1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
34 #include "util/os_time.h"
36 #include "util/u_blitter.h"
37 #include "util/list.h"
39 #include "tgsi/tgsi_scan.h"
41 #include "svga_screen.h"
42 #include "svga_state.h"
43 #include "svga_winsys.h"
44 #include "svga_hw_reg.h"
45 #include "svga3d_shaderdefs.h"
48 /** Non-GPU queries for gallium HUD */
50 /* per-frame counters */
51 SVGA_QUERY_NUM_DRAW_CALLS
= PIPE_QUERY_DRIVER_SPECIFIC
,
52 SVGA_QUERY_NUM_FALLBACKS
,
53 SVGA_QUERY_NUM_FLUSHES
,
54 SVGA_QUERY_NUM_VALIDATIONS
,
55 SVGA_QUERY_MAP_BUFFER_TIME
,
56 SVGA_QUERY_NUM_BUFFERS_MAPPED
,
57 SVGA_QUERY_NUM_TEXTURES_MAPPED
,
58 SVGA_QUERY_NUM_BYTES_UPLOADED
,
59 SVGA_QUERY_COMMAND_BUFFER_SIZE
,
60 SVGA_QUERY_FLUSH_TIME
,
61 SVGA_QUERY_SURFACE_WRITE_FLUSHES
,
62 SVGA_QUERY_NUM_READBACKS
,
63 SVGA_QUERY_NUM_RESOURCE_UPDATES
,
64 SVGA_QUERY_NUM_BUFFER_UPLOADS
,
65 SVGA_QUERY_NUM_CONST_BUF_UPDATES
,
66 SVGA_QUERY_NUM_CONST_UPDATES
,
68 /* running total counters */
69 SVGA_QUERY_MEMORY_USED
,
70 SVGA_QUERY_NUM_SHADERS
,
71 SVGA_QUERY_NUM_RESOURCES
,
72 SVGA_QUERY_NUM_STATE_OBJECTS
,
73 SVGA_QUERY_NUM_SURFACE_VIEWS
,
74 SVGA_QUERY_NUM_GENERATE_MIPMAP
,
75 SVGA_QUERY_NUM_FAILED_ALLOCATIONS
,
76 SVGA_QUERY_NUM_COMMANDS_PER_DRAW
,
78 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
83 * Maximum supported number of constant buffers per shader
85 #define SVGA_MAX_CONST_BUFS 14
88 * Maximum constant buffer size that can be set in the
89 * DXSetSingleConstantBuffer command is
90 * DX10 constant buffer element count * 4 4-bytes components
92 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
94 #define CONST0_UPLOAD_ALIGNMENT 256
96 struct draw_vertex_shader
;
97 struct draw_fragment_shader
;
98 struct svga_shader_variant
;
103 struct svga_cache_context
;
104 struct svga_tracked_state
;
106 struct svga_blend_state
{
107 unsigned need_white_fragments
:1;
108 unsigned independent_blend_enable
:1;
109 unsigned alpha_to_coverage
:1;
110 unsigned alpha_to_one
:1;
111 unsigned blend_color_alpha
:1; /**< set blend color to alpha value */
113 /** Per-render target state */
117 boolean blend_enable
;
122 boolean separate_alpha_blend_enable
;
123 uint8_t srcblend_alpha
;
124 uint8_t dstblend_alpha
;
125 uint8_t blendeq_alpha
;
126 } rt
[PIPE_MAX_COLOR_BUFS
];
128 SVGA3dBlendStateId id
; /**< vgpu10 */
131 struct svga_depth_stencil_state
{
134 unsigned zwriteenable
:1;
136 unsigned alphatestenable
:1;
137 unsigned alphafunc
:8;
147 /* SVGA3D has one ref/mask/writemask triple shared between front &
148 * back face stencil. We really need two:
150 unsigned stencil_mask
:8;
151 unsigned stencil_writemask
:8;
155 SVGA3dDepthStencilStateId id
; /**< vgpu10 */
158 #define SVGA_UNFILLED_DISABLE 0
159 #define SVGA_UNFILLED_LINE 1
160 #define SVGA_UNFILLED_POINT 2
162 #define SVGA_PIPELINE_FLAG_POINTS (1<<PIPE_PRIM_POINTS)
163 #define SVGA_PIPELINE_FLAG_LINES (1<<PIPE_PRIM_LINES)
164 #define SVGA_PIPELINE_FLAG_TRIS (1<<PIPE_PRIM_TRIANGLES)
166 struct svga_rasterizer_state
{
167 struct pipe_rasterizer_state templ
; /* needed for draw module */
169 unsigned shademode
:8;
171 unsigned scissortestenable
