517102d604164be88d3fdedf701ca19c0c6c8ec8
[mesa.git] / src / gallium / drivers / svga / svga_context.h
1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_blitter.h"
35 #include "util/u_double_list.h"
36
37 #include "tgsi/tgsi_scan.h"
38
39 #include "svga_state.h"
40 #include "svga_tgsi.h"
41 #include "svga_hw_reg.h"
42 #include "svga3d_shaderdefs.h"
43
44
45 /** Non-GPU queries for gallium HUD */
46 #define SVGA_QUERY_DRAW_CALLS (PIPE_QUERY_DRIVER_SPECIFIC + 0)
47 #define SVGA_QUERY_FALLBACKS (PIPE_QUERY_DRIVER_SPECIFIC + 1)
48 #define SVGA_QUERY_MEMORY_USED (PIPE_QUERY_DRIVER_SPECIFIC + 2)
49
50
51 struct draw_vertex_shader;
52 struct draw_fragment_shader;
53 struct svga_shader_result;
54 struct SVGACmdMemory;
55 struct util_bitmask;
56 struct u_upload_mgr;
57
58
59 struct svga_shader
60 {
61 const struct tgsi_token *tokens;
62
63 struct tgsi_shader_info info;
64
65 struct svga_shader_result *results;
66
67 unsigned id; /**< for debugging only */
68 };
69
70 struct svga_fragment_shader
71 {
72 struct svga_shader base;
73
74 struct draw_fragment_shader *draw_shader;
75
76 /** Mask of which generic varying variables are read by this shader */
77 unsigned generic_inputs;
78 /** Table mapping original TGSI generic indexes to low integers */
79 int8_t generic_remap_table[MAX_GENERIC_VARYING];
80 };
81
82 struct svga_vertex_shader
83 {
84 struct svga_shader base;
85
86 struct draw_vertex_shader *draw_shader;
87 };
88
89
90 struct svga_cache_context;
91 struct svga_tracked_state;
92
93 struct svga_blend_state {
94
95 boolean need_white_fragments;
96
97 /* Should be per-render-target:
98 */
99 struct {
100 uint8_t writemask;
101
102 boolean blend_enable;
103 uint8_t srcblend;
104 uint8_t dstblend;
105 uint8_t blendeq;
106
107 boolean separate_alpha_blend_enable;
108 uint8_t srcblend_alpha;
109 uint8_t dstblend_alpha;
110 uint8_t blendeq_alpha;
111
112 } rt[1];
113 };
114
115 struct svga_depth_stencil_state {
116 unsigned zfunc:8;
117 unsigned zenable:1;
118 unsigned zwriteenable:1;
119
120 unsigned alphatestenable:1;
121 unsigned alphafunc:8;
122
123 struct {
124 unsigned enabled:1;
125 unsigned func:8;
126 unsigned fail:8;
127 unsigned zfail:8;
128 unsigned pass:8;
129 } stencil[2];
130
131 /* SVGA3D has one ref/mask/writemask triple shared between front &
132 * back face stencil. We really need two:
133 */
134 unsigned stencil_mask:8;
135 unsigned stencil_writemask:8;
136
137 float alpharef;
138 };
139
140 #define SVGA_UNFILLED_DISABLE 0
141 #define SVGA_UNFILLED_LINE 1
142 #define SVGA_UNFILLED_POINT 2
143
144 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
145 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
146 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
147
148 struct svga_rasterizer_state {
149 struct pipe_rasterizer_state templ; /* needed for draw module */
150
151 unsigned shademode:8;
152 unsigned cullmode:8;
153 unsigned scissortestenable:1;
154 unsigned multisampleantialias:1;
155 unsigned antialiasedlineenable:1;
156 unsigned lastpixel:1;
157 unsigned pointsprite:1;
158
159 unsigned linepattern;
160
161 float slopescaledepthbias;
162 float depthbias;
163 float pointsize;
164
165 unsigned hw_unfilled:16; /* PIPE_POLYGON_MODE_x */
166
167 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
168 unsigned need_pipeline:16;
169
170 /** For debugging: */
171 const char* need_pipeline_tris_str;
172 const char* need_pipeline_lines_str;
173 const char* need_pipeline_points_str;
174 };
175
176 struct svga_sampler_state {
177 unsigned mipfilter;
178 unsigned magfilter;
179 unsigned minfilter;
180 unsigned aniso_level;
181 float lod_bias;
182 unsigned addressu;
183 unsigned addressv;
184 unsigned addressw;
185 unsigned bordercolor;
186 unsigned normalized_coords:1;
187 unsigned compare_mode:1;
188 unsigned compare_func:3;
189
190 unsigned min_lod;
191 unsigned view_min_lod;
192 unsigned view_max_lod;
193 };
194
195 struct svga_velems_state {
196 unsigned count;
197 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
198 };
199
200 /* Use to calculate differences between state emitted to hardware and
201 * current driver-calculated state.
