1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/u_blitter.h"
35 #include "util/list.h"
37 #include "tgsi/tgsi_scan.h"
39 #include "svga_screen.h"
40 #include "svga_state.h"
41 #include "svga_winsys.h"
42 #include "svga_hw_reg.h"
43 #include "svga3d_shaderdefs.h"
46 /** Non-GPU queries for gallium HUD */
47 /* per-frame counters */
48 #define SVGA_QUERY_NUM_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
49 #define SVGA_QUERY_NUM_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
50 #define SVGA_QUERY_NUM_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 2)
51 #define SVGA_QUERY_NUM_VALIDATIONS (PIPE_QUERY_DRIVER_SPECIFIC + 3)
52 #define SVGA_QUERY_MAP_BUFFER_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 4)
53 #define SVGA_QUERY_NUM_RESOURCES_MAPPED (PIPE_QUERY_DRIVER_SPECIFIC + 5)
54 #define SVGA_QUERY_NUM_BYTES_UPLOADED (PIPE_QUERY_DRIVER_SPECIFIC + 6)
55 #define SVGA_QUERY_COMMAND_BUFFER_SIZE (PIPE_QUERY_DRIVER_SPECIFIC + 7)
56 #define SVGA_QUERY_FLUSH_TIME (PIPE_QUERY_DRIVER_SPECIFIC + 8)
57 #define SVGA_QUERY_SURFACE_WRITE_FLUSHES (PIPE_QUERY_DRIVER_SPECIFIC + 9)
58 #define SVGA_QUERY_NUM_READBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 10)
59 #define SVGA_QUERY_NUM_RESOURCE_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 11)
60 #define SVGA_QUERY_NUM_BUFFER_UPLOADS (PIPE_QUERY_DRIVER_SPECIFIC + 12)
61 #define SVGA_QUERY_NUM_CONST_BUF_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 13)
62 #define SVGA_QUERY_NUM_CONST_UPDATES (PIPE_QUERY_DRIVER_SPECIFIC + 14)
64 /* running total counters */
65 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 15)
66 #define SVGA_QUERY_NUM_SHADERS (PIPE_QUERY_DRIVER_SPECIFIC + 16)
67 #define SVGA_QUERY_NUM_RESOURCES (PIPE_QUERY_DRIVER_SPECIFIC + 17)
68 #define SVGA_QUERY_NUM_STATE_OBJECTS (PIPE_QUERY_DRIVER_SPECIFIC + 18)
69 #define SVGA_QUERY_NUM_SURFACE_VIEWS (PIPE_QUERY_DRIVER_SPECIFIC + 19)
70 #define SVGA_QUERY_NUM_GENERATE_MIPMAP (PIPE_QUERY_DRIVER_SPECIFIC + 20)
71 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
72 #define SVGA_QUERY_MAX (PIPE_QUERY_DRIVER_SPECIFIC + 21)
75 * Maximum supported number of constant buffers per shader
77 #define SVGA_MAX_CONST_BUFS 14
80 * Maximum constant buffer size that can be set in the
81 * DXSetSingleConstantBuffer command is
82 * DX10 constant buffer element count * 4 4-bytes components
84 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
86 #define CONST0_UPLOAD_ALIGNMENT 256
88 struct draw_vertex_shader
;
89 struct draw_fragment_shader
;
90 struct svga_shader_variant
;
95 struct svga_cache_context
;
96 struct svga_tracked_state
;
98 struct svga_blend_state
{
99 unsigned need_white_fragments
:1;
100 unsigned independent_blend_enable
:1;
101 unsigned alpha_to_coverage
:1;
102 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
104 /** Per-render target state */
108 boolean blend_enable
;
113 boolean separate_alpha_blend_enable
;
114 uint8_t srcblend_alpha
;
115 uint8_t dstblend_alpha
;
116 uint8_t blendeq_alpha
;
117 } rt
[PIPE_MAX_COLOR_BUFS
];
119 SVGA3dBlendStateId id
; /**< vgpu10 */
122 struct svga_depth_stencil_state
{
125 unsigned zwriteenable
:1;
127 unsigned alphatestenable
:1;
128 unsigned alphafunc
:8;
138 /* SVGA3D has one ref/mask/writemask triple shared between front &
139 * back face stencil. We really need two:
141 unsigned stencil_mask
:8;
142 unsigned stencil_writemask
:8;
146 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
149 #define SVGA_UNFILLED_DISABLE 0
150 #define SVGA_UNFILLED_LINE 1
151 #define SVGA_UNFILLED_POINT 2
153 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
154 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
155 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
157 struct svga_rasterizer_state
{
158 struct pipe_rasterizer_state templ
; /* needed for draw module */
160 unsigned shademode
:8;
162 unsigned scissortestenable
:1;
163 unsigned multisampleantialias
:1;
164 unsigned antialiasedlineenable
:1;
165 unsigned lastpixel
:1;
166 unsigned pointsprite
:1;
168 unsigned linepattern
;
170 float slopescaledepthbias
;
175 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
177 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
178 unsigned need_pipeline
:16;
180 SVGA3dRasterizerStateId id
; /**< vgpu10 */
182 /** For debugging: */
183 const char* need_pipeline_tris_str
;
184 const char* need_pipeline_lines_str
;
185 const char* need_pipeline_points_str
;
188 struct svga_sampler_state
{
192 unsigned aniso_level
;
197 unsigned bordercolor
;
198 unsigned normalized_coords
:1;
199 unsigned compare_mode
:1;
200 unsigned compare_func
:3;
203 unsigned view_min_lod
;
204 unsigned view_max_lod
;
210 struct svga_pipe_sampler_view