:1;
172 unsigned multisampleantialias
:1;
173 unsigned antialiasedlineenable
:1;
174 unsigned lastpixel
:1;
175 unsigned pointsprite
:1;
177 unsigned linepattern
;
179 float slopescaledepthbias
;
184 unsigned hw_fillmode
:2; /* PIPE_POLYGON_MODE_x */
186 /** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
187 unsigned need_pipeline
:16;
189 SVGA3dRasterizerStateId id
; /**< vgpu10 */
191 /** For debugging: */
192 const char* need_pipeline_tris_str
;
193 const char* need_pipeline_lines_str
;
194 const char* need_pipeline_points_str
;
197 struct svga_sampler_state
{
201 unsigned aniso_level
;
206 unsigned bordercolor
;
207 unsigned normalized_coords
:1;
208 unsigned compare_mode
:1;
209 unsigned compare_func
:3;
212 unsigned view_min_lod
;
213 unsigned view_max_lod
;
215 SVGA3dSamplerId id
[2];
219 struct svga_pipe_sampler_view
221 struct pipe_sampler_view base
;
223 SVGA3dShaderResourceViewId id
;
227 static inline struct svga_pipe_sampler_view
*
228 svga_pipe_sampler_view(struct pipe_sampler_view
*v
)
230 return (struct svga_pipe_sampler_view
*) v
;
234 struct svga_velems_state
{
236 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
237 SVGA3dDeclType decl_type
[PIPE_MAX_ATTRIBS
]; /**< vertex attrib formats */
239 /** Bitmasks indicating which attributes need format conversion */
240 unsigned adjust_attrib_range
; /**< range adjustment */
241 unsigned attrib_is_pure_int
; /**< pure int */
242 unsigned adjust_attrib_w_1
; /**< set w = 1 */
243 unsigned adjust_attrib_itof
; /**< int->float */
244 unsigned adjust_attrib_utof
; /**< uint->float */
245 unsigned attrib_is_bgra
; /**< R / B swizzling */
246 unsigned attrib_puint_to_snorm
; /**< 10_10_10_2 packed uint -> snorm */
247 unsigned attrib_puint_to_uscaled
; /**< 10_10_10_2 packed uint -> uscaled */
248 unsigned attrib_puint_to_sscaled
; /**< 10_10_10_2 packed uint -> sscaled */
250 boolean need_swvfetch
;
252 SVGA3dElementLayoutId id
; /**< VGPU10 */
256 /* Use to calculate differences between state emitted to hardware and
257 * current driver-calculated state.
261 const struct svga_blend_state
*blend
;
262 const struct svga_depth_stencil_state
*depth
;
263 const struct svga_rasterizer_state
*rast
;
264 const struct svga_sampler_state
*sampler
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
265 const struct svga_velems_state
*velems
;
267 struct pipe_sampler_view
*sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
]; /* or texture ID's? */
268 struct svga_fragment_shader
*fs
;
269 struct svga_vertex_shader
*vs
;
270 struct svga_geometry_shader
*user_gs
; /* user-specified GS */
271 struct svga_geometry_shader
*gs
; /* derived GS */
273 struct pipe_vertex_buffer vb
[PIPE_MAX_ATTRIBS
];
274 /** Constant buffers for each shader.
275 * The size should probably always match with that of
276 * svga_shader_emitter_v10.num_shader_consts.
278 struct pipe_constant_buffer constbufs
[PIPE_SHADER_TYPES
][SVGA_MAX_CONST_BUFS
];
280 struct pipe_framebuffer_state framebuffer
;
283 /* Hack to limit the number of different render targets between
284 * flushes. Helps avoid blowing out our surface cache in EXA.