202 */
203 struct svga_state
204 {
205 const struct svga_blend_state *blend;
206 const struct svga_depth_stencil_state *depth;
207 const struct svga_rasterizer_state *rast;
208 const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
209 const struct svga_velems_state *velems;
210
211 struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
212 struct svga_fragment_shader *fs;
213 struct svga_vertex_shader *vs;
214
215 struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
216 struct pipe_index_buffer ib;
217 struct pipe_resource *cb[PIPE_SHADER_TYPES];
218
219 struct pipe_framebuffer_state framebuffer;
220 float depthscale;
221
222 /* Hack to limit the number of different render targets between
223 * flushes. Helps avoid blowing out our surface cache in EXA.
224 */
225 int nr_fbs;
226
227 struct pipe_poly_stipple poly_stipple;
228 struct pipe_scissor_state scissor;
229 struct pipe_blend_color blend_color;
230 struct pipe_stencil_ref stencil_ref;
231 struct pipe_clip_state clip;
232 struct pipe_viewport_state viewport;
233
234 unsigned num_samplers;
235 unsigned num_sampler_views;
236 unsigned num_vertex_buffers;
237 unsigned reduced_prim;
238
239 struct {
240 unsigned flag_1d;
241 unsigned flag_srgb;
242 } tex_flags;
243 };
244
245 struct svga_prescale {
246 float translate[4];
247 float scale[4];
248 boolean enabled;
249 };
250
251
252 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
253 */
254 struct svga_hw_clear_state
255 {
256 struct {
257 unsigned x,y,w,h;
258 } viewport;
259
260 struct {
261 float zmin, zmax;
262 } depthrange;
263
264 struct pipe_framebuffer_state framebuffer;
265 struct svga_prescale prescale;
266 };
267
268 struct svga_hw_view_state
269 {
270 struct pipe_resource *texture;
271 struct svga_sampler_view *v;
272 unsigned min_lod;
273 unsigned max_lod;
274 int dirty;
275 };
276
277 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
278 */
279 struct svga_hw_draw_state
280 {
281 unsigned rs[SVGA3D_RS_MAX];
282 unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
283 float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
284
285 struct svga_shader_result *fs;
286 struct svga_shader_result *vs;
287 struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
288
289 unsigned num_views;
290 };
291
292
293 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
294 */
295 struct svga_sw_state
296 {
297 unsigned ve_format[PIPE_MAX_ATTRIBS]; /* NEW_VELEMENT */
298
299 /* which parts we need */
300 boolean need_swvfetch;
301 boolean need_pipeline;
302 boolean need_swtnl;
303
304 /* Flag to make sure that need sw is on while
305 * updating state within a swtnl call.
306 */
307 boolean in_swtnl_draw;
308 };
309
310
311 /* Queue some state updates (like rss) and submit them to hardware in
312 * a single packet.
313 */
314 struct svga_hw_queue;
315
316 struct svga_query;
317
318 struct svga_context
319 {
320 struct pipe_context pipe;
321 struct svga_winsys_context *swc;
322 struct blitter_context *blitter;
323
324 struct {
325 boolean no_swtnl;
326 boolean force_swtnl;
327 boolean use_min_mipmap;
328
329 /* incremented for each shader */
330 unsigned shader_id;
331
332 unsigned disable_shader;
333
334 boolean no_line_width;
335 boolean force_hw_line_stipple;
336 } debug;
337
338 struct {
339 struct draw_context *draw;
340 struct vbuf_render *backend;
341 unsigned hw_prim;
342 boolean new_vbuf;
343 boolean new_vdecl;
344 } swtnl;
345
346 /* Bitmask of used shader IDs */
347 struct util_bitmask *fs_bm;
348 struct util_bitmask *vs_bm;
349
350 struct {
351 unsigned dirty[SVGA_STATE_MAX];
352
353 unsigned texture_timestamp;
354
355 /*
356 */
357 struct svga_sw_state sw;
358 struct svga_hw_draw_state hw_draw;
359 struct svga_hw_clear_state hw_clear;
360 } state;
361
362 struct svga_state curr; /* state from the state tracker */
363 unsigned dirty; /* statechanges since last update_state() */
364
365 struct {
366 unsigned rendertargets:1;
367 unsigned texture_samplers:1;
368 } rebind;
369
370 struct u_upload_mgr *upload_ib;