212 struct pipe_sampler_view base
;
214 SVGA3dShaderResourceViewId id
;
218 static inline struct svga_pipe_sampler_view
*
219 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
221 return (struct svga_pipe_sampler_view
*) v
;
225 struct svga_velems_state
{
227 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
228 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
230 /** Bitmasks indicating which attributes need format conversion */
231 unsigned adjust_attrib_range
; /**< range adjustment */
232 unsigned attrib_is_pure_int
; /**< pure int */
233 unsigned adjust_attrib_w_1
; /**< set w = 1 */
234 unsigned adjust_attrib_itof
; /**< int->float */
235 unsigned adjust_attrib_utof
; /**< uint->float */
236 unsigned attrib_is_bgra
; /**< R / B swizzling */
237 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
238 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
239 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
241 boolean need_swvfetch
;
243 SVGA3dElementLayoutId id
; /**< VGPU10 */
246 /* Use to calculate differences between state emitted to hardware and
247 * current driver-calculated state.
251 const struct svga_blend_state
*blend
;
252 const struct svga_depth_stencil_state
*depth
;
253 const struct svga_rasterizer_state
*rast
;
254 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
255 const struct svga_velems_state
*velems
;
257 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
258 struct svga_fragment_shader
*fs
;
259 struct svga_vertex_shader
*vs
;
260 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
261 struct svga_geometry_shader
*gs
; /* derived GS */
263 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
264 struct pipe_index_buffer ib
;
265 /** Constant buffers for each shader.
266 * The size should probably always match with that of
267 * svga_shader_emitter_v10.num_shader_consts.
269 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
271 struct pipe_framebuffer_state framebuffer
;
274 /* Hack to limit the number of different render targets between
275 * flushes. Helps avoid blowing out our surface cache in EXA.
279 struct pipe_poly_stipple poly_stipple
;
280 struct pipe_scissor_state scissor
;
281 struct pipe_blend_color blend_color
;
282 struct pipe_stencil_ref stencil_ref
;
283 struct pipe_clip_state clip
;
284 struct pipe_viewport_state viewport
;
286 unsigned num_samplers
[PIPE_SHADER_TYPES
];
287 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
288 unsigned num_vertex_buffers
;
289 unsigned reduced_prim
;
294 unsigned flag_rect
; /* sampler views with rectangular texture target */
295 unsigned flag_buf
; /* sampler views with texture buffer target */
298 unsigned sample_mask
;
301 struct svga_prescale
{
308 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
310 struct svga_hw_clear_state
318 struct pipe_framebuffer_state framebuffer
;
319 struct svga_prescale prescale
;
322 struct svga_hw_view_state
324 struct pipe_resource
*texture
;
325 struct svga_sampler_view
*v
;
331 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
333 struct svga_hw_draw_state
335 unsigned rs
[SVGA3D_RS_MAX
];
336 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
337 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
339 struct svga_shader_variant
*fs
;
340 struct svga_shader_variant
*vs
;
341 struct svga_shader_variant
*gs
;
342 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
344 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
346 /* Bitmask of enabled constant bufffers */
347 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
349 /* VGPU10 HW state (used to prevent emitting redundant state) */
350 SVGA3dDepthStencilStateId depth_stencil_id
;
351 unsigned stencil_ref
;
352 SVGA3dBlendStateId blend_id
;
353 float blend_factor
[4];
354 unsigned blend_sample_mask
;
355 SVGA3dRasterizerStateId rasterizer_id
;
356 SVGA3dElementLayoutId layout_id
;
357 SVGA3dPrimitiveType topology
;
359 /** Vertex buffer state */
360 SVGA3dVertexBuffer vbuffer_attrs
[PIPE_MAX_ATTRIBS
];
361 struct pipe_resource
*vbuffers
[PIPE_MAX_ATTRIBS
];
362 unsigned num_vbuffers
;
364 struct pipe_resource
*ib
; /**< index buffer for drawing */
365 SVGA3dSurfaceFormat ib_format
;
368 unsigned num_samplers
[PIPE_SHADER_TYPES
];
369 SVGA3dSamplerId samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
371 /* used for rebinding */
372 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
373 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
377 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
381 /* which parts we need */
382 boolean need_swvfetch
;
383 boolean need_pipeline
;
386 /* Flag to make sure that need sw is on while
387 * updating state within a swtnl call.