288 struct pipe_poly_stipple poly_stipple
;
289 struct pipe_scissor_state scissor
;
290 struct pipe_blend_color blend_color
;
291 struct pipe_stencil_ref stencil_ref
;
292 struct pipe_clip_state clip
;
293 struct pipe_viewport_state viewport
;
295 unsigned num_samplers
[PIPE_SHADER_TYPES
];
296 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
297 unsigned num_vertex_buffers
;
298 enum pipe_prim_type reduced_prim
;
303 unsigned flag_rect
; /* sampler views with rectangular texture target */
304 unsigned flag_buf
; /* sampler views with texture buffer target */
307 unsigned sample_mask
;
310 struct svga_prescale
{
317 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
319 struct svga_hw_clear_state
327 struct pipe_framebuffer_state framebuffer
;
328 struct svga_prescale prescale
;
331 unsigned num_rendertargets
;
332 struct pipe_surface
*rtv
[SVGA3D_MAX_RENDER_TARGETS
];
333 struct pipe_surface
*dsv
;
336 struct svga_hw_view_state
338 struct pipe_resource
*texture
;
339 struct svga_sampler_view
*v
;
345 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
347 struct svga_hw_draw_state
349 /** VGPU9 rasterization state */
350 unsigned rs
[SVGA3D_RS_MAX
];
351 /** VGPU9 texture sampler and bindings state */
352 unsigned ts
[SVGA3D_PIXEL_SAMPLERREG_MAX
][SVGA3D_TS_MAX
];
354 /** VGPU9 texture views */
356 unsigned num_backed_views
; /* views with backing copy of texture */
357 struct svga_hw_view_state views
[PIPE_MAX_SAMPLERS
];
359 /** VGPU9 constant buffer values */
360 float cb
[PIPE_SHADER_TYPES
][SVGA3D_CONSTREG_MAX
][4];
362 /** Currently bound shaders */
363 struct svga_shader_variant
*fs
;
364 struct svga_shader_variant
*vs
;
365 struct svga_shader_variant
*gs
;
367 /** Currently bound constant buffer, per shader stage */
368 struct pipe_resource
*constbuf
[PIPE_SHADER_TYPES
];
370 /** Bitmask of enabled constant buffers */
371 unsigned enabled_constbufs
[PIPE_SHADER_TYPES
];
374 * These are used to reduce the number of times we call u_upload_unmap()
375 * while updating the zero-th/default VGPU10 constant buffer.
377 struct pipe_resource
*const0_buffer
;
378 struct svga_winsys_surface
*const0_handle
;
380 /** VGPU10 HW state (used to prevent emitting redundant state) */
381 SVGA3dDepthStencilStateId depth_stencil_id
;
382 unsigned stencil_ref
;
383 SVGA3dBlendStateId blend_id
;
384 float blend_factor
[4];
385 unsigned blend_sample_mask
;
386 SVGA3dRasterizerStateId rasterizer_id
;
387 SVGA3dElementLayoutId layout_id
;
388 SVGA3dPrimitiveType topology
;
390 /** Vertex buffer state */
391 SVGA3dVertexBuffer vbuffer_attrs
[PIPE_MAX_ATTRIBS
];
392 struct pipe_resource
*vbuffers
[PIPE_MAX_ATTRIBS
];
393 unsigned num_vbuffers
;
395 struct pipe_resource
*ib
; /**< index buffer for drawing */
396 SVGA3dSurfaceFormat ib_format
;
399 unsigned num_samplers
[PIPE_SHADER_TYPES
];
400 SVGA3dSamplerId samplers
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
402 unsigned num_sampler_views
[PIPE_SHADER_TYPES
];
403 struct pipe_sampler_view
404 *sampler_views
[PIPE_SHADER_TYPES
][PIPE_MAX_SAMPLERS
];
406 /* used for rebinding */
407 unsigned default_constbuf_size
[PIPE_SHADER_TYPES
];
409 boolean rasterizer_discard
; /* set if rasterization is disabled */
410 boolean has_backed_views
; /* set if any of the rtv/dsv is a backed surface view */
414 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
418 /* which parts we need */
419 boolean need_swvfetch
;
420 boolean need_pipeline
;
423 /* Flag to make sure that need sw is on while
424 * updating state within a swtnl call.