371 struct u_upload_mgr *upload_vb;
372 struct svga_hwtnl *hwtnl;
373
374 /** The occlusion query currently in progress */
375 struct svga_query *sq;
376
377 /** List of buffers with queued transfers */
378 struct list_head dirty_buffers;
379
380 /** performance / info queries */
381 uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */
382 uint64_t num_fallbacks; /**< SVGA_QUERY_FALLBACKS */
383 };
384
385 /* A flag for each state_tracker state object:
386 */
387 #define SVGA_NEW_BLEND 0x1
388 #define SVGA_NEW_DEPTH_STENCIL 0x2
389 #define SVGA_NEW_RAST 0x4
390 #define SVGA_NEW_SAMPLER 0x8
391 #define SVGA_NEW_TEXTURE 0x10
392 #define SVGA_NEW_VBUFFER 0x20
393 #define SVGA_NEW_VELEMENT 0x40
394 #define SVGA_NEW_FS 0x80
395 #define SVGA_NEW_VS 0x100
396 #define SVGA_NEW_FS_CONST_BUFFER 0x200
397 #define SVGA_NEW_VS_CONST_BUFFER 0x400
398 #define SVGA_NEW_FRAME_BUFFER 0x800
399 #define SVGA_NEW_STIPPLE 0x1000
400 #define SVGA_NEW_SCISSOR 0x2000
401 #define SVGA_NEW_BLEND_COLOR 0x4000
402 #define SVGA_NEW_CLIP 0x8000
403 #define SVGA_NEW_VIEWPORT 0x10000
404 #define SVGA_NEW_PRESCALE 0x20000
405 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
406 #define SVGA_NEW_TEXTURE_BINDING 0x80000
407 #define SVGA_NEW_NEED_PIPELINE 0x100000
408 #define SVGA_NEW_NEED_SWVFETCH 0x200000
409 #define SVGA_NEW_NEED_SWTNL 0x400000
410 #define SVGA_NEW_FS_RESULT 0x800000
411 #define SVGA_NEW_VS_RESULT 0x1000000
412 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
413 #define SVGA_NEW_STENCIL_REF 0x8000000
414
415
416
417
418
419 /***********************************************************************
420 * svga_clear.c:
421 */
422 void svga_clear(struct pipe_context *pipe,
423 unsigned buffers,
424 const union pipe_color_union *color,
425 double depth,
426 unsigned stencil);
427
428
429 /***********************************************************************
430 * svga_screen_texture.c:
431 */
432 void svga_mark_surfaces_dirty(struct svga_context *svga);
433
434
435
436
437 void svga_init_state_functions( struct svga_context *svga );
438 void svga_init_flush_functions( struct svga_context *svga );
439 void svga_init_string_functions( struct svga_context *svga );
440 void svga_init_blit_functions(struct svga_context *svga);
441
442 void svga_init_blend_functions( struct svga_context *svga );
443 void svga_init_depth_stencil_functions( struct svga_context *svga );
444 void svga_init_misc_functions( struct svga_context *svga );
445 void svga_init_rasterizer_functions( struct svga_context *svga );
446 void svga_init_sampler_functions( struct svga_context *svga );
447 void svga_init_fs_functions( struct svga_context *svga );
448 void svga_init_vs_functions( struct svga_context *svga );
449 void svga_init_vertex_functions( struct svga_context *svga );
450 void svga_init_constbuffer_functions( struct svga_context *svga );
451 void svga_init_draw_functions( struct svga_context *svga );
452 void svga_init_query_functions( struct svga_context *svga );
453 void svga_init_surface_functions(struct svga_context *svga);
454
455 void svga_cleanup_vertex_state( struct svga_context *svga );
456 void svga_cleanup_tss_binding( struct svga_context *svga );
457 void svga_cleanup_framebuffer( struct svga_context *svga );
458
459 void svga_context_flush( struct svga_context *svga,
460 struct pipe_fence_handle **pfence );
461
462 void svga_hwtnl_flush_retry( struct svga_context *svga );
463 void svga_hwtnl_flush_buffer( struct svga_context *svga,
464 struct pipe_resource *buffer );
465
466 void svga_surfaces_flush(struct svga_context *svga);
467
468 struct pipe_context *
469 svga_context_create(struct pipe_screen *screen,
470 void *priv);
471
472
473 /***********************************************************************
474 * Inline conversion functions. These are better-typed than the
475 * macros used previously:
476 */
477 static INLINE struct svga_context *
478 svga_context( struct pipe_context *pipe )
479 {
480 return (struct svga_context *)pipe;
481 }
482
483
484
485 #endif