389 boolean in_swtnl_draw
;
393 /* Queue some state updates (like rss) and submit them to hardware in
396 struct svga_hw_queue
;
399 struct svga_qmem_alloc_entry
;
403 struct pipe_context pipe
;
404 struct svga_winsys_context
*swc
;
405 struct blitter_context
*blitter
;
406 struct u_upload_mgr
*const0_upload
;
411 boolean use_min_mipmap
;
413 /* incremented for each shader */
416 unsigned disable_shader
;
418 boolean no_line_width
;
419 boolean force_hw_line_stipple
;
421 /** To report perf/conformance/etc issues to the state tracker */
422 struct pipe_debug_callback callback
;
426 struct draw_context
*draw
;
427 struct vbuf_render
*backend
;
433 /* Bitmask of blend state objects IDs */
434 struct util_bitmask
*blend_object_id_bm
;
436 /* Bitmask of depth/stencil state objects IDs */
437 struct util_bitmask
*ds_object_id_bm
;
439 /* Bitmaks of input element object IDs */
440 struct util_bitmask
*input_element_object_id_bm
;
442 /* Bitmask of rasterizer object IDs */
443 struct util_bitmask
*rast_object_id_bm
;
445 /* Bitmask of sampler state objects IDs */
446 struct util_bitmask
*sampler_object_id_bm
;
448 /* Bitmask of sampler view IDs */
449 struct util_bitmask
*sampler_view_id_bm
;
451 /* Bitmask of used shader IDs */
452 struct util_bitmask
*shader_id_bm
;
454 /* Bitmask of used surface view IDs */
455 struct util_bitmask
*surface_view_id_bm
;
457 /* Bitmask of used stream output IDs */
458 struct util_bitmask
*stream_output_id_bm
;
460 /* Bitmask of used query IDs */
461 struct util_bitmask
*query_id_bm
;
464 unsigned dirty
[SVGA_STATE_MAX
];
466 /** bitmasks of which const buffers are changed */
467 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
469 unsigned texture_timestamp
;
473 struct svga_sw_state sw
;
474 struct svga_hw_draw_state hw_draw
;
475 struct svga_hw_clear_state hw_clear
;
478 struct svga_state curr
; /* state from the state tracker */
479 unsigned dirty
; /* statechanges since last update_state() */
483 unsigned rendertargets
:1;
484 unsigned texture_samplers
:1;
485 unsigned constbufs
:1;
494 struct svga_hwtnl
*hwtnl
;
496 /** Queries states */
497 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
498 unsigned gb_query_len
; /**< gb query object size */
499 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
500 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
501 /**< query mem block mapping */
502 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
504 /** List of buffers with queued transfers */
505 struct list_head dirty_buffers
;
507 /** performance / info queries for HUD */
509 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
510 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
511 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
512 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
513 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
514 uint64_t num_resources_mapped
; /**< SVGA_QUERY_NUM_RESOURCES_MAPPED */
515 uint64_t command_buffer_size
; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
516 uint64_t flush_time
; /**< SVGA_QUERY_FLUSH_TIME */
517 uint64_t surface_write_flushes
; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
518 uint64_t num_readbacks
; /**< SVGA_QUERY_NUM_READBACKS */
519 uint64_t num_resource_updates
; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
520 uint64_t num_buffer_uploads
; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
521 uint64_t num_const_buf_updates
; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
522 uint64_t num_const_updates
; /**< SVGA_QUERY_NUM_CONST_UPDATES */
523 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
525 /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
526 uint64_t num_blend_objects
;
527 uint64_t num_depthstencil_objects
;
528 uint64_t num_rasterizer_objects
;
529 uint64_t num_sampler_objects
;
530 uint64_t num_samplerview_objects
;
531 uint64_t num_vertexelement_objects
;
533 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
534 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
535 uint64_t num_generate_mipmap
; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
538 /** The currently bound stream output targets */
539 unsigned num_so_targets
;
540 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
541 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
542 struct svga_stream_output
*current_so
;
544 /** A blend state with blending disabled, for falling back to when blending
545 * is illegal (e.g. an integer texture is bound)
547 struct svga_blend_state
*noop_blend
;
550 struct pipe_resource
*texture
;
551 struct svga_pipe_sampler_view
*sampler_view
;
