r300g: fix SIGFPE on debug builds
[mesa.git] / src / gallium / drivers / svga / svga_context.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_double_list.h"
35
36 #include "tgsi/tgsi_scan.h"
37
38
39 #define SVGA_TEX_UNITS 8
40 #define SVGA_MAX_POINTSIZE 80.0
41
42 struct draw_vertex_shader;
43 struct svga_shader_result;
44 struct SVGACmdMemory;
45 struct util_bitmask;
46 struct u_upload_mgr;
47
48
49 struct svga_shader
50 {
51 const struct tgsi_token *tokens;
52
53 struct tgsi_shader_info info;
54
55 struct svga_shader_result *results;
56
57 unsigned id;
58
59 boolean use_sm30;
60 };
61
62 struct svga_fragment_shader
63 {
64 struct svga_shader base;
65 };
66
67 struct svga_vertex_shader
68 {
69 struct svga_shader base;
70
71 struct draw_vertex_shader *draw_shader;
72 };
73
74
75 struct svga_cache_context;
76 struct svga_tracked_state;
77
78 struct svga_blend_state {
79
80 boolean need_white_fragments;
81
82 /* Should be per-render-target:
83 */
84 struct {
85 uint8_t writemask;
86
87 boolean blend_enable;
88 uint8_t srcblend;
89 uint8_t dstblend;
90 uint8_t blendeq;
91
92 boolean separate_alpha_blend_enable;
93 uint8_t srcblend_alpha;
94 uint8_t dstblend_alpha;
95 uint8_t blendeq_alpha;
96
97 } rt[1];
98 };
99
100 struct svga_depth_stencil_state {
101 unsigned zfunc:8;
102 unsigned zenable:1;
103 unsigned zwriteenable:1;
104
105 unsigned alphatestenable:1;
106 unsigned alphafunc:8;
107
108 struct {
109 unsigned enabled:1;
110 unsigned func:8;
111 unsigned fail:8;
112 unsigned zfail:8;
113 unsigned pass:8;
114 } stencil[2];
115
116 /* SVGA3D has one ref/mask/writemask triple shared between front &
117 * back face stencil. We really need two:
118 */
119 unsigned stencil_mask:8;
120 unsigned stencil_writemask:8;
121
122 float alpharef;
123 };
124
125 #define SVGA_UNFILLED_DISABLE 0
126 #define SVGA_UNFILLED_LINE 1
127 #define SVGA_UNFILLED_POINT 2
128
129 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
130 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
131 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
132
133 struct svga_rasterizer_state {
134 struct pipe_rasterizer_state templ; /* needed for draw module */
135
136 unsigned shademode:8;
137 unsigned cullmode:8;
138 unsigned scissortestenable:1;
139 unsigned multisampleantialias:1;
140 unsigned antialiasedlineenable:1;
141 unsigned lastpixel:1;
142
143 unsigned linepattern;
144
145 float slopescaledepthbias;
146 float depthbias;
147 float pointsize;
148
149 unsigned hw_unfilled:16; /* PIPE_POLYGON_MODE_x */
150
151 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
152 unsigned need_pipeline:16;
153
154 /** For debugging: */
155 const char* need_pipeline_tris_str;
156 const char* need_pipeline_lines_str;
157 const char* need_pipeline_points_str;
158 };
159
160 struct svga_sampler_state {
161 unsigned mipfilter;
162 unsigned magfilter;
163 unsigned minfilter;
164 unsigned aniso_level;
165 float lod_bias;
166 unsigned addressu;
167 unsigned addressv;
168 unsigned addressw;
169 unsigned bordercolor;
170 unsigned normalized_coords:1;
171 unsigned compare_mode:1;
172 unsigned compare_func:3;
173
174 unsigned min_lod;
175 unsigned view_min_lod;
176 unsigned view_max_lod;
177 };
178
179 struct svga_velems_state {
180 unsigned count;
181 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
182 };
183
184 /* Use to calculate differences between state emitted to hardware and
185 * current driver-calculated state.
186 */
187 struct svga_state
188 {
189 const struct svga_blend_state *blend;
190 const struct svga_depth_stencil_state *depth;
191 const struct svga_rasterizer_state *rast;
192 const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
193 const struct svga_velems_state *velems;
194
195 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
196 struct svga_fragment_shader *fs;
197 struct svga_vertex_shader *vs;
198
199 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
200 struct pipe_index_buffer ib;
201 struct pipe_resource *cb[PIPE_SHADER_TYPES];
202
203 struct pipe_framebuffer_state framebuffer;
204 float depthscale;
205
206 /* Hack to limit the number of different render targets between
207 * flushes. Helps avoid blowing out our surface cache in EXA.