426 boolean in_swtnl_draw
;
430 /* Queue some state updates (like rss) and submit them to hardware in
433 struct svga_hw_queue
;
436 struct svga_qmem_alloc_entry
;
440 struct pipe_context pipe
;
441 struct svga_winsys_context
*swc
;
442 struct blitter_context
*blitter
;
443 struct u_upload_mgr
*const0_upload
;
444 struct u_upload_mgr
*tex_upload
;
449 boolean use_min_mipmap
;
451 /* incremented for each shader */
454 boolean no_line_width
;
455 boolean force_hw_line_stipple
;
457 /** To report perf/conformance/etc issues to the state tracker */
458 struct pipe_debug_callback callback
;
462 struct draw_context
*draw
;
463 struct vbuf_render
*backend
;
469 /* Bitmask of blend state objects IDs */
470 struct util_bitmask
*blend_object_id_bm
;
472 /* Bitmask of depth/stencil state objects IDs */
473 struct util_bitmask
*ds_object_id_bm
;
475 /* Bitmaks of input element object IDs */
476 struct util_bitmask
*input_element_object_id_bm
;
478 /* Bitmask of rasterizer object IDs */
479 struct util_bitmask
*rast_object_id_bm
;
481 /* Bitmask of sampler state objects IDs */
482 struct util_bitmask
*sampler_object_id_bm
;
484 /* Bitmask of sampler view IDs */
485 struct util_bitmask
*sampler_view_id_bm
;
487 /* Bitmask of used shader IDs */
488 struct util_bitmask
*shader_id_bm
;
490 /* Bitmask of used surface view IDs */
491 struct util_bitmask
*surface_view_id_bm
;
493 /* Bitmask of used stream output IDs */
494 struct util_bitmask
*stream_output_id_bm
;
496 /* Bitmask of used query IDs */
497 struct util_bitmask
*query_id_bm
;
500 unsigned dirty
[SVGA_STATE_MAX
];
502 /** bitmasks of which const buffers are changed */
503 unsigned dirty_constbufs
[PIPE_SHADER_TYPES
];
505 unsigned texture_timestamp
;
507 struct svga_sw_state sw
;
508 struct svga_hw_draw_state hw_draw
;
509 struct svga_hw_clear_state hw_clear
;
512 struct svga_state curr
; /* state from the state tracker */
513 unsigned dirty
; /* statechanges since last update_state() */
517 unsigned rendertargets
:1;
518 unsigned texture_samplers
:1;
519 unsigned constbufs
:1;
528 struct svga_hwtnl
*hwtnl
;
530 /** Queries states */
531 struct svga_winsys_gb_query
*gb_query
; /**< gb query object, one per context */
532 unsigned gb_query_len
; /**< gb query object size */
533 struct util_bitmask
*gb_query_alloc_mask
; /**< gb query object allocation mask */
534 struct svga_qmem_alloc_entry
*gb_query_map
[SVGA_QUERY_MAX
];
535 /**< query mem block mapping */
536 struct svga_query
*sq
[SVGA_QUERY_MAX
]; /**< queries currently in progress */
538 /** List of buffers with queued transfers */
539 struct list_head dirty_buffers
;
541 /** performance / info queries for HUD */
543 uint64_t num_draw_calls
; /**< SVGA_QUERY_DRAW_CALLS */
544 uint64_t num_fallbacks
; /**< SVGA_QUERY_NUM_FALLBACKS */
545 uint64_t num_flushes
; /**< SVGA_QUERY_NUM_FLUSHES */
546 uint64_t num_validations
; /**< SVGA_QUERY_NUM_VALIDATIONS */
547 uint64_t map_buffer_time
; /**< SVGA_QUERY_MAP_BUFFER_TIME */
548 uint64_t num_buffers_mapped
; /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
549 uint64_t num_textures_mapped
; /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
550 uint64_t command_buffer_size
; /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
551 uint64_t flush_time
; /**< SVGA_QUERY_FLUSH_TIME */
552 uint64_t surface_write_flushes
; /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
553 uint64_t num_readbacks