555 /** Alternate rasterizer states created for point sprite */
556 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
559 /* A flag for each state_tracker state object:
561 #define SVGA_NEW_BLEND 0x1
562 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
563 #define SVGA_NEW_RAST 0x4
564 #define SVGA_NEW_SAMPLER 0x8
565 #define SVGA_NEW_TEXTURE 0x10
566 #define SVGA_NEW_VBUFFER 0x20
567 #define SVGA_NEW_VELEMENT 0x40
568 #define SVGA_NEW_FS 0x80
569 #define SVGA_NEW_VS 0x100
570 #define SVGA_NEW_FS_CONST_BUFFER 0x200
571 #define SVGA_NEW_VS_CONST_BUFFER 0x400
572 #define SVGA_NEW_FRAME_BUFFER 0x800
573 #define SVGA_NEW_STIPPLE 0x1000
574 #define SVGA_NEW_SCISSOR 0x2000
575 #define SVGA_NEW_BLEND_COLOR 0x4000
576 #define SVGA_NEW_CLIP 0x8000
577 #define SVGA_NEW_VIEWPORT 0x10000
578 #define SVGA_NEW_PRESCALE 0x20000
579 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
580 #define SVGA_NEW_TEXTURE_BINDING 0x80000
581 #define SVGA_NEW_NEED_PIPELINE 0x100000
582 #define SVGA_NEW_NEED_SWVFETCH 0x200000
583 #define SVGA_NEW_NEED_SWTNL 0x400000
584 #define SVGA_NEW_FS_VARIANT 0x800000
585 #define SVGA_NEW_VS_VARIANT 0x1000000
586 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
587 #define SVGA_NEW_STENCIL_REF 0x8000000
588 #define SVGA_NEW_GS 0x10000000
589 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
590 #define SVGA_NEW_GS_VARIANT 0x40000000
591 #define SVGA_NEW_TEXTURE_CONSTS 0x80000000
596 /***********************************************************************
599 void svga_clear(struct pipe_context
*pipe
,
601 const union pipe_color_union
*color
,
606 /***********************************************************************
607 * svga_screen_texture.c:
609 void svga_mark_surfaces_dirty(struct svga_context
*svga
);
614 void svga_init_state_functions( struct svga_context
*svga
);
615 void svga_init_flush_functions( struct svga_context
*svga
);
616 void svga_init_string_functions( struct svga_context
*svga
);
617 void svga_init_blit_functions(struct svga_context
*svga
);
619 void svga_init_blend_functions( struct svga_context
*svga
);
620 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
621 void svga_init_misc_functions( struct svga_context
*svga
);
622 void svga_init_rasterizer_functions( struct svga_context
*svga
);
623 void svga_init_sampler_functions( struct svga_context
*svga
);
624 void svga_init_fs_functions( struct svga_context
*svga
);
625 void svga_init_vs_functions( struct svga_context
*svga
);
626 void svga_init_gs_functions( struct svga_context
*svga
);
627 void svga_init_vertex_functions( struct svga_context
*svga
);
628 void svga_init_constbuffer_functions( struct svga_context
*svga
);
629 void svga_init_draw_functions( struct svga_context
*svga
);
630 void svga_init_query_functions( struct svga_context
*svga
);
631 void svga_init_surface_functions(struct svga_context
*svga
);
632 void svga_init_stream_output_functions( struct svga_context
*svga
);
634 void svga_cleanup_vertex_state( struct svga_context
*svga
);
635 void svga_cleanup_tss_binding( struct svga_context
*svga
);
636 void svga_cleanup_framebuffer( struct svga_context
*svga
);
638 void svga_context_flush( struct svga_context
*svga
,
639 struct pipe_fence_handle
**pfence
);
641 void svga_context_finish(struct svga_context
*svga
);
643 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
644 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
645 struct pipe_resource
*buffer
);
647 void svga_surfaces_flush(struct svga_context
*svga
);
649 struct pipe_context
*
650 svga_context_create(struct pipe_screen
*screen
,
651 void *priv
, unsigned flags
);
654 /***********************************************************************
655 * Inline conversion functions. These are better-typed than the
656 * macros used previously:
658 static inline struct svga_context
*
659 svga_context( struct pipe_context
*pipe
)
661 return (struct svga_context
*)pipe
;
665 static inline boolean
666 svga_have_gb_objects(const struct svga_context
*svga
)
668 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
671 static inline boolean
672 svga_have_gb_dma(const struct svga_context
*svga
)
674 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
677 static inline boolean
678 svga_have_vgpu10(const struct svga_context
*svga
)
680 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
683 static inline boolean
684 svga_need_to_rebind_resources(const struct svga_context
*svga
)
686 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
689 static inline boolean
690 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
692 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;