208 */
209 int nr_fbs;
210
211 struct pipe_poly_stipple poly_stipple;
212 struct pipe_scissor_state scissor;
213 struct pipe_blend_color blend_color;
214 struct pipe_stencil_ref stencil_ref;
215 struct pipe_clip_state clip;
216 struct pipe_viewport_state viewport;
217
218 unsigned num_samplers;
219 unsigned num_sampler_views;
220 unsigned num_vertex_buffers;
221 unsigned reduced_prim;
222
223 struct {
224 unsigned flag_1d;
225 unsigned flag_srgb;
226 } tex_flags;
227
228 boolean any_user_vertex_buffers;
229
230 unsigned zero_stride_vertex_elements;
231 unsigned num_zero_stride_vertex_elements;
232 /* ### maybe dynamically allocate this */
233 float zero_stride_constants[PIPE_MAX_ATTRIBS*4];
234 };
235
236 #define RS_MAX 97
237 #define TS_MAX 30
238 #define CB_MAX 256
239
240 struct svga_prescale {
241 float translate[4];
242 float scale[4];
243 boolean enabled;
244 };
245
246
247 /* Updated by calling svga_update_state( SVGA_STATE_HW_VIEWPORT )
248 */
249 struct svga_hw_clear_state
250 {
251 struct {
252 unsigned x,y,w,h;
253 } viewport;
254
255 struct {
256 float zmin, zmax;
257 } depthrange;
258
259 struct pipe_framebuffer_state framebuffer;
260 struct svga_prescale prescale;
261 };
262
263 struct svga_hw_view_state
264 {
265 struct pipe_resource *texture;
266 struct svga_sampler_view *v;
267 unsigned min_lod;
268 unsigned max_lod;
269 int dirty;
270 };
271
272 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
273 */
274 struct svga_hw_draw_state
275 {
276 unsigned rs[RS_MAX];
277 unsigned ts[16][TS_MAX];
278 float cb[PIPE_SHADER_TYPES][CB_MAX][4];
279
280 struct svga_shader_result *fs;
281 struct svga_shader_result *vs;
282 struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
283
284 unsigned num_views;
285 };
286
287
288 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
289 */
290 struct svga_sw_state
291 {
292 unsigned ve_format[PIPE_MAX_ATTRIBS]; /* NEW_VELEMENT */
293
294 /* which parts we need */
295 boolean need_swvfetch;
296 boolean need_pipeline;
297 boolean need_swtnl;
298
299 /* Flag to make sure that need sw is on while
300 * updating state within a swtnl call.
301 */
302 boolean in_swtnl_draw;
303 };
304
305
306 /* Queue some state updates (like rss) and submit them to hardware in
307 * a single packet.
308 */
309 struct svga_hw_queue;
310
311 struct svga_query;
312
313 struct svga_context
314 {
315 struct pipe_context pipe;
316 struct svga_winsys_context *swc;
317
318 struct {
319 boolean no_swtnl;
320 boolean force_swtnl;
321 boolean use_min_mipmap;
322
323 /* incremented for each shader */
324 unsigned shader_id;
325
326 unsigned disable_shader;
327
328 boolean no_line_width;
329 boolean force_hw_line_stipple;
330 } debug;
331
332 struct {
333 struct draw_context *draw;
334 struct vbuf_render *backend;
335 unsigned hw_prim;
336 boolean new_vbuf;
337 boolean new_vdecl;
338 } swtnl;
339
340 /* Bitmask of used shader IDs */
341 struct util_bitmask *fs_bm;
342 struct util_bitmask *vs_bm;
343
344 struct {
345 unsigned dirty[4];
346
347 unsigned texture_timestamp;
348
349 /*
350 */
351 struct svga_sw_state sw;
352 struct svga_hw_draw_state hw_draw;
353 struct svga_hw_clear_state hw_clear;
354 } state;
355
356 struct svga_state curr; /* state from the state tracker */
357 unsigned dirty; /* statechanges since last update_state() */
358
359 struct u_upload_mgr *upload_ib;
360 struct u_upload_mgr *upload_vb;
361 struct svga_hwtnl *hwtnl;
362
363 /** The occlusion query currently in progress */
364 struct svga_query *sq;
365
366 /** List of buffers with queued transfers */