; /**< SVGA_QUERY_NUM_READBACKS */
554 uint64_t num_resource_updates
; /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
555 uint64_t num_buffer_uploads
; /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
556 uint64_t num_const_buf_updates
; /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
557 uint64_t num_const_updates
; /**< SVGA_QUERY_NUM_CONST_UPDATES */
558 uint64_t num_shaders
; /**< SVGA_QUERY_NUM_SHADERS */
560 /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
561 uint64_t num_blend_objects
;
562 uint64_t num_depthstencil_objects
;
563 uint64_t num_rasterizer_objects
;
564 uint64_t num_sampler_objects
;
565 uint64_t num_samplerview_objects
;
566 uint64_t num_vertexelement_objects
;
568 uint64_t num_surface_views
; /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
569 uint64_t num_bytes_uploaded
; /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
570 uint64_t num_generate_mipmap
; /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
572 boolean uses_time
; /**< os_time_get() calls needed? */
575 /** The currently bound stream output targets */
576 unsigned num_so_targets
;
577 struct svga_winsys_surface
*so_surfaces
[SVGA3D_DX_MAX_SOTARGETS
];
578 struct pipe_stream_output_target
*so_targets
[SVGA3D_DX_MAX_SOTARGETS
];
579 struct svga_stream_output
*current_so
;
581 /** A blend state with blending disabled, for falling back to when blending
582 * is illegal (e.g. an integer texture is bound)
584 struct svga_blend_state
*noop_blend
;
587 struct pipe_resource
*texture
;
588 struct svga_pipe_sampler_view
*sampler_view
;
592 /** Alternate rasterizer states created for point sprite */
593 struct svga_rasterizer_state
*rasterizer_no_cull
[2];
595 /** Depth stencil state created to disable depth stencil test */
596 struct svga_depth_stencil_state
*depthstencil_disable
;
598 /** Current conditional rendering predicate */
600 SVGA3dQueryId query_id
;
604 boolean render_condition
;
605 boolean disable_rasterizer
; /* Set if to disable rasterization */
608 /* A flag for each state_tracker state object:
610 #define SVGA_NEW_BLEND 0x1
611 #define SVGA_NEW_DEPTH_STENCIL_ALPHA 0x2
612 #define SVGA_NEW_RAST 0x4
613 #define SVGA_NEW_SAMPLER 0x8
614 #define SVGA_NEW_TEXTURE 0x10
615 #define SVGA_NEW_VBUFFER 0x20
616 #define SVGA_NEW_VELEMENT 0x40
617 #define SVGA_NEW_FS 0x80
618 #define SVGA_NEW_VS 0x100
619 #define SVGA_NEW_FS_CONST_BUFFER 0x200
620 #define SVGA_NEW_VS_CONST_BUFFER 0x400
621 #define SVGA_NEW_FRAME_BUFFER 0x800
622 #define SVGA_NEW_STIPPLE 0x1000
623 #define SVGA_NEW_SCISSOR 0x2000
624 #define SVGA_NEW_BLEND_COLOR 0x4000
625 #define SVGA_NEW_CLIP 0x8000
626 #define SVGA_NEW_VIEWPORT 0x10000
627 #define SVGA_NEW_PRESCALE 0x20000
628 #define SVGA_NEW_REDUCED_PRIMITIVE 0x40000
629 #define SVGA_NEW_TEXTURE_BINDING 0x80000
630 #define SVGA_NEW_NEED_PIPELINE 0x100000
631 #define SVGA_NEW_NEED_SWVFETCH 0x200000
632 #define SVGA_NEW_NEED_SWTNL 0x400000
633 #define SVGA_NEW_FS_VARIANT 0x800000
634 #define SVGA_NEW_VS_VARIANT 0x1000000
635 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000
636 #define SVGA_NEW_STENCIL_REF 0x8000000
637 #define SVGA_NEW_GS 0x10000000
638 #define SVGA_NEW_GS_CONST_BUFFER 0x20000000
639 #define SVGA_NEW_GS_VARIANT 0x40000000
640 #define SVGA_NEW_TEXTURE_CONSTS 0x80000000
643 void svga_init_state_functions( struct svga_context
*svga
);
644 void svga_init_flush_functions( struct svga_context
