
231 sizeof(svga
->state
.hw_clear
.framebuffer
));
233 memset(&svga
->state
.hw_draw
, 0xcd, sizeof(svga
->state
.hw_draw
));
234 memset(&svga
->state
.hw_draw
.views
, 0x0, sizeof(svga
->state
.hw_draw
.views
));
235 memset(&svga
->state
.hw_draw
.num_sampler_views
, 0,
236 sizeof(svga
->state
.hw_draw
.num_sampler_views
));
237 svga
->state
.hw_draw
.num_views
= 0;
239 /* Initialize the shader pointers */
240 svga
->state
.hw_draw
.vs
= NULL
;
241 svga
->state
.hw_draw
.gs
= NULL
;
242 svga
->state
.hw_draw
.fs
= NULL
;
243 memset(svga
->state
.hw_draw
.constbuf
, 0,
244 sizeof(svga
->state
.hw_draw
.constbuf
));
245 memset(svga
->state
.hw_draw
.default_constbuf_size
, 0,
246 sizeof(svga
->state
.hw_draw
.default_constbuf_size
));
247 memset(svga
->state
.hw_draw
.enabled_constbufs
, 0,
248 sizeof(svga
->state
.hw_draw
.enabled_constbufs
));
250 /* Create a no-operation blend state which we will bind whenever the
251 * requested blend state is impossible (e.g. due to having an integer
252 * render target attached).
254 * XXX: We will probably actually need 16 of these, one for each possible
255 * RGBA color mask (4 bits). Then, we would bind the one with a color mask
256 * matching the blend state it is replacing.
259 struct pipe_blend_state noop_tmpl
= {0};
262 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
; ++i
) {
263 // Set the color mask to all-ones. Later this may change.
264 noop_tmpl
.rt
[i
].colormask
= PIPE_MASK_RGBA
;
266 svga
->noop_blend
= svga
->pipe
.create_blend_state(&svga
->pipe
, &noop_tmpl
);
274 svga_destroy_swtnl(svga
);
276 if (svga
->const0_upload
)
277 u_upload_destroy(svga
->const0_upload
);
279 svga_hwtnl_destroy(svga
->hwtnl
);
281 svga
->swc
->destroy(svga
->swc
);
282 util_bitmask_destroy(svga
->blend_object_id_bm
);
283 util_bitmask_destroy(svga
->ds_object_id_bm
);
284 util_bitmask_destroy(svga
->input_element_object_id_bm
);
285 util_bitmask_destroy(svga
->rast_object_id_bm
);
286 util_bitmask_destroy(svga
->sampler_object_id_bm
);
287 util_bitmask_destroy(svga
->sampler_view_id_bm
);
288 util_bitmask_destroy(svga
->shader_id_bm
);
289 util_bitmask_destroy(svga
->surface_view_id_bm
);
290 util_bitmask_destroy(svga
->stream_output_id_bm
);
291 util_bitmask_destroy(svga
->query_id_bm
);
297 void svga_context_flush( struct svga_context
*svga
,
298 struct pipe_fence_handle
**pfence
)
300 struct svga_screen
*svgascreen
= svga_screen(svga
->pipe
.screen
);
301 struct pipe_fence_handle
*fence
= NULL
;
303 svga
->curr
.nr_fbs
= 0;
305 /* Ensure that texture dma uploads are processed
306 * before submitting commands.
308 svga_context_flush_buffers(svga
);
310 /* Flush pending commands to hardware:
312 svga
->swc
->flush(svga
->swc
, &fence
);
314 svga
->hud
.num_flushes
++;
316 svga_screen_cache_flush(svgascreen
, fence
);
318 /* To force the re-emission of rendertargets and texture sampler bindings on
319 * the next command buffer.
321 svga
->rebind
.flags
.rendertargets
= TRUE
;
322 svga
->rebind
.flags
.texture_samplers
= TRUE
;
324 if (svga_have_gb_objects(svga
)) {
326 svga
->rebind
.flags
.constbufs
= TRUE
;
327 svga
->rebind
.flags
.vs
= TRUE
;
328 svga
->rebind
.flags
.fs
= TRUE
;
329 svga
->rebind
.flags
.gs
= TRUE
;
331 if (svga_need_to_rebind_resources(svga
)) {
332 svga
->rebind
.flags
.query
= TRUE
;
336 if (SVGA_DEBUG
& DEBUG_SYNC
) {
338 svga
->pipe
.screen
->fence_finish( svga
->pipe
.screen
, fence
,
339 PIPE_TIMEOUT_INFINITE
);
343 svgascreen
->sws
->fence_reference(svgascreen
->sws
, pfence
, fence
);
345 svgascreen
->sws
->fence_reference(svgascreen
->sws
, &fence
, NULL
);
350 * Flush pending commands and wait for completion with a fence.
353 svga_context_finish(struct svga_context
*svga
)
355 struct pipe_screen
*screen
= svga
->pipe
.screen
;
356 struct pipe_fence_handle
*fence
= NULL
;
358 svga_context_flush(svga
, &fence
);
359 svga
->pipe
.screen
->fence_finish(screen
, fence
, PIPE_TIMEOUT_INFINITE
);
360 screen
->fence_reference(screen
, &fence
, NULL
);
365 * Emit pending drawing commands to the command buffer.
366 * If the command buffer overflows, we flush it and retry.
367 * \sa svga_hwtnl_flush()
369 void svga_hwtnl_flush_retry( struct svga_context
*svga
)
371 enum pipe_error ret
= PIPE_OK
;
373 ret
= svga_hwtnl_flush( svga
->hwtnl
);
374 if (ret
== PIPE_ERROR_OUT_OF_MEMORY
) {
375 svga_context_flush( svga
, NULL
);
376 ret
= svga_hwtnl_flush( svga
->hwtnl
);
379 assert(ret
== PIPE_OK
);
384 * Flush the primitive queue if this buffer is referred.
386 * Otherwise DMA commands on the referred buffer will be emitted too late.
388 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
389 struct pipe_resource
*buffer
)
391 if (svga_hwtnl_is_buffer_referred(svga
->hwtnl
, buffer
)) {
392 svga_hwtnl_flush_retry(svga
);
397 /* Emit all operations pending on host surfaces.
399 void svga_surfaces_flush(struct svga_context
*svga
)
401 struct svga_screen
*svgascreen
= svga_screen(svga
->pipe
.screen
);
404 /* Emit buffered drawing commands.
406 svga_hwtnl_flush_retry( svga
);
408 /* Emit back-copy from render target view to texture.
410 for (i
= 0; i
< svgascreen
->max_color_buffers
; i
++) {
411 if (svga
->curr
.framebuffer
.cbufs
[i
])
412 svga_propagate_surface(svga
, svga
->curr
.framebuffer
.cbufs
[i
]);
415 if (svga
->curr
.framebuffer
.zsbuf
)
416 svga_propagate_surface(svga
, svga
->curr
.framebuffer
.zsbuf
);
421 struct svga_winsys_context
*
422 svga_winsys_context( struct pipe_context
*pipe
)
424 return svga_context( pipe
)->swc
;