367 struct list_head dirty_buffers;
368 };
369
370 /* A flag for each state_tracker state object:
371 */
372 #define SVGA_NEW_BLEND 0x1
373 #define SVGA_NEW_DEPTH_STENCIL 0x2
374 #define SVGA_NEW_RAST 0x4
375 #define SVGA_NEW_SAMPLER 0x8
376 #define SVGA_NEW_TEXTURE 0x10
377 #define SVGA_NEW_VBUFFER 0x20
378 #define SVGA_NEW_VELEMENT 0x40
379 #define SVGA_NEW_FS 0x80
380 #define SVGA_NEW_VS 0x100
381 #define SVGA_NEW_FS_CONST_BUFFER 0x200
382 #define SVGA_NEW_VS_CONST_BUFFER 0x400
383 #define SVGA_NEW_FRAME_BUFFER 0x800
384 #define SVGA_NEW_STIPPLE 0x1000
385 #define SVGA_NEW_SCISSOR 0x2000
386 #define SVGA_NEW_BLEND_COLOR 0x4000
387 #define SVGA_NEW_CLIP 0x8000
388 #define SVGA_NEW_VIEWPORT 0x10000
389 #define SVGA_NEW_PRESCALE 0x20000
390 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
391 #define SVGA_NEW_TEXTURE_BINDING 0x80000
392 #define SVGA_NEW_NEED_PIPELINE 0x100000
393 #define SVGA_NEW_NEED_SWVFETCH 0x200000
394 #define SVGA_NEW_NEED_SWTNL 0x400000
395 #define SVGA_NEW_FS_RESULT 0x800000
396 #define SVGA_NEW_VS_RESULT 0x1000000
397 #define SVGA_NEW_ZERO_STRIDE 0x2000000
398 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
399 #define SVGA_NEW_STENCIL_REF 0x8000000
400 #define SVGA_NEW_COMMAND_BUFFER 0x10000000
401
402
403
404
405
406 /***********************************************************************
407 * svga_clear.c:
408 */
409 void svga_clear(struct pipe_context *pipe,
410 unsigned buffers,
411 const float *rgba,
412 double depth,
413 unsigned stencil);
414
415
416 /***********************************************************************
417 * svga_screen_texture.c:
418 */
419 void svga_mark_surfaces_dirty(struct svga_context *svga);
420
421
422
423
424 void svga_init_state_functions( struct svga_context *svga );
425 void svga_init_flush_functions( struct svga_context *svga );
426 void svga_init_string_functions( struct svga_context *svga );
427 void svga_init_blit_functions(struct svga_context *svga);
428
429 void svga_init_blend_functions( struct svga_context *svga );
430 void svga_init_depth_stencil_functions( struct svga_context *svga );
431 void svga_init_misc_functions( struct svga_context *svga );
432 void svga_init_rasterizer_functions( struct svga_context *svga );
433 void svga_init_sampler_functions( struct svga_context *svga );
434 void svga_init_fs_functions( struct svga_context *svga );
435 void svga_init_vs_functions( struct svga_context *svga );
436 void svga_init_vertex_functions( struct svga_context *svga );
437 void svga_init_constbuffer_functions( struct svga_context *svga );
438 void svga_init_draw_functions( struct svga_context *svga );
439 void svga_init_query_functions( struct svga_context *svga );
440 void svga_init_surface_functions(struct svga_context *svga);
441
442 void svga_cleanup_vertex_state( struct svga_context *svga );
443 void svga_cleanup_tss_binding( struct svga_context *svga );
444 void svga_cleanup_framebuffer( struct svga_context *svga );
445
446 void svga_context_flush( struct svga_context *svga,
447 struct pipe_fence_handle **pfence );
448
449 void svga_hwtnl_flush_retry( struct svga_context *svga );
450
451 struct pipe_context *
452 svga_context_create(struct pipe_screen *screen,
453 void *priv);
454
455
456 /***********************************************************************
457 * Inline conversion functions. These are better-typed than the
458 * macros used previously:
459 */
460 static INLINE struct svga_context *
461 svga_context( struct pipe_context *pipe )
462 {
463 return (struct svga_context *)pipe;
464 }
465
466
467
468 #endif