*svga
);
645 void svga_init_string_functions( struct svga_context
*svga
);
646 void svga_init_blit_functions(struct svga_context
*svga
);
648 void svga_init_blend_functions( struct svga_context
*svga
);
649 void svga_init_depth_stencil_functions( struct svga_context
*svga
);
650 void svga_init_misc_functions( struct svga_context
*svga
);
651 void svga_init_rasterizer_functions( struct svga_context
*svga
);
652 void svga_init_sampler_functions( struct svga_context
*svga
);
653 void svga_init_fs_functions( struct svga_context
*svga
);
654 void svga_init_vs_functions( struct svga_context
*svga
);
655 void svga_init_gs_functions( struct svga_context
*svga
);
656 void svga_init_vertex_functions( struct svga_context
*svga
);
657 void svga_init_constbuffer_functions( struct svga_context
*svga
);
658 void svga_init_draw_functions( struct svga_context
*svga
);
659 void svga_init_query_functions( struct svga_context
*svga
);
660 void svga_init_surface_functions(struct svga_context
*svga
);
661 void svga_init_stream_output_functions( struct svga_context
*svga
);
662 void svga_init_clear_functions( struct svga_context
*svga
);
664 void svga_cleanup_vertex_state( struct svga_context
*svga
);
665 void svga_cleanup_sampler_state( struct svga_context
*svga
);
666 void svga_cleanup_tss_binding( struct svga_context
*svga
);
667 void svga_cleanup_framebuffer( struct svga_context
*svga
);
669 void svga_context_flush( struct svga_context
*svga
,
670 struct pipe_fence_handle
**pfence
);
672 void svga_context_finish(struct svga_context
*svga
);
674 void svga_hwtnl_flush_retry( struct svga_context
*svga
);
675 void svga_hwtnl_flush_buffer( struct svga_context
*svga
,
676 struct pipe_resource
*buffer
);
678 void svga_surfaces_flush(struct svga_context
*svga
);
680 struct pipe_context
*
681 svga_context_create(struct pipe_screen
*screen
,
682 void *priv
, unsigned flags
);
684 void svga_toggle_render_condition(struct svga_context
*svga
,
685 boolean render_condition_enabled
,
688 /***********************************************************************
689 * Inline conversion functions. These are better-typed than the
690 * macros used previously:
692 static inline struct svga_context
*
693 svga_context( struct pipe_context
*pipe
)
695 return (struct svga_context
*)pipe
;
698 static inline struct svga_winsys_screen
*
699 svga_sws(struct svga_context
*svga
)
701 return svga_screen(svga
->pipe
.screen
)->sws
;
704 static inline boolean
705 svga_have_gb_objects(const struct svga_context
*svga
)
707 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_objects
;
710 static inline boolean
711 svga_have_gb_dma(const struct svga_context
*svga
)
713 return svga_screen(svga
->pipe
.screen
)->sws
->have_gb_dma
;
716 static inline boolean
717 svga_have_vgpu10(const struct svga_context
*svga
)
719 return svga_screen(svga
->pipe
.screen
)->sws
->have_vgpu10
;
722 static inline boolean
723 svga_need_to_rebind_resources(const struct svga_context
*svga
)
725 return svga_screen(svga
->pipe
.screen
)->sws
->need_to_rebind_resources
;
728 static inline boolean
729 svga_rects_equal(const SVGA3dRect
*r1
, const SVGA3dRect
*r2
)
731 return memcmp(r1
, r2
, sizeof(*r1
)) == 0;
735 * If the Gallium HUD is enabled, this will return the current time.
736 * Otherwise, just return zero.
738 static inline int64_t
739 svga_get_time(struct svga_context
*svga
)
741 return svga
->hud
.uses_time
? os_time_get() : 0;